Devs correct double windows in garage in Wretched Shop

Always same situation on this map,when u detect and see survivor...survivor always run in this garage with double window and ur chase can be infinitely,bamboozle level 3 not help because when close 1 window 2 window open,need to correct this.



PS don't tell that I noob its really infint. :D

Ur thought?

Comments

  • They are probably gonna put breakable walls by them to bandaid fix them rather than just block one or put door ways by them......

    People have been saying loops like those aren't fair for years now but they are really complacent when it comes to god loops

  • Its one of the loops that really is ridiculous no matter how you look at it

    I still say breaking walls like Shack is pathetic and lazy

  • @BigTimeGamer said:

    Its one of the loops that really is ridiculous no matter how you look at it

    I still say breaking walls like Shack is pathetic and lazy

    If shack is in rotten fields where it's by itself yeah adding a breakable wall to it is uncalled for but if it's like how it can be in Groaning store house where there can be a jungle gym behind it and L wall T wall on the other side, I'm not gonna get mad about it bandaid fix be like that....

  • @TKTK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131781#Comment_1131781

    If shack is in rotten fields where it's by itself yeah adding a breakable wall to it is uncalled for but if it's like how it can be in Groaning store house where there can be a jungle gym behind it and L wall T wall on the other side I'm not gonna get mad about it bandaid fix be like that....

    That's a problem with Map design and RNG

    Instead of fixing either of those they add a third element that takes no effort or risk to do and throws out the others

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131788#Comment_1131788

    That's a problem with Map design and RNG

    Instead of fixing either of those they add a third element that takes no effort or risk to do and throws out the others

    I agree, but you and i know how they are with map design, they are very late to fixing the terrible design and are so slow at it they added them cause they probably know how slow the changes are coming but need to fix them somehow

  • @TKTK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131791#Comment_1131791

    I agree, but you and i know how they are with map design, they are very late to fixing the terrible design and are so slow at it they added them cause they probably know how slow the changes are coming but need to fix them somehow

    Need to fix? How many people complained about Shack of all things? Ruin, sure. Gens, yea. hit boxes, all the time. But Shack?

    Adding in somethine that nullifies a loop instead of invsting in an "Operation: Health" like Siege did would do wonders for this game


    But instead we get Huntress 2: Electric Boogaloo

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131793#Comment_1131793

    Need to fix? How many people complained about Shack of all things? Ruin, sure. Gens, yea. hit boxes, all the time. But Shack?

    Adding in somethine that nullifies a loop instead of invsting in an "Operation: Health" like Siege did would do wonders for this game

    But instead we get Huntress 2: Electric Boogaloo

    Fix as in the map design as whole. Alot of people complain about map design myself included.

  • @TKTK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131796#Comment_1131796

    Fix as in the map design as whole. Alot of people complain about map design myself included.

    Map design is an issue, breaking walls wont change this

  • i am sure such mapa will get breakable walls added to them with time that will allow you to bypass these windows. maybe the killer can break through one of the always blocked off windows on the wretched shop to get an easier route inside - or maybe they will add a blocked off back door the killer can use?

    there are a lot of maps that need changes and imo well placed breakable walls will help out drastically with them.

  • @BigTimeGamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131805#Comment_1131805

    Map design is an issue, breaking walls wont change this

    Obviously, thats why i said it's gonna be a bandaid fix. You don't gotta tell me it's not gonna fix it lol