BigBrainMegMain
BigBrainMegMain
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Comments
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I haven't been a fan of Breakable Walls since they were first implemented on Saloon.
They're only break killer momentum and are a waste of time to break them.
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I'm a bit jealous of the people who have the balls to attempt it, succeed and manage to baffle the killer.
I hope they don't get rid of it. It's always amusing to see Zubat do it.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1611432#Comment_1611432
They do at work, but I'm just at home right now. Also, if PS4/Xbox don't make those data public by default, I couldn't publish them, either.
It's all good. Thank you though. =]
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@Almo said:
https://us.v-cdn.net/6030815/uploads/B50975MGKL75/image.png
Doesn't look like it to me, at least just checking Steam stats.
Do you have the same stats for PS4 and Xbox?
I've always been curious if you guys can see those numbers, just wondering. Thanks.
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Let's get 1 thing clear.
I'm not against SWF.
But if SWF was limited to 2 friends only, then we'd have a better, balanced game.
I'm just saying.
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@AnimatedAaron_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1611351#Comment_1611351
A killer without power? He can hit everyone right away, counts as a hit AND you gotta mend your self. That alone takes away time from generators. And it doesnt take long for him to get his power back again.
Yes, but his power doesn't help in loops. He can get the first hit, yes, but that's about it.
Think about Nurse, her power potentially allows her to get the initiative hit and the down.
Same thing with Huntress, 2 hatchets, done. Spirit as well.
Imagine if Nurse's Blink Hit only allowed her to hurt the survivors once, and apply the Deep Wounds, THEN every time she Blinks and Hits, it's another Deep Wound + Fatigue.
Imagine Spirit's Post Phase hit would apply Deep Wound, every post phase hit would apply Deep Wounds and it will not allow Nurse nor Spirit to put the survivor in the dying phase, only a regular M1 can do that.
His power only allows him to get the first hit, then after that it's all on the player if he's good at mind gaming, or catching the survivors off guard because he has nothing to help him in chases and no power to help him get that second hit.
I hope I made sense.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1611276#Comment_1611276
lmao this is so me.
I'm always like "oops".
When it happens to me
"######### are these Rank 20 idiots doing in my f'king lobby, are you kidding me, did someone's dad lend their kid their f'king mouse and keyboard?"
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Here's something that always makes me smile.
This is me. 100%.
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@ElementDoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1610814#Comment_1610814
People were getting stuck in the terrain for two months and you're shocked this hasn't been fixed?
Sorry to say but...um....
I haven't been stuck once, many players who knew of the glitch didn't even bother heading that way like myself.
Not everyone was affected by this, it's actually quite hilarious knowing there's a bug on the hill and continuously get trapped.
But that's just my "jerk" side talking, my "nice" side sympathizes to the men and women who kept getting stuck time and time again while knowing that the hill was glitched.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1610799#Comment_1610799
It was, just bhvr altered the design and it wasnt even remotely related to the rbt.
I mean they couldn't put 5 operating tables randomly on the map with 5 conscious but drugged up guys just so the survivors can open up their intestines in the chance of finding a key.
lol Sounds funny if you think about it.
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It's a bug.
Report it in the bug section, I'm shocked it hasn't been fixed already.
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Yeah, at least 2 maps would be amazing.
Killer too, WoW had a 2 Map Blacklist and it worked out well.
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His post slam attack isn't a Basic Attack?
It's the same damn animation, Spirit's Attack is called "Grudge" and it's still considered a basic attack.
Yeah, you have a point here, makes no sense.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1601580#Comment_1601580
It is because you can't stop unbreakable by picking them up, because DS.
Then the issue isn't DS.
Stop being so concerned about this 1 survivor. Why aren't you going for someone else?
Answer my simple question, why is the unhooked survive now at your feet? Why couldn't you go for someone else?
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Then the issue isn't DS is it?
And again, GO FOR SOMEONE ELSE.
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Have you seen the movie Contact?
So like...they spent a Trillion Dollars building this mile high space machine, and Jake Busey blows it up.
And then they're like...Oh, no, we can't use the Space Machine. But then this other guy is like....Hey, it just so happens I built another identical Trillion dollar Space Machine at my own expense on the other side of the world.
And we're suppose to believe no one noticed that? Well I stood up in the theater and said NO! You can't go into space because the Machine already got blown up by JAKE COCKADODDY BUSEY!
Now start over!
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Not 1.
I will not buy an outfit that strips every sort of original customization that makes your character so unique.
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Why are you so concerned with this ONE survivor?
You do understand there are 4 survivors in 1 trial? Why not slug? No one forces you to pick up this particular survivor? Why are you around the hook? Are you tunnel visioning so much you can't go for the unhooker?
Please, enlighten me with halfcocked situations.
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The Ruin nerf led to the downfall of many killer mains.
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@TheRockstarKnight said:
Applying a status effect causes the game to freeze or stutter.
This includes Survivors applying Exhaustion to themselves.
I cannot stand this.
You are 100% on point.
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I find it hilarious how the killer was surrounding the hook.
Maybe don't be next to the hook next time so this situation won't happen? Why is the killer near the hook and not patrolling gens?
It's mind boggling to me that killers who camp the hook ######### about being DS'ed and Borrowed Time and Unbreakable when they shouldn't be around the damn hook to begin with. Maybe go patrol?
And don't give me "He rushed the hook" or the "He was the only survivor I could see" excuse because I've heard them all.
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I would have been supporting this game 2x if they cared about Console, but I left console, I'm basically Rank 20 on both ends and just stuck with PC.
I would have gladly spent my money for both PC and PS4 if PS4 was actually given a damn about.
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They implemented Hit Validation without increasing their Servers speed.
I don't know what they're thinking since Latency is the reason for the unfair hits.
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I'm at the 11th Tier of the Rift.
I went from 120 hours in the past 2 weeks to.
I'm just not having a good time, I'm so ######### over these hitboxes as well. Like...I'm done with these hitboxes. I won't be playing much until they're fixed, or until they bring their better servers because Crossplay put a lot more stress on their servers it's causing stupid Latency.
Never have I played a game with such ridiculous hitboxes. Ever.
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@snoot_booper said:
^ Excuse the totally amazing console nurse gameplay.
Quick rundown of the clip: I hook Cheryl, go to the other side of the map and down someone while the last gen pops, she dies on hook, I get back to the other side of the map to stop them from opening the gate and get DS'd by Cheryl.
There's already quite a few DS rework threads, but I'm just showing how BS this perk can currently be. Their DS let them get a free escape depite the fact that I didn't tunnel.
I've seen people say that killers also have strong perks, or that you can only use DS once but for it to literally give them a free escape? Idk man, guess I shouldn't have tunnelled.
First of all....
The doors weren't even opened yet. Why couldn't you semi-camp the door instead of going for the grab?
Second of all, the game cucked you out of multiple blinks, so that's not your fault, nor theirs.
Why didn't you go for the swing and down instead of the grab? The doors weren't opened, AT ALL.
Meg was already damaged, you could have had 2 potential downs right then and there if you slugged the Cheryl.
You did so many things wrong, the game also wronged you.
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No doubt, they'll give her a "Tired" CD for her arm.
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I agree on Nurse.
I Love facing Nurses. Spirits....eh. Just literally eh. No hate here.
Just. Eh.
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@Axe said:
As a Freddy main I think the passive sleep could go away, Freddy should instead have to work for it. That would be more balanced imo
Thank you, it's the only change I'd like.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1585267#Comment_1585267
Hope you enjoy the free facecamps that usually come with OoO
Funny enough, I've been running OoO for a month and a half now and I haven't received any facecamps.
It's made looping, mindgaming and playing solo so much more fun.
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Remove OoO from my list so I can replace it with Unbreakable.
Just deal with it, next game. OoO is very rare to face. And yes, I'm solo.
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I'm happy to say I'm at the 11th tier.
And I'm staying there, game is just not fun right now.
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It took a while for me to drop Self Care, but I'm glad I did.
Typically a no heal game ends really fast. People who tend to not heal are pretty good at running the killer around for the time needed to finish gens.
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They don't reply Saturday's or Sundays.
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All "Nerf DS" threads should be automatically deleted or moved to Suggestions.
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Any sound issues being fixed?
Nurse issues that need fixing?
Nurse still can't blink in an entire hallway in Midwich? Any changes or fixes?
Any fixes to FPS drops in Ormond? Lery's? Midwich? Lab?
These are the changes I'm anticipating, not some graphical update to give flair to 2 maps.
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lol I Love threads like these.
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This is adorable.
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No.
Any kind of DS changes will only incline killers to complain for more changes.
They will never be satisfied, they'll move the goal post every time they imagine a new situation.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1573634#Comment_1573634
https://forum.deadbydaylight.com/en/discussion/comment/1573645#Comment_1573645
Well, that immaturity didn't take long. Might be a thread record.
lol I wasn't surprised when I saw the reply.
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At most 50 people or 40 people are on those channels.
Calm down.
Right this second, there are about 40-50 people in a SWF match on their Discord. That's a mediocre percentage of the player base.
So please, complain somewhere else Karen.
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Very nice.
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@Sylorknag said:
This thread has now, officially more pages then the frames the game run on lol.
This made me laugh lol
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@Masochistic_Killer said:
https://forum.deadbydaylight.com/en/discussion/185678/no-counter-play-lol
It's the new "boring". It's another passive-aggressive attempt to get you to be on their side while they desperately try to pretend they don't care and/or are objective.
Things which literally have no counter-play, like the UB/DS combo, are self-evident and earn hilarious nicknames like "small pp build".
Stand over their body for 60 seconds. There's your counter play.
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Literally 2.
Almo is one of them.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1566967#Comment_1566967
Do Meg and Jake's 80s attires match their lore, do David and The Doctors Naval Outfits match their lore, do any of the Greek skins. I don't know if that reasoning works. If it the lore thing was applied to everyone it would.
Those are THEMES!
What's the theme to her thong? Out of the Hood Cosmetics?
Hell no.
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Don't forget that excuse for a killer The Blight.
What a joke.
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It was a survivor nerf that no one spoke about.
They made crows glow gold as they fly, being able to spot them from a much greater distance.
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No wonder I'm stuck at Level 9.
I just stopped playing. The Rift is boring, recolors after recolors and with more grind?
No thanks.
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Sorry you had to go through that but...
There are 0 killers on PS4, and the demand for them is insane.
I'm not sure how Cross play helped that, but....yeah.
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DBD is just not interesting at the moment, I'm still on the PTB and queue times increased on the survivor side.
Other games cough Ghost of Tsushima cough and Horizon have been keeping me well occupied and away from DBD.


