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Abbzy

Abbzy

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  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000878#Comment_4000878

    kinda sad tbh. nurse is the only killer that still hangs when survivors play near-perfect—and she’s still beatable. same with old nurse: omega range, no recharge—5–7 blinks was a meme anyway. i just don’t get what survivors in 2025 are struggling with. feels like it’s never enough.

    (i miss the og devs. :/ )

    Back then it was one op stuff vs other sides op stuff, killers could kill you asap with mori or tunneled you out asap too with camping being guarantee kill (facecamping,very close proxycamping) and survivors had op antitunnel like ds,dh and double paletts with free dead hard called palett vacuum which was busted now its more balanced but some bs things need to be adjusted in more fair and healty way.

  • @Dem34888 said:

    - Slow killer (3.85 ms)
    - M2 attacks (so almost no perks are available for "plenty" builds)
    - Mostly useless addons
    - A person who plays for her should develop muscle memory, remember models and timings

    Conclusion: Let's nerf her even more and give nothing in return 🤨

    Nerf = offer something in return, don't kill the killer like the skull merchant

    I think its not bad for her to have aura reding disabled when she is charging or holding her blink same way as spirit using phase because nurse is realy strong and she can get through walls, pyramidhead can too but his power is one of range attacks that is easy, very easy to doge and react to and he is limited more than nurse same with other range killers so she can still use aura perks most of them but cant use them while blinking thats all she needs to not be oneshot killer with aura read thats why awakned awernes + leathal+starstruck was nerfed (only awakned awernes was nerfed from usefull to dont pick it it does nothing) because of nurse easy wallhack on survivor not knowing it with instadown not that hard to use. She will still be strongest killer with her power because she ignore structures and if she can see you then its hard to doge her.

  • @THE_Crazy_Hyena said:

    Nurse with stacked aura reading is like riding a bike with training wheels.
    It really isn't hard at all.

    Its just wallhacks all you have to do is dont miss and nurse with full aura vs huntress with full aura build is very different story because huntress is way more limited and easier to play against than nurse. They should remove aura effects from nurse same as spirit has it when using phase just with nurse getting blind when she is charging blink this would make her skill way higher because she now must see you or gues where you will go and get you with your pathing not just sniping you form 30 meters across floor level.

  • @Rogue11 said:

    I haven't noticed any difference. Its been turbo tunneling for years no matter how many buffs killers get and nerfs survivors get. It remains the easiest way to win 90%+ of matches with no strategic thinking involved.

    Same with gen rushing every game i play fair with fresh hooks if unhooked survivor doesnt run into me abusing antitunnel for free bodyblocking gens are done in 100% effiency faster pushing me to play dirty as my opponent and its still 90% easiesnt win for survivor just do all gens asap so killer is left with all of his gen protection in endgame with few hooks but its not fun as your discription of first problem.

  • @DeBecker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000591#Comment_4000591

    Imagine, you clearly do not understand what was complained about in the first place and that the devs didnt cover any of those complains.

    To cover it they need more time so it would not end up like crows changes but someone seasoned in dbd like you clearly gets that.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998694#Comment_3998694

    So what do you do in this situation normally? Leave them on the ground until they bleedout? The pick up is just as tricky without the basekit UB. You can also just hit them again. The recovery doesn't include Endurance.

    The problem with slugging isn't just the act, it's that there's no hope. The chance of recovery negates the hopelessness. That's why a measure is needed. I don't know how much weaker it can really get while maintaining any usefulness because 90s is a lot.

    There was also zero time to adjust to these ideas. New ways of playing would have to be considered as things changed. We probably would have seen quite a few perks being reworked and nerfed to make up for the changes over time.

    Antislug will be probably the same as it was in ptb antitunnel was real problem with punishments after hooking one survivor twice in the row or getting kill on less that 6 hook stages which is hard with c-tier against decent survs and can hurt both blight tunneling someone out on 5 gens as clown getting kill on one gen left with 4 hook stages and that sucks.

    For your antitunnel its 90 seconds with faster crawling speed and auto recovery and another bar fulls up every time you are downed and recovering then when it fills up you can get up when you fully recover which can be basekit some 32 sesconds and with perks like unbreakable like 24 seconds infinitly every time you are downed so its not weak as you claim it is.

  • @DeBecker said:

    Actually, this was to be excpected. They never go through with anything that would really benefit the gameplay for as long as killer mains cry a river without having any decent arguments.

    Only one side that cryed nerfs for other was survivors on twitter for second version of skullmerchant which was low b-tier killer at best just annoying for many players (as they claimed) and whyt did she get nerfed down into d-tier beneth trapper which clearly shows who has more power over devs and who they fulfill their wish.

    These changes will effect the game a lot so its in greater good when they came out they should be best and fair for both sides not just one.

  • @BbQz said:

    Should just make twins two players. And give the little dude the ability to drag survivors if he downs them. Seems really funny even if the killer would still suck to play

    They should give ability for victor to pick up and hook survivors because antislug changes will probably hit the same as they were in ptb which will nerf twins because they have build in sluging and they were made as slugging killer same as oni its just developers work so now they should make them able to hook players downed with victor across the map thats their key problem why slugging with them is only way to play them without sweat.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000490#Comment_4000490

    I'm okay with that if survivors still end the match with an "escape" and gain the 7k bloodpoints

    Why not killer wants to move on same as when killer dc so you get free escape 7k points, but I hope this will go for all abandons with killer abandoning lobby full of bots he gets points for kills because its just picking game nothing good or interesting just playing against program that has wallhacks and your best way to play against it is just brute force everything no mindgames.

  • @DracarysBlondie said:

    The game I just played Wesker tunneled Ace as soon as the game started. Less than 3 minutes and Ace was already hooked twice and immediately quit. Now I see they aren't going through with the update in order to appease players who tunnel and slug. I also played a match where The Doctor slugged everyone at the start of the game, again everyone quit and I was just laying there while The Doctor did the shock emote on me for like 5 minutes because I didn't want a penalty from leaving the game. Absolutely miserable, then he carried me to hatch while I was scrolling through Spotify and closed hatch just to mori me. I've played against amazing killers who didn't tunnel or slug to win, so it makes no sense why BHVR chooses to appease the IMO low skilled ragebait killers.

    This will change the fact is this antichanges were meant to stop tunneling at 5 gens and punish it or sluging whole team which is only counterable with perks and good coordination but there was still mistake and huge one and that was killers that didnt get enough hooks and got someone killed with one tunnel (hooking someone twice in a row on purpose or by finding them in dead zone etc.) on few gens left were punished same or even killer that spread hooks till 8 hook stages could get same punishment as blight/wesker tunneling at 5 gens someone out so game is in his favor 3v1 on 4-5 gens which is mostly guarantee win if survivors wont pull some legendary moves and long very long chases while others are doing gens as fast as they can without creating 3 gen. Same for slugging there could be perk in a play like exponencial and survivors are all rushing last gen and forcing you to slug them to stop them but they keep getting up and totem is on the second floor or far away and killer cant get it in time so he will loose gens, twins which didnt get any change how to get charlotte to the downed survivor across the map yes they are a-tier and strong killer but punishing the most least played killer wont bring people to play it if she gets almost skullmerchant treatment for her to be c-tier or lower and oni sorry but he has to work his ass to get power in 1v4 not like in 2v8 where legion just gives you power for free and 5 blood orbs are almost nothing compare to loosing charges from blood furry so it should be atleast 10 blood orbs. Other problem is these changes will hit hardest weakest killers and some of them are fun for many survivors to go against guess what there will be less of them because bhvr cant buff or rework them all in year or two so people will just drop them and go main other fun and strong killers like wesker,blight etc. which isnt fun for survivors too just go against same two killers in few games.

  • @Shroompy said:

    Well all I can say is that there was actually a point in time where Trapper was actually the best killer.

    and thats because he was the only killer

    Strongest killer was trapper then billy who hold it till nurse came and then its just the same story. There were few killers in their strongest forms which were realy strong like og spirit,og dracula, og ghoul, ptb version of twins in their rework (never came live but they were close),blight when his addons were one of strongest in the game such as og alchemyst ring or compound 33 but none of them never overtake nurse in being number one killer in terms of power not even blight with all of his strongest addons and perks with very skilled player.

  • I mean killer should be able to abandon when exit gates are open because thats when he mostly lost and if he has no one on hook,sluged or in chase which goes in killers favor there is no point in being there just time waste like mori for survivor.

  • @Amanova said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000148#Comment_4000148

    I don't think it's them because that giveaway was long time ago and probably most account are already banned, it's mostly msstore users with gamepass share its almost free I heard, so I believe epic accs are kinda expensive

    I think these accounts are still working and arent that much expensive through time but now looks anticheat is bigger issue because before subtle ones which are in higher numbers from cheaters tried to hide their teleports,speed increase or perks but now they just going more into your face with teleports, invunerability or insane speed hacks, being invisiable or sabottaging hooks while you carry them or other survivor (met this on midwitch and if it wasnt when pyramidhead was buffed then I would have been lucky to kill even one survivor downed couldnt been picked up someone was healing them but no one was there and invisiable cheater was doing it all time but saddly for him cages exist).

  • @Rokku_Rorru said:

    Yeah a lot of my friends only come to play for 2v8, it's a really nice casual experience for everyone to enjoy the game, I feel like a simpler mode for people to enjoy and learn could be helpful for 1v4 for sure.

    Im not surprised its more fun and more chaotic but in a good way only problem I had with 2v8 is herbs werent there since resident evil release to 2v8 and some killers are rare to see because they are weaker then others and not worth to play after 30 minutes of que times only time I saw them it was either someone who was trying them out because they are free in 2v8 like nemesis or their main but thats very uncomon, hope they make nemi,ghostface,slinger and trapper better.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000046#Comment_4000046

    The Epic Game give away was long ago and wouldn't contribute to a rise in cheaters now compared to then. Any anti-cheat be it Easy Anti-cheat or any other can be and has been bypassed by cheaters. A lot of the cheats we see today should be caught by the server but too much trust is still given to the client.

    That epic game give away is the problem that still effects cheaters till this day it gives them basicaly free accaunts in few minutes it may not effect the rise but it only supports it.

  • @Xray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000121#Comment_4000121

    Hillbilly is meta? Could have fooled me considering how very little i see him

    He is very strong killer deffinitly in top 10 killers and maybe in top 5 all that matters is how good he is. he has one of hardest powers to play with in the game and even if the overdrive buffs his power the increased speed makes it much more harder to control.

  • @Ragna_Rock said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000092#Comment_4000092

    He is weak, he has to deal with.

    • Crippling weakness to pre-running .
    • Ambience going out when teleporting.
    • The screen tells you when he is coming.
    • 110 at base when most other ranged killers do not have to deal with this.
    • His doors can be used against him to gen rush him harder.
    • Free aura reveals through walls against him ignoring undetectable.
    • A projectile so small that if you throw it at someone in a corner it will phase through them.
    • A projectile with probably the longest cool-down if not one of the longest cool-downs in the game.
    • A mid-range projectile that limps into the ground probably the second worst projectile in the game just ahead of trickster.
    • Super loud and clunky can be heard a long way away and makes it difficult to mind game or be stealthy.
    • Has the second most time consuming teleport in the game as he has to walk to it then chose where to go taking a lot up a lot of time the same problem as Xeno.
    • There is no risk in using his teleport as a surv as the game tells you when he is busy requiring an add-on just to even possibly get any value.
    • His axe secondary effect is borderline useless (The fire aura).

    So nearly every ranged/mid-ranged killer can do what he does but better, more consistently and far more effectively.

    Fact is he is on weaker side on higher end of the game but he can do fine if he hits his shots and thats on mid range harder than with huntress only on lower loops where he can easily throw over but thruth is his mobility is easy to prerun and his axe is much easier to doge if he isnt close enough.

  • @Xray said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000096#Comment_4000096

    the game is in need of a new fresh meta and the start could be overthrowing Nurse and Blight and put billy in thier place.

    I think you forgetting something billy is kinda fresh meta because he was mediocre killer before his buffs but not the nurse and blight they are in the same spot from their release.

  • @SAWII said:

    ” If we put Nurse on Packwatch and make Billy the best the game would be better as the best killer would be insta unlocked for everyone.”

    But… Nurse is already unlocked for everyone, so it wouldn’t change anything about the availability of the best, it would just change who the best killer is.

    Also, I sigh loudly when a Billy with Lethal Pursuer downs me or one of my teammates in the first 10 seconds of the game. Pretty frustrating having a killer with mobility and an insta-down know exactly where everyone is right off the bat.

    Billy now is somewhere in top 5 killers probably but nowhere close to nurse, true he can down you much faster than nurse but he is loud and easy to read compare to nurse which compleatly ignores paletts,walls, windows and other objects, even this curent version of billy is strong he was more powerfull right after they gave him overdrive and he was not even able to get over the blight or release ghoul in terms of power which shows he is nowhere near nurse (he could be almost as blight but it would need to be super strong billy main with thousands of hours on him with his best addons and lopro was nerfed so still not on blights level on avarage)

  • @Ragna_Rock said:

    Yes, people stopped playing him because he is weak.

    That and his power left a lot to be desired.

    Not weak but mediocre and he is somewhere in b-tier which isnt bad but problem with these killers is onece you go against decent survivors without best perks and addons these killers if they dont get upper hand in the early stage of the match and keep holding it they will mostly feel supper weak and if they have bad chases like missing his axe too much then you will loose and end up in endgame camping hook which isnt fun compare to just haveing more interesting chases and much more of them with some a-tier killer like wesker or vecna.

  • Hope was best endgame perk for survivor almost compleatly countering 110% speed killers in endgame. I used it a lot and this perk was gamechanger if I had him and killer went for me when gates poped then I could run him so my other teammates got free escape if they didnt comit sucide trying to save me, 7% speed is huge for survivor we seen what mft did and that was not even half of the speed so many escapes I had only because killer couldnt catch me with hope.

  • @Mr_K said:

    You can never be free of cheaters. That said, bhvr can do better against ddos and server side validation.

    Problem is that in dbd cheating is more beneficial and almost non punishing because of their anticheat being joke for cheaters and their huge mistake in history with epic games this lead to cheaters creating with bots so many accounts that are sold for less than a dollar and lastly reporting cheaters takes more time than playing two games which is huge problem too. Now Im seeing more and more cheaters not just that subtle ones that just pick few more perks they dont have equiped and give them selfs mft all the time in chase trying to hide their cheats all the times not just mehs running to gen while being chased to repair it infront of the killer with invurability (you cant injure them or grab them as killer just sit there and wait till they finish the gen or move on to other survivors very enjoyable to play game with this kind of cheater) or survivors just on stranger things map running throught walls, teleporting and flashlight saving others through walls which plays like this was comp match siding with cheater is very poor state of this game. Dont get me wrong there are killer cheaters too but ususaly they are bots which kill you in first minute of the game or loading screen so you go next fast and they are way more rare than survivor cheaters, there are even teams, sfw teams which are all on coms and play with cheater as their friend this is sick too.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999464#Comment_3999464

    I don't think anything has ever been as bad as that first iteration of anti-go next/AFK crows. Solely because of the fact that it issued gameplay bans that carried harsher penalties than they did in the past for very big false flags. Anything else, even 6.1.0, didn't prevent players from playing the game entirely due to things beyond their control.

    I think these anti changes would hurt leke half the killers and 10 weaker ones would feel hardcore as hell because you can get same punishment as blight tunneling on 5 gens with trapper,legion getting first kill on 4 hook stages 1 gen left and if it would be the person that was hooked last you would get hit with gens being untegressable and unblockable which is tunneling as well but with c-tier on one gen left first kill I mesn its draw at best and blight tunneling on 5 gens can power through these changes still so they were overtuned which would meant hard time for all weaker killers, changes in people playing more ghouls and others stronger killers which isnt good for survivors getting same killers over and over no change. Crow changes were bad to but if you touched gens you were ok.

  • @littlehoot said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456333/am-i-the-only-one-who-is-tired-of-this

    I mean lets be fair here, SOME changes make it past the PTB. Y'know, like that awful AFK crow update and no longer being allowed to take your chances, those major changes that punish exclusively survivors.

    Those went through.

    Thats why they delayed these changes because they are more impactfull on gameplay than crows.

  • @SoGo said:

    I doubt they will rebuff STBFL. Since it allowed camping and tunneling with old full stacks, and they generally dont want to give M2 killers too much help.

    PWYF should not lose tokens on missed attacks. You throw getting it, so not losing it on autoaim weirdness would be good.

    STBFL wont be problem after antitunnel fix because there arent many killers which can use it only those which injure mainly or only with m1 and killers which injure mainly with m1 like ghoul this perk isnt best option and there are more better choices.

    PWF shouldnt loose those stacks like you wrote but maybe devs will reconsider this.

  • Yeah cant argue with that is pretty right then you have extreams on both sides on one they want 4k every match and other want to killer get max 2k and hod forbid if the killer wants to play smart and slugs or tunnels when he is loosing on one gen left.

  • I love how many people complan that these overtuned changes wont make it to live and call game killer sided that devs only lusten to killers.

    Biggest exsample who devs listen to and make their wishes come true is skullmerchant from being strong to then still annoying but mediocre killer on max to then nerfed to the ground beneth trapper because people which hated to play against more of c-tier killer complained shows who they listen mostly.

  • @Raccoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999072#Comment_3999072

    I was surprised the clown changes went through.

    I made a bunch of posts about it stating it would just flip the script on the bottles and, what a surprise, it did.

    The new clown changes are also not sufficient but I don't want to go off topic.

    New clown changes are clear nerf his yellow delay before giving haste is 1,6 seconds, busted curent is 1 second and old version was 2 seconds with 10% haste now its 12% haste but the true nerf are his purple bottles from original 15% basekit hinder with 2 seconds lingering effect to curent 12% hinder with 1 second lingering effect and now when new patch hits live it will be hinder lingiring effect when survivor leaves purple gas 1,6 seconds but with 12% hinder. It looks to me that bhvr wants to unify hinder effects with freddy and clown but they nerfing his time survivor is slowed when leaving the gas which is kinda big its like base mft when you are effected by gas (purple one) and that 0,4 seconds that og clown had it should linger now atleast for 3 seconds 2,5 seconds minimaly.

  • Tbh I think if that blight was very good and skilled he could 3k or 4k even through the antitunnel changes and tunneling punishments but fact is 10 seconds delay with unhook notification can make huge difference and I might be wrong because with all those effects after unhook there is big chance to slip away and stop that tunnel atleast for some time forcing him to spread hooks and presure on other survivors. This antichanges were stoped because they would punish this blight who would deserve it but same punishments would hit trapper getting first kill on 4 hook stages one gen left from powering the gates which isnt good at all.

  • @TicTac said:

    The problem is also the amount of subtle cheaters. Had a Kate in 1vs4, who played normally. Then she was on deadhook, i saw her aura after a hook, but when i checked the entire corner nobody was there. But i heard her falling sound, thought it was a bug.

    Only when she did it again later and i was too close, i realized it. Even the first time was after 10 minutes and i have no clue how many cheats she used until i had even a chance to find out that she is cheating.

    Yeah the fallung sound is deffinitly someone teleporting, bug was no sound from survivors when fallung from greater heights or very low sound super hard to hear.

  • What interest me is are there any xeno players on console I heard he is very terrible to unplayable on console and after his last changes he has bigger window begore tail strikes so its way easier to doge more easier than nemi,huntress or springtrap.

  • @JPLongstreet said:

    Trickster in particular is difficult to git gud with due to his erratic and unpredictable recoil on console. Feels awful and staying on target is a nightmare.

    I thought they did rid of his recoil.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998664#Comment_3998664

    Im saying that because this was the patch they accidently released the dev build lol

    All I miss from old dbd was its atmosphere and looks thich fog, nice grass not that one we got now seems like ground is balding and loosing grass etc. but old mechanics like no antitunnel or palett vacuums, old ds,dead hard, og ruin and og nurse I personaly dont miss these things they were busted fun maybe but just for one side and other was forced to suffer them.

  • Its not in skill but in power it self it costs you precious time and still theres little chance it will work compare to wraith,blight which can get fast over the map and presure survivors right away but as trapper with setting traps you begin the game by loosing and traps can punnish you as killer more than survivors in many scenarios thats why he is adept on rework.

  • @Shroompy said:

    ah yes... 2.7.0... the introduction of Ghost Face- I mean the Endgame Collapse.

    I wouldnt mind it, but I feel like theres a lot of things at this point that are still fairly modern. I would say 1.9.3 or 2.0.0 would be better picks since theres a lot of things from those patches that simply arent in the game anymore.

    Do we both mean that ghostface with 30 seconds cooldown on power yeah if anything from this patch no ghostface indeed.

  • @sinkra said:

    Only killers have this mentality. Killers want a game with a 70% kill rate, some even boast about their 80% kill rate. Killers want a game where they can go on 1k win streaks. Survivors just want a fair game. But all the big streamers are killer mains, so devs only listen to them.

    So another us vs them post, killers arent the only ones that are the cause of the problem this is not some disney fary tail where one side is 100% pure evil and other one is victim with having every time good intentions.

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998435#Comment_3998435

    Please show us a single killer player who has ever seriously demanded a 70-80% kill rate as the average.

    Every killer that does a 1000 4K win streak.

    Or every killer that loses with Trapper and says, "I'm going to play Nurse as revenge!" News flash: They're not doing so because her kill rate is LOW.

    That's the problem. Y'all claim those are "outliers" while saving them in your pocket for when YOU need them. The nice smooth bell curve only works if the pick rates are the same. If you can just DECIDE when you "deserve" a 4K (as opposed to letting skill and circumstance dictate that, like in a normal game) then you are "seriously demanding a 70-80% kill rate". Maybe not as an "average" but certainly not in a "random, bell curve" way AT ALL.

    I get that with nurse ot other stronger killer if they loose many matches in a row and get insults on to of that but that every killer main doing 1000 4k streaks is something I wonder how you get that maybe you should stop watching only blight and nurse mains like superalf and look at some bubba mains or other weaker killers.

  • I dont mind loosing if survivors or my opponent (killer to) play well but what I hate is many players being toxic for no reason and they gg ez or babby something is big motivation for me to win and say gg gl next but it can be frustrating loosing many matches in row and getting insults left and right or loosing because of cheater or bug can be annoying as well.

  • @BlackRabies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997909#Comment_3997909

    I hardly use any aura reading perks cause i can find survivors just fine without it mostly i use other unconventional perks to locate survivors like Surveillance and Spies from the Shadow for the slower killers and Lethal Pursuer + one other aura reading perk for high mobility killer. BBQ isn't that good either we've had it for years and survivor players already know full well how to counter it by either hiding in a locker or behind a gen. Slow killers that don't really have any mobility can't really benefit from it so only killers like Nurse, Billy, Ghoul, Blight, Wesker etc with high free mobility can benefit the most from it.

    Wesker isnt high mobility killer his dashes both cover 21 meters, wraith is more mobility killerthan wesker.

  • @Amanova said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997889#Comment_3997889

    Nothing will change because right now most of the time I face them so your post is kinda non valid

    So if this would go live right from ptb you would mostly face only them so enjoy few exeptions.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456164/feels-too-punishing-for-killers-what-kind-of-pathetic-excuse-is-this

    Plain and simple. It was way too punishing for killers. I spent hours on that PTB being punished when I wasn’t even tunneling. Hours. Let’s be so for real. Even the survivors AGREED with me in the PTB itself.

    Go play killer on there for a day or so. Then come back to me

    You could have hard game where you got 4 hooks on last gen left and then you found survivor who was hooked last and got him dead on hook and still you got two punishing effects just like other killer who tunneled one on 4 gens thats not acceptable not to mention it could be abused by survivors and they could still bodyblock with no colision, 30 seconds of haste and endurence in endgame not all killers can get you before you reach the gates just good effects but many were overtuned if they lowered the problematic ones and give tunneling punishents some gen limit when they are disabled like 2-3 gens left then it would be solid.

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3998113#Comment_3998113

    40 seconds in he's already outing his own echo chamber. "Universal agreement the system was bad" definitely didn't see that on the forums it's arguments on both sides for a week before the PTB + during + after. Basically as all streamer are they are the problem with video games. Given a soap box to stand on people forgo there own opinions for that of the guy holding the microphone.

    Still he is right on this one, antitunnel was overtuned with punishments and maps buffs are going through even there are maps that didnt need more paletts at first place which means this patch will be still killer nerf even without these antitunnel changes.

  • https://www.youtube.com/watch?v=XDTCiTU-jj8

    Yeah even I dissagree with him on some other topics he has some valid points maps got buff and even those that didnt needed that like asylum,macmilian estate etc. which is still nerf to killer especialy weaker m1 killers with no good antiloop.

  • @BorisDDAA said:

    I don't like the rework either. It's generic, unneeded and doesn't look good (Myers looking at his knife when entering tier 3 is clunky, t-posing when using the dash attack on the survivor pov like bruh). Also if the goal was to make him stronger, yeah I'd say he's worse. Myers was more than fine with his current power design.

    He was outdated as yugurt after guarantee, without tombstone he was joke now he is better at chase and deffinitly stronger. Yes his charracter desing isnt that iconic how the first one but finally there is mayers version which isnt dependent on addons as newborn on milk. He had one of worst early games where him with trapper and few other killers stort the trial loosing and their power up is very unreiable and bad compare to other killers like nemesis or oni.

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997247#Comment_3997247

    That's not factual at all. The latest aggregated stats BHVR have released show every single killer wins greater than 50% of the time and most are at or above their 60% target. Killers literally win more than survivors.

    Your personal stats aren't relevant to game balance beyond their contribution to aggregated killer/survivor win/loss data. Past 30 day combined data shows I have greater than 60% kill rates on 16 of 19 played killers - still think we should go off anecdotal, player by player data?

    You mean that jinuary stats from freddy rework release?

    I dindt see that many freddys if he has same killrsres as blight even higher but I keep see many blights and ghouls so these stats arent good to set as exsample one month isnt good for picture all killrates abd deffinitly not when there is new killer or rework which gets people time to learn how to play against it and what counterplay is best.
    Tell me fo you think you would do better against huntress or artist if you get huntress 9 times out of 10 matches and artist 1 match out of 10 matches, who would you be skilled to vounterplay more?

  • @CrossTheSholf said:

    The Antitunnel and anti slug were extremely overtuned and often punished pople who were not tunneling

    Hard to explain players which play just one role and making us vs them posts here, like these players claim killers crying got this stoped to come live but what about that twitter crying for merchant to be nerfed or did we forget what hsppened to her if we should set a exsample thats like killers would complain about these antitunnel changes and devs eould remove unhook protection or mske it 5 seconds almost unuseable.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993578#Comment_3993578

    Love the assumptions. That always makes for a productive conversation.

    Survivors which are sluged will get picked up before fully recovering for 90 seconds because of the tenacity and auto recovery not to mention he is right about buffing solo q will just overbuff swf which isnt good either.

  • Funny how clown changes are just nerf and no one talks about it.

  • @rvzrvzrvz said:

    It's becoming a problem we can't get even get breadcrumbs, I was excited for antislug, and anti tunnel is debatable but they will always cry no matter what

    it has to be the most pathetic thing i've seen from big devs, push anti slug live at least, stop being clowns

    Antislug was kinda ok but they have to balance perks like plot twist very carefully because its strong perk that can be abused. Not to mention killers like oni, twins should get some buffs which would make them more none sluging killers like for oni from 2 blood orbs after hook to 5 is phatetic he needs blood to get power and he is fair killer strong but fair, he needs injures thats whats gives him power but 5 bloodorbs it dhould be like 10 to make it fair and twins their whole problem with sluging is that when victor downs someone charlotte cant get there fast enough to make them more hooking killer than sluging one she is just m1 speed no teleport etc. but I fear if devs touch twins it could mean endless bugs in whole game because every time they touched them it buged the hell out of the game.

    Antitunnel changes are needed but these were overdone especialy in punishments for hooking survivor twice and killing one punishing hardcore tunnelers and normal killer players same and almost free escape in endgame with 30 seconds basekit endurence+haste which is busted should be 10 seconds in endgame not to mention other things.

  • @MDRSan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997234#Comment_3997234

    Killer mains get what they want and still act like they're weak victims.

    Not first post thats build as us vs them. Im not surprised there will be post like this from those called and calling themsels “survivor mains”.

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