AsePlayer
AsePlayer
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1204615#Comment_1204615
Hmm well none of the regulars are complaining. They love the changes and are still escaping just fine. Go watch some of tru3's streams since the patch. He's still eating killers alive, monto still is, and every other one I watch. Adapt dude. Why would you go to the dead zones anyway? There's NOTHING THERE! Not even a gen, so, why even go there unless it's absolutely necessary? 🤦♂️
How do you not go to a dead zone when the entire map is essentially now a dead zone?
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I've gotten flashlight saves and I've gotten stacks from it 100%
It may not say it, but it does the do. Gl out there
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Idk about deleting but overkilling the prestige and restarting again for shards could be dope.
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@[Deleted User] said:
I think BT is more or less ok.
DS, however, is most certainly not in a good state. It's almost always better for a killer to intentionally eat the DS so the survivor can't use it as a weapon later in the match. It has utterly failed its purpose as an anti-tunnel perk when survivors often use it as 60 seconds of god mode and the best play as a killer is to intentionally eat the DS early in the game rather than have to play around it late game and risk the Adrenaline.
Good thing it's anti-momentum, not anti-tunnel.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1204708#Comment_1204708
DS is actually anti-momentum perk. So no it doesn't need to be fixed. OP made an obvious mistake if you can't admit that there is no discussion here.
Woah buckaroo, may want to stop there. You're starting to make TOO much sense.
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Slug or keep track of who's been unhooked. I don't even remember the last time I've been hit with DS.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1204637#Comment_1204637
Again, you're not getting 0 benevolence because one survivor got camped. That's not enough to drop it all the way to 0.
Even so, bronze altruism isn't going to cut it in red ranks. You will still depip if you gen rush that fast.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1204670#Comment_1204670
Oh trust me, you don't want them to make the hit collision still there after getting hit. There a number of places in the game that you can get trapped in and this would mean a down instead of just one hit.
I don't wish for it to return immediately, but after killer's hit cooldown would be nice. He just phases through me with hook vacuum and hooks the survivor who was 99 on the wiggle bar.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1204653#Comment_1204653
It's not disallowed. Blocking the hook works because you are physically blocking the place they need to be. When you lose collision after a hit, they pass through you and so you're not blocking that spot anymore. If you want to take two hits, you still can by taking the first hit before they get to the hook.
For what it's worth, it has its uses. You could take an extra hit with a Styptic Agent or Mettle of Man, or you might trade yourself for someone who's dead on hook.
I guess my problem with this is the hook vacuum just making the Killer phase through my body by the time the collision would've come back.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1204645#Comment_1204645
Right, I mentioned this and it's by design. When they hit you, you lose collision with them and can't block the hook area. If you took a hit right under the hook, that means they'll pass through you and get to the hook area. If you want to take more than one hit, you need to take the first one away from the hook so you regain collision before they get there.
But why though. Me taking more than one hit would give the killer another free down even if the person wiggles off, I don't understand why that has to be disallowed.
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@Peanits said:
Keep an eye on where the killer is standing when they're hooking a survivor. You'll want to block that spot. You don't want to stand at the base of the hook, you'll want to to stand just in front of the hook itself (like, the actual metal hooky bit).
If the killer is approaching from a very tight angle, that might mean standing behind them to actually prevent the hook.
Also keep in mind that once you get hit, you cannot block them anymore. You'll lose collision with the killer and they'll be able to move through you and hook them. If you're using something like Mettle of Man and trying to take a second hit, you need to make sure the first hit you take is slightly away from the hook so you regain collision before trying to take a second.
Body blocking doesn't even work right now. When the killer hits you they can phase through you during your speed burst and just hook anyways.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1204624#Comment_1204624
Just do gens and leave, you'll get enough points. One face-camped survivor isn't enough to put you in the negative.
One face camped survivor won't result in 5 gens popping usually. Even if that's the case, you get 0 altruism and bronze evader at best. I've finished games so fast at red ranks that I Depip.
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@Yung_Slug said:
You get boldness by just being around the killer and the game gives you benevolence points to start out with, unlike killer who gets no starting points.
Those points are immediately gone and you go negative after people get hooked and not saved due to face camping.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1204230#Comment_1204230
Awww. Is somebody butt hurt there precious God loops/windows are gone now? Guess your gonna... Have.. To...
GIT GUD
This is cringe. Nobody is complaining about the lack of god loops. It's the extra dead zones. Use your brain.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1201868#Comment_1201868
Bloodlust is a bandaid fix, they will get rid of it later when the game is more balanced.
You can't fix a map and then proceed to keep the bandaid fix so it overkills on that map. They need to figure it out.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202700#Comment_1202700
I disagree. Its a common sense to stay awake.
Solo queue and common sense do not mix.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202677#Comment_1202677
A few skillcheck fails do not negates gen rush and if im right if you use that strategy against Freddy he s nothing more than m1 killer for some time which is enough for survivors to take an upper hand.
Maybe in coordinated SWF. No way in hell is that working out in solo queue though.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202663#Comment_1202663
You can keep others awake . Fail a skillcheck to wake up. So players that know how to manage that will destroy default Freddy .
If you're failing skill checks, you're halting gen progress and revealing your position. Plus the timer comes back way faster than if you wake up with the clock. It's overall just a really boring and repetitive game loop that you can't really escape.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1202629#Comment_1202629
Yeah, you have to catch all 4 survivors together and smack the last person twice.
Realistically, there's a chance all 4 spawn together, but overall about as silly as I expected from BHVR. People will totally farm to just get those.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1202658#Comment_1202658
Reality is often disappointing.
Ever since playing DbD and visiting these forums, I forgot their were emotions other than disappointment.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202607#Comment_1202607
If Billy is forced to m1 then he is getting outplayed simple as that or just doing bad. Not that build. There s really not much counter to that build if killer is hillbilly.
Shares dont work if survivors are not asleep.
Even if Freddy does nothing, they passively fall asleep. Your point would make sense if the passive was taken away because Freddy would actually have to do something to put people to sleep.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1202631#Comment_1202631
There are only 5 gens to do. Even if the killer gets TWO hooks per gen, you still escape. What are you talking about? I can’t tell if you’re serious.
Are you the type who stops doing a gen as soon as you hear a heart beat? So no gens get done? If a team just does gens and doesn’t crouch in the corner of the map, it’s not possible to lose.
You sound too concerned about getting hooked that the fear makes it so you don’t actually do anything. That’s called being a potato in red ranks.
You have to be baiting at this point mate. If you think it's that simple, you're the potato in red ranks.
You ignore the concept of positioning, maps that are more prone to 3-gens, slugging, who the killer is, etc. Kinda cringe bro
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1202628#Comment_1202628
You can’t be serious.. DS, BT, Unbreakable, Adrenaline, Syptic Bottle, etc. They have a ton for survivability. You can also go around many of these loops more than once before throwing a pallet.
the issue is that things have been way too easy for survivors for over a year. The second they might require 1% more skill they lose their minds.
In terms of game balance, if you’re escaping 50% of the time and dying the other 50% then everyone is fine. It sounds like survivors want to escape every time or else it’s not “balanced.”
My GF started playing 2-3 months ago. She’s red ranked survivor. She doesn’t even know how to loop killers and just holds W. She escapes more than half her games.
You have no idea what you’re talking about.
I love seeing over-generalizations of stuff Survivors can do, especially when they're all situational and not related to dead zones
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1201984#Comment_1201984
So you’re upset over not being able to hold W and throw pallet after pallet?
Use your critical thinking skills before commenting dumb #########.
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@Awkward_Fiend said:
https://forum.deadbydaylight.com/en/discussion/comment/1202528#Comment_1202528
It's a lot easier to alter an achievement on Steam than it is on Console. It's still possible, but simply removing achievements/trophies isn't ideal.
I mean they had to get rid/re-purpose the one that needed nurse to blink-grab someone from a hatch jump.
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@ThisGuuy83 said:
Why does everyone keep throwing nurse in there? She damn sure ain't top tier or "S" Anymore unless the S stands for #########. I haven't seen a nurse in weeks...
Just because nobody plays her doesn't mean she's still not the best. She's just more difficult to play than it's worth.
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@Enlyne said:
https://forum.deadbydaylight.com/en/discussion/comment/1202619#Comment_1202619
Survivors don't have more options than just pallets for most of their survability so you tell me what they're supposed to do if there's nothing else.
Just 360 and dodge the killer 50 times with your mad skillz, stop hiding behind pallets coward! /s
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1202622#Comment_1202622
In a SINGLE use of Feral Frenzy, once you hit them again, Feral Frenzy ends.
Ah, my bad. Never played Legion, didn't know he worked that way.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/142794/how-to-put-this-in-a-friendly-way
Are you seriously upset they’re requiring survivors to have a little more skill than to run pallet to pallet throwing it mindlessly? Hopefully this will get rid of the potato survivors in red ranks.
The potatoes didn't get there from running the killer in the first point. Prob just from bombarding unhooks. This just makes solo queue not realistically viable anymore (although it was barely viable in the first place).
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1202600#Comment_1202600
So where can I find 4 braindead survivors who will just stand there in a group as legion runs at them in frenzy? Or a killers who is blind/deaf?
You can hit the same survivor 4 times
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202488#Comment_1202488
Naked Freddy is stronger than default Billy for sure. But if we compare best Hillbilly addons vs best Freddy addons then i d say you can t really compare them as there are perks builds that would suit Hillbilly more and Freddy less and so on. They good in different areas. Cant be compared.
When talking about who's good, I don't like to include add-ons. Just the potential at base no add-ons.
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@OmegaXII said:
Strange.. peanits said the number of pallet is not reduced except the doc's map.
So...
Since when did dead zones only = no pallets? Dead zones have no pallets OR vaults. Just press W and die game play is truly riveting.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1202546#Comment_1202546
Not a chance. Lets be honest Hillbilly is the worst since not only is the by far the fastest but also has no cooldown unlike the rest. In fact hes the only one with instadowns too.
Killer mains here have been given veto power so no, not gonna happen.
I just don't get how you can even feel good about winning a game on an empty map as Hillbilly (coming from a Hillbilly main). Hopefully they reconsider all these insane dead zone changes.
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@ClickyClicky said:
Just had a few games on torment creek. Wow yeah it is full of deadzones.
You’d hope now they could balance Hillbilly since he can immediately catch up to any distance survivors create and has unlimited instadowns but I doubt it.
Like I said, this is just going to make high-mobility killers even more ridiculous. Maybe they'll actually get toned down now, who knows?
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1202522#Comment_1202522
my point is all we heard during PTB with the ruin nerf was "aDaPt" and "gIt gUd" from survivors
why not follow said advice?
I'm glad you let a vocal minority of people shape you as a person.
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@Awkward_Fiend said:
https://forum.deadbydaylight.com/en/discussion/comment/1199429#Comment_1199429
I feel like they haven't retired the Ebony yet because an achievement requires burning an Ultra Rare offering. Removal of the Ebony would make that impossible. Moonlight offerings were also canceled due to them limiting how light and dark developers could make their maps. The Ebony definitely needs changed, but I don't think it should be outright removed until a new UR offering is introduced.
Edit: Splinters used to work toward the achievement, but since they aren't usable now then that's obviously void. And there's another achievement for killing 4 survivors in a trial, removal of the Mori would make that only usable with Devour Hope.
They can edit achievements ya know.
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@Hopesfall said:
where are all the "git gud" and "adapt" survivors post-ruin nerf?
what happened guys? can't git gud or adapt yourselves? :(
New ruin has done more against me than old ruin ever had since I hit my greats.
I don't see your point. New ruin is good.
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People acting like this game isn't dysfunctional at random times. Omegalul.
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@ad19970 said:
Which maps exactly have deadzones?
Pretty much all the ones they touched on the PTB.
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I never want to see anything related to a buff associated with Freddy ever again.
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@Freesham said:
https://forum.deadbydaylight.com/en/discussion/comment/1202469#Comment_1202469
I think it's funny how delusional you are when everyone and even developers are telling you that the number of pallets haven't been changed except for asylum.
I'm mainly focused on the increase in dead zones. If you're going to split up the L and T walls even further apart, maybe it's time to add more than 8 pallets to some maps.
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For some reason, this is a completely skillful interaction they want to keep in the game. Because, ya know... locking you from mending and forcing you to bleed out is skillful.
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@TheScrappa said:
https://forum.deadbydaylight.com/en/discussion/comment/1202437#Comment_1202437
Okay? Sarcasm over that being my first post? Lol very telling of what kind of mindset you have. Instead of a counter argument or anything else you decide to mock me for that being my first post. You're so cool xD
It's just interesting that you made an account JUST to reply to me is all.
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@lynelmane said:
https://forum.deadbydaylight.com/en/discussion/comment/1202137#Comment_1202137
you know that they mean there's already no pallets. using the word "more" in that sentence doesnt change its meaning if you actually understand what they are saying.
Nah, people just have to nitpick when they don't have a counter-argument to feel like they replied.
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@TheScrappa said:
https://forum.deadbydaylight.com/en/discussion/comment/1201984#Comment_1201984
I mean with the plethora of second chance perks we have, how SWF tend to bully killers, how easy/fast it is to sabo, how gen speed currently is, maybe it was about time to give killers something?
Nice first post bro.
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Take a break. Maybe play CIV 5 or something.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/1202047#Comment_1202047
Oh well pardon me, random user whom i have no verification of ability to collect and report data. I'm not saying they couldn't have screwed this up and introduced a bug or that i necessarily trust the devs, but i am saying there are a ton of cognitive biases that cause situations exactly like this. Map rng is lousy sometimes and the map in question (based on your comments in the thread where peanits confirmed you are mistaken) didn't have any changes according to patch notes. So I tend to lean towards you're misinterpreting the situation. Your refusal to allow for that possibility kind of reinforces that.
I have over 1000 hours on this game. I have seen this map endless amounts of times. Something is not right if we're getting less pallets consistently. Either there's a bug or a change that was unannounced. Either way, it's not good.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1202047#Comment_1202047
You're just getting unlucky then if you see less pallets.
Can only get unlucky so many times in a row.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/1202049#Comment_1202049
As someone who works in production support there are a few more steps between "this is broken" and determining its a bug. Protip: it's usually not actually a bug.
Okay. "Something is wrong, please fix it." There :)
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@Peanits said:
I hate to break it to ya', but the number of pallets has not changed (except for Distrubed Ward, where the Aslyum now has 2 pallets instead of 4).
You have a bug on your hands then.