BeanieBoyBob
BeanieBoyBob
About
- Username
- BeanieBoyBob
- Joined
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Comments
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@ProfessorDunwich Actually when you put it that way haha
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When are you going to revert Decisive Strike back to before it was buffed to compensate for Enduring's ability to deal with all forms of stun? I agree that tunneling shouldn't guarantee a free sacrifice or kill, but DS often gives Survivors a free escape and/or another chance at starting another chase or loop that wastes even more time for the Killer. I believe you guys even mentioned that the only reason it was buffed in the first place is because you noted that it was so hard to balance stuns originally due to Enduring existing?
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May as well just keep playing Billy, Nurse, Spirit and Iridescent Heads Huntress. There is still no killer that comes close to those four in terms of consistently top-tier gameplay. This will be the case until we get another top-tier viable Killer unfortunately, but we may see one again in the few years hopefully.
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Sounds like the Dead by Daylight equivalent to British Bulldog.
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The wait times are atrocious on PC as well, I'm waiting around 5-10 mins just to find a game that survivors either join or leave from once the lobby is set up. This matchmaking is getting worse and worse. I have no idea why the matchmaking had to be reverted to its terrible state, I was getting games pretty darn fast before.
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Don't worry, I'm on 67.3 hours clocked for the last two weeks.
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I'm saving up to use Monto's Impossible Skill Checks build right now actually. I really like it as it doesn't need Ruin, and stays live the entire game as only one perk is Hex-based (Huntress Lullaby). I think Doc can be pretty good, but you have to use a build that is specifically made to maximise the use of his power.
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Always a true killer @RoKrueger haha.
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@Kilmeran said:
@BeanieBoyBob It's one of the primary reasons I've put the game down and have moved on to playing other games. I might check back in September when they're supposedly going to have Dedicated Servers live, but that will depend on what games I'm into, and how deeply, by that point.
They've simply taken way, way too long to address the issue, and my patience on the issue wore out.
Agreed, and that's a good plan imo. Good to see you on the forums again @Kilmeran!
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Actually, it's been kinda helping me get some farming done with the leftover survivors as killer. But yes, I hate DCs and the epidemic refuses to show any signs of slowing down soon.
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Can we have a new killer that has a very low to no heartbeat that doesn’t one shot?
We already have that in the form of The Spirit and The Pig. We don't need non-viable killers in the game thanks.
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To be fair, as an increasing number of people I've gone against have used it, I have been able to score some easy hooks/kills with Billy. I am able know where the survivor is straight away. BBQ is just the cherry on top in those games. However, this only makes want to avoid stealth killers because of the issue with OoO and stealth breaker perks.
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Following on from the low BP gains playing as survivor, I decided to switch to killer and give Legion a go after seeing people recommend both the ensemble teens and the Doc as the best BP farmers for these events.
I was pleasantly surprised when Gen Rush immediately slowed down due to the Feral Frenzy pressure, as well as being able to build up Deviousness and Hunter points as when I wanted. Managed to rack up around 100k in one game with just Hollow Shell alone and I am now looking forward to seeing the rest of the event out playing as one of the two killers who can force survivors to play the farm game against their wishes.
I don't even mind if anyone escapes at this point, and I simply enjoying being able to farm up points for the first time consistently, and without issues. Consider me a Legion main for the rest of the Bloodhunt.
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@Horus said:
Like getting a chocolate chip cookie and then you take a bite and its a raisin cookie
I hate when that happens.
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Playing against amazing Nurse players (no Omega Blinks) is ruining BP gains. Brought in BPS, Escape Cake, Bound Envelope in one game and they all turned out to be a complete waste of time as usual. The game is far too grindy as it is, and the matchmaking/tryharding from both sides (Killer and Survivor) is just becoming a full on nightmare.
I just wish they'd get rid of the useless offerings like brown/yellow/green BP bonuses outside of Escape Cake, BPS, and the Envelopes. Literally only able to play as one survivor until I rack up enough BP. Thinking about switching to Killer and playing Legion to bank some easy BP until the event is over, especially considering there is still no point to rank.
Hope all you guys and gals are faring better than me, haha.
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@Poweas said:
What the hell? No. SWF aren't that hard to beat, just run Spirit and when u are chasing someone and they heal in ur TR, look at the guy ur chasing but then phase to the healers and down the person being healed lol.
Ah, but then after that one glance of success you get the chain DCs, followed by an undeserved de-pip anyway.
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Thanatophobia is a perk that doesn't rely on Hex Totems, and is also an alternative to Ruin.
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Wonder who the first person to upload this, but using Ghost Face instead will be. I'm sure I see these threads at least once a week lmao.
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SWF games are excruciatingly frustrating on those huge maps, so at that point I try to force the 'saviour' mentality out of them by going after one player (aka tunneling) while avoiding as big a looping session as possible (see if they have a weak link). Then, like rats out of a drain pipe, they come running for the save. Sadly, there isn't a lot you can do against those well-communicated players but dirty cheap tricks can sometimes get the job done. Don't get me wrong, I would rather not do this and just play as usual - but the team gen rush on the big maps usually spell game over quite early.
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@Rex_Huin said:
Age and moral issues aside the drawing is only average and breaking your arm isn't really that bad. Certainly not deserving of videogame immortality anyhow.
Oh look, another attention-seeking clown looking for free downvotes.
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Don't forget the extremely loud noise when entering the "stealth" ability as well. There is just no clarity at all from anywhere. Why should I invest in something that isn't clear, concise or even works for that matter? Why are things not tested by good players or the Fog Whisperers before anything goes live on the PTB? Why are there only two/three viable killers at the high ranks? These are the questions that are yet to be answered.
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One spray of vomit without add ons and survivor goes into broken status (even if it doesn’t hit totally).
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A Hat in Time, Beat Saber, Project Cars 2, DOTA 2, maybe I could actually learn how to use Blender or finally committing time to learning a C language? So many things I could do with that time.
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The Emblem System for both Survivors and Killer has been a problem for such a long time now, I'm hoping that the new ranking system that the devs have lined up removes these issues that rely on both sides playing ball to get the most out of a trial. These Emblems make no sense during scoring most of the time as it is.
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/513395#Comment_513395
We want all the names not only the 4 most known
I think another question to ask is, 'are any of those devs consistently playing at Rank 1-4? If so, have they played as or against Ghost Face during the early testing phase?'. It feels like he was made to be played against the very low ranks in the way that he was designed.
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Pharmacy
Also increases healing efficiency of a Med Kit by 30/35/40%
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The only cosmetic I actually wanted, and still haven't received. Well, that and Daddy Myers that is.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/404032#Comment_404032
They have from the very start said that dedicated servers wouldn't be a thing so no one really bothered too much with that afterwards. Self-explanatory things like rank rewards have been demanded more throughout DbD's lifetime.
You're too trusting in the developers that they'll magically fix things. They don't care ######### about you, me, that guy over there and especially not Bob in the corner over yonder. They care about money. That's why we've been getting DLCs, the Store, unreasonable amount of trash cosmetics while everything else's on fire.
This. BHVR aren't a charity, they are a for profit business. The only way that they would ever truly respond to the negative community feedback is to boycott any/all future sales. This would force them to look back and see where mistakes are being made. I agree that there are some developers that do care about the game itself, but this is unfortunately sullied but those that just want to make a quick buck and move on to the next profitable bit of content.
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@FireHazard said:
Nerfing Nurse makes no sense, as it takes effort to learn how to use her.
Whats the point in learning her if she sucks?
Exactly, it's the same reason why I'm not going to be buying Ghost Face until he's actually good.
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I agree with Nurse's blink addons being nerfed as she was always meant to be about skill, not 'free hits'. I don't think Nurse should reward those players who rely on anything more than 2 blinks max to score a hit on a player. Her base kit must not be touched however!
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Not gonna lie, I'd love a VR experience for Killer and feel more immersed in the world of the Entity overall. For reasons already stated, it wouldn't work for Survivors - but VR should be a thing for Killer definitely.
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Because he can teabag and derank at the same time? 😂
But can he T-Pose? 😛
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@dragone said:
https://forum.deadbydaylight.com/en/discussion/comment/511683#Comment_511683
And you sound like a nurse main fed up with all the dcs he is getting and not wondering about the core problem because of selfishness.By your logic your comment is as pointless and meaningless as mine.
I am a Spirit main that occasionally plays Billy. I know when I hit or miss a survivor it is because of skill difference or pure momentary decision with mindgames. Not insta hits with teleporting bs. Pls quit. Have a nice day.
Sounds like you don't know what LOS is, or even what running towards a teleporting Nurse does? But yeah, you enjoy your little Bully Simulator. 'Pls Quit'.
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@dragone said:
https://forum.deadbydaylight.com/en/discussion/comment/511683#Comment_511683
And you sound like a nurse main fed up with all the dcs he is getting and not wondering about the core problem because of selfishness.By your logic your comment is as pointless and meaningless as mine.
I am a Spirit main that occasionally plays Billy. I know when I hit or miss a survivor it is because of skill difference or pure momentary decision with mindgames. Not insta hits with teleporting bs. Pls quit. Have a nice day.
Sounds like you don't even know what LOS breakers are, or even what running towards a teleporting Nurse does? But yeah, you enjoy your little Bully Simulator.
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@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/511833#Comment_511833
I am not going to lie though, on Red ranks most of the time you are forced to play Billy/ Nurse, other killers is just not viable vs competent SWF groups, also one of the biggest reasons why I derank
my plague is only like lv30 prestige 1, i'm going to prestige her to prestige 3 lv50 soon, most of the survivors i versed all uses the fountain, i have never seen anyone not used the fountains
I just hope the devs gets Ghostface right, as he will be the worst Killer if left as is
This should have been the focal point of your discussion in all honesty, as I too am sick of only having a handful of viable killers available out of a roster that is over double that amount. This problem is more about the devs being unable to create/provide existing/new killers with the ability to be both "fun" AND viable throughout all of the ranks in the game.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/511783#Comment_511783
Fun was never a good reason because it changes from view point to view point its a impractical design philosophy. Billy is both fun and strong why can't other killers be like that?
Billy is the one killer I play the most simply because of that reason. I just wish there was more thought put out into developing these killers as being balanced but viable for all ranks of gameplay.
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@Vlieger said:
https://forum.deadbydaylight.com/en/discussion/comment/511781#Comment_511781
I sure have. You saying you lost your devotion levels but not your P3-50 all killers?
I noticed that one too. In addition, Rank 7 is not considered high rank at all as it is not a Red Rank. Surely you must understand that when you are playing against those Rank 1-4 Survs that they don't even bother to cleanse at all as they can easily loop Plague for 5 gens and force her to go full M1 killer to even hurt someone?
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@sorrowen said:
Spirit is top 4 though for sure again small number of killers out of how many now?
Exactly, you can count the number of actually viable killers there are on one hand. It isn't good enough. I can't see why "fun" killers are being spewed out when the high ranking killers will only ever use those 3/4 killers out the whole roster. There needs to be some positive QoL changes made sooner rather than later (I don't like reworks lol).
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@sorrowen said:
I think of spirit and huntress on a similar level obviously spirit has mind games but those are hit and miss.
Yeah, very true especially if Survs are running perks that make it extremely hard to read where they have gone while you are phasing with Spirit, such as Iron Will, Calm Spirit, Urban Evasion, etc.
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@Vlieger said:
Spirit is viable and better than Huntress.
I don't disagree with your overall point, but the fact you think Huntress is part of the top 3 rather than Spirit...... makes me doubt your game knowledge.
I agree that Base Spirit is better than Base Huntress. But Iridescent Heads on Huntress, well...that's a whole different can of worms.
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There are far more Killers worst than Plague People who think Plague is bad are delusional Playing as plague, you go to a survivor, puke at him once, now after…
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I mean to be fair, these are the same devs that state that The Plague is the best killer at Rank 1 (regularly 4Ks) according to some very specific (and sketchy) stats. I wouldn't be shocked about the lack of implementation of a much needed buff during the PTB for any new killers following their recent comment on how they aren't considering any buffs for their last released Killer even though she's totally an M1 killer at the high ranks.
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@dragone said:
Delete nurse, problem solved. She defies every mechanic that makes dbd, dbd. Not fun to play as, not fun to play against.
You sound like that selfish guy who DCs at the start of the trial to screw the rest of the team over and ruin the match just because you 'didn't want to play against X killer'. Sorry if I completely disregard your absolutely pointless and meaningless comment. Have a nice day.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/511546#Comment_511546
There’s a difference between killer not playing around a SWF, and a killer who will.
Just because it seems unfun now doesn’t necessarily mean you can’t work around it; but that possibility doesn’t seem to exist, for some reason. You can do plenty of things to counter SWF, because at the end of the day, if you haven’t picked up on them, that’s a you problem.
Mad Grit for Bodyblocking.
Hangman’s Trick for Sabo.
Thrilling Tremors for gen tracking AND slowing down game.
Corrupt Intervention for blocking of generators.
BBQ&C to get into chases faster.
Enduring to reduce pallet stuns.
Spirit Fury to remove pallets in general.
Lightborn or looking at a wall to counter flashlights.
Agitation for getting to hooks faster.
Thanatophobia for slowing the game down.
Bloodlust to get hits.
Iron-Maiden for counter lockers.
Bamboozle to cut off window vaults.
Rancor for a free Mori and tracking.
You have all the tools at your disposal to handle SWF.
But if you get...
- Ran around all game.
- Looped.
- Flash-light blinded.
- can’t make a hook due to body block
It’s not their fault for doing such; but it’s your duty as the killer to work around it.
You honestly think that is "fun" for the killer to do though? Especially when you consider that the standard AND optimal perk set for killer almost always includes BBQ and Ruin/Thana anyway? Killers don't have enough perk slots to commit to 'working around it'.
SWF is a problem, and one of the few ways around it is for the killer to given a buff before the match begins to accommodate for the survivors' obvious use of comms during the match. Nerfing the Nurse with a new rework is only going to make this matter even worse (more frequent looping, more loops being added to maps, no ability to stop the loop for most killers bar Nurse).
Even Killers in red ranks are tired of having to do the same thing with the same killers game in, game out. Suggesting these perks sounds like nothing more than a cheap 'GiT GuD' comment from a hard survivor main to me, and I mainly play Survivor myself now due to how annoying it is to play Killer.
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@ReikoMori said:
http://media.agonybooth.com/images/articles/Amazing_Spider_Man_2_2014/j-jonah-laughing.gif
https://forum.deadbydaylight.com/en/discussion/comment/497944#Comment_497944
I JUST NOTICED THEY WERE MISSING!
HOW DID OP RESET THEIR SELF TO THE DARK AGES!?
I don't even know how it happened lmao. 😂😂😂
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@ReikoMori Where are Adam's base perks then? You start with those same perks each time regardless.
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Anyone received a confirmation email at all? The situation seems to have gone dark on the Vanilla Experiment.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/488927#Comment_488927
It checks out, that's the real email.
Darn. Better luck next time.
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I still think it would be awesome if we could choose the theme we wanted by selecting it from the Options menu. That way everyone could enable their favourite update's theme, and so that the dev's work on each soundtrack doesn't fade into obscurity.
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Maybe we should wait until The Collapse releases first. They may change how hatch works completely yet.



