BioX
BioX
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/2341584#Comment_2341584
Optimization team is basically nonexistent at this point.Cant they atleast hire people who can fix it?
its Unreal Engine 4....the most widely used game engine so yeah, PLENTY of people around who know their way around that engine...but hiring people cost money and BHVR is more about making money then spending money/effort sooooo aint happening
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they will always say this until killers unite and all just do that because then the game is not fun to play anymore as survivor and the gmae would die, but until that happens yeah its fine.
again its only by the grace of the community that this game exists.
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I run hope with wake up on my meg and having a great time with it so I don't think they need a buff myself
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@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340461#Comment_2340461
You dont mention the servers at all, because they are fine. You are playing on outdated hardware. Software evolves, and if you arent willing to upgrade, you will feel the results.
Try the PS5 version.
You are trying too hard
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Git gud?
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Fun > BP
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I'm not buying the outdated hardware argument.
This game came out 5 years ago and now suddenly the consoles running that same game are outdated?
Not to mention that they are filled with far more visually impressive titles.
BHVR needs to invest time and expertise and if they don't have that then they should hire people that do, it's ue4 for crying out loud, the most used engine out there.
And with tech like fsr available they really really really have no excuse.
I'm just sad to see nobody being passionate about this game in that tech regard, does nobody care over there?
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its good as a copy paste from RE, its bad for an asymetrical arcade game like DBD, they should make a lot more drastic design switches to make that map work
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Campers, tunnelers or people that lack any sort of personality, m&a deathslinger, stridor spirit, infectious fright oni, etc
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A reason people dc is because the match was not made fun for them either by a bad killer or teammates so the damage has already been done
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That wet blanket emotionless poor excuse for a human being is your favourite? !?!
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Stronger no, old freddy had to actually put people in the dreamstate, sure it was easy to do (by design) but the killer had to do it.
now it just...happens, killer can just stand there and do nothing, you will fall asleep eventually.
but man was old freddy a million times better designed, both to play against and to play as, I want old freddy back.
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RE5 sucks though, ditching (survival) horror for action
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he doesnt, I think right now the zombies behavior and amount is in a near perfect position.
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it received an update....that alone should fill you with dread.
I do find it sad though in all honesty, I would think someone who knows what they are doing (and with it being UE4 there should be a lot of these) would see it as a fun project/challenge to optimise this game and get like 45fps average out of those "old" consoles.
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Perks should not determine the outcome of matches, ever.
Nerf all meta, let skill and experience determine the outcome
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imo they did a poor job, yeah it's faithful but that is another way of saying "minimal effort". You can't just copy paste the map from a game in a totally different genre and be done with it.
The silent Hill school was almost tailormade for a dbd style game so that worked well, the saw map is a dbd map with references to saw, it's faithfull but also still something that works in this game, the Halloween map is very loosly based on the movies and while its not my favorite map by a long way that is not on them holding too tightly to the reference material like the RPD map
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2328357#Comment_2328357
not only no one cares but also that's absolutely not point lol there's no requirements for killers to unlock it besides finding the crown so there's no reason as to why survivors should escape
Idk why is killer adept so involved when survivors just have to escape?
Point is that it does not matter anyway because it's ez
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I got all the crowns up to Felix in one day.....soooo git gud?
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Name me two killers that are worse
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Wont do anything
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2321140#Comment_2321140
That's interesting, listening to the sounds the HDD in my PS4 is making I'm quite convinced the issue is something to do with how it's accessing data as it plays, I'd be very interested to hear of anyone having these same issues on a SSD.
that, but I would also like to say that 2 of my friends play on an single HDD and dont have these issues.
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depends on the player
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preeeetty sure Trickster received nothing but buffs and in the right hands he is hard to deal with.
Nemesis is in a good spot right now imo.
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2321131#Comment_2321131
Out of curiosity do you use a HDD or SSD in your PC ?
2 HDD's in a raid 0 setup
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just wanted to say that I have had this same issue on PC for forever now....especially when a survivor uses DH or if I go into bloodlust1
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#UnlinkTheSets
you cant tell people they wont get banned for glitch mix n matching so people buy more linked skins and THEN lock them after, that is extremely scummy and anti your own damn playerbase.
Sets that dont have to be sets SHOULD be unlinked, imo even those that dont match well with other stuff because of their proportions, that is up to the user to decide.
(and lets be honest, its not like BHVR does such a bang up job with outfits that are suppose to be mix and matched, how many half floating torso's must we have...)
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stop caring man, seriously, pips or rank has nothing to do with "how good you are" its about following what the game wants you to do, thats it
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and you care because?
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an important discussion point is player vs killer.
often its the players that are the problem, not the killers, but certain killers allow for certain behavior better then others sooo its also a bit on the killer design.
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clever, but that does not take way the fact that Freddy is just super boring and basic and everyone plays him the same: Tinkerer, Pop, Ruin and something else.
So I tend to make sure I dont participate in those games for long.....oh I mean I try my very best to support my team!
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you actually DO have to say a single word...probably more....like some...oh idk arguments?
also I love going against Nemesis sooo you are wrong.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2315775#Comment_2315775
If it were an original map I'd agree, but seeing how the map is apart of a licensing deal with capcom, well, let's just say if I were the devs I wouldn't play with THIS fire.
Well the map is not part of hte DLC, you buy the characters with DLC so that money is roling, I dont think Capcom cares one bit if this map gets added.
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said it before, if the devs had a spine they would not have given us 1 time 300k to make up for it, they would have given us 50k for every single day it was not re-added, but they dont so they wont.
right now there is no pressure, heck for all they care they will never add it, what are you going to do about it?
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Did you pay for him already? yes? well then the answer is no because they have your money already.
(also insert that hilarious quote from Mandy as to why locked skins are now actually locked)
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play killer and find out, often "play the other side" is the answer to questions.
its not toxic, but it is weird feeling from the killer's perspective sometimes because it feels like survivors start up the game only to end it as soon as possible and then you wonder....why are you even playing.
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@Purgatorian said:
Keys should not spawn in chests, if this continues killers should be able to find moris on the ground too.
imo keys should ONLY spawn in chests, not something you can take into a trial or take with you out of a trial.
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idk guys, that seems like it would take work and worse it wont give the company an immediate monetary return sooooo they would love to do it but ya know.....no.
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A killer tunneling is to me an indicator of a non-match so I just dip.out when I see it, no need to waste your time
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Nice and vague and thus safe statements Bro, really accomplishes a lot
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try playing from now on for a week without any perks, dont care about arbitrary concepts like winning or losing, just try it.
then after that start using some of those perks you deem so useless, I think you will be amazed.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2308153#Comment_2308153
It blocks it for 30 seconds. That's an eternity as a killer tbh. And if you take them far enough away looping them. It costs them even more time to get back to it. Long enough for other gens to get done. Long enough that it may run their POP they were saving out and can't regress it under 70 %
People dont use it. So most don't know it stops ruin regression too
it stops regression yes, but it also stop progression, imagine you running away, the killer following you and nobody is able to touch that gen in the meantime to quickly finish it, in my experience it has never worked so fundamentally
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2308237#Comment_2308237
Ok but then let’s nerf ruin, bbq, pop goes the weasel, tinkerer, corrupt intervention etc too
hence I said (which they agree with) that ALL meta needs to be reworked.
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All meta needs to be reworked until there is not meta anymore any everything gets used equaly
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non, I dont know if I could looky myself in the mirror if I wasnt able to play without certain aid.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2307973#Comment_2307973
EXACTLY. Its amazing to me people can complain about something they legit can keep from happening.
I don't know why but a lot of survivors feel like they shouldnt have to run something in their perk load out . To counter something they don't like.
I had someone tell me yesterday. That they were tunneled in 10/10 matchs. That it got so bad. That they put DS back in their load out. But that they shouldn't have to run DS to combat tunneling.
That's just how it goes. If you don't like a certain aspect you bring something to counter it.
People HATE tinkerer lately it seems. And I see a lot of nerf posts about it recently. Yet no one wants to run respressed alliance
Repressed alliance has a a bit condition to it though and ultimately does not help a lot against a capable killer.
First you have to have to available when tinkerer procs (which unlike tinkerer requires YOU to have been sitting on that gen for a while), then what happens often is the killer comes your way which you first of all need to know about because tinkerer hides that, then if they do come your way you activate it (now its gone and you have ot build it up again btw) and the killer can see the gen is blocked, so the killer will just go for you, maybe down you quickly (lets be honest you did not get that far trying to confirm the killer was coming for you) and then leaves you slugged, goes back to kick the now just unblocked gen with pop, then goes back and hooks you, and goes with a new freshly gotten pop to the next person.
Repressed alliance, I love all perks myself as I learned to play without perks but really it does not help all that well against tinkerer + ruin + pop + idk bbq
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Killer: Did I have fun?
A game where everyone escapes but it was tense and nothing boring or cheap happened, thats fine by me.
Survivor: Did I have fun?
A game where everyone died but it was tense and nothing boring or cheap happened, thats fine by me.
And obviously there is a factor of doing your challenge, if I did the challenge and that was my goal of that match and I dont care about the rest of it.
Winning is so arbitrary, you could camp and 4k, wow...you totally won...but what did it matter? what did you achieve? there has to be a challenge that you overcome or deal with to the best of your ability.
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ermm place smart traps then guide survivors into them? idk watch otz or something
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@Product said:
https://forum.deadbydaylight.com/en/discussion/comment/2308015#Comment_2308015
1) No perk that rewards the killer for playing poorly should give them a 4k.
2) Jumping in a locker is WAYYYY easier than cleansing all 5 dull totems, and more killers use bbq compared to noed.
3) Don't tunnel
4) Noed does not make the game more fun
- Again, it DOESNT, It rewards the killer for applying enough pressure so survivors cannot or dont have the time to do the totems, thats it.
- Sure, its about the mentality though, you take a risk by ignore possibilities, thats YOUR choice, YOUR responsibility, YOUR gamble, dont cry if it pans out incorreclty if you had enough room to play it safe and if you did not have enough room, well then the killer was just too good.
- Ok... I dont? where did that come from.
- For the killer it might, completely subjective, but I do agree that the game would probably be better if we removed or HEAVILY nerfed all the meta perks, this is also why im happy the devs dont listen to someone like Otz as he advocates for buffing perks but imo we should be less reliant on perks to win the game for us and more on just our own skill and wits.
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@Product said:
https://forum.deadbydaylight.com/en/discussion/comment/2308006#Comment_2308006
You think survivors always cleanse all 5 dull totems just because there is a small chance the killer has noed?
I know they dont, but that is on them, they should not come crying later if NoeD brought the killer to a 4k, its their risk to take, simple as that.
You think ever survivor jumps in a locker because they think the killer has BBQ? probably not, but do they then have a point when the cry that the killer bolts straight for them after hooking someone or is that just on them?
if a survivor is on the floor and you are afraid of DS, you leave them, but that is a risk because for all you know they have Unbreakable or some teammate is standing by with WGLF or they never had DS in the first place.
You dont know, but that is the game, that is what makes it fun.