BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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Comments
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Killer/Survivor with WGLF or BBQ and consistent good games only a few hours
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Its one of the loops that really is ridiculous no matter how you look at it
I still say breaking walls like Shack is pathetic and lazy
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@Trollthem said:
So you want more buff for survivors even though survivors is easy to pipe and you have absolutly zero effort to make to get your pipe ?
DS Change is literally a nerf. BT SHOULD work like that, its the entire reason its a perk. Breaking Shack wall is is catering to lower ranks in manner similar to ruin but with no justification. Mending in Madness 3 is just QOL.
but okay nice counter to the point
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You know, you're right
Next time I play siege, I hope I get a team of Golds and Silvers and play against all Diamonds, since rank doesn't mean ANYTHING
...
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my experience is being ruined by changes BHVR keep making
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@Mtom912 said:
- camping it
- getting hit through it
- failing a save
- using it when you can loop it
- not getting a stun (with some exceptions)
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hilariously, the top killers benefit the most from the ruin change
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You can do what you want
but i can generally say what i want too :)
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Insta down abilities I dont mind
Its things like Iri head that need to go
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Off the top of my head, Breakable Walls
Why rework maps or encourage higher level play when you can just DELETE SHACK INSTEAD OF LEARNING HOW TO RUN IT
its the most infuriating change
theres problem a million I could think of
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every team based game is like that lol
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whats that? you want another cosmetic for one of the girls? dont worry, we got you covered!
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hiding isnt an option at higher ranks lol
looping is literally the most fun part, the only other thing you can do is hold M1. ive been watching Zubat for a long time and just do what he does and it gets me to Reds every time, though nowadays that doesn't mean much anymore
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Adrenaline: doesn't fully heal after being unhooked
Its fine as is
Borrow Time: revert the effect on stealth killers and when used, put it on 2 min cooldown
It just needs to be based on killer distance from hook, no CD needed
Desicive strike: only activated after being unhooked during struggle OR reduce active time up to 40 secs
Only change I would be okay with is deactivate if someone else is hooked, 40seconds is wayy too short
Vigil: now you can recover half the exhaustion while running but you don't get the recover bonus and it doesn't stack
Recover half speed isn't too bad
Diversion:now recharges while in chase, but recharges for 1 min
Sure, this perk is pretty weak as is
Autodidact: reduce tokens to 3, beginning skillcheck penalty is slightly bigger but at stack 3 increases the chance of skillchecks
I can't say either way without looking at all the math behind this
Mettle of man: after use and being fully healed, your aura is revealed to the killer no matter what distance for 1 min
This perk was already nerfed to the ground and is a pain to use, it doesnt need to be weaker.
Also what do you guys thing about the devs removing the perk tiers alltogether?
Perk tiers are literally just to pad play time and grinding, there is no negative to removing them for players.
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Bhvr has a tendency to make things as annoying as possible for players
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most just use discord, even randoms have sometimes sent me their discords to use (though this only happens in red ranks)
it would be both very helpful AND very toxic
and i would love it
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i never bring moris, it isnt fun for either side, but if i were to for whatever reason, only ivories and only kill on death hook
they are a disaster in game balance, as are keys
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a meg outfit that is a. not a track outfit and b. shows her ugly face
an outfit where Nancy's hair isn't horrifying to look at would be a nice change too
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We are in the BFA of DBD
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hey man you shouldve just tried harder KEKW
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Dead hard, even though its a buggy mess, its more useful in 90% of situations and i feel naked without it at this point
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Self Care is the epitome of garbage perks
playing injured is better
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In the words of Zubat:
”should’ve tried harder”
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@Mr_K said:
Already happened
@Mister_Holdout said:
The devs have already given people plenty enough reasons to quit.
^
as to op, specifically Ruin and now breakable walls like shack making this game baby proof
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It is kinda annoying
like the shirtless Myers thing, it was a little funny at first, now it's beaten to death
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Same, game is already mindbogglingly easy, and Devs keep babyproofing it further
(see shack wall)
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1128437#Comment_1128437
Deliberately wasting all the pallets to troll your teammates is already a reportable offense, so...
You seem to really just want to punish people lol
its a videogame, jesus
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You all only seem to care about your own enjoyment rather than others and it really shows with the mental gymnastics needed to justify punishing people for wanting out of a videogame
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Man why cant people just NOT want to play
You add DC bans, ok fine
now you want to ban/remove suiciding
...Yall must be a blast at parties
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Content release schedule, Ruin, Breakable Walls
Changing the game to be easier instead of encouraging higher level play is pathetic
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@DingDongs said:
And before someone post DBD steam playtime stats/chart/whatever screenshot and saying "BuT pLaYeR sTiLl iNcReAsE" bs
Most of them are playing either "Wait for campfire simulator", "Early die by camp/tunnel/mori as survivor", "Easy and boring match as survivor because you face against noob killer" or "get bullied by playing killer and never come back again"
Heck, Twitch already prove this and i watch otzdarva stream where he get facecamped by basement bubba (And their toxic teammate blaming their own teams)
An ongoing analysis of Steam's player numbers, seeing what's been played the most.There's a reason why the game hardly grows in players, every month of "growth" (usually an update) is immediately followed by a drop in players.
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If the day ever comes where BM or saying something like "EZ" is bannable in games, it would be the beginning of some Dark times
imagine MW2, or any game without the toxicity, its not the same
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I mean I stopped playing actively when ruin was changed, breaking shack wall makes me even less inclined to play
but hey, catering to the lower end rakes in money I suppose
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It just needs to last longer, 15 seconds is nothing
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At this point its a choice between everyone suffering or just survivors
neither is good
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Ive been saying the only real change it would need it disable on hooking someone else
camping then tunneling is still punished fine
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I cleared the tome and rift to 70 last time
ive done maybe 2 challenges this time due to the grind/burnout/design choices i hate being added
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we get it DCers should be crucified, theres been 100 other posts about it
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I've been saying the change is bad and should be reverted until a map design and gen speeds are dealt with
but nah lets just delete shack and call it a day!
/s
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It really is stupid no matter how you look at it, especially if you are huntress
i play both sides and i know it is wildly unfair and is a reward for doing nothing.
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I have played Red ranks both sides forever, but now am reset to green because I haven't played in awhile
After revisiting Green ranks, I can say with certainty that they do not mean anything
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Killer isnt hard itself, its the map design that is bad (legion and clown are trash though)
but apparently enough people cried and now loops like Shack are being effectively deleted!
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Hes the literal definition of "meh"
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Or just bring back old ruin
It was hardly an issue
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I've been playing for around 2.5-3 years
Game has been in a weird spot for awhile, but with ruin being changed the game is extremely boring, not that ruin made it fun, but without ruin the game is just M1 while reading my phone
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Killer peaks seem meh at best
the hook perk for survivor is iron will but worse
insta heal v2 is solid and has a lot of synergy tho, so props to them for adding a good perk
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No :)
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Man y’all always have to find a reason to punish players
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It is a crutch
lol