Archimedes5000
Archimedes5000
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Nurse is basically Huntress with slightly longer range and hatchets that go through walls. You need even more skill to play nurse, but at top level there is no other way nurse would lose, even to Spirit
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She gets destroyed by flashlight teams if surviviors know what they are doing, you have to place your traps really smart, you get no notification when trap is destroyed.
But hag is still very fun and fairly strong killer, but also very rare, despite having (soon to be nerfed) the most used killer perk in the game.
And dont forget she completly sucks on big maps.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/997933#Comment_997933
We've mentioned it a bunch of times, but after this update, we'll be able to see how things typically play out without a perk covering it up and make adjustments if needed. Not necessarily a guarantee that gen times will change, but we aren't just dropping this update and moving on. If we find that we need to make a change, we will.
Thats great! I wish you made it the explanation in the patchnotes instead of the gatekeeper emblem and low level surviviors not hitting skillchecks lol. Maybe you could have avoided the outrage this way
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@danielbird11 said:
https://forum.deadbydaylight.com/en/discussion/comment/992251#Comment_992251
This is how i feel about the game balance right now. Survivors have been nerfed a good amount of times. Most of which were good changes to help balance the game. But as soon as a killer gets touched for any reason everybody on the forums go crazy. While survivors post about 2-3 threads about nerfs on their behalf and that's it. The doctor rework for example which is clearly a buff is apparently a nerf ??? Same with ruin it was finally buffed from it's old state which killers had wanted for ages. Because with old ruin good survivors could power through it if they hit greats. Which made it horrible in red ranks not to mention it could be cleansed. But with new ruin it rewards killers for doing there job of pushing survivors off of gens. But no it's still a nerf because the devs said it was to make it less frustrating for survivors. Which killers could take out of context and use it to criticise the devs so killers could get even more buffs.
Decisive Strike is as good as always, 60 second protection from "tunneling", can be only countered by slugging.
Unbreakable is the ultimate counter to slugging. Killers dont like to slug much, but DS forces them to.
Borrowed Time is the only counter to real tunneling, still very strong.
Adrenaline is free heal for everyone if you genrush well, + bonus for slugging because of fear of DS.
Surviviors don't seem nerfed to me, out of 4 meta perks, 1 is completly broken, 1 is strong and has synergy with the broken perk, 1 is okay and 1 is the strongest situational, but has synergy with genrush and the broken perk.
Nerf of Balanced Landing is not enough to call surviviors nerfed.
Everybody goes crazy on forums because the:
Strongest killer perk, the only passive slowdown perk, the only early game slowdown perk, the only anti-genrush perk and the most popular perk gets nerfed for dumb, and ridiculously explained reason, without even mentioning the real source of the problem and instead explaining that its "because of gatekeeper emblem". If thats not enough for an outrage, no matter how justified the nerf is, then I don't know what else do you need.
Again: ruin did not get a buff
Killers wanted reduced gen time so they can stop using ruin as a crutch on killers that don't even need setup time, not ruin "buff"
Even devs stated that ruin rework is a nerf, the problem is that gen times are staying the same, while ruin now has a completly different role, that not only is not fitting for a hex perk, but also not fitting its source killer: Hag.
Ruin was never teribble, 0% progress on Greats is way better than instant 5%. Cleansing time is RNG, but 2 minutes with ruin is a lot, even 1 minute helps. If ruin was bad, then why would 80% people in high ranks use it.
I feel like you dont even play killer, its impossible to not know that if you ever used ruin.
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@Bill_I_Am__Overbeck said:
https://forum.deadbydaylight.com/en/discussion/comment/993207#Comment_993207
I strongly agree with your points, and yes, the thread is biased towards killers. However, I simply didn't have a screenshot/video to argue the survivor's side of things.
Really, all I want is to have both sides at least safety pip in the event of a DC. From the first post it seemed you were attacking me for making any argument at all, which is why I got defensive.
Its biased towards killer because surviviors DC way more, and when the killer DCs surviviors get 5k for the escape, not only the pathetic quitter bonus.
DCing shouldnt punish anyone except a person who DCs.
I think "quitter bonus" should be balanced so that neither team is harmed
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/993195#Comment_993195
"...play killer and DC as much as you want." Am I reading this right? Are you saying it's okay to DC as killer? I can't tell you how many blood points I've lost when killers DC because they didn't get any kills.
Well ok, maybe not lol
I meant that at least you are playing solo and survs get 5k in survival if you DC, but yes, you are right. I correct myself:
Just dont ######### DC. Ever
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/992262#Comment_992262
https://forum.deadbydaylight.com/en/discussion/comment/992345#Comment_992345
It should not be promoted in any way that Killers can get the most dirty ways of playing (where people decide to DC the most) and still get rewarded for it. Of course DCs also happen because players are simply Dicks, but sometimes I cannot blame anyone for a DC.
However, neither Killers nor Survivors should depip when one player (Killer or Survivor) disconnects from the Game. If the game is still enough for a Pip - great. If it is a Blackpip anyway, sure. But if one player would depip, he should get a Blackpip instead.
https://forum.deadbydaylight.com/en/discussion/comment/993112#Comment_993112
Its hard to implement a Punishment System when you can still ruin other peoples games by Suiciding or AFKing, while you will also get punished for the game being broken. :/
Like, I dont want to get a punishment because my game crashed on Loading.
DC is never justified
Thats because DC is ALWAYS harmful to the survivior team, the only exception is the "I DC you get the hatch" tactic, but its toxic and should be punished.
Are you getting facecamped? The longer you are on hook, the more time your team has.
Are you getting tunneled? Same as above, at least the killer wont bother anyone else.
Did you vault into a Bear Trap like an idiot 1min into the game? Nobody ######### cares, carry on.
Toxic killer plays should obviously be punished too, but that doesnt justify DC. You are not playing alone. If you dont like teamwork then play killer and DC as much as you want.
Every DC should count as a full sacrifice for killer and up to 2k in altruism depending on the game progress for surviviors.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/992262#Comment_992262
https://forum.deadbydaylight.com/en/discussion/comment/992345#Comment_992345
It should not be promoted in any way that Killers can get the most dirty ways of playing (where people decide to DC the most) and still get rewarded for it. Of course DCs also happen because players are simply Dicks, but sometimes I cannot blame anyone for a DC.
However, neither Killers nor Survivors should depip when one player (Killer or Survivor) disconnects from the Game. If the game is still enough for a Pip - great. If it is a Blackpip anyway, sure. But if one player would depip, he should get a Blackpip instead.
https://forum.deadbydaylight.com/en/discussion/comment/993112#Comment_993112
Its hard to implement a Punishment System when you can still ruin other peoples games by Suiciding or AFKing, while you will also get punished for the game being broken. :/
Like, I dont want to get a punishment because my game crashed on Loading.
DC is never justified.
That is because DC is ALWAYS harmful to the survivior team, except for "DC so my friend gets hatch", but that tactic is toxic and should be punished.
Are you getting facecamped? The longer you are on hook, the more time you buy your team.
Are you getting tunneled? Same as above, at least killer wont switch targets for a while.
Did you vault into a bear trap like an idiot 30 seconds into a match? Nobody ######### cares, carry on.
Obviously toxic killer plays should be punished, but that doesnt justify DC. You are not alone. If you dont like teamwork then play killer and DC all you want.
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PGTW is a very good perk, I think its worth getting the Clown
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/992825#Comment_992825
I said Plauge is stronger because that is what most people think. Me I play better with Clown and with good add-ons he's pretty strong. I went from rank 9 to rank 5 only playing Clown so he is not that bad.
Not saying you cant be good at clown, but Plague has instadowns after few minutes of the game, and ranged damage better than hatchets if they decide to cleanse... I dont think its comparable to 15% slowdown and DiSoRtEd ViSiOn...
Especiall since the guy is probably buying his first killer for shards...
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What a clickbait title lol
But I agree farm maps are terrible...
Very genrush sided, maybe its ok on Billy, but everyone else...
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Currently killer rankings are something like this:
- Spirit
- Nurse
- Hillbilly
- Everyone else (including Plague)
- Leatherface/Pig
- Legion (he is just bad Plague lol)
- Doctor (not sure cause he is getting rework)
- ######### CLOWN
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@DBD78 said:
Plague is probably stronger but Clown is more fun, so go with Clown 😃
I hope you are joking, Clowns power does almost nothing, you have to rely on being good at looping, but you are still getting genrushed because of ruin nerf.
PLAGUE IS WAY STRONGER
Clown is fun only for masochists and no idea who else.
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@VSLl said:
https://forum.deadbydaylight.com/en/discussion/comment/992794#Comment_992794
Matchmaking has never been good
Whoa there, thats extreme, didnt know it could get worse than this:
But you know, more noobs = bigger chance to play vs noobs
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@RiskyShark said:
I’ve been saving up iridescent shards for a bit and I have enough for a new killer should I get plague or clown? I like plagues ability it seems to be fun to play with and clown his bottles seem like fun to use and mind game survivors so I don’t know who to get I’m leaning more towards plague though.
I understand this is your first purchase, right?
Buy Plague if you want a killer to PLAY and not just for perks. Plague has 2 great and 1 good perk, and she is an okay killer.
Clown also has good perks, but he is the WORST killer in the game currently.
I would also recommend buying Hag, because I bought her myself, but one of her perks is getting nerfed to the point its useless for her, so its not that good investment anymore.
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Oh yes, destroying noobs because of bad matchmaking incoming
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/992713#Comment_992713
Right now matchmaking is bugged as well. I was just stating how it's supposed to be according to how they last changed it and from what.
Lmao did you actually compare a real warzone and video games? Dude talk about pathetic.
Not sure what was wrong with that comparision, but what I meant is that if you invite complete noob into a battle between experienced players, then the noob is obviously going to get slaughtered, and you cant balance game around that. If you dont want to go against killers stronger than you, then dont play with teammates stronger than you. Thats all. IMO people should get more points for playing against stronger players, be it because of broken matchmaking or SWF.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/992681#Comment_992681
People like to play with friends. It used to balance on the group average, but the Devs would rather a red rank killer bully a rank 20 then have a game with 2 rank 20 and 2 red ranks vs a green rank killer.
Well too bad. You dont bring your friends who play ASG or paintball to a real warzone and expect them not to get slaughtered.
And matchmaking doesnt work like you say anyway:
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@danielbird11 said:
https://forum.deadbydaylight.com/en/discussion/comment/992251#Comment_992251
This is how i feel about the game balance right now. Survivors have been nerfed a good amount of times. Most of which were good changes to help balance the game. But as soon as a killer gets touched for any reason everybody on the forums go crazy. While survivors post about 2-3 threads about nerfs on their behalf and that's it. The doctor rework for example which is clearly a buff is apparently a nerf ??? Same with ruin it was finally buffed from it's old state which killers had wanted for ages. Because with old ruin good survivors could power through it if they hit greats. Which made it horrible in red ranks not to mention it could be cleansed. But with new ruin it rewards killers for doing there job of pushing survivors off of gens. But no it's still a nerf because the devs said it was to make it less frustrating for survivors. Which killers could take out of context and use it to criticise the devs so killers could get even more buffs.
Are we doing some sort of auction "who did more rage posts" now?
Doctor rework is a slight buff, but initial patch notes and bugs in the PTB made it look like a nerf.
Ruin did not get buffed. Its true, killers didnt like ruin, but thats because gens early game are going too fast, not everyone wants to play Billy all the time to counter that, so they were forced to use ruin. Ruin was the only early game slowdown perk, now its gone, but gen speeds are the same. People cleansing ruin was not a problem, that little slowdown was enough.
New ruin doesnt do its job either, it rewards you for pressuring gens, but it means its only good mid game, and by that time its cleansed. Not to mention that it COMPLETLY BLOCKS use of Pop Goes the Weasel, Surge, or any regression perks. Its synergy with Surveillance is cool, but once again: it can be cleansed and doesnt do ######### early game.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/992669#Comment_992669
3 second cooldown after using his ability, delay on shock therapy, his addons that have affliction at tier 2 and 3 are pretty much useless now, snap out of it puts you back in tier 1, missed skillchecks do not reset progress bar, stopping does not reset it, you can perform an entire action without getting a single skillcheck by tapping it, finding survivors in the beginning of the game is harder now
3 second cooldown is getting shortened, delay after shock therapy was a bug, Shock blast is a free + 1 tier every 60 seconds, with addons it can put surviviors into T2 instantly at the start of the game, so thats why snap puts you back in T1. Snap skillchecks is the only nerf he got, but failing it still makes you scream and does -25% to the progress, so you cant fail them all the time. Tapping makes actions way longer and isnt a viable strat.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/992629#Comment_992629
this is assuming his friends werent pulled into red rank games from SWFs
Then dont put rank 20s into a red rank game ffs
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/992645#Comment_992645
Enjoy him? He's the worst killer in the game now
Thats why he is getting reworked, genius
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/980436#Comment_980436
Yea it is - with a perk to hide the stain. That is why it exist in perks. And it is not fair with moonwalking because a skilled killer does that really fast in places where the survivor is just on the other side of a wall. You know where he is, there is no need to see him. He is the one who wants to see you. The idea is not be seen coming so the survivor cant vault or run to a pallet in time. It is very popular in shack. Nothing fair to gain such advantage without using a perk.
You just said "skilled killer"
The whole point is that the technique gives you no advantage unless you are very good at the game. Even hook techs are way easier to do than mastering moonwalking to a usefull level. If you remove all high-skill techs and the whole mind game potential from the game, it would be just too boring. And moonwalking is NOT A BUG, it is a legitimate part of game mechanics, because it shows where you look, not where you walk and everybody knows that.
Complaining about moonwalking is like complaining about, idk, rocket jumps in quake or tf
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@jzinsky said:
Have they stopped the hex skill check on it? All the complaining makes it seem like they've taken away the skill check penalty too but there's nothing on that in the patch notes
They completly removed that mechanic lol
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General Unbreakable has famously replied with these words: "If we work together, its Free Real Health State"
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DBD Facts:
Did you know that you can tunnel even up to 4 people at the same time?
The famous "Tunelling Profesour" Decisive Strike has confirmed that.
Even bad Killers can tunnel 2 surviviors at the same time. How many can YOU tunnel?
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Ruin. Is. Hag's. Perk
Hag. Wants. Early. Game. Slowdown.
To. Set. Up. Traps
New. Ruin. Is. Not. Early. Game. Slowdown.
Old. Ruin. Was.
This. Nerf. Bad.
Need. Different. Nerf.
Is. Message. Clear?
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/980907#Comment_980907
that's an issue with trapper, he could use a buff there. but if you find it that hard, don't play trapper? play freddy, he can spam snares and pallets whenever without cooldowns or time issues. or spirit, or nurse yes i know they got nerfed because it was very necessary, but they are still very good. also hillbilly is great and other killers that are mid tier. you don't have to play "bad" killers. just like survivors don't have to use bad perks. trapper needs a small buff with starting and carrying traps, but if you don't want to actually place the traps then what is the point of playing him?
Freddy looks boring as hell, is licensed and Black Splinters are still broken, so cant even try him out. Nurse is pretty cool, but I get completly destroyed against poorly matched surviviors with 5-7 ranks more than me...
Its not that I dont like Trapper or he is weak, but removing basically the only perk that helped him early game was not good. I currently also play Hag, she is less Ruin reliant, but still, reworking her perk to be completly useless to her wasnt the best move
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@DawnMad said:
Your argument doesnt make sense. You are saying that Ruin is a problem for new players, but it shouldnt be fixed because there are other problems? Ruin change is good for new players, the problem is that there isnt anything to compensate it for high ranks.
"DEVS CLAIM THAT..." is the key sentence
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/980867#Comment_980867
When playing against Pig the RNG traps are more annoying than anything, but it adds a bit of stress and take you away from gens for a while. What I lack with both killers are better add-ons.
Pigs traps should be more guaranteed slowdown than RNG, delay the roar a bit and she would be good. And maybe make Traps automatically start during EGC
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@Apple2o said:
I don't get all the killers who crutch on ruin being in such an outrage. There was only really a handful of killers it was needed on to be competitive, and even those you can 4k at red ranks without it. The best killers had already realize corrupt intervention was better in most cases.
In the meantime, almost every single patch in the past 1-2 years has been slowly but surely gutting survivors. Some of the killers are still incredibly overpowered and easy to play (freddy / hag come to mind), combined with the dedicated servers making no pallet or window truly safe anymore. Go for the pallet stun? Maybe he hits you, maybe he doesn't, who knows what will happen anymore? The new maps have pallets that are designed for good latency. Every unsafe pallet you need to stun the killer to really make use of, and going for stuns on dedicated servers is risky as hell.
All the new maps coming out are just absolute slaughtering grounds. Hawkins comes to mind, but the sanctum of wrath is also terrible. You will get maybe 6-7 pallets to use on the entire map, and an overpowered character like freddy can still just snare-lust you at literally any tile because the next safe pallet is usually still going to be 2 hits away.
I don't get the devs logic. They will prioritize doctor because "He is frustrating to play against" when there's still a ton of completely BS killers who are way more powerful and oppressive to play against. Take legion, if he sees you, you are injured. Sure, a good survivor can loop him for a while, depending on the map. But then you get him on Sanctum of Wrath or Shelter Woods, and drop 2 pallets and from then on that entire side of the map is a dead zone. I don't think he is overpowered, but he sees you, you are injured. That is way more annoying than doctor. "Oh no, the M1 killers know where I am!" is literally his entire kit.
You can be absolutely terrible at killer in this game and still down even the best of survivors eventually these days. Survivors are almost forced to run the same boring 3-4 perks because facecamping is so easy to do for cheap kills.
So personally, I welcome the ruin nerfs. And that is as a killer main, who is sad how easy and skilless the devs have let killer become.
"You see legion, you are injured" But he cant really kill you, unless he is quite good. Just use Resiliance, easy win without Ruin.
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/980749#Comment_980749
no, you don't need help on early game. not everything should be handed on a golden plate, by that logic they should also help survivors late game lol
why would you need help early game when you have perks that help you mid and late game? normally by mid game is when survivors start to get more hooked and still the killer can easily 4k if he plays well. still, killer isn't supposed to 4k every match. 2-3k is a win like the devs have said themselves.
also i tell you ruin was no problem on red ranks, at least almost never in my matches. it was only good on lower ranks, maybe too good, and that's exactly why they are changing it
Why do I need help early game? Maybe because I have to set up traps BEFORE surviviors start walking around me. Or maybe because some killers are so weak that losing these generators early will mean they cant win, and they can do nothing about it.
And surviviors have, Adrenaline, Unbreakable, Borrowed Time, Dead Hard, they all work late game or even are made for late game
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Demogorgon can dash and break pallets, also he can fast travel
Pig.... Can run fast after walking slow and screaming loud... RNG traps are quite bad right now. But she is not that bad either
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@fcc2014 said:
Selfcare nerf pushed players towards no heal/adrenaline.
This may push killers toward slugging.
Both have always been in the game but the change forces the new strategy.
Unbreakable is already meta, omegalul
Time for No Mither meta
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Protest about early game gen speed or new Ruin not working with regression perks, something must be wrong with you if you like Ruin and want to use it
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If they dont cleanse Ruin we can try Devour Hope to punish them. Or something like Third Seal or Huntress Lullaby to firce them to cleanse.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/comment/980538#Comment_980538
And yet with 16 perks, 4 man SWF has just under a 50% survival rate. Funny how that works out despite all the wailing about "swf Op pls nerf"
And yet the totems get clensed in one minute...
50% rate is high, considering that its almost impossible to pip with a 2k, unless you are playing a very balanced match
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/980644#Comment_980644
same goes for old ruin, it had downside which is it can be destroyed and it doesnt even work that well on red ranks where survivors can hit great skill checks. yet all of them still affect gens.
gen speeds are still fine because how bad can it be that one gen can get done before a single hook, if after the first hook you start finding and chasing them down, applying gen pressure. and after all, killer isn't supposed to 4k every match
Old ruin, unlike perks you mentioned, worked early game, even if cleansed after 2 minutes, that was enough.
Thats 1 gen on Billy or Nurse, 2 or more on Trapper, Hag, Clown, Doctor, or even Plague. Again, need help in early game.
Great skillcheck = instant +5% progress, Hex skillcheck = 0% bonus. Good enough. Not to mention -5% on Good and higher chance of fails cause of pressure to hit Hex
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/980576#Comment_980576
Plz explain how noed is crutch when adrenaline is meta.
Its a crutch because its used to save your ass when you suck at the game, so you surprise than with instadown. I know because I strughled with Wraith to get my first 4k ever so I killed 2, slugged third, and NOEDed 4th to not get insta hatched by 7 ranks higher surv. You need to hook surviviors close to engame, not slug them and let them use adrenaline. Adrenaline used to heal during a chase is pro gamer move and almost only works with SFW.
Just dont let them use it, no need for NOED
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/980576#Comment_980576
Except with the Ruin change it's no longer a crutch.
Ruin's original use was to slow the gen progression so a killer could play the game.
With the loss of Ruin, gen progression is no longer slowed down.
Since the killer has fewer options to slow the gen progression, the option for an endgame setup becomes more appealing.
NoED is an endgame perk becoming available when all gens are finished.
While yes, newer killers can utilize this perk to get a kill or two if they're bad, experienced players can plan for the Endgame scenario with this perk in mind and deliberately allow survivors to work through gens quickly.
Bad killers using NoED will have to deal with BT, DS, Unbreakable and such since they didn't get rid of them during the course of the match.
Good killers using NoED are going to force you to use those second chances before you finish the last gen... and then suffer the consequences of not cleansing every dull totem.. and still be able to pip since Gatekeeper was changed.
Good killers will end the game before NOED can be used.
Or will just win the endgame without NOED, or will use Devour Hope instead
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@toxicmegg said:
"now nothing prevents the survivors from repairing the generators very, very quickly"
thanatophobia, dying light, pop goes the weasel. and new ruin as well if you use it with TOTH or maybe haunted ground. also YOU can prevent them by just giving them second objectives such as unhooking and healing. hit people off the gens.
gen speed is perfectly fine, maybe you are just bad at protecting the gens. killers dont need to have enough time to get a 4k. you get a 4k if you do extra good. other ways gen speeds are enough time to get average 2-3k and that's how it's supposed to be.
Thanathophobia is weak by itself, works only on certain killers, doesnt work early game.
Dying light, is not great either, buffs Obsession, doesnt work early game, doesnt even work mid game, doesnt work with many perks.
Pop doesnt work early game, cant be used with new ruin, cant be used remotely.
New ruin doesnt work early game, cant be used with Pop, Surge or any regression perks, ToTH sucks lol.
No hooks early game so no unhooking.
Gen speeds early game are NOT fine.
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Except NOED is a crutch, not fun, easily avoided and only works endgame. To to mention DS, Unbreakable and BT escapes
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What about aditionall time of the effect after its clensed? Like bonus 30 seconds.
Or maybe new Hex perk that switches places with another Hex (eg ruin) when that Hex (eg ruin) is clensed and the "new hex" is cleansed instead
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@w_sohl said:
Just watching killers play the PTB. I don't understand how anyone on the killer side can complain about it. If you are running Surveillance you'll know where Survivors are at all times. It's like Kindred, but on till totem is cleansed. The moment they hop off the gen you get the regression indicator, the moment they hop on you get the indicator that the gen has stopped regressing. Just watching Tru and some others play killer on the PTB, this is not a nerf to Ruin, it's a buff.
HERE WE GO AGAIN
Killers like Trapper or Hag need time for early game setup. Old ruin gave you that, new doesnt.
Killers with low mobility, low map pressure early and trash killers needed ruin to not get genrushed / completly murdered
Some big maps are hard to defend due to high gen speed, ruin was used to counter that. Now ruin is gone, but gen speed is the same.
New ruin is supposed to work mid/late game, but Hexes like that dont survive till mid/late game. Old ruin worked early game just as good, so there was no issue.
New ruin cant be used wit other gen stopping perks like Pop, Surge or anything that involves kicking or regression.
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/979673#Comment_979673
I guess you don't. Read what red stain is supposed to do and find out what devs say about it and what is its purpose
RED STAIN SHOWS WHERE KILLER IS LOOKING, NOT WALKING
NO RED STAIN = NO LOOKING
Using moonwalk means you cant see the surviviors, its a perfectly fair and valid tactic
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@Haku said:
https://forum.deadbydaylight.com/en/discussion/comment/978506#Comment_978506
And the sad part is actually the killer should not be able to moonwalk since they take advantage of that by hiding their red stain while not using any perks
BRUH
YOU SERIOUS
You literally CANT SEE the survivior when looking away, its a skill based technique that can be only used for mind games and only if you are good at predicting opponents movements.
This is a tactical-arcade game not idle clicker
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/118913/everything-the-devs-do-is-an-uproar-why
While there are people that do behave like you said, there are people who have knowledge on both sides and still think devs make mistake. Also, the bias in this game is obvious, just read the ptb patch notes. "Doctor was frustrating to play against" Doctor was literally one of the weakest killers in game, and the reason for the changes are survivor complaints and not the obvious unbalance. Also, Ruin was used by 80 percent of killers, but the same is true for DS, DH, SB and other perks that are seing no changes. So it is quite obvious that the devs can't balance things and do have a tendecy to favor survivors, and complaints aren't "bitching", they are real feedback of a situation of unbalance in the game. The PTB is a real nightmare, 4 survivors spawn together and before a killer can even reach the gen it is popped because of map size and the ruin nerf.
If bugs on doctor are fixed, then the rework is actually a buff. The problem is devs reasoning, but outcome is ok
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/980332#Comment_980332
My point. Then why do you continue to play if the devs are so #########?
Sorry but I dont play devs, I play game
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/980308#Comment_980308
Yes, the fact remains Otz is a High rank Killer because he is good. The problem with people is how much they relied on the perk.
Thats because there are problems with maps, gens and some killers.
Some maps are too big for some killers, gens are too fast for some killers, there is no time to prepare with killers that need setup, some killers are too weak and need a crutch perk like ruin to even work, some bad players used ruin to make games easier without effort.
So basically there are many reasons people use ruin, and only the last one can be fixed with ruin nerf. Ruin should be changed, but there are problems with the game itself that ruin nerf will not fix. If devs are going to destroy ruin, then they have to fix all these problems
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/980275#Comment_980275
Then stop playing if you hate it so much?
https://forum.deadbydaylight.com/en/discussion/comment/980299#Comment_980299
Did you even read anything of the comments you replied to? Lol
None of these comments said anything bad about the game, my comment was about devs giving bad reasoning and explanation to their changes and avoiding/hiding some issues, the other guys comment was about devs being biased and not understading the situation

