AsePlayer
AsePlayer
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1266660#Comment_1266660
The only problem i see with DS is when i hook survivor A,
survivor B got unhooked and healed up,
after hooking survivor A i find and down survivor B and get D-striked.
It doesn't happen every game but it really feels awful and unfair when it does happen.
Everything else about DS is completely fine to me.
Count to 60 in your head.
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@EvilJoshy said:
I only bring an ebony if someone brings a key.
Cringe
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Biggest killer nerf in the game was the game working properly. Who knew?
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My thoughts are most SWF suck booty. Don't nerf them more just because less than 1% of them are god squads.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/1263859#Comment_1263859
Personally I want head-on to be affected too since you can't really punish it unless you see them hop into a locker
Then the head on player dies for outplaying the Killer (and also not having an actual exhaustion perk). No.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1262341#Comment_1262341
Have you read the perk?
https://us.v-cdn.net/6030815/uploads/339/QSAK19C0C9DE.png
For 60 seconds, yes. The survivor is intended to be more bold. And the idea that it is immunity or god mode is bullshit. It's a 5 second stun, if they hit their skill check, and then they are completely murderable again.
Bringing in the lore now. GG
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@Peanits said:
No, the only time it was mentioned was in this blogpost from before the changes went live: https://forum.deadbydaylight.com/en/discussion/48381/design-decisive-strike#latest
The idea of it being purely to stop tunneling came from the community.
(YuiKim beat me to it, but I figured I'd repeat it just in case.)
Gonna have to bookmark this for anyone else that complains about DS not being anti-tunnel. SquadW
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@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/1260131#Comment_1260131
You're right. I just don't want people calling for survivor hit priority
Nah that would be even worse. A ping indicator would just result in the VPNers getting no games. I'd say it just solves the problem on its own.
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@ChainsawCharlie said:
This is god awful but isn't typical. Last night I got hit, vaulted a pallet, and then teleported back to the other side of the pallet and got hooked in the basement because of it.
But that's the only time in 100s of matches it has happened to me. An occasional bad spike in ping doesn't call for drastic action. The vast majority of my games are very stable.
I don't think asking for Killer pings in lobbies is very drastic.
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@Boosted_Dwight said:
Not exactly MY moment but he's my twin so basically me. My brother was playing Trapper against this Ace who looped him all game. Finally he downs him at shack and has the big brain idea of trapping every exit in the shack so no one can flashlight save (there was no basement). He traps them, picks him up, and....SNAP! Walked into a trap and dropped the Ace. Ace proceeds to escape and t bag. I was laughing the rest of the day lol.
OOF Trapper's Box gone wrong. My condolences.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1258671#Comment_1258671
Just being able to see the ping would be enough as VPN-ers would dissapear literally.
It would just be self-regulating at that point. Does it mean people with bad internet will struggle to find games? Yes. Should I have to suffer because their internet sucks or they're VPNing? No.
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@KingOfBadRNG said:
Darn you should have played better.
I'd say I played pretty well. The Hag had to hit me 3 times after all.
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@zone_dymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1258620#Comment_1258620
I will say that I dont understand the VPN thing entirely.
VPN makes it seem like you are for example in London when you are in China, ok, but doesnt the game seek for a server with low ping to you? and not so much based on location?
Or is that how a VPN works? that you connect to london with a 500 ping latency, and then london connects to a server closeby with a 30 ping latency, unknowing its actually a 530ping latency?
What you just said is pretty much how it works I think. The game thinks you're in London because your VPN is. Since getting hit is Killer-sided, I could get unjustly hit just because it looks like I'm there on the Killer's screen.
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@zone_dymo said:
it is weird that today we can see individual survivor pings in the game when you press esc, but the killers ping is absent.....I mean why?
Not only that, we should honestly be able to see it before the match starts. Then I can determine if I want to play against the person VPNing from China with 500 ping. People just stop playing with them so they stop VPNing. Ez.
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@Mat_Sella said:
my only reaction to this: https://www.youtube.com/watch?v=Gw20NvVDkjs
"Hmmm maybe I can think about it"
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You're absolutely right. Everyone wants to always 4K. Everyone wants to always escape. Not getting what you want every time doesn't equal "unbalanced"
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@HollowsGrief said:
Why does the video clip skip like 20s?
What do you mean? You want the whole VOD of that clip?
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@Speshul_Kitten said:
Instasaw Myers 🎶
I knew something was off when the Killer put the Haddonfield offering on lmao
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@BigBrainMegMain said:
######### was that?
It was just latency 4head
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@Fibijean said:
I think a killer ping indicator in the lobby is a good idea, but I'm not so sold on hits being server-sided. As bad as it feels to get hit from miles away as a survivor, in my opinion (as someone who mains survivor about 70/30), it would feel a lot worse as killer to hit a survivor and just watch your weapon go straight through them and not even register. Imagine if every hit felt like a grab, where you never know if it's going to even register or not.
I understand that reasoning, I'd much rather take a killer lobby ping indicator personally. But like holy crap BHVR, do something at least.
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@zkelvln said:
Survivors literally vanishing right in front of me In a dead zone when im like 5 meters from them
It's just latency 4head /s
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@FFirebrandd said:
Mine would probably be the game as Trapper on Rancid Abattoir I had where I went from having 1 hook total who was still up on hook, to literally everyone is dead in the span of 1-2 minutes. That was probably my singular hardest snowball ever.
Edit: The part that makes it even better was that I was running a very meme build at the time too and two of the meme perks paid off in a huge way.
Damn that would've been dope to see. Trapper snowballs hard haha
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I assume they're testing the hidden MMR system when they connect me to Canadian or Mexican servers and give me 100+ ping instead of my usual 50.
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I turn my brain off and wait for the next match. He puts me to sleep in game and in real life.
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@rainman740 said:
I thought stakeout gives you a 1% bonus progression?
Yes it does that too.
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Good.
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@McLightning said:
Simple answer: Survivors tend to be whiney little brats when they face a killer that running around in a circle (sorry, looping super skillfully) doesn't work on.
But these are similar complaints that Legion gets and you can loop him just fine? Get off your high horse.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1240080#Comment_1240080
But the number of SWF increased a lot, and some stuff are bugged, also HITBOXES changed if I well remember, now they respect a little more the physics
You don't even know if the number of SWF increased. Have you considered that maybe you have things to improve on?
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It's literally a boolean. Anti-aliasing: true or false. Put it in the options. There is literally no excuse for this.
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Honestly looked like a bug to me.
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@arslaN said:
Played one match and I am not playing again until the high ping is fixed. I also got stuck under the hook after getting unhooked, don't know if anyone else had the same bug.
How does a QA team miss one of the fundamental parts of the game being bugged? lmao
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This whole patch makes me want to headbutt my keyboard
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@Speavy said:
Would be better if:
A. Its disables when the last gen done, EGC can be abused by 99% gates. Or the gates cant be 99%, letting go will reset the gate. That way the EGC would always be in play in your item, of course that would give power for coordinated survivours but cannot be abused in the late game.
B. Make it 10 meter, because if a killer is camping thats pretty sure a face camp. And on smaller maps patroling gens can infact be in that 16 M.
Sure, something like 10 meters could be an option as well.
99ing the exit gate should still be a strategy in this situation I think. Most of the people were complaining about putting a survivor on a hook next to an already open exit gate, hence why it disables at EGC.
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@bubba_is_bubba I think you're missing the point of this thread entirely. Nobody is saying camping is uncounterable. This is about the person who's waiting in queue for 5-10 minutes just to be put on a hook and camped for 2 minutes to be returned to lobby. It's also about the other 3 survivors who waited 5-10 minutes to get into a game where they just gen rush so they can leave because the killer isn't playing the game.
If we can discourage this behavior, the game will be healthier for everyone.
Also, you do know we can want more than one thing fixed at a time in this game right?
In regards to "lag shots", the anti-camping idea would be way easier to implement, so it wouldn't really be taking time away from solving those issues. (They are constantly being worked on btw).
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I couldn't find any. I guess we got BHVR'd.
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@DelsKibara Going to have to entirely disagree with that. I think Freddy was overtuned and he's unhealthy for the game, but to each their own.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1239225#Comment_1239225
How is he boring? He literally forces you to have a second objective which you can ignore, but can prove lethal if you keep doing that for ages.
He also gives you a time limit before he can use his power (if you haven't been hit) on you, the guy literallly keeps the threat level high. How is that boring?
He's boring because the game slows to a crawl.
He also straight up ignores BT so he can tunnel for free.
He also just teleports to your gen across the map and pops it to kill any momentum you've earned from having him distracted for 70 seconds.
He also gets rewarded for doing nothing because you eventually fall asleep anyways.
He's literally more boring Clown despite being a stronger killer. He puts me to sleep irl.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1239192#Comment_1239192
Eh, take it what you willl. I just want killers that aren't easy to go up against, Freddy and Spirit gives me that kind of challenge :)
I'm sorry if you just cannot take going against a Killer who is strong like him.
Strong killers are fine. But if they're boring, I don't care for them.
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Sorry guessing simulator 2020 isn't panning out the way you want it to
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@Chatkovski At least one person is able to think about the bigger picture lmao
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1238458#Comment_1238458
Not only. The author of the Thread dont reply when i say:
1) Campers are already been punished and they depip instantly after the match. In fact campers (most of them Bad Players) :
- don't chase
- don't apply pressure to gen (they are not defended)
- don't hit anybody instead they sit on desk watching the surv on hook
2) Most of the time a Camper dont know how this game works. If you camp you have in the meantime 2 even 3 gen done = ez life for survivors. And if another Surv loop correctly, the "Evil Camper" finish the match with 1 kill, sometimes even not the kill.
3) Surv Team has all meta perks they need to address the camper and to defeat the Evil Camper (if you dont know how to do that it means you dont have many hours of gameplay, that's another story).
4) Sometimes you can have on red ranks a match like this one (https://youtu.be/BO-3W4hj4vc?t=25), a very very fast chase and an insta Gen. I had this too. It's not a problem for me, for many people, that's how game works. It's just to confirm that to camp is useless and you are already penalized if you camp. If you camp you can have in those matches 1 Kill max... if you are lucky....
I understand everyone wants to bring water to his mill but this is a forum and a discussion. If you refuse to reply to some facts bringing only ideas that fix... nothing... it's useless to discuss.
In my opinion there are things more important to discuss in game like the "lag shots".
I stopped replying to you because I would be repeating what I've said for the past 2 pages of this thread. Read it yourself if you want.
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Username does not check out
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237653#Comment_1237653
How is it unhealthy? Maybe if killer would see all survivors auras with bbq maybe he would leave cause there s no point to camp. Killer is camping because survivors are camping get it already.
This solution literally keeps this in mind. If the Survivors are nearby it progresses as normal.
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@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1236571#Comment_1236571
Terrible Horrible Ideas.
Ive finished several times a Game with 4 surv alive : 2 surv with 2 hooks, 2 with one hook (it means im not of the camping fun club). Before the exit gate i do 2 hooks close to each other and you know who they are ? The 2 surv with one hook. Instead of defend my position i need to pay attention to the distance between me and the survs on hook ? And a slowdown of the time before they are Sacrificed ? Hilarious 100%.
I understand perfectly your side. There are many Killers (with not so many Hours of gameplay) trying a "desperate" FaceCamp to catch at least 1 Survivor (with not so many Hours of gameplay). It can be frustrating 100%. But you have to try to think at the whole and at different levels of experience (with experience i mean hours) ...
Red Rank matches are. I take my first Surv on the Hook, boom gen done. (I had many times the same experience you see there https://www.youtube.com/watch?v=BO-3W4hj4vc&t=634s > No i am not Otzdarva). And if i start to FaceCamp it's mostly for a fake (this is a tactic). because the time i spend for facecamp = 2 gen (useless 100%).
I repeat, i completely understand your point of view but your solution is not a solution at all. Probably the best solution for your is to start to play in full team with your friends. You will have more fun (this game is great as Killer and Surv) and you will see that a good coordination will defeat even the most evil FaceCamper of the game.
You keep saying my solution isn't the solution but you don't really say why.
The hook progresses normally unless both conditions are met.
If the Killer is within 16 meters of the hook AND there's no Survivors nearby, the hook slows down. If they're nearby, it progresses normally.
Can you explain why this is a bad idea? It punishes the bad Killers and teaches them that camping is not the solution.
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@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1238297#Comment_1238297
So in case you're not aware, no matter whas direction you look, survivor run fast enought to reach you, provided they know, when and from where to run out and blind you, plus you are stuck during pickup animation, the camera is locked.
Yes, you should make sure it's safe before making a pickup. In general, you can just turn around and they won't make it in time without sprint burst or something.
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@VikingWilson said:
Seriously? Survivors have it good enough as it is.
Thank you for not really contributing at all to the thread.
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@Magikazam said:
Camping is a valid strategy, only work if survivor get baited and ignore generators PLUS survivors got a couple of perk to work around Camping. Let not forget killer will probably de-pip even if they do 4k while face camping. Yea it suck for the guys on the hook, Yet I don't see any survivor complaining when they can use or abuse any unhealthy mechanic of the game. Let talk about flashlight save, yea it require skill, yes flashlight is an okay item. the issue come when you happend to down a survivor near a place whitout wall, congratulation, if someone go for the save, you can't do anything. It just sad playing optimaly make the other role feel bad too.
You can literally just face the other direction and they won't be able to run in front of you in time. Look straight up.
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@THEFREAK420 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237653#Comment_1237653
I contributed the link showing devs stance on camping. Its VALID. So once again, they're supposed to alter the basic rules of the game to please you? I find camping quite healthy, I laugh alot. Even more after the match when i get all the hate messages from brats throwing a tantrum about how I play.
So you're bad at the game and would like to keep your crutch. Just making sure.
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@Cheers said:
Not exactly sure what the name is, but you can give the opposing side or your teammates a thumbs up after the match.
What is the point of this if anything? Are there any plans for something to come of it?
They should totally make it send the message to the player. Would be real wholesome hours :3
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1237268#Comment_1237268
If the whole team is clickspamming and dancing in the exit gate then, i would say you got outplayed. The skillful part comes before they hit the exit gates.
Nah every Killer that encounters this situation is obviously the best killer in the game. There wasn't a single thing they could've done better. Survivor OP /s