Bithard
Bithard
About
- Username
- Bithard
- Joined
- Visits
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Comments
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Works for me, it's just not all that good. It's like dead hard in training. Flip flop is the perk to go with.
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I have come across plenty of killers in high and low ranks who have no issues getting 4k's. Yeah I believe that some need to be changed but not all of them
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I actually would not mind the option as long as we can get the option to block certain killers.
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It's just a varient of borrowed time that can only be used once and doesnt give you a timer. All it will do is help with tunneling
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Dip in connection, lags witch normally makes everyone freeze in place.
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I play SWF pretty much all the time and the main advantage this gives is "oooo totem by the shack" or "it's Myers". 90% of it is just talking about random stuff.
There are SWF that use it for a big advantage but there are less of these than just friends playing together.
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@ColgateAdvancedWhite said:
Kicking a generator should knock it over. Survivors cannot repair it unless they flip it back to the upright position. Flipping takes 90 seconds. Can be worked on by multiple survivors. Touching a flipped generator instantly give exhaustion.
Can you be serious please, 90 seconds is not long enough and is a buff.
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The first 2 are a legit issue for me, 3rd is meh, a lot depends on how you and your team play.
I will sit and self care in the corner because for some reason there always seems to be that one person who can't hit a normal skill check.
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@Duckodb12 said:
https://forum.deadbydaylight.com/en/discussion/comment/388269#Comment_388269
I’ve wondered if when they start up dedicated servers could they have an in game difficulty option easy and difficult that would send you to servers dedicated to whichever one you chose? If something like that happened even though so many are crying about ranks I guarantee you the easy servers would be full because even the would be rank 1 players would be in them. But still you wouldn’t have a match maker trying to sort through ranks to put you in a lobby so it would have to be quicker I’d think. I really think things would’ve been better if they never had ranks to begin with though because nobody would know the difference there’s just good and bad players like in any game.
I honestly dislike ranks in a game like this but I understand why they were originally added. The problem is these days is red ranks is mainly for people who like to feel more important and add weight to the arguments on here.
I wouldn't want an easy mode, just a fair challenge for both sides. There is no point in nerfing/buffing perks if you are up against someone who is better, the will crush you regardless.
Keep the NOED/DS/Camping/Adreneline whatever people moan about, just keep it on the same skill level and people will have a better chance of countering these things.
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@tt_ivi_99 said:
Git gud.
Survivors have window vacuum so until that's removed I'd like to keep the hook vacuum.
Can't you hit survivors through the windows? Or is it the climbing through/walking around that bothers you?
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@Duckodb12 said:
https://forum.deadbydaylight.com/en/discussion/comment/387517#Comment_387517
I agree totally with getting rid of ranks all together. I’ve never had to sit and wait 30 minutes to get in a match on F13, level 1s play with level 150s and I’ve never once heard anybody say there should be a system to separate levels. There’s too many egotistical people in this game that think they’re hot ######### when they’re a rank 1 for that to happen probably. All I’ve ever seen rank one being good for when I’m there is waiting forever to get in a lobby. It’s always been fine as a killer on wait times, but then 9 of 10 survivors you play against are toxic as hell which goes back to the egotistical thing I figure.
I agree with you there although I do think there should be some form of matching based off ability, kill/escape rate etc.
Yeah people like a rank to show off but most people just want to have fun playing the game and you can't do that when the top go up against the bottom.
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@STREAMERSHATEME said:
https://forum.deadbydaylight.com/en/discussion/comment/387517#Comment_387517
https://forum.deadbydaylight.com/en/discussion/comment/387523#Comment_387523
https://forum.deadbydaylight.com/en/discussion/comment/387345#Comment_387345
https://forum.deadbydaylight.com/en/discussion/comment/387351#Comment_387351
https://forum.deadbydaylight.com/en/discussion/comment/387625#Comment_387625
Took approx from 3 AM To 7 AM, Thats 4 hours, went to school, and my video says that I got a game at 12:37 PM. THATS [BAD WORD] DISGUISTING IT TOOK ALMOST 9 HOURS TO FIND A ######### GAME
So there was no rank ones on, they changed the pipping system for the rank 1s to keep boosted people out. There are no more boosted people in there. It is empty.
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If they bring maths into it I am uninstalling.
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Did you just roast your own suggestion? :s
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All the boosted and toxic survivors will be out at least though.....
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The changes they have made make camping a sure way to depip. that works for me.
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Literally had no problems last night, a lot said they wanted pipping to be harder and you are surprised that there are less people in the higher ranks?
Just get rid of rank and match based around kill rate/survival rate.
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@Susie_ 5-10 minutes is not the worst thing in the world. I would rather that than constantly destroy rank 20 killers.
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@VoodooTheKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/386191#Comment_386191
I'm red rank. No issues here...only when it was changed did i have to wait. Now it's reverted back and i don't wait anymore, just like before. Been red rank for 4 seasons and it's never been an issue for me.
I think a lot depends on how patient you are and the times you play at. I am not one to put all people in the same boat, I know there are cool red ranks out there :D
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@PinkEricka said:
https://forum.deadbydaylight.com/en/discussion/comment/386265#Comment_386265
@Bithard Then I have no idea how you’re getting faster wait times. Must be the hour of the day or something because if DBD is your main game, you’ll notice that playing lobby simulator goes fast and slow sometimes depending on the hour of the day.
like late at night, you can hardly find any lobbies but REALLY early in the morning they will pop fast.
I play at all hours, it does take longer when it is late at night but a lot of people are in bed so that is expected.
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@PinkEricka said:
https://forum.deadbydaylight.com/en/discussion/comment/386262#Comment_386262
@Bithard What platform do you play on?
PS4.
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@PinkEricka Well why should you punish new players? As I said before I pretty much always play SWF and never have a a longer than 5-10 minute wait time at rank 10ish.
Give some incentive for ranking up and more people will do it.
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@Susie_ said:
https://forum.deadbydaylight.com/en/discussion/comment/386224#Comment_386224
Everything is great again yes. Newbies won't even find a game again.
Newbies are finding games, more people at the bottom than the top.
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@PinkEricka said:
https://forum.deadbydaylight.com/en/discussion/comment/386191#Comment_386191
@Bithard Or because they just want to play with their friends...? It’s not fun waiting for almost an hour for a match lmao.
I play with my friends all the time, we constantly call it lobby simulator but we get into games fairly fast at around rank 10, maybe 5-10 minute wait times.
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The people moaning about the wait times are probably all the rank 1s that have been bottle fed rank 20s for a bit.
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@Dreamnomad said:
Why is this even a thread? They have specifically said they have no intention of nerfing NOED. Also in the news today, apples are not oranges.
People just like to argue on forums.
And yes they are.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/386113#Comment_386113
I'm just saying. There are terms for everything. Afking on a gen is the generally used term.
That's fine, I fully agree that camping and tunnelling work and work in a lot of cases. I do think it is boring and I also think sitting on generators is boring.
If I don't though 9 times out of 10 nothing gets done and the 3 randoms I am paired with get me killed.
The game needs a variety of objectives on both sides to make it more interesting.
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/386107#Comment_386107
Camping and tunneling? You mean doing the objective?
At which point in my 9 word response did I mention either of them?
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/384743#Comment_384743
NOED punishes survivors for not doing totems. Adrenaline rewards you for afking on a gen while someone else runs the killer. See, I can do it too. Also regarding buffs/changes. Any time a killer perk gets buffed, multiple survivor sided perks/items get adjusted accordingly. Hell Thana just got nerfed cuz of Legion.
AFK'ing on a gen? you mean doing the objective?
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Hopefully they have gone back to the old system, the matchmaking was just not working.
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Rank is literally pointless now. You get matched with people of all ranks and there are no rewards for it. It only exists so people can start an argument with "well I am rank 1 both sides but"......
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It's not about what is better with me. I enjoy the stealthier game style. I can loop but it just is not as fun for me.
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Sometimes if I see a really good survivor I like to watch them and try and pick up a few tricks, it's the best way to learn.
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It somehow manages to make rank even more pointless which is actually a pretty big achievement.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/382123#Comment_382123
Naaaaah, they're just going to face rank 15 survivors now.
God I hate the matchmaking.
Spot on
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My issue with the plague is more the playstyle she encourages. She is built really well for camping with her bloody sick and if they do camp I pretty much consider myself dead already. I have to admit though I like all of the perks she comes with, as soon as I get them on other killers it's going to be fun.
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I'd believe you if you had said 30 minutes but 2 hours? Never waited that long
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I would like a non ranked quick play type mode but I think I will skip the multiple killer mode, can't see that working 🤣
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If people are going to camp and tunnel they will. Some people just don't like to get involved with chases or put much effort in. If they do something that makes camping difficult there will be as much crying as there is for the DS changes.
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@SmokePotion said:
https://forum.deadbydaylight.com/en/discussion/comment/380404#Comment_380404
im a rank 1 hag, and arguably one of the best hag players in the game. When i hook a survivor, my run paths are already trapped, and i only need to put traps on the opposite side of escape obsticals.
So no.
Oooook..... Well if you are as good as you say then I would probably avoid unhooking anyway, if its hopeless it's hopeless 🤷♂️
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I would say Legion needs a rework as opposed to a nerf. They could be a fun killer with the right changes for both sides.
You nerf them and they will become a bit useless.
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@ChesterTheMolester said:
https://forum.deadbydaylight.com/en/discussion/comment/380496#Comment_380496
They should honestly revert the changes and reduce the safety pip, it should be one or two emblems away from a pip instead being this huge margin of error.
When bad games are more consequential then it will solve matchmaking over time without the need to tell players who and how to play.
Yeah, games have become less fun since pretty much everyone who wants to rank up has to be a try hard and the stress ruins it for everyone.
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@Spirez said:
I noticed this too but I don’t really care if we keep getting games in a few mins. I’d rather play a difficult killer than play none and wait for a match. Besides you need to lose and learn from mistakes in order to get better and adapt. I don’t mind it at all like I said as long as it’s consistent in finding matches
I agree with you but still it can be a put off for new players. Imagine your first ever game being against a rank 1 uber Nurse or rank 1 SWF squadettes. You would need counseling after that 😂
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@ChesterTheMolester said:
Thats what the matchmaking and ranking was originally for.
But they busted it hard, some Killers like Trapper, Huntress, Billy, LF etc. Just get denied a pip no matter how good they are if they use their powers.
If you pair that with the new horrible Gatekeeper you have a recipe for disaster.
Yeah, I hate how it works. The matchmaking is the biggest problem with this game for me. There should be a skill based matchmaking or something like Mortal Kombat where it tells you how good the other person is.
It would be hard to get right as that would be ripe for abuse but I am sure there are smarter people than me who can come up with better ideas.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/380377#Comment_380377
This.
We had one person on hook, 3 at gates. We knew we could all leave. But we wanted to TRY to save them. Their camping and our altruism/playing around ended up with then getting a 3k.
It is legit, and only made effective by survivors.
Otherwise it's their loss. Simple.
I have seen it so many times, I will be more inclined to save if I am playing SWF or I have had a good game for blood points but if it has been a slow one or i can't find a NOED totem I am so gone!
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You say punished for gen rushing and survivors being left on hooks but are you by any chance camping them or leaving a million traps around them? Not trying to start an argument, legit question.
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Only problem I have had is seeing survivor auras, they are pretty hard to spot now with both sides.
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Tunnelling and camping is in everyway a legit strategy against overly altruistic teams. The only problem with it I have is its just boring. It's like watching paint dry or playing a facebook game.
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I love it when you get away with stuff like that, I am not sure why they waste so much time looking.