Avatar

Bartlaus

Bartlaus

About

Username
Bartlaus
Joined
Visits
4,285
Last Active

Comments

  • The kill stats are absolutely unreliable in relation to the actual strength of the killers. When will the DBD guinea pig swarm intelligence finally get it?!

    Just because many don't know how to play a demo effectively doesn't mean it's weak.

  • @JustAnotherNewbie said:

    Just a random thought. It seems to me like I have better chances of escaping and having decent games when playing in the evening than any other time. I still get silly teammates, but now they just have a higher prestige and maybe care even less about the game.

    What has your experience being?

    I don't know why, but I do the highest escape streaks in the mornings on the weekends. My mates are better and the killers are average. During the week I only play between 5pm and 8pm. After that, the quality of my mates decreases significantly.

  • @AshInTheTallGrass said:

    Survivor main here. Only play Killer occassionally, especially to get tome challenges done or for events. Because of that, I usually don't play against high caliber Survivors (though it does occasionally happen).

    Well, it happened. I was matched against people that, based off of my Killer MMR, I should've never faced. And they were also my first bully squad. And let me just add, I was a T1 perk (nothing great, tbh) running Trapper.

    In short, my experience was:

    Let's run boil over, run to places where hooks are scarce, and to be safe, let's have one of us bring toolboxes to break the hooks and another to use flashlights. Oh, and let's teabag after we drop a pallet and body block hooks, too.

    It was . . . an experience. Certainly took a lot of focus to outsmart them and use their mistakes to my advantage. In the end, I got 2k (could've gotten the 4k though. The remaining two gave up, and one even offered her item to me in the middle of a chase).

    In a weird way, I feel like I was somehow initiated into The Killer Club because of those Survivors 😂

    When can I get my jacket, guys?

    I'm actually a nice killer, but now I will spank every survivor until I find the good-for-nothing bullies who dared mock milady!

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3234193#Comment_3234193

    My science heart is wishing you hadn't called it "Neanderthal." They weren't brutish. They were nuanced. They made art, weapons, jewerly, simple boats, basic clothing, adhesive tar, had medicine/set fractures into splints, performed ritual burials, took care of the ill and elderly in their groups, etc.

    But I get your point. You're saying that comment is nothing but a primal, animalistc part of the brain that says, "I dominate!" I get ya 😉

    lol I just wanted to give a little more clairty about them. They're a fascinating study to me, and the fact that many modern humans have parts of their DNA in them (possibly you and me!) is just so cool to me

    May I ask why Milady knows so well about Neanderthals? I know them mainly because I live right next to the Neandertal (the place where the first bones were discovered) :'D

  • What the Hag?!

  • @Marigoria said:

    Has anything positive ever came from it being available on that platform?

    Not only 90% of hackers use it, now I gotta deal with homophobes too.

    They facecamped me while pointing his gun at my LGBT charms and then said this.. ¯\_(ツ)_/¯

    (Yes I reported them in end game).

    https://us.v-cdn.net/6030815/uploads/PJNUWU1B9NAO/inked20221008122144-1.jpg

    I think we're all pretty sure that's not going to happen. Bad manners and trolls will always exist in DBD, even without the Epic Store. You can't do more than report.

  • @C3Tooth said:

    Me enjoy mid MMR by 8 hooks and let people go, depends on how good survivors.

    Welcome to the sweatless killers club. But if you keep doing this, you're in low MMR, aren't you? I also like to let Survivor escape if they played well and aren't acting like jerks. I always kill toxic people. On average I probably do 2 kills. I play against survivors who know what they're doing, but who can be defeated with a clown. I'm not in the mood for high MMR either. I want to play for fun and live out my memes.

    Btw I'm missing a drawing for your post 😢

  • Oh no, DBD is dying again? :(

  • Leave Michael alone! It's already hard enough for him without your bullying! You should be glad your MMR is so low that you're still running into Michael.

  • @Config said:

    https://forum.deadbydaylight.com/en/discussion/comment/3195220#Comment_3195220

    He was a great streamer that provides solid data that devs did not + he always seemed to care about the game and the direction that it's taking. Don't know why u would be happy for that.

    I'm not saying I'm glad he's taking a break, but it's certainly good for his sanity. I'm just tired of all these "streamer xy told us the truth and we stop using our own brain" posts. I will never understand why you always have to mention content creator in the forum to support your own opinion. Maybe that's why I react sarcastically to such posts.

  • oh no our spiritual leader is leaving us? who is going to tell us how dbd works now? the existence of the guinea pig swarm intelligence is threatened

  • @AshInTheTallGrass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185675#Comment_3185675

    Oh come on, Sir Bartlaus, you know I stunned you through that blink yesterday 😉

    Lady AshInTheTallGrass, it is always an honor <3

  • @AshInTheTallGrass said:

    Are you bothered by it?

    Indifferent?

    Understanding that Survivors are just trying to complete it?

    Hating it with the passion and fury of a thousand burning suns?

    Or . . .

    https://us.v-cdn.net/6030815/uploads/226TAYCINA42/giphy.gif

    Nah, I dont worry, I just blink through the pallet

  • Wait, this is not 'us vs them'?!

  • No competitor can kill DBD, cuz it is already 'dead' by daylight... You got the joke?

  • @ryokoryu said:

    So I am going to make a crudish map of my gen setup in Aery of Crows to describe this game I just played Gens will be numbered Killer shack will be NW where gen 1 was will mark MB gen with MB it will be number 5. Keep in mind this was a 1 toolbox crew, it was brown with no add-ons. Survivors will be S

    -----Shack-----------------------------------------------------------------------------------------------------

    ------1-----------------------------------------------------------------------------------------------------------

    ----------------------------------------------------------------------------------------2-------------------------

    ------------------------------------------X-----------------------------------------------------------------------

    -------------------------------------------------------------------------------------------------------------------

    -------3-----------------------------------------------------------------------------------------------------------

    -------------------------------------------------------------------------------------------------------4-----------

    --------------------------------------------------------------------------------------------------------------------

    ---------------------=================Main=====================---------S-----------

    ----------------------------------------------------------------------------------------------------S----S---------

    ---------------------------------------------5---------------------------------------------------------------S-----

    --------------------------------------------------------------------------------------------------------------------

    ---------------------=====X====================================---------------------

    --------------------------------------------------------6-----------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------

    ----------7---------------------------------------------------------------------------------------------------------

    ---------------------------------------------------------------------------------------------------------------------

    If I don't know where the basement is, I can't tell you how to win the game.

  • @Bot_Salvo88 said:

    I feel like I'm the only one who has no idea on how to describe this piece of art 🎨

    Cant you see the Matrix?

  • @PaintedDeath said:

    Self Preservation, Reactive Healing, Bond and Self-Care.

    The worst part is, I got value out of it. Getting chased and someone over there on Gen? Guess who's coming lol.

    I play with Bond to avoid leading the killer to the gens or to protect myself from people like you.

  • I wish we had bots in solo q. At least they do gens.

  • @Thusly_Boned said:

    No, I assume any surv can be running anything at any time, unless they are a new surv and wearing the base cosmetic.

    Wise words, thumbs up.

    @ReverseVelocity said:

    I think I'm gonna play Mikaela and run only Dark Theory.

    That's really evil. The entity will like it.

  • I'm pretty sure they also take your gaming chair into account.

    relaxdays-gymnastikball-gymnastikball-75-cm-blau-blau.jpg

    My gaming chair...

    meerschwein.jpg

    ... and my average solo q teammate.

  • It's hard to tell if your post is ironic because people complain about literally everything. Heck, I still don't know if Sluzzy's posts are serious. You pointed out that most Wraith players use NOED. I can neither agree nor disagree because I rarely face them.

    @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179516#Comment_3179516

    Im curious. What is your build? Im currently using Haunted, Undying, Devour and Pentimento.

    Perks: CoB, Overcharge, Eruption and Bamboozle (<--- there are better perks, but it's a QoL thing)

    AddOns: Swift Hunt, Shadowdance

    As long as I'm not playing against a well-coordinated team, it's an autowin.

  • @SunaIIanu said:

    https://forum.deadbydaylight.com/en/discussion/comment/3179476#Comment_3179476

    I just want to say that technically you could see her belly button before they added crop tops:

    https://us.v-cdn.net/6030815/uploads/S6DOBUGC93V8/download.jpeg

    @Bartlaus said:

    What do most female characters have in common? Hm? Right! They are all beautiful and have at least one crop top! Why not Feng Min?!

    https://us.v-cdn.net/6030815/uploads/PX9V03XWUV3Y/fengcrop.jpg

    Edit: Originally here was a funny text, but I removed it after a feedback of @GoodBoyKaru , because it probably caused misunderstandings.

    And you really think I didn't know that?

  • Are we still complaining about NOED? I'm playing without NOED but I'm pretty sure you don't want to play against my Wraith.

  • @Thusly_Boned said:

    Most awkward post I've seen since the "we need to see Feng's belly button" fiasco

    First of all, the title was "Free the Belly Button". Second, I got the attention I wanted and my petition was successful. You know what? We already have TWO crop tops for Feng Min, so what? To all the Feng haters out there:

    ätsch.gif
  • Survivors: "Nerf Nurse! Nerf Nurse! Nerf Nurse"


    Devs:

    "Past buffs to The Trapper have made him a wee bit over powered, so these changes are intended to adjust the most obviously overpowered elements:

    • The Trapper starts the trial with 0 traps (was 2)
    • amount of randomly spawned traps is reduced to 3 (was 6)
    • disarm time is reduced to 0,5 sec (was 3,5 sec)
    • escape attempt time is reduced to 0,3 sec (was 1,8 sec)


    Traps have been balanced to provide more consistent game experiences and to bring him up to our modern standard of play. We’ll continue monitoring how he performs, and potentially have more "changes" for him in the future. Muahaha..." (Entity giggles)

  • Gimme that flashy and I'll beat'em all!

    taschenlampe1.jpg


  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173673#Comment_3173673

    Nice, i never even run dead hard, i never teabag, and never use a flashlight (unless there is a challenge), so we are fine on a 1on1 basis?

    Wait, there is a challenge for teabagging? I always thought the survivors wanted to say hello to me with this gesture.

  • @Duvie said:

    Its been 3 years damnit.

    Yes, that's a great idea. Unfortunately we still need more Feng Min cosmetics... muahaha!

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173049#Comment_3173049

    yes devs are survivor mains. That's the reason why we get 6.1 killer's dream patch. Also why maps slowly loose pallet or two every 2 weeks. Or why haddonfield needed to be reworked, but midwitch is cool the way it is. Or why for last 2 years straight almost all patches (but boon) gave something to killers and very little to survivors. Or why incentives need to be on survivors all the time.

    Sure. Devs are clearly survivor mains...

    Unfortunately, there is no point in arguing with such people. This makes as much sense as playing chess with a pigeon. Anyone who thinks that survivor are still far too strong should maybe switch sides. It's the same baby killer mentality that cried for months about the ruin rework until they finally realized it wasn't that bad after all. Same babykillers who are still crying because of CoH and BT basekit. These guys even think I'm survivor main because I'm pushing for this site right now.

    I think @Sluzzy would agree.

  • @Oddbox_geo said:

    It isn’t a survivor failure if the killer downs one survivor then goes looking for the other. That has nothing to do with the survivor at all. That’s the killer playing like he’s going to win 20K if he gets a 4K. It’s so boring being slugged like that. I agree the killer should be punished / survivors should get some help for being slugging at end game when there’s 2 survivors left.

    This.

    Slugging every match for the 4th kill is sort of a small pp compensation strategy. I don't care if the last survivor gets the hatch. Playing killers has never been easier than it is these days, and yet people still cry. I remember the old days when playing killers was really challenging. 90% of the replies here opposing my suggestions are from notorious tunnellers who are most likely camping and tunneling at 5 gens while playing against a baby squad. Against most teams, these styles of play are unnecessary.

    I know it's hard to completely remove tunnels. 3 sec. DS basekit would encourage Killer to go for the other survivor though.

  • @HugTheHag said:

    Legends says Bubba found the ultimate camping ground, and has not come out since.

    Let me guess, he's playing hide-and-seek there with Hag and Victor?

  • @hailxsatanxeveryxday said:

    I rarely saw Bubba in the first place, and when it I did, 50% of the time it was Basement Bubba. Since that build was basically made useless (I mean, it wasn't really good in the first place unless survivors were potatoes, but a lot of survivors are potatoes) in the latest patch, 50% of the people who used to main Bubba probably switched to a different killer.

    I would even take a basement Bubba. If the Bubba can get me into his dungeon, he deserves it.

  • @Chocolate_Cosmos said:

    Billy is pretty much rare pick since his rework (more like dework or nerfwork). He got less fun to play and way harder over the time since all his good addons are pretty much gone and maps got worse and worse for him.

    Bubba I see bit less since the update but I think he is still quite popular. He is simple and effective and best at camping so people like that. I personaly don't like much to play Bubba. He is bit boring to me overall and simple.

    I will give you all my Nurses and Weskers for each single Bubba u get.

  • @[Deleted User] said:

    Bubba main here. In a one month span, I must've played DBD for a grand total of 2 hours. I'll be back. I'm just not dying to come back right this second.

    Im waiting for you.

  • @[Deleted User] said:

    I can't even recall the last time I saw a Bubba. Then again I never really saw him much. On a side note, I still play and main Billy.

    Then you have my fullest admiration and respect. The next time I meet a Billy, maybe it's you.

  • @Whoudini said:

    https://forum.deadbydaylight.com/en/discussion/comment/3172121#Comment_3172121

    People would use it aggressively to take hits and downs for their rescuer. You could bring unbreakable and once the killer downs you, simply pick yourself up before it expires. At least with old small pp people had to bring 2 perks, with this they only need 1.

    Some will, you're right. But if people want the tunnel, then they should get it :) That's also the reason why I would only let the Basekit DS stun for 3 seconds.

  • @Deadeye said:

    First: I think there are always survivors that give up for no real reason. Like Going against nurse, even Legion and whatever. Some people DC against every killer when they go down within 10 seconds. Some DC against exposed addons. You will never fix that. Some even DC when they go down and see that right in that second noone is working on gens

    Second: the warping is something I already dislike on Phead. Yeah, fixes camping. But this is the same strange solution like making survivors invisible to be not tunnelable or something like that. It doesnt fit into the game designwise. Feels clunky.

    Another note: I dont have your experience regarding matchmaking. I mostly run into Chuck Norris. So I agree that DS should revert to 5 seconds and even think that it should activate on every hook. Not too sure about the basekit because I think the basekit BT makes the perk obsolete already. And there are enough tools to play around camping. But the issue is, you cant adjust the game around your experience because this is not what everyone experiences. The problem is MMR and matchmaking (and map balancing). I stopped saving randoms during endgame because I regularly get left behind, by scared survivors and people leaving while I'm on hook first stage and all 4 people still alive. This drains my MMR and I get to play with people with even less experience and never get out of there. Escape/Death is such a bad spot to build an MMR on... I think the emblem system would be better if it would be tweaked a bit. Had a topic on that as well some time ago.

    The major thing to adress would be to reward the killer to go for hooks, rather than punishing quick for kills. Like survivors hooked for the first time need a noticeable unrevertable debuff in any way, so you want everyone hooked once quickly. Or there was already a good idea around like not having personal 3 hook states but a trialwide hook counter. And a survivor dies when he was hooked at least once and there are 7 hooks in the game. So it doesnt matter if you hook this or that survivor, it even would be better to hook the guy that hasnt been hooked yet, to give him the debuff and make sure his next hook is possibly his death hook

    You're right, I can't adjust the game based on my experience. But the truth is that the majority of survivors are bad or average. And against such survivor, camping and tunneling is unnecessary.

    The difference between you and me is that you believe in matchmaking. If there is a MM, then it doesn't work for me at all. Actually, as a killer I always had to play against good people because I win most matches. But I only get average opponents. In Solo Q I mostly have bad mates. I currently survive 60%, but I always go for the last unhook. I only leave people behind if they were antimates or if the unhook is impossible.

    Emblem based MM instead of Hockey based MM? I made this suggestion a long time ago. Certainly some people would agree with that.

  • @Whoudini said:

    https://forum.deadbydaylight.com/en/discussion/345088/my-suggestions-regarding-camping-and-tunneling

    Basekit ds along with the new basekit bt is just too much. It should be either one or the other and I think most people much prefer basekit bt. The hook thing can be abused as a killer could use it to split pressure when peps try to save or to prevent saves etc its just too risky having the pyramid head cage aspect on every single killer in the game, not to mention this wont stop proxy camping. I think tbh the tunnelling and camping thing is decently ok now, you cant stop it entirely, but you can at least make the killer throw the match to do it.

    Basekit DS is only a problem if you are actively tunneling.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3172085#Comment_3172085

    A 3s stun is a joke.

    Because to get in that situation, it means the killer already realistically beat the survivors? 2 are dead, third is downed, fourth is on the run or hiding. Why should the survivors be rewarded for losing?

    And then that ends up with survivors forcing killer into a lose-lose, much like every other considered-and-scrapped idea BHVR has gone through.

    It doesn't reward the survivor for losing. The survivors still lose. Just hook the next to last survivor and try to catch the last dude as well. And hey, 3 Kill is still a win. It punishes the killer for letting you bleed out on the floor for 4 minutes because he can't find Dwight at the end.

  • @Emeal said:

    https://forum.deadbydaylight.com/en/discussion/comment/3172046#Comment_3172046

    Nah, that is a cop-out. No killer is kill switched atm. All Killers are working as intended, its just that some don't perform as expected or could perform better. but again, we could apply the same logic to more chapters, Killers, perks.

    Developers would be overwhelmed therefore no more perks and Killers.

    its a really unconvincing argument, if it held any water BHVR would have stopped at chapter 20 mate.

    My argument cannot be refuted. The devs are already overwhelmed with new killers and perks. Remember, there are dozens of bugs with every patch. Survivor Powers instead of new DLCs? I'm afraid that won't happen!

    All killer powers are working as intended?! Did u try Wesker?

  • @SuzuKR said:

    I don't think DS basekit is the way to go about tunneling.

    Your endgame slug idea rewards failure on the part of the survivors.

    Hook relocation is extremely abusable and is not comparable to cages which spawn as far as possible away.

    Killers will think twice about eating a 3 sec stun every time they tunnel a survivor.

    Why is it the survivor's failure when the killer has to slug for his sweaty 4K? It's just boring to bleed out for 4 minutes and wasting your time.

    Logically, the respawns of the hooks should also be as far away from the killer as possible.

  • I can only remember the secret room on hawkings and midwich school. I don't know if that counts as an easter egg.

  • I thought this was a shadow buff :(

  • @Yamaoka said:

    I think I've put most of my 5+k hours in Bubba but at some point the game just got boring so I packed my chainsaw and went to Destiny 2. Haven't really returned ever since.

    But, but... we need you 😥

  • @Emeal said:

    Survivors not having a smaller/ minor Power Ability themselves IS BHVR GREATES ERROR.

    Why? Survivors have no difference, its just a model and cute cosmetics.

    Its a travesty that BHVR didnt do this and that they probably never will cause they are like 33 powers you would need to design and balance more. But Ill keep fighting for it cause Its the best idea ever for DbD.

    Thoughts? You agree right, right? 😭

    Also, No, dont suggest Survivor Powers should be passives with no choice or agency. no Thanks

    In itself it would be great, but the developers would be overwhelmed with it. Consider all the killer powers that are already not working as intended.

  • @Chocolate_Cosmos said:

    It would be bad idea, sorry.

    1) It would create a meta. Some Survivors would be just better or more usefull than others. So meta could be like 4x Megs or Dwights for gens and two Megs for chase or something.

    2) It would make some characters popularity skyrocket and bad Survivors abilities would have pickrate like Twins nowdays (so 1%).

    3) It would be boring to see "oh hey Its again these Survivors again.."

    4) New balance issues to take care off.

    It's too late for that and it would be a mess.

    As long as Meg and Feng would become meta survivors I would be fine with 😀

  • @Tsukah said:

    You can't see the killer's aura at all, make the bubble transparent or something

    I agree. The bubble should be removed or at least made transparent.

1 … 3 4 5 6 7 … 18