BigBrainMegMain
BigBrainMegMain
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- BigBrainMegMain
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Comments
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It should be a weekly poll on the forums.
If survivors chose DS, let them, killers will vote for BBQ and Pop.
And each side will sabo each other.
It'll be a lot more interesting than the system they have now.
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@IIITweedleIII said:
Dont forget, RNG repeatable with same perks
No matter who tells you and what anyone says, it's not RNG.
It's 100% hand picked.
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@TKTK said:
https://forum.deadbydaylight.com/en/discussion/comment/1530234#Comment_1530234
Careful what you say about Huntress and Myers they may take inspiration from you.
I honestly do not doubt this will happen.
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@TKTK said:
They won't, I can't wait to see the next arbitrary ristriction they'll put on the next killer they go back to.
Hag's arm gets tired and now has a 60 second CD for every 3 traps she places.
Trapper gets tired and has a 60 second Red Bar if you don't set down your traps in 10 seconds.
Huntress gets tired from holding her hatchet, if you don't put your hatchet away or throw it in 3 seconds, she gets a red bar cooldown for 60 seconds.
Ghostface, gets cramps from being crouched too much, has a 60 second Red Bar if he doesn't stretch every 5 seconds.
Wraith's bell breaks if you spam the bell two times and has to wait 60 seconds for a red bar to fill.
Michael Myers gets the blinded effect if he stalks too much, and has to wait 60 seconds for his eye sight to return.
Plague needs to eat a burger for 60 seconds whenever she vomits too often.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1529987#Comment_1529987
DS is OP, though. It needs conditions, like both Pop and BBQ have. All it is now is 60 seconds of invincibility. What did the survivor do to earn it? Screw up by getting caught.
Pop has a condition - you have to chase, hit a survivor twice, pick them up and hook them to even use it; and survivors still have a counter to it in Repressed Alliance. Same with BBQ - except in addition to the aforementioned conditions, the killer also has to hope to god the survivors aren't doing one of the many counters to it's aura reading (which isn't even the main reason people use it).
When it comes to DS - it has a "counter". Slugging. Though, saying slugging is a counter to DS is like saying "don't get caught" is a counter to camping; but I'll humor you and say sure, the DS counter is slugging. But then Unbreakable exists. A counter to the killers counter. Both of which are high up in survivor meta.
But yes, a perk that has one counter, where that counter has it's own counter, isn't overpowered. You have no idea what balance is.
Funny because Pop has a 60 second CD and so does DS.
POP gets activated by hooking a survivor and DS activates by being unhooked.
Invincibility? How so? Can't you slug? Can't you go for someone else? Why are you bitching about ONE survivor out of 4?
I don't understand your complaint.
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@NuKeD said:
https://forum.deadbydaylight.com/en/discussion/comment/1529996#Comment_1529996
another cocky survivor main spotted, lmfao. it's for people like you, genrushing and using crutch perks that killers can't get 4k anymore on matches. now go and teabag and type "gg ez" in endgame matches like your inbred survivor main mates do.
With 110 posts it's no wonder you don't know I'm a killer main.
Your ignorant bias shows and you're too quick to judge it's also no wonder every 10 IQ argument you lazily toss will be shot down.
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I like it idea, it's just giving killers a QOL change when it comes to kicking gens.
I'm all for it. Survivors will think twice before gen tapping.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1529992#Comment_1529992
Agree with everything except billy, if people wanted to get a 1 shot camper they went to leatherface, not billy. His changes (albeit prevent a bit of camping now) were made for no logical reason except the devs thinking he's too strong when he isn't.
However with LF he was given a tantrum meter when revving, so the survivors complaints about camperfaces were acknowledged.
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1529983#Comment_1529983
Meg's right. And the first sentence in my comment is kind of all the explanation that is needed.
If killers didn't slug, camp or tunnel as much or in the way they do, then Borrowed Time, Decisive Strike and Unbreakable WOULDN'T BE USED. Or a lot more rarely than they are now.
Thank you. I stand by my statements.
Even though I don't agree with the Billy changes, it was those jerks that camped with him that got him nerfed to begin with.
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@brokedownpalace said:
Lol imagine having all 4 survivors slugged and still getting 0 kills. Two games in a row. I think you might need to get gud.
This, thank you. Took the words right out of my mouth.
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@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1529829#Comment_1529829
Killers brought it upon themselves... lol. Yeah, okay.
Did they not? For every complain a killer and survivor have, BHVR offers a solution.
NOED wasn't a Hex Perk, survivors complained and then it was made a Hex.
Self Care was nerfed many times to lower its time to heal and efficiency.
BBQ was nerfed when they allowed to hide Auras inside lockers.
Killers complained about DS so much, and BT, that they introduced Pyramid Head's mechanic to eradicate the use of those perks.
Killers camped, BT was introduced.
Killers camped even more, and Babysitter was also introduced.
Killers tunneled, DS was introduced and BT was buffed along with its change.
It starts with killer's poor playstyles. It's always that 1 jerk camping killer to start the domino effect.
Same with Billy's changes, it took many campers to initiate the need for his change.
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@zyrems said:
https://forum.deadbydaylight.com/en/discussion/comment/1529823#Comment_1529823
not even close to the same lmfao. u gotta earn pop and and bbq is a point perl. ds is immunity and unbreakable is oh the killer is slugging guess ima get up and reset the game. such a terrible example please bring a better one lmfao
You have to get hooked to get your DS and it's only 60 seconds, then it goes away.
Pop and BBQ can be used at most 12 times. Not saying their OP, but neither is DS.
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No, here's another $15 cosmetic.
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@GoodBoyKaru said:
I think I'll let @BigBrainMegMain take this one
I'm sorry, I've been playing Horizon on PS4 for a week straight.
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They also said they were going to optimize console, their "Road To 60 FPS" and it's only gotten worse by each patch.
Cosmetics, DLC, Licensed DLC is their top priority.
Oh, and here's $20 cosmetic.
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@SaltyNooty said:
What the heck is pwyf, and the clown doesnt need a nerf lmao. I just got out a match with a tunneling/Camping clown who didnt even get s single kill at all. Since he tunneled, we body blocked, Sabatoged and did everything in our power to win. He even gave up at some point and stopped moving once we had both exit gates opened. Then again, we were purple and red rank going against a near yellow rank but like honestly, the clown is fine.
Play With Your Food.
Drop a chase with the obsession to gain 1 token.
Each token increases your speed by 5% for a total of 3 tokens equating to 15%.
Clown can be a 130% speed killer with 3 stacks of PWYF.
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I slug them and let them bleed out.
Sadly, it's quite common.
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@EuphoricBliss35 said:
You’re bashing bhvr hardcore one second....super pro MMR the next....and the pendulum is slowly swinging back
Next thread please
It's called constructive criticism. A bashing thread provides nothing constructive, nothing productive.
It's also done much in HR before you hand out bad news, you say something they're doing great, something you LOVE that they're doing, and then you give them bad news.
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@NaughtiusMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1517105#Comment_1517105
Yeah , you have that little arrow button next to it that does exactly that. Use it.
Yeah, I don't care about chat.
I'm not speaking for myself.
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Chat needs to be removed, and that's that.
Who cares about gg's, who cares about ggez's, or anything else anyone has to say.
Remove chat, and that's that.
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:o
My face right now. That is not cool BHVR.
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@DetailedDetriment said:
1-Killer: No moaning, breathing, footstep, or falling sounds.
2-Survivor: Moaning while in madness level 3.
3-Survivor: Moaning while being woken up by another survivor.
Thank you for bringing this to light. This needs to be an ongoing topic until it is fixed.
Sounds are extremely important in this game, HIGHLY important to be ignored for too long.
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@SloppyKnockout said:
https://forum.deadbydaylight.com/en/discussion/comment/1513135#Comment_1513135
Then what was all that BS about "we're already gathering MMR data" we heard some time ago?
They did say it's been working the background, so I don't know where this "take time for it to work" excuse they're using is coming from.
They said themselves, MMR has been working in the background, so I don't understand how much more data it needs.
And they're refusing to answer this.
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#2 is the most correct and accurate statement there is.
I had no expectations to this "New MMR" system and I haven't been disappointed.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1513869#Comment_1513869
I used a killer I am normally good with and only killed one and could not down anyone else. I was like ######### and so tried a brand new killer to me and was even worst. I was like well time to take a break and wait for this to balance out maybe. lol
On survivor side I agree I need to paired up with players around my skill or better but currently I am getting matches like this and yes I am Rank 13 but I depiped because I babysat so much I could not get enough points.
https://us.v-cdn.net/6030815/uploads/I0T2QY94QT9L/bad-rank.jpg
Oh my God, you're so new. =/
I'm sorry you went through that hell.
And that picture should not exist, a new player should never even see a Red Rank until much, much later in their game play.
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Decisive Strike.
It always feels good using it, but I usually only use it 30% of my time played.
I either get slugged and don't use it, or the killer never comes back, or I loop the killer enough time for it to go away.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/1512935#Comment_1512935
This guy literally uses this argument when someone asks for a nerf to whatever.
Show me proof of something I've defended besides Decisive Strike with the same argument.
If you're going to slander my name, you might as well provide proof. I'll wait.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1512935#Comment_1512935
Slippery slope is a fallacy, do you have a real reason this change isn't a good idea?
Because once you feed them a crumb, they'll ask for the entire loaf of bread.
That's why you don't cater to complaints from killers who can't handle a single perk.
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He nuts like....every time.
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I thought it was grey in the video.
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@pandorayr said:
https://forum.deadbydaylight.com/en/discussion/comment/1512659#Comment_1512659
It deactivates for the next 60 seconds but survivor can use this perk the next time if caught for the killer.
Then you'll complain about it when it's end game and want a nerf then.
Then you'll want a nerf to it for healing.
Then you'll want a nerf to deactivate when you're inside exit gates.
Then you'll want a nerf to deactivate if you're in the killers terror radius.
Then you'll want a nerf to it when you touch an exit gate.
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I'm at 120 FPS.
I cap my FPS at 200. Through the files. I want to say a smooth 360 helps me start my moonwalk.
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See a TTV?
Always bring a Mori.
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Pause, lol
No, this is the solution to the fact that survivors can't spend and use their items completely now.
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Same, I can't play right now.
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@[Deleted User] said:
Glad that it's working at least for some people :/
Edit: hold on, I only looked at ranks at first. You have 4 escapes almost every game. So, it's not working?
I smack some here and there, I don't play the game seriously and let everyone go.
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How dare you.
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Point and it doesn't do that.
When you point, you will finish the point animation and fall face first in the direction you're facing.
Make sure you're facing the exit gates though, when he downs you as you're pointing you will fall immediately.
This prevents this from happening and it's a 100% success rate. Try it.
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It's literally what BHVR wanted, no one to use her.
No one sees her at higher ranks anymore, I don't see her anymore so problem solved.
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@rogueplayer00 said:
TO EVERYONE SAYING JTS NKT WKRKING PROPERLY: YOURE SUPPOSED TO PLAY 10 TO 20 MATCHES BEFORE IT BEGINS TO WORK WELL. STREAMERS WHO HAVE PLAYED ALL DAY TKDAY ARE GETTING TO A POINT WHERE EVERY MATCH IS A FAIR SPORT. THIS IS A GOOD SIGN. STOP SHITTING ON A SYSTEM YOU DONT UNDDRSTAND.
- Caps.
- Grammar.
- Punctuation.
- Improper sentences.
- Spelling errors.
Thank you.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1507520#Comment_1507520
Oh you know it's definitely not working. They haven't even explained how MMR is measured, nor how they will calculate SWF matchmaking. 3 rank 1's and a rank 20, what killer will they go against?
Yeah, I still don't understand what determines your MMR?
Chases? Hooks? Unhooks? Gens done? Escapes? Not being chased? 4ks in a minute? Escapes in a minute?
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If it's working fine, what do they have to hide?
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You mean killers CAN win with 4 DS's in the game?!
No way!
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I like the buff to recovery progress.
So far, nothing stops recovery progress and Unbreakable buffs recovery progress even when used.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1504154#Comment_1504154
Who said you can't be aggresive when defending your point? To me you're almost always right, plus you're not a dick, or atleast very rarely. If you knew me before ######### went down you'd hate me, so ik who a dick is and you're not one.
Thank you, but I'd honestly feel like I'd be on a leash.
I do my best to bring up valid points, while adding some sarcasm for comedy relief and simultaneously playing the dickhead in the conversation.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1504096#Comment_1504096
This. Both are fine, one has a fairly easy counter and the other rarely comes into play.
How you aren't trusted is beyond me ngl.
Oh, no.
I'm too aggressive.
I'm too sarcastic.
I'm a dick, but I'm not offensive.
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I play both sides.
Killer main.
DS is Fine.
NOED is fine.
None need changes.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1503995#Comment_1503995
I like it honestly
The Misc 4th will also include BP offerings. I'm sure someone can tear my idea down and make me realize its flaw.
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The bloodweb should have 4 categories in each.
- Flashlights, taking up 1/4th of the bloodweb with Flashlight needs and a perk at the end.
- Medkits, taking up 1/4th of the bloodweb with Medkit needs and a perk at the end.
- Toolboxes, same as above.
- Keys, Maps, and misc items on the last 1/4th of the bloodweb.
The essentials are definitely, Medkits, Flashlights and Toolboxes, if you've collected all perks, I guess it'll be another rare item or addon.
I don't know...just thought about this right now.
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1501995#Comment_1501995
imagine being a jerk for doing your objective. killers objective is killing survivors and the sooner he gets rid of one survivor the more managable the game becomes, thats the most basic thing for a killer. especailly against good survivors. i guess survivors are jerks when they rush gens then?. sorry but taht argument has 0 sense.
I've heard this "argument" before.
And killers also have perks in their arsenal to halt gen rushing like:
- Corrupt Intervention.
- Hex:Ruin.
- Pop Goes The Weasel.
- Thrilling Tremors.
- Dying Light.
- Thanataphobia.
- Surge.
- Discordance.
While survivor have.
- Decisive Strike.
Is there any other perk I'm missing that halts killers from tunneling a survivor?
And don't say BT, because I can't use BT on myself.
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@GoodBoyKaru said:
Yes DS is still meta.
Also @BigBrainMegMain I use OoO like every game now but for a completely different reason- if I'm gonna get tunneled every game let's at least give the killer a reason to do so lol.
Have you used OoO against a Freddy?
Man...killer shack is an easy 3-4 gen loop.