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Black_Fence

Black_Fence

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Black_Fence
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  • I don't think you meant to quote me but I did point out earlier the reason not to do this is because you cannot stun a killer mid animation and a killer can immediately lunge out of the pallet hit box by hitting their attack key. Which means you could get hit and lose the pallet save, all because the survivor wasn't in the middle of the pallet.

  • He clearly is inexperienced, he still thinks ranks mean skill...

  • @Tactless_Ninja said:

    I throw the pallet down and the killer teleports to the other side while still holding teammate.

    WELP.

    You have to time it as the animation ends. Like I said earlier YOU CANNOT STUN A KILLER MID-ANIMATION

  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/175644/stop-sitting-under-pallets

    Uhh what? Healing and Dropping pallets are literally 2 different buttons.. Healing is M1, dropping pallets is Spacebar,

    Shhhhh the console pleb hasn't worked out how to remap his controller yet....

  • Pizza Dwight isn't made out of pizza therefore he is named wrong!


    *Le sigh*

  • @ClickyClicky said:

    the thing is the game has become darker and darker, and its not a good kind of dark. On The Game for example there's a lot of black crush. Throw in all the blendettes and some people have a huge advantage. filters just even the playing field.

    Laughs in new moon bouquet

  • I mean, yeah but that doesn't mean all the Devs play dbd to a high level. Look at the changes for Billy for example, no one at high ranks thought Billy needed a change (maybe infectious fright and instasaw but not base kit billy) but Devs still did it.

  • @28_stabs said:

    Yes. Its useful only for youtubers to make funny content, who bully baby killers.

    I didnt know that Oni still get blood from No Mither players, lol. The perk is trash.

    My favourite build for a while used to be a no mither build, NM, Resilience, spine chill and DH. A constant 9% buff to gen speed, never needing to worry about Noed, spine chill to know when to leave the gens and DH to extent loops, no more slugging or I will just get up and 9% faster exits when people are dying to NOED which my build hard counters. Not to mention I can do gens faster because I don't need to waste time being healed.


    No mither is ######### on its own but it is supposed to be ######### on its own otherwise it would be meta.

  • Also let's not forget OP you cannot stun a killer if they are in animation. If you are not in the MIDDLE of the pallet a (good) killer will spam hit M1 to lunge out of the pallets hit box as soon as the animation has ended, this means you cannot get the pallet save on your team mate and could risk losing a health state. Stay in the middle of the pallet to ensure that you are giving your team the option to pallet save you.


    My final advice is if you are looping around a downed survivor (or worse a hooked survivor) you are playing the game wrong...

  • I also agree with this, I am now struggling to see Players that are the other side of the map with BBQ, I prefer the older ones.

  • @Mooks said:

    There are other people in the community than the vocal killer mains on this forum (and other social media). They probably get feedback from other sides as well, also they will look into statistics and will see how Billy performs during the PTB compared to before. I am not saying I think the rework was necessary or justified btw. Just taking a reasonable point of view.

    they may even adjust him for the live version, or did they confirm he will be left as is?

    I mostly play survivor now a days although have mained both to rank 1 back before emblems and during emblems. I just think he is going to be wait to easy to juke now he screams and the cooldown is a massive nerf and punishment. As a bubba main though I am happy 😂

  • @Mikeasaurus said:

    I would much prefer her to have only 1 Iri Head. It's bad enough she's launching couches at survivors, but when 3 can down teams under a minute, there's some serious balance issues here. Hell, even Deathslinger can only down 1 person if he can spear them from a set distance with his Iri, and Clown still has to actually hit a survivor with his bottle and hit them to down a person. Huntress just lobs something at you from any distance and gets a nice easy down. I'm not saying Huntress shouldn't have power, but there's power, then theres over-powered.

    Launching couches made me laugh XD

  • @TWiXT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391830#Comment_1391830

    Just being thorough. The "trumps all other add-ons" text just makes it clear that "to 1" can't be affected by other add-on's. for example, Infantry Belt Reads:

    A sturdy utility belt pillaged from a soldier. Its multiple leather loops and holsters are useful to transport tools.

    • Start with 2 extra Hatchets.
    • Increases Hatchet Carrying capacity by 2.

    While the change in text for Iridescent Head reduces capacity "to 1", it still may not be clear to people that Infantry belts effect won't increase the carrying capacity anymore when using Iridescent Head. You may be thinking "reduces carrying capacity to 1 is absolute" but when reading it they may be thinking "reduces carrying capacity to 1 + increases carrying capacity by 2 = 3 hatchets!"

    That was why they added that text to the Hags Scarred Hand, and Waterlogged Shoe add-ons, because while they both prevent hag from teleporting to her traps, her Mint Rag should be able to bypass that with it's text which says she can teleport to any trap in the map once every 15 seconds without them having to be triggered. So to make it clear that her other add-ons couldn't change the loss of her ability to teleport, they added the "trumps all other add-ons" text.

    I edit it :D

  • @TWiXT said:

    OP forgot to add "Iridescent Head trumps all other add-ons" Making it clear that the "Reduces Hatchet Carrying capacity to 1" can't be affected by any other add-ons that increase her carrying capacity. Hag has Add-ons that have this text as well, making it impossible to teleport to her traps with other add-ons like her Ultra Rare Mint Rag that would otherwise allow her to Teleport to any trap at infinite distances.

    Making Iridescent Head trump all other capacity add-ons is a good idea, but if I'm being honest, because of Deathslinger's Ultra rare Iridescent Coin add-on, I believe the way they are actually going to change Iridescent Head is by making it inflict Dying only after hitting a survivor past a certain range, like 20 meters. It just seems to me that they were experimenting with this idea on Deathslinger, and they may incorporate it with Huntress as a way to reward the killers aiming skill, rather than just letting her keep a consistent Intant-down add-on. Otherwise, even with OP's change, Survivors will still complain that it's a no-skill 1 shot add-on.

    by "to 1" I was implying that it always makes the carrying capacity 1 no matter what else is added on. Because if you add increases carrying capacity by 2 but iridescent heads decreases it "to one" instead of by a certain number then it will always be 1.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1326402#Comment_1326402

    That just sounds like a really salty and mean-spirited player.

    Yeah, she was salty that despite her taking Franklins Demise I still managed to flashlight save someone. Just seems ridiculous that she could do this to someone every game and not get punished for it.

  • @YaiPa said:

    in a world where mori spam has never been report worthy by any means, then a forum mod randomly says it's bannable then (rightfully) mori spam gets fixed, I don't know anymore what is bannable. (for example, on the official forum report page it's stated that afk wraith it's not bannable, while in the in-game report section it does)

    Yeah the in game section said that refusing to participate in gameplay is reportable but whether it is or not IDK?

  • @Rydog said:

    I dunno if this is reportable, but that killer sounds like they were definitely being a jerk. Did everyone else get out?

    One guy died to a box and she tunnelled the other guy off hook. She hadn't downed me and when she finally did she just teabagged me for the full 4 minutes. My team mate got me up twice but she instantly downed me each time he got me up. He then went to get gens and then after I bled out on the ground she then let the other guy get the hatch.

  • I don't rage quit but nothing makes me want to rage quit more than going up against a Plague when my team mates are potatoes. I solo q a lot, the other day I had a jake that cleansed every time he started to get sick:

    Unhooked someone sick---> Jake goes to cleanse

    Got on a gen with someone sick by choice ---> Jake goes to cleanse

    Got puked on by plague ---> as soon as off hook Jake goes to cleanse


    He was red ranks cleansed to the point there were no basins left and forced her to use her power because he was too scared of being sick. The killer 4ked because for the rest of her game she was in her power thanks to the Jake. She snowballed with infectious fright and slugged us all. That one player ruined our game for 3 other solo q people because he was to scared of being injured for 5 seconds. So yeah, I guess if someone cleanses and someone suicides you have your answer.

  • Bond is better than self care. Use Bond, to find someone to heal you if you are that scared of being injured. Better yet run iron will and just don't give a ######### about being injured, that is what I do anyway.


    Self care is a massive waste of time, half the time the killer will hear you healing unless you ran away from the hook which is an even longer waste of time. Self care doesn't help anyone on your team accept you so really if you are arguing it is viable it is only viable for solo-q. There is nothing worse than dying on the hook because immersed Claudy wants to self-care before she can rescue. If I could ban the perk I would because as a solo queuer I have learned that people that use SC think it is brilliant because they can gain a health state, but in reality they waste someone elses because by the time you are healed someone has probably gone down and you have done ######### all. It also encourages people to hate being injured. Being injured is not the end of the world (SC users seem to think it is) it is better to push 32 seconds of a gen then it is to SC because if you waste that 32 someone is probably gunna get hooked and/or die.


    To me self care is the equivalent of no mither, yeah you get to change from one health state to another but the drawback of the perk is way to big. SC used to be meta now it is just trash. If you are red ranks and using self care you don't belong in red ranks simple as. I have taken the time to list perks that can be altruistic that is better than self care:

    Inner Strength

    Adrenaline

    Pharmacy

    We'll make it

    Botany Knowledge (if you pair it with self care you are even more dumb, wasting 2 perk slots for something inner strength can do twice as quick...)

    Plunderers

    Resilience

    For the people

  • Double pallets. I miss being able to loop one section for an entire game. Or mind gaming a double pallet to smack a survivor.

  • https://clips.twitch.tv/CuteFlaccidDelicataPipeHype It happened to me as well, literally game breaking bug as it was Devour Hope.

  • @cosmicvolts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109431#Comment_1109431

    i guess so, to balance it they could add a third perk for killers to gain bloodpoints. I just think the amount of bloodpoints you get from using B&C vs when you dont use it vs the amount survivors get is drastic.

    Killers get more points per trial anyway which is probably why you are finding a big difference between the two. It is easier for killers to get more points because they are in the match longer than survivors. A survivor can die out of. Match quickly and join a new one all while a killer is still trying to finish the trial. On average I would say killers get 10k more bloodpoints then survivors which would be doubled by BBQ. If you want to farm then just farm points with Doc and BBQ or use a speed limiter on billy/lf ect

  • While I agree it might be nice WGLF doesn't really rely on your team mates being not potatoes in fact it is favourable if they are. Team mate goes down, unhook (with BT if you are that worried) and start healing them (if they are potatoes they will want a heal so follow them until safe rescue.) If the killer comes back take a hit for survivor you haven't fully healed yet or take a hit anyway and loop until you can lose LOS or get downed. Get unhook and repeat with next potato hooked.

  • @Bingbongbong said:

    This could happen at any moment in any game if plague has a fountain available.

    As soon as you hear the ding you should spread out, plague's power is like leather face's chainsaw, you never want to be huddled together when they use it.

    The counter is just to spread out and play cautiously while she's powered up.

    The problem is with this build. If you fountain is on the way to a survivor spawn (which most competent killers will know) then by the time you are there and have found and downed someone Infectious fright will go off and reveal the rest to you causing massive snowball potential for plague at the very beginning of the match.

  • @Aven_Fallen said:

    You know, in this forum something like this is fine. They will say the Survivors messed up.

    I am just worried about a buff that leads to a survivor main riot that will eventually lead to a massive killer nerf cough Oni cough .

  • I love the stories they are so fake it is funny, however I do think we need a suicide option for those games where the killer slugs you for the whole 4 minutes. I have had games where the killer brings knock out, third seal, deer stalker and nurses and just keep smacking survivors on the ground. Picking one up and dropping them until the they are standing again the when the survivor goes to pick up a team mate smacking the survivor you dropped and rince and repeat until everyone is dead. This could take more than 4 minutes as you are getting up then going down then getting up then going down. If you have been slugged more than half of you bleed out bar you should be able to concede.

  • @neekocheeko said:

    A great idea I heard floating around was detaching the great skill check from the good bar. So if you go for the great and miss it, you will blow up the generator. Seems like an elegant solution to me. Oh well, maybe the devs have something they're cooking up.

    I think that would make it easier to hit. If you give me an over charge skill check with unnerving presence I will hit it but if I have normal skill checks I always end up getting a great or just missing it. Idk why. The same with old ruin. The skill check being red made me find it harder to hit greats 🙃

  • I did wonder why I went from rank 2 to rank 11. Do we need to report the issue as I saw a banner for it at the top of the forums but it didn't say to report it.

  • My friend had to stop playing DBD because of the DC penalties. He has really bad internet (1.5 down and 0.5 up) so his game loses connection a lot. He only played with me and my friends in a 4 man SWF so that if he DCd it didn't effect normal players (killers still get rewarded for the kill and we would battle on without him). Unfortunately his internet means that he will lag out 1 in 5 games. He has had to stop playing because he will eventually get a huge time out from DCing. It sucks that the Devs didn't make it so if you lost internet connect on crashed you wouldn't get a DC penalty because now the system punishes players that have genuine problems and players that want to DC just kill themselves on first book and don't get punished for ######### over their team mates.

  • @Cable2486 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085655#Comment_1085655

    That's EXACTLY the way it works on any platform. I can vouche being a PlayStation player, myself.

    Urm no. At least on PC you can ONLY block COMMUNICATION on Steam. It does not stop that player being matched with you there is currently no way for block a killer/survivor built in to DBD therefore the only way to avoid playing with that player again is only playing Killer and Lobby dodging. This is what survivor mains think is "unfair' you can be harassed to no end by 1 killer and not be able to do anything about it other than DC and hope you get a lobby quick enough that that killer doesn't get you again. DC penalties are fine if survivors are allowed to lobby dodge by knowing the killers username.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1085572#Comment_1085572

    Survivors leaving mid match ruins the game for everyone. A killer leaving at the lobby just means that the survivors will have to wait a few more seconds/minutes. These two things are not the same.....

    Survivors probably wouldn't DC as much if they knew the name of the killer.


    I have had countless killers dodge me for having 2500 hours. I had to make my profile naked because if I had a private profile I would get dodged. So I hid my hours and just showed my game titles. Problem is survivors get harassed by killers. I had a stream snipers keep trying to snipe my lobbies bringing a Mori each time. After the 3rd time I DCed in loading screen because he was just targeting me and harassing me but apparently stream sniping isn't bannable. What I am saying if killers can see my character and load out but they SHOULDN'T get to see my name. If they get to see my name and look at my profile, I should be able to see theirs and look at theirs. Then that way if I see someone that has harassed me in the past I can dodge them just as much as someone else can dodge me because I looped them to #########.

  • It wouldn't be sponsored by razer with a razer mouse or keyboard you get macro software for free so you can press a button and get it to press space for you 😂

  • NOED: I think it rewards killers who do really badly and makes some killers think they are better then they are.


    Self-Care: STOP HEALING IN THE CORNER OF THE MAP YOU ABSOLUTE TOSSER!!!!

  • @sulaiman said:

    yes, you have said that, but you are wrong. Giving solo survivors this buffs helps them, but dosnt balance the unfair advantage they have against the killer. Where is this balancing for the killer? he has only 4 perks, while survivors on coms have several in addition (the ones that now solo player have too, IF they chose to take the perk, so they are just one perk down each).

    Thats not balance.

    Because they cannot buff killers until they balance around SWF, because if they buff killers to SWFs solo survivors suffer for no reason.

  • @sulaiman said:

    well, that still is true for voice chat. The game was designed without voice chat, and it should be handles exactly the same way, for the same reasons.

    As I have said the Devs are balancing around VC for example the obsession claws, the kindred buff ect they are not balancing around a killer knowing your location for the entire game until they have tunnelled you to death...

  • @HellCatJane said:

    I don't know what DBD does or does not do regarding this matter. Allegedly they don't care about it. But if anything Twitch has seems to have more sense about it. You can in fact report this guy to twitch, he admitted to doing it, so it shouldn't be too hard. I imagine streamsnipes can be harder to prove, but actually full on admitting it is another thing. So. You can at least report him there.

    It is a competitive advantage over another player, plain and simple. It should not be tolerated. DBD should change things so you can not "easily" stream snipe and also have an anti stream snipe screen (if you will). DBD hates people lobby dodging. People will check profiles on steam all the time and choose to lobby dodge, for people having certain amount of hours etc. Make it so you can't see their names OR profiles until the complete end of the match. Stalking someone shouldn't be so easily accessible from within a game-atleast pre-match.,. Also, allow SWF to be shown at the end match as well. I think these added things will benefit the game and create less frustration over all in players.

    @Peanits May have a more hopeful answer, I don't know.

    I agree. As someone that plays both killer and survivor I think it is ridiculous the killers get to see survivors details but not the other way around. I am disabled and am unable to work so streaming is my mini job at the moment I am going to make a stream sniping screen for next time it happens so I can pull that up and just troll the killer/survivor doing it. For him to tunnel me alone and bring a ebony mori though was just a ######### thing to do.


    @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1035812#Comment_1035812

    Well by your own logic, let's ban 99% of the survivors in the game for using Discord.

    Dbd Devs are trying to balance around SWF, when are they going to balance around stream snipers? There is a vast difference.

  • @Mandy said:

    It's not bannable by BHVR - however, this is bannable by Twitch themselves, it's against their TOS - so if you have proof of it happening, please take it to them, they are in charge of their own platform.

    Perfect I will report him there. I have also reported him on Steam.

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1035753#Comment_1035753

    Probably because the person isn’t doing anything wrong in game. They didn’t take advantage of any bugs or exploits. They just watched you play from your own point of view using their browser, an application that Behavior has no control over. It’s a risk you take with streaming.

    Also, your viewers are able to go watch the killer you’re against if they’re streaming and help you out. Heck, if you miss something during the game, like over look a lit totem, your viewers can point it out and tell you that you just missed it.

    Maybe you personally don’t do this, but I have seen it happen with more popular streamers. Devs really don’t have control over it.

    By that logic I could use an external program to view someone's screen as killer and tunnel them but it wouldn't be bannable because it is outside the game. Seems silly someone can literally cheat by using an external thing and not get banned for it.

  • @silverwolf4455 said:

    https://forum.deadbydaylight.com/en/discussion/124379/a-killer-stream-snipped-me-and-admitted-it-in-my-chat-is-this-bannable

    Getting stream sniped is not a bankable offense. The devs have stated this many times. You are putting your stream out in the public of your own free will. If you dont want stream sniped, then dont stream.

    Why though, it ruins the game for people. Why should we not be allowed to do something because someone is an arsehole? That is like saying "If you didn't want to get hit by a car you shouldn't have crossed the road"


  • @Peanits said:

    You do not need to buy any DLCs to complete the Rift. Any characters needs to complete the challenges are available in the store via shards (Auric Cell only characters are not required), and any perks needed for challenges can be bought in the shrine for shards as well. In the event that a DLC perk is required, it will be guaranteed to appear in the shrine at some point during the Rift, typically during the week the challenge is added or the week immediately following.

    The short version, in response to your concern about an Auric Cell only character being required, everything you need will be available for shards.

    Thanks for answering this I was very concerned about Licenced killers being used without the ability to buy them with Shards. My only suggestion is if there is a DLC killer/survivor challenge there be an optional alternative challenge for those that do not own it so that they aren't forced to spend their shards to complete the rift pass. Either that or the daily rituals give some sort of XP/rift progression.

  • @Quiet_Observer said:

    https://forum.deadbydaylight.com/en/discussion/comment/971471#Comment_971471

    Okay put it this way, nerfed those perks to the point of uselessness.

    Those perks got adjusted/balanced

    Ruin got butchered for no reason. And end game perk tied to a totem thats going to be cleansed in the beginning of the game. Survivors get nerfs/adjustments, killers get butchered

    Balanced landing was nerfed to the point of uselessness. Everyone used it for the stager reduction, now it is basically a more situational lithe and is the worst Exhaustion perk in the game. The meta at the moment is a head on build which I imagine although head on being really balanced will get nerfed because most people switched to it. Ruin isn't useless now, it just isn't as effective as it was. Most high rank players won't cleanse ruin and will gen rush anyway. If you force them off the gens you can passively regress them without kicking them and that survivor can do nothing about it if they are being chased. You are assuming that people will still go for the totem which they won't unless they are significantly effected by it. That is why most devours only get cleansed when the killer starts instant downing.

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/968859#Comment_968859

    The dev notes specifically say the changes were made to make survivor gameplay more fun.

    Killer feelings were not taken into account.

    Yes because every new person to the game was going against ruin and was not hitting any skill checks, ruin only really effected low ranks, red ranks can consistently hit greats and no totem spawns, tier 3 ruin against a rank 20 team is an easy win for anyone.

  • @Quiet_Observer said:

    Honestly I wish all killers will just not play the game for 48 hours to protest this change. People saying "I'm ok with this change ruin wasn't good anyway" it wasn't good cuz the totems got cleansed 3 seconds into the game and it now being a late game perk is stupid cuz it'll be cleansed before early game even starts. It's down right useless. Survivor mains say it's a crunch perk and too many ppl use it. So what? How many survivors run adrenaline or dead hard? How would you feel about them being nerfed this hard. What other survivors don't seem to realize is that if all the killers stop playing because of all the nerfs they get, us survivors have no game to play and the devs need to see it too. They buff and nerf both sides true but they OVERNERF killers and killer perks way too often and make ranking up as killer annoyingly hard.

    Funny I play both to red ranks but you say how would survivors feel if Dead Hard or Adrenaline got nerfed... Let me remind you that the meta perks that have been nerfed are the following:

    SB (Exhaustion nerf)

    Balanced landing (recent stager being taken away)

    Dead Hard (Exhaustion nerf and change to make it so can only proc when sprinting)

    DS (we all know the DS rework which like ruin reword is a giant nerf)

    Borrowed Time (used to give borrowed time to unhooked and unhooker)

    Adrenaline (this is a really old one but I am only mentioning it because you did but it never used to cause exhaustion)

    Self Care (it used to be used as much as ruin is now, but was nerfed into the ground multiple times with both a debuff on the speed and a nerf to heal speed in total. Now it is rarely used at red ranks, just as I imagine ruin won't be.)

    Mettle of Man (this one needed a nerf but then again Ruin needed to be looked at)


    Hopefully ruin being nerfed will mean that killer kill rates plummet and gen times will be made longer or a mandatory secondary objective will be added. Nerfs aren't a bad thing all the time. If a nerf doesn't lead to a balance then something else will be buffed. Ruin being nerfed means that complaints will happen about gen times, eventually the Devs will give and do something about gen times. Survivors hated it when the healing nerf happened but they managed to live with it, we can live without ruin until the next buff.

  • I had a bug once that if I was strafing I went faster than normal. I felt really bad and recorded it to report it my teammate had the idea to tell me to jump off a rock (I had balanced landing) once BL proc'd it fixed itself but for a good minute or so I was SONIC!

  • My general rule of thumb (been playing since early 2017) is:

    Spam waving= killer is camping/I'm still in terror radius

    1 Long wave(nearly attempt to escape)= no one is coming to get me so I am gunna try to Kobe soon.

    Stillness/no pressing anything= it is safe to come get me now.


    Hope this helps. If you are spam waving I am not coming to get you, it either means you are being camped and don't want saving or you are being impatient. Wait until I have finished what I am doing because I have deemed it more important (such as the last 5% of a gen, or a heal on someone that really needs it)

  • The problem is the perk is not uniform across the ranks. If you make ruin basekit will it significantly slow down red rank survivors that are competent at skill checks? No it won't. Will it nerf Baby Dweets into nerve being able to do a gen? Yes. Then because ruin is there all the time people will eventually just get used to ruin (like the red ranks are) and hit the greats. I see ruin now and I don't really care about it. I rarely leave the gen I am on now if ruin procs because 9/10 times I hit the skill check and the other 10th the totem breaks before I get a skill check!


    Making hex ruin base kit will elongate lower rank games and not really effect high ranks. It might be feasible for green and purple ranks that aren't too sure of themselves yet but anyone over 2000 hours is just gunna laugh at your red skill checks.

  • Easy way to deal with a bully squad without Face camping and Tunneling? Simple, just slug. Bully SWF are overly altruistic they will stay by a downed survivor trying to get them up, don't fall for the flashlight saves by not picking them up. Then slug the people attempting to flashlight, pallet stun, or heal the slugs you already have collected! Eventually you will have 4 slugs. You might have to deal with an unbreakable here and there. If you really want to be toxic because they bullied you wait until they are just about to bleed out before you book them, then hook them to make them have to stay in game longer and if th Kobe instantly hit them again and they will die on the floor right then.


    Or you know you could just grow up and not punish people that aren't being toxic. Better yet go in with an OP perk build and a Mori and play "fairly" (don't slug, tunnel or camp) on your OP perk build because then you aren't likely to lose.

  • I didn't see your post so no I didn't copy it.

    @LordEmrich said:

    I just do what Monto does and juggle the Survivor if I don't want them to use Decisive Strike. Either that or shake the screen really fast.

    Does shaking the screen do anything to you Survivors while I'm carrying you if you're trying to hit the Strike?

    You can't juggle anymore it forces the skill check on pick up, wiggling the screen or swinging do nothing to good survivors.

    @LemeTheMeme said:

    I really like the idea! Changing DS to be constantly active UNTIL someone else is hooked, would be a good change. Will it still be abused? Hell yeah.

    Maybe instead of it being constantly active, make the timer 2 minutes, OR until another survivor is hooked, which would disable the perk.

    The reason I said it is active until another person is hooked and rather then just extend the timer is because of the people that can loop efficiently and properly. If you get found first, loop the killer for 3 gens and get face camped, get hook farmed and tunnelled again straight off the hook but manage to loop for the other 2 gens which could take over (unlikely) 2 minutes 40 then get downed you don't get to use your anti tunnel perk. You get punished for being able to loop despite the killer having tunnel vision and the killer gets rewarded for being so bad that it took over 60 (in the timer version) to down you so that your DS timer has ran out. The timer version just doesn't seem to make sense if it is really supposed to be a counter to tunnelling. It just encourages people who are being tunnelled to stay still and teabag and tank and hit to hope they get picked up immediately so they can use DS. If these DS changes where to happen then DS will be much less likely to be abused because because the killer will be encouraged not to tunnel and if they see someone running around like a blue arsefly then the killer can just ignore them and go for someone else rather then tunnel the ######### survivor that wants to use DS as an out of jail free card. If the survivor is using DS like that you can slug them and hook their friend then you can be assured that the survivor you slugged when picked up will not be able to DS you as you have hooked someone and they were picked up, otherwise just keep them as a ground slug until there is only 1 person left.


  • @Callmehandsome said:

    How can you say it's double standard when survivor had option to hold your game hostage much, much longer than 4 minutes? only recently end game collapse changed that, which was nice quality of life change for killers.

    Back in the old days i was forced to run whispers, becouse if i managed to kill all 3 survivors before hatch appearing, last survivor was unlikely to even attempt to repair gens and just hide until i EVENTUALLY found him.

    Like I said in my post EGC isn't the double standard it is the fact that it got shortened because 3 minutes of taunting was "to long" for killers. I think EGC is a great life change for the game but I do think that there should be a concede option. I someone else commented that there should be one for both killers and survivors I agree.


    If exit gates have been powered for 60 seconds killers should be able to concede giving the survivors escape points.


    If the last survivor is slugged or all survivors have been slugged for over 60 seconds they should be able to concede (unless a cypress Mori is in play)


    I think both of these options would bring less toxic behaviour to the game and be a good quality of life change. It stops survivors 99% the exit to taunt killer and makes it so that killers can't taunt survivors for over a minute. Both sides are toxic, having survivor mains be toxic and hold the game hostage was shity and sucked (I know I play killer) but that doesn't mean that we should go all out on wasting other peoples time. All I want is the DC meta to end to be honest but I do think a concede button will help with this because lots of killers DC as the exit gates are powered because they don't want survivors to get points and lots of survivors DC when they are the last down to try to avoid the killer getting points (bbq stacks and such)

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