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Archimedes5000

Archimedes5000

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Archimedes5000
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  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135283#Comment_1135283

    That's the dumbest thing I ever heard.

    If you can loop the Killer for more than double the time you need to, you don't need an extension perk. Tunneling will only get the killer to lose, and if the survivor is good then they will pip/black pip off Lightbringer, Unbroken, and Evader alone.

    Thats the point of DS as an anti tunneling perk. Making sure killer cant win by tunneling.

    Obviously that can only ever work after we add deactivation conditions:

    1. You are the last not dead/hooked/slugged survivior
    2. You started performing an action (unhooking, gens, gates, healing, cleansing, etc.), (Mending, vaulting, and the others dont count)
    3. You got caught in a Bear Trap
    4. Another DS activated
    5. 2 other people got downed (-30s per down)

    In all conditions above, DS gets disabled as if the timer has ran out.

    As for the buff, other than "timer stopped while in a chase" mentioned above, I would also remove the skillcheck, its pointless imo.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134406#Comment_1134406

    My point was you cant compare a perk showing up in a game at the same level as it does for a killer. Survivor perks can show up 4 times per match where killer perks can show up only once per match.

    So you have to compare how many survivors run that perk perk game, which is 46%, meaning you are like to have 1-2 survivors bring DS, however if DS usage was at say 60-70% than yes, I would say it should be treated like ruin. But its not. You're arguments seem like since it shows up 1-2 times per game when it has 4 different chances to show up that it should be treated like ruin.

    Also, if you are getting DS a lot, you need to look at your play style, for example, tonight I played 5 games, every game had 1-2 DS users except the last one. I got a 4k on every game and never once Saw DS. I didn't tunnel (while one guy called a cross the match hatchet as tunneling) nor did I camp hooks. The last game of the night had no DS users and guess what 2 people got out.

    The meta survivor perks are only an issue if you let them be an issue or a survivor forces it to be an issue. For example, a survivor was unhooked and saw me coming for the rescuer... He literally blocked my path and forced me to hit him, I still chose to chase the other person and still got a 4k that.

    This point is based on an assumption that meta killer perks are 4 times stronger than meta survivior perks, and imo its wrong. The only strong "second chance" perk killer has is NOED, and its still isnt as strong as DS, and is not used as much.

    No, you are interpreting this wrongly again. 46% isage rate means that in ~40% of the games there will be 2 DSes, in ~22% games there will be 1 DS and in ~22% games there will be 3 DSes. So no, most of the time (~84%) there will be 1-3 DSes, not 1-2.

    Like I said before, DS can be very easily abused by good players, for example they unhook others with DS active, do gens, open exit gates, etc and you cant stop them from doing that because Unbreakable, Flip Flop, Tentacity + sound bug, SWF on comms and We'll make it. Slugging should be something killer does to apply more pressure, not be cause he is forced to do so because of a perk.

    DS can be countered, bit it requires going out of your way and changing your playstyle to slugging, and even that can be countered. The ONLY REAL COUNTER TO DS IS TUNNELING EARLY to activate it. "Anti tunneling perk" my ass

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134373#Comment_1134373

    But look at it this way, if you are looping the killer longer than 60 seconds, that's 40 more seconds than you needed to already. Pausing the timer would only break the perk further.

    If the killer is REALLY tunneling you, then you should be able to DS him after a chase no matter how long it was.

    Otherwise people would let themselves get caught few seconds before the timer runs out, and that would be dumb.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1134373#Comment_1134373

    But look at it this way, if you are looping the killer longer than 60 seconds, that's 40 more seconds than you needed to already. Pausing the timer would only break the perk further.

    If the killer is REALLY tunneling you, then you should be able to DS him after a chase no matter how long it was.

    Otherwise people would let themselves get caught few seconds before the timer runs out, and that would be dumb.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133799#Comment_1133799

    You clearly don't understand how usage stats work. For a perk to show up in 80% of games as a killer is ridiculous, as there are currently 66 killer perks. That and each perk has only a 25% chance of being used. Now factoring in meta, you increase and decrease those chances, but they should never be increased to the point of being in 4 out of 5 games.

    Now the problem is as a survivor, its no longer game based, because each perk has the chance to be used 4 times. Simply saying it shows up in 90% of games does not factor into the fact that it has a 4 times the number of chances to be picked. Once again, this doesn't include the increased chance of being picked because it is a meta perk.

    Now once again, the ruin specific perk was compounded by the fact that it was increasingly used to considerably balance the games in the killers favor, often being paired with perks such as Pop, Dying Light, Sloppy or thanatophobia.

    Well lets see what I understood wrong I guess...

    There was 80% chance of Ruin being in killers loadout, this means killer had 100% chance of having 3 perks that are NOT Ruin (3 out of 65) and 20% (100-80)% chance of NOT having Ruin even in the 4th slot.

    So yeah, 80% killers using Ruin means 80% games are with Ruin.

    No idea what the 25% is supposed to mean, but yeah, Ruin was used too much.

    Well yes, thats what I said, 46% surviviors using DS does NOT mean DS appears in 46% games. Its you who is wrong, the 90% does factor PRECISELY the fact that there are 4 surviviors, because 1-(1-0.46)^4=~0.91

    So chance of AT LEAST 1 DS appearing in a game is around 91%.

    46% usahe rate means that it is most likely to find 2 DSes in one game, this means that you have that you have to be prepared for DS EVERY game if you want to win.

    And how DS is not abused in surviviors favour? It gives you 60 seconds of doing gens uninterrupted, and gives you increased chance to escape when caught. Not to mention you can force the stun by going to a locker. And the stun can break the whole momentum of the game, break pressure and allow for free escapes in the endgame. Surviviors with DS active often unhook others, because they know they have a second chance.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133814#Comment_1133814

    I hate it when I loop the killer so well when he tunnels me, my DS runs out lol

    I think the timer should be paused while in a chase, thats the buff I would accept.

    But obviously only if disabling conditions get added

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133792#Comment_1133792

    Originally there were also infinites and no gen regression and hooks were sabotaged permanently. Your point?

    You're balancing around who? The swfs? Then I'll always have to be in a coordinated group. Public will be no more.

    Oh gee a mute button something I don't need in a private chat. Big brain here. You eat white cheddar popcorn?

    But these things were REMOVED. SWF was ADDED. But well, whatever, it doesnt matter

    Nerf SWF, buff solo. This is balancing

    You were the one who were complaining about people screaming in chat. Just mute them

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133796#Comment_1133796

    I am not sure, if that would be a help for public matches. I assume that then many survivors would only vote the maps, were they have feeled the most advantage and with 4 voices, they will always have more as the killer.

    Would be more worse as now, I guess.

    I mean, I really like Ormond. The snow, the building in the middle that remains me on some parties were I was part of and it is home to my nr.1 killer(s), but... I would not need to see it in every second match or so.

    I meant something like this:

    Map voting phase takes 30 seconds

    Every survivior gets 1 token, killer gets 4 tokens.

    Every token placed REDUCES the chance of this REALM appearing by 25%

    So basically, each team can BAN 1 REALM

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133799#Comment_1133799

    So then by the same logic. DS should be nerfed to the point of no return. Glad we agree.

    Though all jokes aside, they don't have to nerf DS into the ground. Something as simple as DS deactivates if another survivor is hooked or goes into a locker is good enough, unless you're in dying state (in case the killer downs you off hook, then goes - downs and hooks someone else, then coming back to you). Litterally that one change would make the perk worlds more balanced, and I bet people will still run it nearly just as much.

    I think DS actually needs a buff, it doesnt prevent tunneling at all.

    That said, you shouldnt EVER be able to use DS if you are NOT being tunneled.

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133742#Comment_1133742

    You're really good at that whole "take only snipit's of information to use to my advantage" thing.

    80% of red ranks, 40% of ALL games.

    Like if your not going to take the discussion seriously and look at the whole picture, why are you bothering to join the discussion anyways? Are you just trying to throw people off with misinformation? I never understand why I keep seeing people come into the forum and just defend survivor sides with lies. The reason i'm going into that part with you is because this isn't the first time i've seen you do this, and I see it a lot from several others.

    What? Both this stats and 80% ruin usage is from red rank games only. I dont understand your point.

    Ruin was used in around 80% red rank games

    DS is used in about 90% red rank games

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133765#Comment_1133765

    Sometimes, you just need to get rid of them. That said, I get in feeled 60%+ of my matches the corn or clown map anyways. My heart jumps and crys yes, if it sees in one of the feeled rar matches The Game or Ormond and I play usually killer^^.

    I wish we got map voting already. RNG with this many maps is a joke

  • @Tactless_Ninja said:

    One, people play this game with friends. It's also stated to be a primary reason why they play too.

    Two, comms can never not be a thing. Party chat is built into consoles as well so you can't ban third party systems. It's in no way enforceable either.

    Three, public comms is a terrible terrible idea. People like to have squawking parakeets or crying babies at all times. Oh and a fan on high settings during a tornado while they struggle with a crinkley bag of chips.

    Originally this game was solo only, so no

    No one said they have to be removed, it just needs to be balanced, and its possible.

    You know, there is this thing called "mute button". I onow this is high-tech stuff, but I think you can do it

  • @DamienDuff said:

    please make the offerings visible only after a match starts.

    people keep alt+ctrl+Del everytime they dont like a map offering or a mori or anything they don't like

    please fix this issue it's been in the game for a very very long time now.

    Map offering is the most toxic thing in the game, just dont bring them

  • @NullEXE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1124505#Comment_1124505

    https://forum.deadbydaylight.com/en/discussion/comment/1124508#Comment_1124508

    I wonder if we gonna get hit with the "The statistic's we're greatly skewed" next.

    This is why they want to alway's hide statistic's they take, and the ranks. Then the community can't call them on responses like this, while they directly defend only caring about the Survivors fun in the game.

    I dont think you realized the comedy of this situation.

    Ruin was used by 80% of the killers, which means it was used in 80% games.

    DS is used by roughly 45% surviviors, which means it is used in about 90% games

    But yeah 46% is LoNg WaYs OfF 80%

  • @mmain said:

    I didn't even know those things were possible on PS4. This survivor was literally flying, getting downed and getting right back up, and running at least 300% speed.

    Is it possible this person was playing cross platform from pc or something?

    Im pretty sure they were PC players.

    Basically you can access console servers from PC without problems, there is no verification or anything.

    Right now this is hacker paradise, you can use servers that have no anticheat, you cant even get banned

  • @xChrisx said:

    How to kill a perk

    Oh no, what will we do without our 60 seconds of immunity?

  • @CLAUDETTEINABUSH said:

    https://forum.deadbydaylight.com/en/discussion/comment/1132077#Comment_1132077

    Freecam replays are a feature in the lol mechanic.

    (League of legends replay system)

    The devs do know about this so I was bored to explain xd

    And what? No. I definitely wrote shards what do you mean? 😏😏😏😏😏

    Screw LoL lol. Fortnite, Unreal Tournament, PUBG, Rocket League, and more ALL have 3D freecam replays, and ALL these games are on THE SAME GAME ENGINE as DBD.

    Replay system is a feature that can be used in every Unreal Engine 4 based game, honestly im not sure how is this possible that DBD doesnt have it

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1132693#Comment_1132693

    Ahh yes the "Perfect Scenario" thing that killers often do, what if all these things all fall into place all the time every game 4 times a game, it just doesn't happen, additionally, are you not chasing anyone else? Also, why not just eat the DS, it's no big deal lmao.

    I dont see how "do a gen after unhook" is something rare, it happens all the time and is easy to do, its not a "perfect scenario", it just happens all the time.

    I chase someone else, but you know, sometimes you just cant find the unhooker, or you literally stumble upon the DS user (doing gens for example). OR YOU JUST DOWN THE RESCUER IN LESS THAN 60 SECONDS. Make your Choice exists, instadown abilities exist, also unsafe unhooks with BT happen all the time. Or will you tell me to "just not down 2 people in 60 seconds"? This is why DS is bad, it punishes killer for playing good.

    Why not eat DS? Because it ruins your pressure. But there is this "eating DS early" which means "TUNNEL EVERY SURVIVIOR EALY TO SEE OF THEY HAVE DS, if they have, you eat it, if they dont, they get tunneled.

    10/10 anti tunneling perk

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1130085#Comment_1130085

    I don't think that is what is happening, Scott released a video about it today, he wasn't hacked or targetted, it was always different people, and it wasn't the 2x killer glitch because the matches always ended as soon as they started with no killer present

    https://www.youtube.com/watch?v=plA3FNnd75o

    I think they just activated crossplay accidentally for some people.

    Well it WAS the "2 killer glitch", its impossible to have 5 surviviors otherwise.

    Match ended immediately because there were 0 killers, same thing would happen if you had 5 killers in a lobby.

    Im not sure how could they enable crossplay only for SOME players... Everyone gets the same updates, right?

    Hackers were able to do this for a long time, and the "2 killer glotch" gained popularity recently, thats why I think it was it. There is no way to make sure though.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131880#Comment_1131880

    Maybe this comparison would work if every killer was forced to be hit by every ds every game but I often see DS in my games and it never gets to be used because it's easy to avoid.

    Alternatively, if you put on ruin it's immediately in effect, Vs DS which has usage requirements.

    Usage requirements meaning:

    1. Get unhooked
    2. Do the closest generator
    3. Hide in a locker

    Yes, this happens only once in thousand games...

    Its not like agains good surviviors you HAVE TO TUNNEL EVERYONE early to get the DS out of the way, or they will destroy you in the endgame

  • What?

    Also you just need to hit them to force them to leave

  • @Aven_Fallen said:

    Well, Dedicated Servers ruined Huntress. One of the most unfun Killers to go against currently, because of this #########.

    Its not just servers, he was injured, so ######### hitbox did half of the job.

    QAHEO2AJYWSH.png GSA2X94XI4KT.png


  • @Revzi100 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1127630#Comment_1127630

    they wont think you took a vault it only works on gens, i think the vault thing is a better idea or gen or heal, whatever is closest to you and as long as all other suvivors can see this as well.

    How do you know if it was a gen or a vault through a wall? Also most people dont look at the warning, they hear it and look at the direction indicator

  • @Skelemania said:

    For the Sore Ankles Chapter 3 challenge in the Tome.

    Is it too much to ask to put the actual distance in the description? Like "fall from 8 meters while being chased" instead of these vague adjectives?

    Somwhere between considerable and tremendous height

  • @LetsPlayTogether said:

    There is no need to play both sides, as long as you dont totally lack gamesense.

    There is. Its impossible to know everything without experiencing it yourself.

    1. YES, but I think you are forgetting FREECAM REPLAYS. DBD is on UE ffs
    2. Cowboy with a rifle with a HARPOON. What the hell. Why isnt he a pirate again?
    3. Yes. ######### struggle
    4. I think you mean shards lol. I think you overdosed your pirate ######### bruh
    5. Yes, finally
    6. No, I like 5. more. But you shouldnt be able to find a GREEN KEY WITHOUT ADDONS in a chest.
    7. Rank system is getting removed, so no. But ues, give me SHARDS
    8. Could be nice, I think it should show it in the offering screen though.
    9. You mean for emblems? Of course
    10. Its not just a locker, its all grabs, fix it
    11. Oh yeah, FIX THE HITBOXES AND REMOVE AIM DRESSING ALREADY. Oh you didnt say it? Well you should have.
  • @BigTimeGamer said:

    Make struggle automatic. That way the survivors won't be able to suicide, like they do over and over again, and it will be good for the console players.

    I hate this line that people keep regurgitating. You CANNOT force someone to want to play. If they want to leave a match, they will. DC bans are fine, but removing suicide is just ridiculous. At most add the ability to hold a key to struggle, but removing suicide will just make people eat the DC ban.

    Yes, but they will at least buy their team time. To do gens

  • @OBX said:

    https://forum.deadbydaylight.com/en/discussion/134230/every-killer-when-box-changes-go-live

    Initial gens are going to pop faster with the “nerf”. Less total charges, but faster. It’s not really a nerf

    It is though. Speed got buffed by like 33%, charges got nerfed by 66-75%

    1.33×0.33= 0.44

    So now toolboxes will let you speed up over 2 times less progress than before.

    @BigBrainMegMain said:

    Except toolboxes got buffed.

    No they dont. Toolbox will be 2 times weaker than before

  • Hmmm how many surviviors and killers are there in a game again? I think it was 4 vs 4, or something like that...

  • @TheOptimiser said:

    I may have an extremely stupid question to the OP, but when you say 46% DS usage rate, it means 46 survivors out of those 100 had DS in their build, right?

    Or am I extremely dumb?

    Well yes?

    You cant equip more than one DS, so this is the only thing it could mean

  • Welp, I guess hitbox & aim dressing fix got delayed by another 2000 years of development...

    Everyone, have fun with the new "precise sniper" killer. Now Im really wondering whats the point of adding the gunpoint to Deathslinger's rifle...

  • @LordGlint said:

    They already have a fix for this, which is currently on PTB. Pretty sure we get THAT patch tomorrow so... "hook tech" will be dead soon.

    How did they fix this exactly? I bet they blocked the area under hook for surviviors to enter or something like this

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131910#Comment_1131910

    The newly released map is not in the 128-meter area. Decisive strike is not strong because they are waiting for the time to expire.

    I was rescued from the hook, I fell again, the killer does not lift me off the ground, my right to decisive strike is full, the killer lifts me off the ground and hangs on the hook. Do you think this is strong?

    Killers dont have any special way of waiting out DS.

    Its just plain, normal slugging. And slugging has many counters.

    If killer is slug camping you, then your team can do gens in the meantime. You can also use Flip Flop for better chance of escaping. If the killer just slugs you and leaves you alone, then you can crawl away and hide, then get picked up by a teammate. You can also use Unbreakable to not waste your teams time.

    I agree that slugging DS is not fair, but unfortunately there is no way to make slugging DS user impossible, without creating another abdomination like the current DS

  • As the only way of buying things? Definitely not. If you want to buy everything with shards, then you would have to play for 1000 hours

    As a way to het some extra cool stuff for free? Yes.

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131893#Comment_1131893

    Sorry, but unfortunately there will be no such thing. With the patch 3.6.0, the maps will be resized and safe places will be less. Especially for hard tunnel and camp, unfortunately does not punish enough. I know why this eats nerf, but with this going it will surely be reinstated because the killers insist on not getting it off the ground.

    I think it's too early to discuss this issue right now. Wait 1-2 weeks after the 3.6.0 update arrives, then revive this issue.

    Who said anything about reaizing maps in 3.6.0?

    I only heard about new chapter and that there WILL be breakable walls in every map sometime later.

    Also I dont think my nerf idea would change if maps get resized, right now DS is a fairly strong, no effort required perk, just like NOED. Both of them need to be changed to be fair, no matter what.

  • @MarkoSveeki said:

    they should add ban system for afk and hiding killers

    What point do they break exactly?

    There are no bans for afk surviviors either

    Maybe we could add something like afk crows to killers too, but thats all

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131673#Comment_1131673

    See, thisnisn rework Ds thread, but now you bring up synergy with 3 or 4 hypotheticals equipped.

    We could say the killer has infectious fright, surge, and deerstalker, making your survivor perks and location pointless.

    Theres always a way to work around or synergize things, but in the context of "either be immune, or be able to be grabbed/slugged off a gen", the latter is an obvious better balance. Without hypothetical synergy.

    Interaction with other perks and mechanics is a part of balance, so these things needs to be taken into account too.

    There isnt only one way to rework DS. In my opinion, instead of disabling DS in lockers and other stuff like that, we should ensure that DS cant be used while you are not tunneled.

    So my idea for DS os like this [things in brackets are optional]

    Buff:

    1. DS timer is paused while in chase
    2. Skillcheck is removed
    3. [You get 50% haste for 3s after stun, like SB]

    Nerf:

    DS is disabled (ignores the timer) as soon as:

    1. You start performing an action (except vaulting and actions like recovering, mending, etc)
    2. Another DS activates
    3. You are the last person not dead/hooked/downed
    4. [You are caught in a Bear Trap]
    5. 2 other people get downed (-30 seconds per down)
  • Except DDS triggers even when yyoyou ddodondontdont ttutuntunntunnetunnel

    Edit: ######### happened here, looks like forum had a stroke.

  • DS used by 46% surviviors?

    So there is AT LEAST ONE DS in OVER 90% GAMES?

    Ruin= ~80%

    DS= ~90%

    REWORK TIME EVERYBODY

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131750#Comment_1131750

    It really is. Funny thing is, I don't find it as strong as many lead it to be (although I usually play Billy so I rarely tunnel).

    DS is not that strong.

    The problem with DS (a a killer) are:

    1. You NEVER know if someone has it or not (Like NOED)
    2. It has no counter if the survivior is not a potato
    3. Can ruin your whole pressure and turn the game around
    4. Can be abused to give you immunity while doing gens, give you free recovery from dying state when used with Unbreakable, give you free escape through an exit gate, etc.
    5. Not only it doesnt stop tunneling, it even ENCOURAGES you to tunnel ("eating DS early" is the easiest and the only realistic counter)
  • And you have Unbreakable or Flip Flop

    Also good survivior will hide in a locker or will just do a gen in a place where slugging will not benefit the killer

    1. Disabling perks could work, but I dont think ot would help much. The problem with DS is that it can be abused by surviviors, not that it comboes with unbreakable.
    2. Grabs dont work. Especially off gens.
  • @SkeletonWitch said:

    Even when you have DS equipped you still don’t get to use it every single game, it’s already very circumstantial.

    You do get to use it. Just do a gen closest to a killer. He will have to tunnel you

  • @chenais said:

    I know a lot of people hate going against Freddy. Should I switch to another killer to be nicer? And if no, what add ons from Freddy do you think are op/unfun to go against?

    That depends on you. If you want to be nice or just want a challenge, then stop playing Freddy and go for Billy, Demo, Trapper, Nurse or Huntress.

    Otherwise just play whatever you want

  • @CloakedDagger1 said:

    I keep getting purple rank survivors and red ranks while I’m in green ranks they aren’t survive with friends either I was getting red ranks to start out with before I hit green ranks

    They are reworking matchmaking right now. Atleast wait until the update

  • @Megaris said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129700#Comment_1129700

    yeah, any ranks will be hidden before long as devs said. there are no complaining. peaceful world comes.

    Ao maybe complain that new MMR will be hidden instradnof complaining about current matchmaking that is going to be dead soon

  • It should.

    Also walls are almost the same thing as pallets, so it probably will. Windows of Oppurtunity too

  • This is one of the mysteries of the universe, one cannot posses such knowledge so easily

  • @Kaelum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1129357#Comment_1129357

    Since there is only 1 set of dedicated servers, which is shared across all platforms, it is possible for PC players to hack the files and make the servers think that they are playing on a different platform. Consoles can do the same thing, but they need to modify the packets in transit that are being sent to the server.

    I know you can do that, but it happened WITHOUT changing files. The 5th survivior who played on PC was the streamer, and he didnt do anything.

    This means that there must be a way to EDIT theses things on SERVER SIDE, and you can change settings of ANY PLAYER.

  • Right now matchmaking doesnt work at all, thats why

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