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Abbzy

Abbzy

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  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997198#Comment_3997198

    Listen not COSMETICS, KIlers.. they make money from killers. Period full stop. A new killer comes out big money wave. Every time. Most survivors have their main and when a costume comes out they like ya they will buy it. But most survivors perks are Terrible. But every killer is unique.

    Thats nothing new why if the new survivor isnt curvy goth girl or have strong perks/fun perks like ds or head on, flashbang the survivors are just reskin but every killer in unique and has something new sometimes so theres nothing abnormal killer ques are long after new killer comes out especialy same killer in terms of survivor I mentioned and thats fun/strong like wesker (throwing people around), ghoul (closets thing to be spiderman in dbd).

  • @dark_hunter92 said:

    This is crazy. Do they realize how killer-sided this community is. Like of course killers are going to complain about learning to adjust and actually play the killer.

    Like I've said before, the loudest voice in the community will control the flow of the game. Even if it's causes unfair gameplay for the opposing side.

    So these changes can make like half the killers feel like worst killers now and worst killers now be almost gg free escape against them and you call it killer sided? These changes were overdone and if every killer would be like wesker in terms of power then they could go out but we have still ghostface,trapper,clown or knight which would get done by this going live not to mention hardcore tunneling punishments that can punish hardcore tunneler and even killer playing normaly or 12 hooking which inst good or healty in first place. This is probably biggest change in years of dbd that will determine it future so theres nothing wrong from devs side to be carefull with this change being most balanced as it should be.

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996917#Comment_3996917

    Nah I mean people buy more killers then cosmetics a new killer brings in big money every time.

    I see way more new sable or fengmin cosmetics than new killers cosmetic tbh because more people play survivor and these female survivors are main skin sold. There are more sable mains than wesker mains in my opinion and from survivor side who eould not want to play as goth mommy or gamer girl.

  • @dark_hunter92 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996985#Comment_3996985

    The amount of hours put into a game isn't a good indicator for someone's skill level. I've faced killers and survivors who have outplayed me with only having a quarter amount of hours. People learn at different levels. That's why sbmm exists. If you took a year off and came back, you'd be placed in a lower mmr bracket until you climb back up.

    Yes, tunneling and slugging is apart of the game, as confirmed by BHVR. But, I think they mean in certain situations. Not as the only strategy, Tunneling at 1-2 gens, even maybe 3 should be find. This patch is literally only punishing killers that deliberately tunnel right away and slug.

    Be honest, how much do you play the survivor role, if any at all? Because I feel like everybody making posts add the little "I play both sides pretty evenly by the way" tag at the end of their posts but actually lie about it. You can't tell me you play survivor and think there's nothing wrong.

    Yes, tunneling and slugging is apart of the game, as confirmed by BHVR. But, I think they mean in certain situations. Not as the only strategy, Tunneling Yes, tunneling and slugging is apart of the game, as confirmed by BHVR. But, I think they mean in certain situations. Not as the only strategy, Tunneling at 1-2 gens, even maybe 3 should be find. This patch is literally only punishing killers that deliberately tunnel right away and slug.Be honest, how much do you play the survivor role, if any at all? Because I feel like everybody making posts add the little "I play both sides pretty evenly by the way" tag at the end of their posts but actually lie about it. You can't tell me you play survivor and think there's nothing wrong.at 1-2 gens, even maybe 3 should be find. This patch is literally only punishing killers that deliberately tunnel right away and slug.

    Thats what Im saying if there will be some feature which will punish tunneling it should be dissabled on like 3 gens because thats part of the game where survivors have much closer to win max on 2 gens left if so because at this part when killers tunnels hard survivors can press gens fast enough to get hates done fast and punish it, this feature should punish killers that hardcore tunnel like players at some competitive not normal killers playing game. Sluging is dead after this patch first 90 seconds for recover is solid time but survivor gets basekit tenacity and recovers while crawling so this gets them up faster than 90 seconds and when the bar fills up they can get up when recovery bar fills up and thats like in 32 seconds if they dont have perks so tunneling is only good in first time on each survivor not to mention they can abandon after two tunnels for dome reason which is busted and doesn make sence because abandon was made for situations like where whole team is sluged and cant do anything to keep playing normaly.

    Be honest, how much do you play the survivor role, if any at all? Because I feel like everybody making posts add the little "I play both sides pretty evenly by the way" tag at the end of their posts but actually lie about it. You can't tell me you play survivor and think there's nothing wrong.

    I play more killer thats true but survivor us like 40-45% from my whole time playing reason for it being under 50% from my played time is because I play solo and Im getting sick of homicadal megs and flashlight failures sables that have phobia doing gens thats why for me killer has more variety and survivor can be boring after few bad teammates getting me killed or throwing whole game because they failed doing even one thing they wanted to do (ran around with flashlight cosplaying obiwan kenobi hello there) and then get killed fast they basicaly do 3v1 in first place.

  • @dark_hunter92 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996915#Comment_3996915

    So, I've said this in other posts but I'll say it again here. Dead By Daylight is not a comp game, it's a party game. If DBD was in fact a competitive game, then by all means, tunnel and slug right from the start, but also know that in a comp game there would still be ways to counteract that. Such as, survivors having the ability to fight back.

    This game is meant to be played where fun on both sides is the ultimate goal. Do you realize how hard it is, pre 9.2.0, to comeback from a 3v1 at 4-5 gens? Even 3 gens? It's close to impossible, unless you're playing with a highly coordinated team; which for solo queue, would be less likely.

    Do you realize the buffs a killer would have by spreading hooks and not tunneling? Plus, you can still tunnel if you've already reached your 6 hooks. Because by then, there should only be about 1-2 gens anyway, unless you're a pretty skilled killer where you can achieve the 6 hooks with more gens.

    Skill is very unbalencef thing in dbd depends on many rng factors killer there is huge difference between blight or clown, map there is huge difference between farm map or crotus asylum and perks play huge role with addons too not to mention mmr which can put 1k hours killer against four +2k hours survivor team and yeas p100 nurse/blight has still chance against that team without need of camp or tunnel/slug but p100 wraith or trapper will be getting lucky to get 2 kills so theres your skill and how long you were off depends too I returned after 1 year pause and hit mmr from the start and my survivors were litteraly headless chickens running in straight line with no clue about mindgames. Tunneling or sluging is part of the game and these changes should punish killers that slug whole team at 5 gens or hard tunnel one survivor at 5 gens but tunneling at 1-2 gens left when 4 survivors are still alive quite evenly spread hooks shouldnt be punished thats same like giving survivors 25% slower gen speed because they did 2 gens in first 2 minutes of the match.

  • Thats interesting what about this perk and how it works if you go for the same survivor it should be removing the mark from hooked survivor on who it was used and deffinitly not give it to person who used it because it would be punishing a lot in both cases.

  • This is cherry on top of this patch Idk why is this needed because in current game abandon when every survivor is sluged makes sense because they cant play against it with no antislug perks but in this patch there is new option to get up without perks first after 90 seconds and then its 32 when the recover bar is full which fixes this issue but this abandon is the same as when killer gets flashlight or palett saved and drops survivor two times he can fight it but its like same scenario it makes no sense but its not only thing that causes brain damage after reading it in these patch notes.

  • @BbQz said:

    To sell cosmetics...? You realize they make most there money from killers right? It's a killer game and its killer sided because killer = money.

    So the issue is that over the years it became TOO killer sided see 100 game win streaks and almost 2000 game win streaks to prove my points. Now that things are trying to get corrected "aiming for 60% kill rates for killers" instead of the 80-90% killers are experiencing now at higher mmrs.

    It's gonna be OK especially for those killers who "never tunnel" but are enrage at all the anti tunneling going on.

    Cosmetics from killers? I see more fengmin or sable paid cosmetics than killers not to mention killer cosmetics buy more people which play very often that killer or main him but I believe there are more female survivor mains than some popular killers mains like weskers or blights.

  • @Wolf65 said:

    I am a returning killer. After several years, friends tols me that the gamebalance changed and it's worth playing killer again without being the bull among rodeo clowns. I tried it, been moderatly satisfied with a spark of hope. Almost willing to buy a new killer, but now.... if this goes live, I will deinstall the game.... again.

    I dont know why someone told you the killer is better now but its becoming more restricted and punishing for tactical strategyes like tunneling or slugging some changes are needed but whats in incoming patch is overkill especialy for weaker killers so if you like pig you will have harder time now then you had in 2020.

  • @Leon_van_Straken said:

    Hello everyone,

    It is kinda impossible to see all the posts about the anti Slug and Anti Tunnel coming to DbD soon.
    I was thinking about perks which could be used and had following question poping up in my head.

    What if the Killer is hard tunneling and brings a complete Late Game Build?
    Yes the Survivors can repair the Gens with all the Buffs for the Game after someone got tunneld out but what if the Killer exactly wants them to finish the Gens?

    I think about something like this.
    No ed
    NWO

    BW and the Kaneki Perk which blocks all Pallets.


    Hyper Tunneling would still be viable with a build like this.

    Idk what about meta will change just like now gen deffence with regression and endgame builds with some info perks because most chase build arent that good especialy now when you cant tunnel someone out, pure chase build lack the ability to buy you time even when your game doesnt look good for you and you struggle a little. For killers the gab between a-tier and b-tier will be just way bigger than its now so I dont believe this patch will bring more weaker killers like bubbas,wraith or chuckys.

  • @Whitey said:

    You're not fooling anyone. Every post you make is glazing this update and expressing that you don't know the basic nuances of the role you profess to play more of.

    He is just perfect desciption of 100% pure survivor main, he doesnt care for other side becasue he doesnt even play it so if this makes survivor easier this will benefit him and it ok just love this kind of players saying killers is easy becasue they get 4k every time not mentioning their mmr on killer is very low just like those tiktok guys posting clips where they run and spun the hell out of baby killer calling themself good and being toxic to that killer.

  • @SnakePVP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996102#Comment_3996102

    Yeah im starting to convince myself that the devs went this heavy handed because they knew killers were going to complain and this allows them to "adjust" down the the level of changes they actually want to test in the game when it goes live.

    Devs always overdo it like xeno ptb etc. but this will get cut a lot if there should be room for weaker killers so they can be played like stronger ones without need to tunnel.

  • @Foggyguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996133#Comment_3996133

    Oh no, whatever will we do with… less camping bubbas? Everything you are describing is a positive.

    Im starting to believe you are stuck in 2018, camping bubbas? The chance the bubba will camp is very low xept endgame where all killers camp if they have hook because there isnt much they can do with powered gates. Bubba is rare killer to get these days and survivors love being chased by him so you are telling lovering his chase potencial is good thing?

  • @Foggyguy said:

    Okay, I and many others will be coming back so we'll end up with a surplus of people.

    They will just find the blight resistance and leave so I gues it wont tchange that much if you get bubba rarely now after this patch it might be even more rare.

  • @Rogue11 said:

    Not really a fan of the rework. He was unique and interesting before and in a decent spot after his recent add on pass. Now he's another copy paste dash killer to unga bunga through pallets with. Meh

    Still i like this version because even old mayers was nice and more lore accurate he wasnt much playable against decent survivors without purple tomstone and now this version even looks like low a-tier or higher b-tier which is good because killers will get hurt after this new patch comes live even some thing wont make it live.

  • @OmegaXII said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995358#Comment_3995358

    So you're just to shame for no reason.

    I said VERY CLEARLY that post was about BAD MATCHES.

    You just made up a 90s number yourself, and now you're running around forcing it onto me by saying all my chases are 90s long.

    Besides, do you really think any non-S-tier Killer can comfortably go for 12 hooks in current state?

    Dont mind him he doesntt get that survivors have all paletts and safe zones in the start of the match and if survivors spread and keep killer longer from getting down which are important because almost all good gen regressio and gen blocking perks are bound to getting hooks survivors can spread and do 2-3 gens I personaly say 3 gens when 2 are done and one across the map is +60% on killer with no mobility because I know I cant get all players from doing that gen and its matter of max minute when it will be done like situation when 2 gens left fro getting exit gates powered but two gens from four on the map are at 70% and are almost done so I know I dont have 2 whole gens but some people dont get that like in shop where something cost 39,9 euro and they are like yeah its just 30 something euro but I know the match and see its 40 euro.

  • Tunneling is hard to judge there are few scenarios like hard tunneling where killer goes after one survivor until that survivor is dead but in my opinion that depends how many gens are left, or killer finds injured surivor who was unhooked last in bad spot and its free down and hook so now he will be punished by doing either slug or getting another hook very stupid idea indeed, all depends how its tunneling down and whats the situation of the game, how many gens are done and what killer is played or how many hooks killer has compare to the gens but its hard to ask this here there are people claiming evryone who tunnels is low skill even calling comp kilers low skill.

  • @FernanDoo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995795#Comment_3995795

    I agree, it’s something relatively unbalanced in favor of Survivors, making them stronger than usual. My opinion above comes from the fact that I believe there’s a high chance BHVR wants to keep these systems to make the game more “casual.” As a Killer main, I think it would be more fair this way, even though I see these systems as completely unnecessary. Still, I want the game to be fun to play, because right now in the PTB it feels like the graveyard of Killer mains. Also, I even reposted the thread in the right section, since here it looks more like a casual discussion rather than proper PTB feedback.

    I believe the changes cant go live especialy all of them because there isnt much killer which can go with that and some survivor mains claiming its skill issue are the same that claim ds should be basekit, something will hit the live but not all and I hope especialy the tunneling punishment in faster gen repair speed or blockining gens and regression its nonsence when there is huge buff to survivor side with unhooks and it makes even killers with crazy mobility and lethality like blight,ghoul or billy not being able to tunnel right after unhook because theres so many things survivor has in basekit as protection plus perks which would kill like half of playable kilers in higher mmr amd on which isnt healty change at all because survivors still want to meet those killers which would be unplayable if all these changes would go live but its hard to believe they even get this or can imagine consequences if this would hit live like its now in curent ptb.

  • @StudiousTome said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993937#Comment_3993937

    Most common. What about when Survivors are sitting at gate healing each other to mount an unfair rescue? Free health states and body blocking are enough to warrant a DC from Killers. This is a game to Survivors until that first sacrifice/kill. Then it gets serious. The Killer can still lose and if the remaining three players don't rescue or rescue enough to force two more hook states, it's never on them. It's not tunneling. It's punishing bad behavior given by how much agency Survivors actually have.

    Now with 30 seconds of basekit endurence with haste in endgame after unhook its pretty much free escape for the unhooked survivor because killers cant catch up to that and 110% speed killers are loosing annyway unless you have bubba,mayers,billy or someone who can get down almost guarantee when two survivors come to pull a safe so gg to all m1.

  • @Munky said:

    To the people who are saying no to killer bots and abandon for killer:

    The reason it is needed so much, especially these days, is because of the rampant amount of cheaters. Right now we are forced to sit through that match, hoping survivors finish gens fast so you can push open the door, then hope you wont be held hostage for the remainder of that hour. Matchmaking times for killer are also waaaay to long to have to be forced to deal with such matches. Right now killers get punished for DC'ing against cheaters.

    Cheaters are protected by devs normal players will have bigger problems with anticheat stopping them from loading the game then cheaters not to mention report system and bans with how common is for swf to have one cheater to help them and have more fun thats why they safe the cheater always.

  • The base endurance is joke in normal game unhooked survivor is super protected from tunneling, killers get punishe even if he tunnels or playes 12 hook game with punishment for tunneling and hooking one person twice and the endurence + haste being 30 seconds in endgame is free escape after unhook especialy for killers with no mobility or 110% speed killers, clown and dracula are getting nerf yeah this patch is a mess.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995734#Comment_3995734

    I don't think Badham was broken in the loop department, as far as pallets were concerned.

    But if @Aven_Fallen is right and this is more of a reworking of placements, then yeah there is no problem.

    Badham is broken in structues you have strong main there with two god paletts and solid window run around it, shack and two hauses of pain one has strong palett and good window with good rng is in my opinion way stronger than shack and other one has 2 windowns in upper floor with quite safe palett and 3 windows in first floor which are conected and without breaking breakable wall they can be infinites. Badham has one of the most time consuming buildings in the game not to mention medium safe paletts between them which mostof them cant be mindgamed because of the height very fair map indeed for avarage mediocre killer just like new antitunnel changes.

  • @ChaosWam said:

    Haddonfield I get.

    Coldwind I get.

    But the rest of these, what?!

    You think is fair to leave badham alone in being broken, well devs dont thats it.

  • @SnakePVP said:

    I think if they reduce the hooks from 6 to 4 the changes would be far more acceptable. I've said it in other posts, but I think the changes will push more killers off low movement killers to the higher movement killers to deal with the added challenge and pressure to do well in the early game. Especially with the nerfs to gen regression perks. So I'm curious to see if this forces more killers into the same meta builds on the same meta characters.

    It would and dissable it one last or two last gens because killer shouldnt get punished that hard onceendgame is almost there and now tunneling will be super rare killer wont know when the unhook happened and survivor will have so much tools, swf will dominate even more but thats good thing maybe it will lead to its nerf or indication in lobby that you are matching against swf.

  • @Aven_Fallen said:

    Mirror Myers was basically gone after they nerfed Map Offerings. Nobody tries to play Mirror Myers with 20% chance of getting to a Map where the build would be viable just to end up on some Autohaven Map where you see him from miles away.

    Offering change was great but mirror got destroyed by that, now he will be reworked which is better in general old mayers was just to slow to play and easy to read 90% of mayers had always tombstone and there was 1% chance your mayers will be mirror because its just for the thrill not for chance in winning plus the fact mayers was weak killer.

  • @StaticRabbit said:

    I tried playing with Myer's lung, but he wouldnt move what-so-ever on my controller, M&K is fine, but he just goes in a line no matter what input.

    also the recovery while crawling shouldnt make it to live, it should only be while still, this will be a little more balanced as not forcing players to put in inputs seems a little odd, and the hook state penilty really should only be 5 or less, not 6.

    barbecue & chilli is very odd, its not exactly rewarding to only get 5% regression after 4 hooking, pop is a free 15 after just hooking, and now base kit 20 after unique hooks, maybe barbecue & chilli should be 15 too, just because it seems kinda not insetivising to run it anymore.

    Conviction should also be increased to 50% recovery at least. players automatically start recovering, 25% is like 3 seconds on the ground.

    there are so many basekit benifts for survivors, its scary to see all these changes got live, please BHVR, dont let all of that is in the PTB got live, its a step in the right dirrection, but it may also be to many steps off a cliff.

    Conviction 25% max not 50% but other things I agree this cant all go live because it would destroy even some mediocre killers like springtrap and weaker ones would get punished no matter what.

  • @tyantlmumagjiaonuha said:

    Any more pallets in Ormond or Red Forest would be a nightmare. The M1 killer is hopeless.

    This game wants you to play anything but m1.

  • @XboxPlayur said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994909#Comment_3994909

    he’s calling it handholding because it’s not anti tunneling, getting hooked three times in a row very quickly is tunneling. Getting killed off early because you’re being greedy/out of position/doing gens instead of healing/trying to use your anti-tunnel buffs to attack the killer isn’t tunneling and it shouldn’t be punished. And I’m tired of seeing this “with three people alive no one is doing an objective” with the second chance perks, drastic increase in pallets, and any amount of skill a survivor can waste plenty of time on killers who aren’t the super high tiers. We don’t want to be forced to play blight and nurse, some of us want to play ghost face every once in a while and have a chance to do something other than get 2 hooks 45 broken pallets, and BM’d at the exit gates and taunted by the “non-toxic” side of the community. And to be clear I’m not saying low tier killer should be able to tunnel, but they should be able to take a survivor out of the game asap if that survivor is playing poorly, instead of letting them go for no reason other than spreading hooks that they don’t have the time to spread because they’re already so disadvantaged in chase.

    They want pig that just lets them touch the nose or bubba eating just paletts and getting stuned then camping last kill on gates with 3 clicking survivors maybe. These changes are kinda meh you are getting punished even if you play nice and fair, you are getting punished if you are playing weaker killer heavily and in endgame where none of these antitunnel changes should work they still get 30 seconds endurence plus haste which is pull unhook and its free escape so yeah very clear message from devs in the way whats your problem nurse is free killer.

  • @Jackal7879 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3995027#Comment_3995027

    I see thank for answering me I feel like the end game should be 10-15 seconds if it needs to be buffed in endgame 15 is fine but no more then that but I would like to stay as is at 10 seconds but that just my opinion

    Yes endgame shouldnt punish killer because theres exits but I think it will end up 15 seconds max, there are many nonsence thing that arent making sence its like pig buff patch where would nurse get 3 blinks and pig nerf lol.

  • Only thing that is missing is palett vacuum for skilless players to be called skilled in looping and thats it I will become p100 nurse main with full meta.

  • I think its 20% gen regression basekit kick when you hooked new survivor Idk if its from compleated generator progress or total progress like old pop and other regression like pop will be + that but from patch notes I get it like its not limited by time so once you get that 20% you sill have it untill you kick some gen.

    The antitunnel in endgame once gates are powered is 30 I belive because theres only that the new effect is turned of but only endurence with haste stays but there isnt anything being for 10 seconds in endgame which is kinda broken because 110 killers can get you for 30 seconds thats free escape basicaly which is stupid but theres many stupid changes in this patch so thats it more likely some developer can make it more clear but there isnt such panic in this post so they probably wont.

  • @Dustin said:

    I am making zero judgements until I see them in PTB. Plenty of times something has looked good or bad on paper and while yes we can make assumptions I am not going to assume anything until I see how it plays. I will definitely try them though as Myers is 100% the reason I got this game in 2016.

    Tru but it looks good and more reliable version than current mayers. Im glad they gave him finally rework he needed mayers is in my opinion the key foundations of dbd if he wasnt there in 2016 maybe the game would ended like other hortor games from those years.

  • @4thdslip said:

    Michael player here! I'm a big fan of the changes, though the 40m terror radius needs to be dropped down to 32 again. While this is a instadown Shred, Bubba also gets to maintain his 32 meter terror radius (as does Demo!) so unless they anticipate him zooming at mach speeds, I don't see why 40 meters is what he gets upped to.

    I'll obviously have to see the addons to give judgement, but I'm praying there's more than just Upgrade to Stalk Speed when picking your nose, Old Michael Iri, Upgrade to Lunge Distance when you sneezed recently.

    True 40 meters have only killers with insabe mobility like billy,wesker,blight dome of them have huge lethality and even oni in blood furry has not 40 meters terror radius even he gets one of best mobility snd dash attak thats probably better and easier to control. Thats like giving bubba 40 meters tr because he can oneshot you.

  • @vol4r said:

    @ThatRyanB

    Does it mean we will get nurse, blight, kaneki nerfs?

    We have been vocal about those killers for years now.

    Ghoul if the kidnap tech fix will work is ok, blight is too much 115% with 10 seconds for 5 rushes and no token loss after palett breake or etc. is just funny but he has high skill ceiling still those insabe flicks cant be done without supper high cracked dpi on mause and nurse what will you nerf lunge, teleport distance or charge time of the blink either way she will get much more harder and her kills will drop in lower mmr which makes her more immune to nerfs so best way for her is rework same as trapper he got most buffs from all killers no one got that much of perks into his basekit as trapper and still he is in top 2 worst killers in the game with merchant now, he was s-tier when he was only playable killer and problem is his power its influenced by so many things like how dark and big is the map, how much of the thick grass in on the map and other rng factors his power is like if you played csgo and your only weapon was revolver with one bullet in chanber so each shot is 1/6 of a chance you will get from your shots and thats not reliable so for him and even nurse rework is the only best option thats there.

  • They play probably agains same survivors as mathieu with hag on that legendary south corea stream and their skill with killers is probably same too.

  • @AmpersandUnderscore said:

    There are many issues in this game that are actively held up because tunneling is far too simple to execute.

    Lower tier killers can't be buffed, we can't accurately balance anything in the game as long as these base kit "strategies" go unaddressed.

    It's time to pull off the band aid and deal with tunneling so we can actually have meaningful conversations about the rest.

    Funny now they will nerf the pig hardest they ever nerfed her with all weaker killers which isnt good and I fear they will not buff or rework these killers faster than obe year and do what they did till now just release op killers like chucky and ghoul which then get skins and after some time hard nerfs thats bhvr realnactivity instead buffing killers from 2017.

  • @Aven_Fallen said:

    You have buffed Ruin, Grim Embrace is as good as ever and you got Basekit PGTW. How slow do Gens need to be for you and your 90 second chases?

    Furthermore tunneling was never really a strategy when it was objectively the best way to play.

    You forget chases arent only time consuming thing for killer, walking to hook and getting across the map takes some time too and not every killer can ghoul around. Pain res is only 4 uses for each survivor fresh hook so it should be higher like 15%-20% gen regression anything under it should work like old pain res for each scorge hook regression.

  • @Astel said:

    Good to see that Haddonfield and Coldwind getting more pallets, but did Crotus Prenn also need more pallets?

    Best loops are medium safe loops which can be played both by survivors and m1 killers weak loops are bad in high nubers same as god loops when they are overused on maps such as saw map.

  • @100PercentBPMain said:

    I'm so happy we finally nerfed that op nonsense that was pain resonance

    Pain res is ok only 4 uses which means killer for full regression potencial of this perk needs to hook all survivor so its less tunneling if the killer isnt on stronger side like blight. Only bad teams which cant do gens fast enough will get stoped by pain res, pop on high mobility stronger killer like billy is way more lethal than pain res with dead mans switch on bubba.

  • That 25% is too much it should be like 10% or it should be influenced by gens left from powering gates to survivors being alive so you dobt get 25% increase on one gen left with first kill on 4 hook stages as trapper if this goes live as its now on paper than devs basicaly are saying go blight and have fun they dont care about weaker killers on whose is normal to get first kill on one or two gens left with 4 hooks because these killers lack power to get hooks earlier.

  • @AmpersandUnderscore said:

    Pop is base kit in this patch?

    Yet again buff for stronger killers and killers with mobility and very small buff for weaker killers with no mobility and set up killers, weaker killers cant use it that often and many lack ability to get fast downs.

  • @Aven_Fallen said:

    Easy solution is to not tunnel. You even get a Bonus to Regression when kicking after hooking unique Survivors.

    I solved everyones problem dobt you worry nurse is free, blight isnt that hard to get too, bilky is free and if someone likes other unique killers with more chalange dracula,ghoul are still option no more Mr. Bubba.

  • @BbQz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994041#Comment_3994041

    My proof is is that if you search these forms and the steam forms and click on threads about game being unwinnable for Killers it's a 2000 plus our account with no Doubt an 85+ kill rate. You'll see a lot of threads about baby survivors complaining that killers are unbeatable. Hardly ever a thread for new killers struggling with the game. The killer role is solely difficult in high MMR this is widely accepted and understood. You see posts "they shouldn't be balancing the game around not having everyone working on generators" or "comms give 12+ perks for free" despite new players not using comms in that manner at all since they don't even have the game knowledge to.

    Thats why in higher mmr you will see more s-tier and a-tier killers, mediocre and lower tier killers are suicede mission in high mmr and most often require huge mistake from survivors to get upper hand. Survivors that claim that every killer has every time upoer hand and always can twelve hook the game without tunneling are the same that cant spot difference between blight and wraith in terms of gameplay and outcomes, not every killer has same option thats why you will see dominate more blights in high mmr than mayers or wraiths.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993870#Comment_3993870

    The killer bots are terrible. I don't even think the Blight bot know how to lethal rush, and just walks around the map.

    And billy bot I cant even imagine that working.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993870#Comment_3993870

    The killer bots are terrible. I don't even think the Blight bot know how to lethal rush, and just walks around the map.

    Some are but nurse bot is straight wallhack, spirit bot is terryfying almost wallhack she will track you no mather what and wesker bot can be pretty precise with his dashes, m1 bots are the worst and i bet blight is bad too because his power requires some brain power and thinking to use its not straight damage dash like weskers, huntress bot sucks too she wont use hatchet if she has not clear sight but thats almost never so she becomes just 110 killer with m1 lol.

  • Happens whe ques are too long and some people just dont want to play survivor while waiting and go for dinner or watch videos thats it but it sucks.

  • @Aven_Fallen said:

    Survivors can only abandon when the match is basically over for them. Killers should not have the option to just abandon when the game "dont go their way". Survivors, after all, also dont have that option.

    When the entire team is slugged but now there would be ability for survivor to pick themselfs up so its not lost in new patch other is just skipping mori nothing more and last is when you are last survivor with 3 bots which half of the killers will give you hatch and hunt down all bots with little help.

    Killer can abandon when all survivors are just bots and its mostly clean up (now after the patch more common because bots can pick themself up and keep going its not just finding slugs) other is when survivors arent touching gens for very long time but there should be bigger help from the crows in this scenario so killer can choose punish survivors for not playing or just leave, this happens is most cases when the last two survivors both rat for the hatch and waiting for their teammate to die first (personaly I give the hatch the first survivor who will just give up and help me find the other one who is holding the game hostage for me and other person but some fear to do it and I get it not every killer will give you mercy when you are hinding for 5 minutes).

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3993671#Comment_3993671

    And? Does not change the fact that you cannot really gauge the kind of buffs they need as long as tunneling exists and inflates the Killrates.

    Or would you say those Killers should get less Buffs and tunneling should stay in the game as it is?

    They need buffs asap trapper needs rework and now bhvr is cooking it, the changes are kinda ok but weak killers need compansation not only in bonuses with hook spreading but buffs to their basekits so they arent that held back by their weakness if they willl be then this patch is just telling players to pick stronger killers and it might make solid shift in killer variety deffinitly temporary but even pernament even know many survivors beg to get more bubbas and other killers they dont see that often not just wesker,blight,ghoul,ghoul,blight etc. so why make it much herder for that player who wants to play bubba and force him to rather pick different killer so he wont be in disadvantage by just choosing killer because of one patch.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3992541#Comment_3992541

    This is because they are grasping at straws and dont really have arguments. It is not like weaker Killers dont need Buffs in the first place, but with tunneling in place you cannot really gauge how much of the Buff they need. Like sure, Trapper will get weaker when he cannot tunnel that one Survivor out, but it is always better to eliminate things like this before buffing to make actual Buffs which actually help.

    They will need a lot, big buff or rework if we talk about weaker killers so they can go for hooks without need of tunnel.

  • @Brimp said:

    Because there is MMR but the game does prioritize queue time after a while so sometimes it will just randomly back fill you into a lobby regardless of MMR range.

    True if you hit that final tier or some tier game will give you even players with much more hours and experience so that they dont wait like killer in 2v8 for one game.

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