Bithard
Bithard
About
- Username
- Bithard
- Joined
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Comments
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David because he is an ard northerner (I think)
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This would make the end game fun and a lot more intense. They don't need to nerf it really, that would mean that she has to watch the gates and puzzle boxes. It will be fun.
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This game is like an ex you can't quit. Find a calm down game to play when it gets to much. I have been playing conan exiles in between to relax when I get triggered.
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Pubg have the test server on ps4? It's not impossible but I imagine it's really expensive.
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@Trikset said:
https://us.v-cdn.net/6030815/uploads/548/SPLNA9KH6UVD.png
Aww, my heart bleeds.
You do realize that your only crying because their taking the Cheese out of Legion. I mean their getting buffed as well come on!
Stealing that picture :D
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@Cecaelia said:
https://forum.deadbydaylight.com/en/discussion/comment/429286#Comment_429286
Not at all, the survivors objective is to survive. It's not to lose the killer, it's not to loop him, it's not even to save other survivors. It's to survive. Full stop.
If I can loop the killer for 5 gens and trot my butt out the exit gates I should pip because I did my objective. I survived.
Just like if the killer can kill everyone with five gens left they should pip because they did their objective. "Showmanship" which is what I like to call all these things the devs are adding.
"Kill everyone under 5 gens in 9 mins"
"Walk out the gate saving everyone, cleansing every totem, doing 2.5 gens, and twerking real slow out the exit gates."
It's stupid. Who the heck is watching? You could debate the "Entity" wants to be entertained but at the end of the day the game isn't competitive. At all. There's a "ranking" system that doesn't require skill, it requires you to no life the game or SWF to climb it quickly.
If they want to correct unwanted behavior they need to make the corrections actual game mechanics instead of trying to bandaid it with perks or making ranking harder if you don't hop your butt through some hoops and almost ######### by trying to save some survivor from a camper just so you get enough points to safety pip and therefore feed the camper more points that they do not deserve.
You get it! If survivors are leaving that is a win for them. Why does everything have to be about points with people?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/429235#Comment_429235
It's not my opinion, it's the devs' opinion. Y'know, the people who make the game, define win conditions, and are the only ones whose opinion matters when it comes to pips and whatnot.
@orion Well I am sorry for enjoying the game like this. Like I said, it's the same for camping with people losing pips and not being able to get involved. Plenty of killers are smart enough to catch me or drop a chase if they can't. Not my fault if they can't do either and the Devs made the game this way so they can't have a major issue with it or they would remove it.
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The only time this is a major issue is with insta downs. The general rule amongst the people I play with is if its an instadown hard camping just gen rush. Instant 1k for the killer. Had 2 leatherfaces DC over this in the past π
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/428566#Comment_428566
That's you. The people who matter consider winning the chase to be actually winning the chase, as opposed to delaying a loss.
@Orion that is your opinion and that is fine but when a killer cannot catch me and chases me till I run out the exit gate that is a bad killer. Or am I supposed to run to the gens with him chasing me and apply pressure for him?
The only time the killer community will be happy is when I throw myself on the hook in this scenario. I see escaping as a win. If the killer doesn't give up that is not my problem.
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@gantes said:
Besides, please consider that if the killer chased you for the entire match, your teammates most likely safety pipped/depipped as well.
The way I see it, the game should reward, ranking wise, Survivors who actually play the game in more than one way. This isn't a MOBA where each player is assigned a role. The tag "Runner" doesn't show up to anyone in the loading screen. I definitely don't think someone who escapes should depip, but if the killer doesn't down you for 5 gens, they're probably bad, and you didn't do anything out of the ordinary by running from them, so you shouldn't pip either.
@gantes Can't stand ochido. Most killers are either to stubborn or daft enough to keep chasing me. That is there problem if they rise to it. Similar case when people camp. No one pips then.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/428207#Comment_428207
@Bithard no. Iβm just a survivor main that knows what the emblems consider βwinningβ a chase.
@TreemanXD Well I'm a survivor main that plays to escape. The most efficient way to escape is have someone run the killers for 5 gens. Rank and pipping is irrelevant till there is a reason to aim for it.
Winning a chase is not getting caught.
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"winning* a chase πππ killer depips as well so it's still a victory in my book. People saying this are just salty because they can't catch good players. If you ain't playing for pips then just loop them till 5 gens are done and a gate is open.
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I am far from tilted and have never quitted.
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What if you get trapped in a corner or the killer basement blocks?
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@Jimmy_Voorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/422490#Comment_422490
Or rename it to anything without the word "frenzy" in it.
@Jimmy_Voorhees yeah, they are in a stabbing frenzy. You don't stop when you miss! It's not as dramatic as most are making out but it is a bit of a butchering
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As a survivor main who hates legion, some of this is good but you have gone a bit to far. Fatal frenzy should be spammed and shouldn't cancel after a missed hit.
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How is looping an exploit? If you removed looping you would need to remove bloodlust because looping is the only way to avoid being caught if the killer is good
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There would be no players left, everyone has DC'd at some point whether through the games habit of not loading you in, poor Internet or on purpose.
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/414012#Comment_414012
Yes and what about survivor rank 1 queue with their Rank 15-20 friends to get matched against a Rank 20 Killer?
That is people abusing the games matchmaking as opposed to the Devs feeding newbies to rank 1s
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/416536#Comment_416536
And completely worthless, since survivors would have to come to you for no reason whatsover without even knowing that you're there.
Its not about making it the most efficient way to kill, it's just a fun mechanic to give occasional scares. Scratched mirror myers is completely useless but it still gives me major scares
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Her crouch should be OP, I love it when she jump scares me. Always thought she should be able to hide in lockers as well, it would be like the movies.
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Yeah, not sure what is to blame but it is ridiculous that they match rank 1s with 20s. Most people will say its fine though cause they like the fact it makes the game easy for them.
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Ps4, xbox and yes
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I'd remove certain survivor perks and give a downgraded version to survivors as there power, like sprint burst for Meg or self care for Claudette. Give them some originality.
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@ABannedCat said:
Also remove the bloodpoints from escaping through the hatch. Its another stupid mechanic where you are rewarded for playing bad.
What do you class as playing bad? I loop the killer for 2 gens and when I lose them the other 3 get annilated and face camped, constantly downed after rescuing them. I then take the hatch when I haven't even been hooked orrrr doing 3 gens whilst 3 people get eliminated then taking the hatch?
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@not_Queef said:
Already lost out on three kills due to it. File it under mega-crutch along with Adrenaline. I have no respect for any that uses it.
So any perk that can cost you a kill is bad? I will start using the bad perks so you feel better
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Nope, it is the only way to win in some cases.
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Can't we just get rid of most perks? Like MOM is just a free escape when the killer hitting them once, not counting anything other than a basic attack or if they are at full health and the exposed affect is applied by an number of perks..... Or insta down add ons.
Also self care, its just another free escape if they can actually escape and the only counter is to catch them.
Remove small game as well please, it is unfair that NOED only activates if they don't destroy the totems.
Borrowed time as well, why should I have to hit a survivor twice when I was clearly securing the kill by the hook.
All exhaustion perks as well, unless you can make it so they are actually exhausted and have to sit down for 2 minutes.
Also can you make it so no mither makes you permanently hooked, I am sick of people getting up for a free escape.
And also pharmacy, survivors should not have complete control over the chests which is just self care in disguise.
Sick of giving survivors an actual chance, the game isn't broke for both sides, just the killers.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/407842#Comment_407842
Show me which totem I must break to prevent MoM from activating 4 times in a match.
Show me where I said NOED was a problem there? You are just looking for an argument over these things
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I dislike tunneling but I would appreciate the longer controller life π
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You all sound just as bad as the people complaining about NOED
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Because people complain to much about anything with this game.
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I'm all for rank rewards but that is not going to stop people who don't want to play vs certain things.
I kill myself on hook against basement insidious leatherfaces because you are dead at this point yet I get complaints for it. Not saying he needs nerfing just saying I can't be bothered with that. It's pretty boring as well π€£
They just need a casual mode which will weed out most of the trolls and DC's from rank. Then just make harsher punishments for DC's in ranked mode.
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I had this, I assumed that someone was dodging me.
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I have no problem hitting the skill checks so it would be pointless.
I do actually think totems should have skill checks though.
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@PiiFree said:
@Bithard You're new here so I'll let that pass but just to let you know, Surviving 10'000 posts without getting hit by the ban hammer is quite impressive.
If they're toxic that just makes it even more impressive, considering that even the nicest people are regularly getting banned for minor inconveniences.
It's sad and funny at the same time π
Don't need a pass, never said I was judging. I am toxic as well. π
I take my hat off to them for dodging the ban hammer, from what I have seen most of the long time posters are getting banned.
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@Kurisataru said:
@Spirez I guess its to bring attention to devs/community managers, and whatever friends he's made here in like 10k posts.
I don't get why so many responses here are so inconsiderate and rude. Save the toxicity for when someone's being stupid.
I literally just switched to killer main yesterday because I'm sick and tired of dumb teammates who don't know how to rescue against a camping killer and DCing teammates in every game I play now. If you wanna try survivor again because killer is to easy/boring I suggest SWF. I like playing solo but I always expect to die and not have much fun with my own teammates if I do.
If you read though his posts he is actually fairly toxic himself, atm he is pretending to be a survivor main and posting stereotypical things that the bait posts put for cheap laughs.
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It is a strategy that works against solos/altruistic SWF but if you play it smart you can get 5 gens done, unhook with borrowed time and get out. We have just started bringing toolboxes as most killers do it now.
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@ShirtlessDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/403666#Comment_403666
I always aim for that facecamp ending.
How can it be so salty yet so sweet?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/403680#Comment_403680
The entire game is unranked. The "rank" is just to try and better match people.
People still cry about pipping in ranked though, I would just like a mode that is about surviving/killing/having a fun game.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/403666#Comment_403666
Lmao that guy here knows the business
Its just tough love
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@Dabrownman1812 said:
https://forum.deadbydaylight.com/en/discussion/comment/403672#Comment_403672
Or an unranked mode cause kyf by wording is just friends, an unranked mode would be cool though.
Yeah but I figured it would just be easier to tweak an already existing mode than build a new one.
Have you not seen this community, we are all friends......
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/55864/make-kyf-lobbys-open
Isn't there already an option to make a kyf lobby public?
I mean so you can go into KYF and search for games.
If this is already an option I have not seen it.
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You misunderstand, if you can annoy a killer to the point where they nod and hit you on hook you have won.
I only accept the saltiest of killer main tears whilst being camped.
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It is a fun, non competitive game if you play it like that! There is BS on both sides but if you just ignore that and play how you want it can be fun.
Completely agree with the Overwatch comparison, ever since they started adjusting around OWL it has just become frustrating.
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@Master said:
Do you get a reward from your mom for reaching rank 1 or is there another reason why you want rank 1 so badly?
Also, I still see other players managing to keep at rank 1 consistently, so maybe you need to simpyl git gud? :D
The issue is the lower ranks are full of mix matched skill levels and the higher ranks are empty. At least before it was somewhat even.
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I wouldn't mind it as a cosmetic but unless they did an event I would rather it not be a thing.
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I have been experimenting with unbreakable, flip flop, boil over and tenacity and its actually been really useful late game.