BigTimeGamer
BigTimeGamer
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1022079#Comment_1022079
I play Huntress regularly and have never had an issue on these maps. In fact, Ormond is one of my favorite killer maps.
"LOOOOOOL" all you want, it doesn't counter my point at all.
Ormond, a map where nearly all tiles are connected and a giant building blocks any decent long range hatchets. A map that is also very large making huntress have an even harder time on it.
You either play at lower ranks or do not really play huntress as much as others
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@OnryosTapeRentals said:
Playing killer is absolutely fine. Apply generator pressure and there isn't a problem.
4head JUST APPLY PRESSURE LOOOOOOL
play huntress on temple or ormond, then come back and tell us about your end-all "pressure"
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how about better maps
huntress on rotten fields or Temple? good luck keeping gens from popping immediately
.
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they wont even let players see ranks in lobby (which is arguably antithetical to having a rank/MM system but i digress)
so this wont happen
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make a post saying how ghostface's reveal is broken and needs to be addressed
"omg this is bait u just want all killers nerfed just look at him harder 4head"
mfw
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People used ruin because they felt they needed it, arguably the case on some of the larger maps for certain killers
i never liked having to run it but I did for that reason, having to use multiple perks to get value out of it is even worse
Corrupt is the way now
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A game took roughly 4:30 before all gens were done on Temple
The killer wasn’t bad, but ruin compensated for giant maps
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bc ranks mean nothing
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I feel most would strongly disagree lol
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DS deactivates if you hook another person
BT is based on Killer distance not TR so Undetectable doesn't delete the perk
WGLF gives some other benefit, like increased heal speed or something to fall in line with BBQ
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i always thought it was weird that undetectable or whatev deletes BT
kinda stupid from a balance POV
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Window tech can be "countered" by just looking, Hook exploit is abusing the collision of the hooked player and the hook
if you try window tech 95% of the time you get caught and hit
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@PapiQuentin_ said:
I find it hilarious how all of you are complaining about this "exploit"
No one had a problem with the old hook tech but as soon as the old one got removed and this one got found out every killer main starts to ######### and whine in this thread.
I'm not saying anymore on this matter. Have a good discussion all
yes how dare people want an exploit removed kekw
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1013828#Comment_1013828
Exactly. The Hook exploit isn't a tech nor a exploit as it is terrible at being both.
I agree that it shouldn't exist but this whole thread is ridiculous killer bias at it's finest
@Waffleyumboy said:
Well at least you all now have proof the devs aren't survivor sided. The survivors are given a fun, skill based feature that is countered easily by skilled killers and a few killers complain about it and it gets removed. Survivor sided devs btw.
Mfw I play both at Rank 1/2 and generally play more survivor
but yea I totally didn’t include how I get my teammates killed if they do it, totally didn’t write it all out from the start I’m just a bias killer main
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1013822#Comment_1013822
Well you should. Both sides don't care about each others' fun. That's why both sides play as scummy as possible to the other
Thats why it’s called an exploit and should be fixed so that it cannot be used
idk where the gap in logic is coming from but it seems pretty simple to me
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@Almo said:
We're aware of the problem and working on it. The fix turned out to be more complex than expected, so it's not slated for the imminent release. As usual, I can't comment on when it will be fixed, but we will definitely fix it.
Nice, thanks for replying to this :)
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Red rank always PC
ive seen 1 this month so far and I play daily
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@avilmask said:
https://forum.deadbydaylight.com/en/discussion/comment/1013726#Comment_1013726
People crouching under a hooked person in front of the killer just by accident. Alright then.
As far as I can see Devs have not taken an official stance on this, by “intentional” I’m referring to being able to do it at all.
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reminder this is still a thing and really needs to be addressed as to whether it’s intentional or not
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it should deactivate if someone else is hooked, its that simple
i play surv and killer at reds so im not some "bias kiler main >:("
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hot take: undetectable shouldnt counter BT
off topic but it’s kinda stupid and I play both sides
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Just don’t chase into the building, Haddonfield can have RNG fences that feel like the Great Wall of China
i say this since I know a rework would take months and months at best
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Most of the Spirits people complained about were the ones who just ran Yakuyoke, Beads, Wakizashi, etc.
Now that those were nerfed as well as the collision, many people dropped her, even though shes still perfectly fine, though sounds are still somehow broken
Devs didnt address why people dont like Spirit but it looks like they dont have to anymore lol
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1010890#Comment_1010890
Why do you all keep mentioning add-ons?! I literally said in a comment that this is just my favorite build,I don't use iri often!!!!
Tho she is S tier in my book,but very map dependent. I still dominate in lerys,which I love playing as huntress because survivors will keep vaulting windows leaving them vulnerable it is excellent. I play well in all maps now that I think about it since with huntress you have plenty of room to adapt.
" Huntress belongs to s+ tier,since her range and looping is incredible and her map presence is unrivaled. I love her playstile and gameplay,perfect in my book. "
her looping is horrible if you are against survivors who have a brain, and her map pressure is hot garbage unless you get a small map and/or a map with good RNG
Compare her to Spirit who has power that gives high mobility and makes chases extremely short, its no contest
C-B Tier, I play Red Rank every reset, she is extremely luck based
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anyone who plays huntress knows she’s C-B tier at best, her speed is extremely limiting
the giant maps, constant clutter and janky hit boxes that go both ways make her the definition of unreliable
get a bad map? (Of which there are more than there are good for her) it’s gg
miss due to hit boxes not going your way? It can be gg
Spend too much chasing 1 person? It’s gg
also killers should be judged without addons, any half decent huntress would agree iri head even without belt is basically cheating
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when the game isnt a bug filled mess
when most of the maps arent an instant loss for Huntress
when they stop making maps that are so big a gen pops before you can get to it
when matchmaking isnt hot garbage
there are alot more pressing issues that need to be dealt with before banning players for not wanting to waste their time
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neither is huntress on most maps since the devs keep making them massive with so much stuff blocking LOS for hatchets
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only thing that scares me is bad map design
i main huntress so thats a good 2/3 of all maps
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Can you guys address the hook exploit?
Being able to abuse the collision to get a free unhook without any risk is a joke
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i guess we dont wanna talk about how DS, Adren, DH, Iron Will, and BT are all found in nearly every game...
not to mention how brainless DS is to use
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Rework keys, AND moris
both just allow for easy and cheap feeling wins/losses
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Running a killer and they DC
it’s the ultimate victory
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There is no real counter to his power, since you can be exposed while literally standing in front of him and staring at him. This killer is the ultimate tunneling machine, since he can easily counter BT and down people right off the hook again.
edit: I know it’s bait but GF does have issues so I treated it legit for the sake of it
Pretty much my only issues with GF. Being able to expose people mid-chase while being able to easily reset reveal with little risk isn't skillful or challenging, it just feels bad to play against as he isn't outplaying me, but just playing with broken mechanics. The easily reset-able reveal without losing stalk also flies in the face of the devs reasoning for ruin involving little risk. This isn't even going into how broken the actual reveal is, with GF being directly in view, yet according to the game, I can't see him.
I'm not sure if its a dedicated server issue (among many) or if its the actual reveal that is broken, probably both honestly
One example of reveal being objectively unfair:
Watch and share :point-right: Behavior :WeirdChamp: GIFs on Gfycat- oh yes i should have just played around it !!!
There are PLENTY of examples I could link showing him chasing and being apparently invisible to the game.
- the rest of your complaints; crouch spam, tunneling, camping etc are not an issue really to me
- i can’t wait till someone tries to justify that gif and spin it as my fault kek
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the gen speed itself is fine, its the map designs that wreck them
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anything is better than what is currently in place
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me: cant heal teammates or do gens
devs:
fr tho its kinda annoying if they go through with it -
@Mew said:
been playing rank 1 without ruin for forever, wanna know the outcome?
still 4k, its rlly not that hard
im rank 1 too
it can be completely down to what map you get and the rng tiles
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people are just being aids as some misguided protest, as if survivors wanted ruin nerfed
nobody had an issue with it outside of the new players
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or just fix totem spawns, i still spawn next to them lmao
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not being able to flex my cross map moonwalk is pretty lame :(
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I played a few games today, survivor for the sake of queue
1 game on Temple took 4:52 timed from start until final gen popped. Coal tower lasted around 8 minutes, and most other games were of similar length or at least no longer than 10 minutes
New ruin is useless, and the bigger maps compound it, just as myself and others predicted.
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another change nobody asked for or felt was necessary
but im sure this will fix dedi server hits! /s
fr tho moonwalking is fun and removing is pretty lame
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While I agree DS should deactivate after a seperate hook since YOU AREN'T TUNNELING, devs wont do it
BT and Adren are fine imo
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/118042/reddit-memes-mocking-3-5-0-ptb-dev-post
You need to edit those picks and cover up the swears or this post will get deleted and you'll get jailed. Technically those pictures are bypassing the profanity filter. Just fyi...
the forums for a game where you literally murder teenagers cant hang with swear words
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@Asegbloodtears said:
https://forum.deadbydaylight.com/en/discussion/comment/973169#Comment_973169
What you think gonna happen if no one play Killer anymore dumbass
did you not watch the clip
ive been posting all day that nerfing ruin is horrible when weak killers and maps are so heavily favored to survivors
who's the dumbass now
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What if the devs do want to extend gen times etc but the only thing stopping them is ruin because in those scenarios it would be too strong.
So with ruin nerfed the devs can now see how fast gens really take in the ptb and hopefully make some changes in the near future to combat that.
Gen times themselves are not the core issue; Its killer pressure and map design. It should not take the killer 60 seconds to get to a gen, by then its already long past popped if there are 2 or more on it. Ruin helps mitigate this and gives them a chance to even defend the far-off gens. This is among other issues but im too lazy to go through it all again.
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You, like alot of people posting these repeat "you don't need it threads" are missing the point. I've said this a bunch today but here goes;
Ruin is used to make up for the lack of pressure and massive maps and tile RNG that all killers, but especially the weaker ones can absolutely get rammed by. It helps them buy time for them to start rolling. Without it, gens are going to fly by without any form of obstacle outside killers patrolling, which, again, depending on the killer and map can be impossible without losing several gens before first hook. There's a bunch of reasons that go into it but generally, ruin was used to make up for terrible holes in the game design and now its gone.
they thanos snapped the killer pop
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JUST TRY SURVIVOR 4HEAD LOOOOOOOOOOOOOL
aka no
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Two perks used for gen slowdown/scouting
I'd rather just run Pop and Whispers if anything
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post of mine from different thread;
everyone knows the difference between a game with ruin and a game without
"More helpful lategame"
>Hex Perk
