Best non teachable perk for Survivor?

Comments

  • I've gone for Spine Chill as it's incredibly useful as a solo player and in general. I was split between We'll Make It & Kindred as those are some of my go to perks 😊

  • Dark Sense helps you plan your next move. If the killer comes stomping toward you...probably best to tippy toe away and hide.

  • I wanna name some other really good ones though.

    • Kindred
    • We'll Make It
    • Small Game
  • From my part, it has to be Spine Chill, but i also absolutly love Resilience (i run this perk currently) We'll make it and Kindred. Its a bit sad that there is no option for allowing multible picks.

  • I think probably spine chill. It's the best counter against the currently strongest killer build, Prayer Beads gen grab spirit, and in general a solid perk with a nice side-benefit.

  • These are all good perks, but my vote would have to go to small game. It's an extremely useful perk to counter NOED along with any possible hexes they may have. If they don't have any hexes, you still get points for cleansing the totems! It's a win-win

  • Small Game, Kindred, or Spine Chill. I'd absolutely recommend each of these... but one stands above the others.

    Spine chill is good to get used to being aware. It lets you know that you need to look for something... to pay attention. You shouldn't rely on it too much, as it may be great, but you will become over reliant.

    Small Game is good to find totems and watch out for traps. When you learn totem and trap spots you'll work your way off of this just like with spine chill.

    Kindred is the best non-teachable in my opinion. While it doesn't seem like it'd help you at all, it allows your teammates to act more coordinated while you are on the hook, and punishes campers. They will be able to make decisions as a team without coms, which covers the biggest weakness of solo que. I often find myself running this even at purple ranks since people often make dumb decisions because they are solo survivors.

  • Kindred is good for solo games. Spine Chill s also a good overall choice. I just went with my fav. It's good for letting your allies know where each other are and if the killer is face camping.

  • I love Spine Chill, but Small Game and new Dark Sense are very close.

  • Kindred and We'll Make It are also good. Resilience is especially good with Spine Chill for super fast vaults.

  • i mean...

    find a red / purple key and its basically gg for the killer...

  • Kindred and We'll make it are great and all but Spine Chil helps out so much.

  • Spine Chill is the most universally useful survivor perk that is not locked behind a leveling wall. Pair it with Premonition, and you've got like a 90% reliable radar.

  • Pft I thought We'll make it will win but nope.

    Plunderer instinct is really good too, 20% you will get a purple or red key from the chest.

    Kindred is very usefull for solo immersed survivors.

  • No question the kind of info this perk provides.

  • Spine Chill, its not even a contest.

    Its just one of the strongest perks in the game in general, nevermind just among non-teachables.

    Its good against literally every Killer, its very strong against Nurse, it cripples Spirit, and its even better against stealth Killers.


    Its easily one of the most broken perks in the game, but it doesnt get complained about as much because its not as "visible/in your face" as something like Dead Hard or D.Strike. Killers are given no indication that you are running it so they cant even attempt to work against it unlike something like Dead Hard where once its gets used the Killer will know you have it and can try to work around it.

  • There's a few good ones, for sure. Although, I think We'll Make It is the best out of them.

  • Something nobody ever notes down


    Hope counters the speed boost of NOED

  • Can’t decide between We’ll make it or small game