Awakey
Awakey
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- Awakey
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Comments
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@Kimura said:
Huntress, all the way. Her lunge is short but it isn't a problem when you learn how to throw her hatchets, how to time charge times and lead shots. She becomes as good as nurse imo, she can stop loops by throwing over props, and she has amazing pressure when she has a detection perk like whispers or spies.
All basic killer lunges are exactly the same.
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@Akarate_Dolphin said:
@Doddle28 If a survivor disconnects, will it completely kill my chances of double pipping?
Correct. It's a near guaranteed ruthless or brutal.
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@Ark_the_Bonsai said:
Legion isn't very lethal, but they're a ######### pip machine. 38927 stab wounds a second to help you get that iridescent malicious. Keep them off gens with as many slow down perks as you can get and then go for the occasional hook. Suddenly you're at rank one even if you can never really manage to get kills.
Yeah. I was thinking about that.
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I play on Xbox 1.
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I use STBFL, Ruin, BBQ, Devour in Green, Yellow, Brown ranks, and NC above it. YA and KT.
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@Grimbergoth said:
trouble with the hook everyone once method or any method that doesn't involve a single person only is the fact that people dc too often . If survivors see a secret offering they assume its a mori , all it would take to negate the offer is for one to dc with that method .
the bp bonus would be a nice addition to the nerf of two hooks , this way instead of 4 hooks and 4k you would need 8 hooks to 4k mori but you get a bonus for the extra effort , maybe like a bbq buff 25% bonus for each mori , be it to all or just one category .
Also mori bypasses DS , hook travel time , destroyed hooks and flashlight saves , so its not for nothing , course if they have been hooked twice ds would have been used already . If they did a full bbq buff to BP I think I would actualy start using the 200 or so ebonies I have on my killers . I only tend to use them now on rituals that I need to kill by your own hands , that way I can take one out at choice .
Remember they're adding hookable husks after Survivors DC.
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Wall of text
Needs TL;DR.
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@AngryFluffy said:
In my opinion they should activate after the 4th hook in general, regardless which survivor was hooked how many times (eg. Hooking two survivors two times or hooking everyone once --> ebony mori is activated). Or - other suggestion - after everyone has been hooked once.
This would avoid to tunnel down the first one hooked and take him out of the game in the first three minutes, which seriously isn't fun.
At the same time as killer you usually try to hook everyone once in general anyway (4 hooks) and still are able to take survivors out of the game pretty quickly.
I would like the "hook everyone once" change.
Also, wasn't aware there are 4 hooks. ;)
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@liarcy said:
To avoid saves
also nerfing survivors items while keeping the mori the same is just stupid and not fair imo
the mori is the cheapest thing in the game no effort and you can just end the game
you may say keys but you can have a full team escape after you finish all gens and all you have skipped is the gates still annoying and unfair but moris are way more than this
I've never had an issue with them. Also, I never said anything about needing Survivor items.
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Hell no. I have my own code.
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When played well? Huntress. No question. Or Hag.
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No question the kind of info this perk provides.
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Only if I want the cosmetics, like for Jake I never P3'd bc I don't want the head. I needed the pants.
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dafuq
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I'm sorry, but all I can say is get more hours. You are simply wrong.
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@8obot1c said:
Its symmetric and nobody uses it
The hook faces left.
I just ruined it for you. No need to thank me.
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/757084#Comment_757084
Oh snap! Didn't read that beforehand...
Snap.
I see what you did there.
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@[Deleted User] said:
hearing sounds downstairs in the middle of the night
Hold up...
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No, that's not your fault.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/comment/756885#Comment_756885
Now that's just greedy don't you think?😄
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/756897#Comment_756897
NO! IT IS NOT REEEEEEEEEEE
You guys are getting sleep?
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Hearing any super activation near you in Destiny.
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I don't know how many times I've said this, but that'll only remove counterplay, not add it.
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Make that 18.
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Hell no.
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Nah. It's a waste of my and my teammates time.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/754521#Comment_754521
Thank you a lot and welcome to the mod team.
I live each day hair by hair, may be little to go from A to B but I try every day, I gave up wanting to die, it was not the answer, instead of throwing away the life I have, I got to make it a gift like how it already is, life is beautiful but I just need to see it.
I've been distancing myself a lot, I am feeling more devoid of emotion within the coming days and weeks.
Just know that we're all here to support you, anytime you need it, privately or publicly.
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NOOOOOOOOooooooo o o o o o o o o o o o
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/754668#Comment_754668
https://us.v-cdn.net/6030815/uploads/442/FM7T5OYIMHLD.jpg
Sorry @Masantonio but I've ignored my destiny once and I cannot ignore it again. ;-;
(ノ`Д´)ノ彡┻━┻
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@Boosted_Dwight said:
Honestly all he needs is an add on rework and some small quality of life changes. That being said.
Summoning.....
༼ つ ◕_◕ ༽つ *.✧ @GrootDude
Par to @Elk's rules, who shall you sacrifice?
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Very aggressive.
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Even without exhaustion, I'd still run Adrenaline.
Here's my no-exhaust build (and yes, I would run this)
Adrenaline, DS, Spine Chill, Bond.
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@yobuddd said:
Wrong? No.
Irritating? Yes
I don’t tunnel unless you’ve done the “toxic trifecta” of hyper-teabagging, flashlight clicky-clicky, and constant fast pallet-jumps when I’m not chasing you. (That last one is annoying AF and the main reason I want you out of the game!)
On a related note, I see it happen all the time where survivors come back to work on generators that are partially complete instead of moving on to new ones with 0 progress. Isn’t THAT tunneling by the same definition?
I see we have a big brain here.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/753528#Comment_753528
o look an entitled survivor main that thought insta heals where fine
I play killer and I never had an issue with them.
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Not really. I prefer lithe.
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High school tennis.
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If someone used a medkit with both the Anti-Hemorrhagic Syringe and the Styptic Agent, will both effects take place at the same time or will one Trump the other?
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Yes, it does.
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I'm sorry you had one of *those* days.
Have some of my favorite relaxation music.
https://youtu.be/3aVET-CDRWkParticularly 5:30. It's magnificent.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/769/YK178ZFHO7T7.png
What do you mean? I see no problem at all!
D E A R G O D
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ZubatLEL, Ardetha, and No0b3.
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I was kind thinking of a Destiny style name, (ex. Gahlran, the Sorrow-Bearer), and I main Spirit.
So my full username would be Masantonio, Spirit's Fury
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Clown.
@Gibberish said:
Freddy-style major rework.
I think @GrootDude has something to say about that.
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/752012#Comment_752012
I wouldn't say easiest killer to counter and his stalking does provide some tracking ability. I'd have to say easiest to counter is Trapper. Daddy Myers is strong, more so than a lot of people give him, but he is the furthest from pay to win. His teachables aren't even that good in the game.
I'm not saying he's weak, he's not, but his power, when boiled down, is just an M1 killer. Loopable.
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Loopable
No tracking
M1 killer
He is the easiest killer to counter in the game.
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I wish.
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@Redcum said:
He also no longer has a terror radius. Meaning that T1 Myers got even stronger considering that no one uses Spine Chill and Prem.
I do.
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I'm also getting a Ghostface costume.
I'm gonna sit at the end of my street with a table of candy, slumped over in a chair.
It'll be a fun night.
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I hope they don't. They'll be just as useless as now.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/751519#Comment_751519
I disagree with that very much. It's just adding a little extra skill required to a killer who's already in the top 3 skill requiring killers. It definitely wouldn't be a buff in any shape or form. There are so many more important things to be done.
Removing collision would remove more counterplay than it adds. Let's think of a scenario. You're against a Spirit without collision. You run to a safe window to avoid her power, however she phases through you and cuts you off, and you get hit.
If she had collision, she would have ran into you, and you would've had at least a chance of not being hit.