AsePlayer
AsePlayer
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1209399#Comment_1209399
And I'm right there with you 100%.
Deathslinger doesn't reset his Bloodlust after missing his shot.
I believe every other killer does. I don't know what makes him so special though.
Spaghetti code
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@Thatsmartguy said:
https://forum.deadbydaylight.com/en/discussion/comment/1209368#Comment_1209368
That is true your right about that but that will just drag the game out for so long
Sometimes, the most "efficient" thing to do isn't the most "fun" thing to do. Do what makes ya happy :)
However, if you struggle because of that choice, just know there's a solution out there if you change your mind.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1209244#Comment_1209244
What are you smoking? Go join a game as a killer with 300 ping and see how you can play.
I don't know how that changes Killers deciding confirmed hits.
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@Thatsmartguy said:
https://forum.deadbydaylight.com/en/discussion/comment/1209360#Comment_1209360
Not if your a non mobile killer on a huge map which is why their cutting map size best bet u have is to try to secure a 3 gen
You are talking about when you don't have a 3-gen. Pick the 3 closest generators and protect them with everything you got. It's okay to let the outskirt gens go.
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@Thatsmartguy said:
https://forum.deadbydaylight.com/en/discussion/comment/1209355#Comment_1209355
Ok u didn't explain the "while in chase scenario" u can't patrol and chase at the same time. If a legit good swf is what your going against then good luck my friend.
I mean, they can't progress the game if you stay on your generators. They'll whittle down resources and you'll get free hits and maybe even downs. Committing a short while and getting a down and then popping their gen with PGTW is a good way to maintain the 3 gen, but don't commit to a chase for too long.
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@Thatsmartguy said:
https://forum.deadbydaylight.com/en/discussion/comment/1208716#Comment_1208716
https://forum.deadbydaylight.com/en/discussion/comment/1208716#Comment_1208716
"Patrol gens" is what everybodys says Killers can't patrol every gen on the map In secs While in chase, can't patrol gens hooking a survivor. Then u say infinites wouldn't be a problem if u leave them alone? Yes let's let that person go so they can do a gen then while we start chasing that other person THEY ABUSE THE INFINITE AS WELL!! Everybody loves to abuse the infinites on some maps let killers get something going for them geez
Patrol the 3 gens that are closest in proximity and don't get tunnel vision.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1209349#Comment_1209349
UMMMMMM KILLERS TOO FAST MAKE THEM AS SLOW AS A SLUG (is that better?)
yeyeyeye they catch up to my urban evading. too op
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@MadLordJack said:
Like it or not, there needs to be a way to brute force a down. Bloodlust is that way, alongside window blocks. I definitely think bloodlust needs looked at, but as a general rule if survivors can mindlessly run a killer (camping pallets) killers need a way to mindlessly chase (bloodlust and vault blocking). Neither of these are going to be particularly effective stratagies moving forward, but they both serve a purpose.
Kick the pallet.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1209346#Comment_1209346
Perhaps it does. Ummmm i need to complain about something to uphold my toxicity as a survivir main as you know all survivors are toxic. FIX QUINTENS FACE ITS FUGLY.
NONO NOT SURVIVVIR MAIN FRIENDLY FIRE. WE ONLY COMPLAIN ABOUT KILLER STUFF
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1209340#Comment_1209340
It's nice to know,so if it doesn't I can prepare myself for months of dedicatedness more incoming and having to run resil spine chill.
oh my goddddd vault speed build with proper vaults would be literally orgasmic.
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1209342#Comment_1209342
So question. Who are you refering to?
If I tell you I have a brain, does that answer the question? :)
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1209335#Comment_1209335
Bloodlust was always a weird mechanic. Well quite unfair in most situations but with a cost of time loss and losing gens. Regardless someone shouldn't get outplayed at a medium safe pallet just because the killer has been on it for a minute and has bl3.
I guess we just have to "git gud" while remnants of what the game used to be stick around and cause problems for the new game (iridescent head huntress, ebony mori, etc).
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@nicknack said:
https://forum.deadbydaylight.com/en/discussion/comment/1208824#Comment_1208824
So you think killers should be the only ones to be happy? What you suggested was complete and utter garbage and i pointed that out never did i say it had to only be fun for survivors you took it as that. What i did say was that over half the survivor base plays with freinds and by doing what you suggested would cut that number in half and what you suggested means that it should only be fair and fun to killets because you dont like swf having the same perks as each other is stuipid. Why shouldnt they be able to use perks that they recived? Give me a good awnser to this question cause honestly your suggestion is killer sided bs.
"If I can't have fun, nobody can."
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@luka2211 said:
Will the vault/movement changes for survivor overall make it to live? Please tell me they will o:
Best Killer nerf in the game: making the game work properly. It better make it live, looked amazing.
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1209322#Comment_1209322
Kind of the same thing with ruin happened for most people. I PERSONALLY didn't view it like that after some days without it,but they reworked ruin when all of the godloops/everything else was here instead of removing it when the game was balanced according to most. I'm saying personally because i don't have the same opinion but that's what alot of people thought back then when it happened.
I mean, we'll see but from the looks of it, Survivors aren't going to have a whole lot of options anymore. At least Ruin wasn't a core gameplay change (running pop and corrupt were still viable), whereas everything a Survivor really has to defend has been nerfed with no compensation or alternatives given.
Not looking forward to it, but ya never know.
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@luka2211 said:
I'm pretty sure they said they'll remove bloodlust when they rework all unbalanced maps/loops. Alot of maps still need bloodlust,thats why its here.
I don't think the solution is letting blood lust overkill the reworked maps and loops though. They need to figure something out.
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@Cardgrey said:
@AsePlayer I’ll try to be nice. Do you not think if this change negatively effects the game too much that they won’t adjust it next major patch?
they always overcorrect with everything just like killers (I don’t care if it effects you or not) got upset over ruin.
so they messed with sabo and toolbox’s they felt after some time it needed adjustment so they are altering muti repairs to help.
if there ends up being high kill rates again what makes you think they wouldn’t add more pallets if needed?
It's like watching a car crash. I'm pretty certain I know exactly how this is going to go down and all I can do is sit and watch it happen.
Not just this issue, but every time players have given their opinion on the PTB, it's usually discarded. Then when it hits live surprise surprise, it should've been changed. I wish there was just more competency and communication in the first place.
I mean they even managed to "fix" the ironworks infinite by making it even more of an infinite on accident. It feels like they don't even have a QA team or something.
As much as I love the devs, they put me on edge with every change they make.
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@Cardgrey said:
Posting this for @Peanits so he doesn’t have to repost it...
I'm not sure where the rumours of pallet reduction are starting, but they are not true. The number of pallets is unchanged barring the Disturbed Ward, which now has two fewer pallets in the main building. For the rest of the maps, the amount is unchanged. While a tile may not be a maze tile, it can still have a pallet on it (e.g. A rock/tree loop, some debris with a pallet on it, bales of hay with a pallet, etc.) Changing how many maze tiles spawn or where they spawn does not change the minimum and maximum pallet counts.
there @CJ46
The pallets claim isn't nearly as important as the increase in dead zones (in essence, making pallets seem much more scarce than they are). There might even be less pallets too, wouldn't be surprised if it bugged out while the shrunk map sizes.
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@MontyBurger said:
https://forum.deadbydaylight.com/en/discussion/comment/1209283#Comment_1209283
That’s true but i mean if you got to try out a killer and liked them then you would be a lot more likely to buy them than if you didn’t. I guess it just comes down to whether they think people will enjoy playing dlc killers or not...
Oh I agree they should still be in the game, but I assume they just want more money or something, or it was causing bugs they didn't feel like fixing.
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@Viceus said:
https://forum.deadbydaylight.com/en/discussion/comment/1209242#Comment_1209242
what ? I just see his name on his lobby. all Thailand, all from Malay, all from Indonesia. What do you expect ? not party ?
Accused for ? you are nub. Hahaha. It's not just me to ask for nerf SWF. Famous streamer also. They are trolled by head on party or OOO party. IF not party how can they are use that skills ?
I didn't know there were only 4 people in Thailand, Malay or Indonesia.
Some people are just good at the game. You will get there one day if you practice, however blaming SWF will get you nowhere.
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@Ghostface31 said:
https://forum.deadbydaylight.com/en/discussion/comment/1209272#Comment_1209272
It's possible but not against a 4 man swf who is organized
You have clearly not gone through that experience if you think it's possible for anyone (provided that the Killer has at least 2 brain cells).
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Unfortunately, experiencing buyers remorse still gives them the money so I don't see why they'd give people a free try.
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Keep us updated.
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@Ghostface31 said:
https://forum.deadbydaylight.com/en/discussion/143685/survivors-are-getting-nerfed-too-much
Try going against an organized actually good at the game swf it's hard I'm a rank 1 killer and I've gone against a four man swf that were organized it's impossible to win, even as spirit or nurse I doubt you could win.
Try going against insta-saw Billy with an ebony on the new dead zone maps. I doubt you could win.
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@Peanits said:
If you could grab us a short clip of this happening, I will definitely raise a flag with the team. We don't want to punish someone for an error.
That's all the DC penalty has ever done for me.
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@BillyAndStu said:
https://forum.deadbydaylight.com/en/discussion/comment/1208750#Comment_1208750
Thats pretty much just a quality of life improvement. Thats not even a buff its just a change. And its not gonna move him on anyones tier list.
Can't say nothing was ever done for him. It's written right there.
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@Fetchmetheirsouls said:
The biggest problem is that when I lose I don't feel like it is actually my fault. Survivor didn't outplay me, he got lucky with a perk/item/random spawn etc, he didn't put any effort or skill into using it.
Not a good mentality to have unless it was lag brother.
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I play games thinking I have Brown ranks in my lobby and I just assume matchmaking sucked. Then the game finishes. I see the leaderboard and I lose faith in humanity.
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@BigTimeGamer said:
The only ping that matter in a game is the one we can't see. If i get hit from a mile away and later the Steam profile says he is playing from the middle of nowhere, its really annoying as its nothing I could have done
This is true. They have us seeing Survivor ping in the PTB but nobody cares about that.
At this point, I'd take the peer 2 peer system back simply to see the Killer's ping again lmao
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@Meroko said:
Ping is based on the server now not the killer. When you join the lobby, the ping you see is what you will get. Killer lagging will only affect the killer swings, not your reactions. So if a killer has bad ping, it benefits you more, not less.
What are you smoking? Bad killer ping is a big deal because Killers have priority on hits.
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I see so many "tired of SWF" posts, yet I'm willing to bet over half of those were good solo queues that destroyed you lol.
I know I've been accused of being SWF before. Don't use it as an excuse, just work on improvement.
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@HealsBadMan said:
Good news- I just got Rank 1 Survivor for the first time! I know rank doesn't matter, but its an accomplishment to me :)
My problem is that I'm completely reliant on Spine Chill. I've ran it so many times I've become dependent on it, to the point where I'm pretty much feeding my brains out w/o it. Going against Killers with small TRs is a nightmare, and a stealth killer is practically an instant black pip for me. I know how to use my 3rd person POV to look around, but I can't help wondering if thats what I'm doing wrong or what.
Help me quit the drug that is Spine Chill :p
Just run vault speed build and keep relying on spine chill :3
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You won't get accurate stats with the sheer amount of potatoes that reside in red ranks. Also depends on the Killer, Plague has a harder time pipping than Legion despite Legion being worse for example.
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FUN GAME PLAY
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/1208763#Comment_1208763
u dont see it cuz u dont want to see it. but its there.
Show me evidence. Until then, stop making baseless claims.
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/1208756#Comment_1208756
yea in the link.
I see nothing there that says that.
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@Waterfall said:
Ok I’ll start by saying I play both sides so I can sort of see what both find annoying as I’ve been on the receiving end on both sides. From my perspective the next update isn’t a “Survivor nerf” I think it more of a fix. The only real nerf to survivors would be the slight coop repair speed reduction that’s it. The infinite loops and some large maps being reduced in size are just fixes to obvious design flaws. You will still be able to loop the killer for all 5 gens like before the only difference is the killer will have a chance of catching you. Unlike the infinite loops we have now where if you get to them the killer has no other choice than to drop the chase. The map reduction is just so the killer has a chance to patrol the gens before 1 pops just seconds into the game. Now I’ll ask a question do you genuinely believe fixing infinite loops is a bad thing? Do you really think the devs are “Killer sided” for doing this?
Nobody is complaining about fixes to the infinite loops. We're complaining about the increase in dead-zones accompanied by the reduction in map size.
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/1208752#Comment_1208752
we do know that because 1st off a suicide would count towards the killer.
Did they explicitly say that?
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/1206795#Comment_1206795
doesnt the cart take into account DC and suicides?? soooo that would mean that killers arent out performing.
You don't know that.
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The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
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@WhTe_Tygre_DBD said:
https://forum.deadbydaylight.com/en/discussion/143685/survivors-are-getting-nerfed-too-much
No they don't, killers are ( for example the legion )
They buffed him in the PTB.
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@Keezo said:
This was your connection. That is what the symbol on the top left of the screen indicates, that you're connection isn't stable. This will persist in the game for as long as it exists, as if everyone's clients were absolute, the game just wouldn't function.
So when I have a wired connection that is streaming in perfect quality, why does it happen to me?
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1208720#Comment_1208720
Its 1 am in the morning where I am so that explains why 😂
All good. Plenty of people actually think like that in the forums so I don't blame ya.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1208713#Comment_1208713
Is this about the devs?
If so you're showing your bias.
It's more like Listening to their team that have much more experience than you or I <- People who aren't biased and explain why their buffs or nerds are healthy without ruing said thing <- People who are clearly biased and show little to no reason as to why it should be changed.
Someone is mad over a joke.
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@symptom101 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208439#Comment_1208439
I didn't run back to the window, I got pulled back (this is the whole problem)... The game itself pulls you back to the window even if you're running away from it.
Seems this was solved in the PTB. We can only hope though.
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The order goes Listening to themselves <- listening to Killers <- listening to survivors
lul
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1208616#Comment_1208616
Yeah but as we have learned it’s not about survivor, its all about killer fun.
I don’t see the fun in a killer like Legion where you just tap M2 and hold W but different strokes for different folks I guess
I guess their "fun" comes from making the game last half an hour.
I feel the exact same about killers like Freddy. Seems like brain-dead game play to me.
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@CJ46 said:
https://forum.deadbydaylight.com/en/discussion/comment/1208675#Comment_1208675
no, i know a lot of survivors will agree with me on this one
I mean I'm a Survivor main and yet here we are. I agree, the recent map changes are pretty terrible and a good chunk of the Killers on these forums have no clue what they're talking about (although that goes for plenty of Survs on here too).
Most Killers aren't really OP though, just annoying (such as the Doctor you mentioned).
However, killers like Freddy and Hillbilly are actually gonna poop on everyone now if those dead zones stay in the map reworks lol
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@BigFudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1208668#Comment_1208668
If im at a pallet and get the most loops as possible, drop it if needed and then force the killer to break it, thats exectly the most efficient way to play a pallet. Maximum time wasted at every opportunity is name of the game as survivor, i shouldnt need to explain that surely?
If there is a less skilled player on the team it doesnt matter. Sounds like you rely on your team too much, maybe a bit of growth is needed? Lets stop condescending eachother shall we? It was a pleasant discussion.
I have probably over 3k hours. I dont mean be emotionally scared of the killer, I mean survivor should feel the NEED to run if the killer comes close, not ######### around at a pallet or jungle gym
Would be more efficient to take the hit and save that safe pallet for later, and use some unsafe ones but to each their own.
Sounds like I rely on my team in a 1v4 game. Hmmm... I wonder why. Maybe because the team is supposed to be doing things as I keep the Killer busy... because it's... 1v4?
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0/10 low quality bait
