Abbzy
Abbzy
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@Wezqu said:
Demogorgon because of old daily challenges as I kept getting the "Hit 5 fully charged shred attacks". Anyone that knows this daily might have been one of the most annoying killer dailies you could get as when you play Demo you rarely do fully charged shred as its not fast to do and its usually better to just do fast shreds. So you rarely do fully charged attack in normal gameplay. So quite often had to intentionally do it and it felt so annoying as usually most killer dailies back then were quite simple to get but this one just was a chore usually. Like I still play Demo when I get it in my randomizer builds but it has never been my favorite killer to play and that challenge just still brings a bad taste to my mouth.
Yeah that daily was just annoying as hell, rather had artist or twins daily than this back then.
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@Wezqu said:
Matches has been quite normal. Maybe had one Ghoul match where I had to do heavier gen defence in the end to stop them from finishing the last gen. Survivors played quite well on that one too.
Ghoul is do buggy right now its terrible like when I hit survivor with leap when teeth marks are on which shojld connect to them and hit them I ended up leaping towards object that was near them even when I didnt do anything wrong and my connection is good not high ping or low fps or fos droping often nothing like that.
Than I had match on skullmerchants map and two magical things were happening, first I hit survivor with second leap and it connected but there was that fricking tree with rock between us which shouldt make me injure them. Than I used first leap lately to get close and that leap hit that claidette directly and pulledme towards her but catch was there was rock between us on which I was aiming at and this crap happened few times.
So ghoul is just messy as hell for me I’ll just stick to blight or nurse.
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@100PercentBPMain said:
thank you for having our poor eyeballs!
That brightness kinda reminded me about og flashlight blind brightness, thank god my young eyes could hadle it back than.
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Map colision is terrible especialy more when your character model is thicker which is on killers, but on survivor too I bump into things that arent even there or may dashes or range projectiles its very terrible and I dont remember it being a such bad thing back in 2020 when I huged walls too and it wasnt problematic as it is, always like for exsample these roc wall loops on knights map dam one side has always like 0.5 meter invisiable end there which is so annoying to deal with.
Pallet props can be sometimes buggy but Im not having problem with them lately, only in 2v8 I have problem with them but even with 24 ms I still have like second delay on pallets or other actions in 2v8 it seems like server issue than mine but i believe that Im not only one who has this.
Pings things are real but not only on killers lunge (only for killers m1 or mostly because some attacks are far worse with higher ping like bubbas saw or nemesis whip I know that because of dedicated servers), Im getting stuned as killer with pallets even when Im totaly out of range of that pallet Idk if its is some stupid aura attack or bug but its realy annoying and makes baiting more inconsistent.
Last thing is real too but theres little fix for it from me (sometimes you cant undo it if you arent the unhooked one), simply all that fixes it for me is when Im unhooked survivor I move and littlebit and the other one who saved me can start healing me immideatly, try it yourself I bet it will work for you too but it doesnt fix it when you are the one who is saving someone.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073970#Comment_4073970
That is called cognitive dissonance.
You can't ignore facts when it makes you feel uncomfortable.
What fact that kill rates are supposed to be at 60% and some killers are around 50% with super weak powers like ghostface.
Seems you are the one disliking stats.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074128#Comment_4074128
Idk sabo squads never really caused me much issue. Once I clocked that tactic i just planned my hooks carefully and capitalised on the free hits from the bodyblocks.
They can if they are swf and take downs into places from which you cant hook them and they still existn with two people they cant make it and other two can do gens while the other two play with you.
Depends higly on killer you play.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073937#Comment_4073937
Ikr? They're always so intent on trying to wind you up that they never get gen work done, and once you realise it's super easy to counter that kind of gameplay.
Untill you meet sabbo swf that realy holds you back with boon and place from which you cant hook like main in crotus pren or plagues map and do gens on top of it and they can loop for solid time, than its hard situation not every killer is equiped to deal with especialy weaker ones and no, slugging wont save you because they have plenty of tools to deal with their strongest counter and 4man slug is super risky strategy not so great on all killers.
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@jesterkind said:
I don't know about overpowered, but Dracula is definitely way stronger than a lot of people seem to credit him for, I'd personally place him in the S tier- and he's the first killer to break in there for years for me.
Wolf form is good, but I also think Bat form is crazy underrated. On its own its a slightly worse Spirit power… and it's one of his three powers. Spirit may not be S tier anymore but she's far from bad, having something slightly worse than her plus two more chase powers is nuts.
Though, again, I don't know that he's problematically strong, really. In comparison to Nurse and Blight he's probably a few tweaks and maybe a soft rework to Bat form away from being completely fine.
Bat isnt near spirit its speed is slower, you see the same but hear lot worse so survivors can doubleback and gain distance, he slows when he goes to other form from bat form which spirit doesnt suffer from and he cant immideatly attack be is basicaly wraith basekit speed when cloaked only can fly above vaults and teleport and has visuals of spirit but thats it his form isnt slightly weaker its weaker, he has big lullaby radius which warns survivors plus bat sounds when he is coming close which spirit doesnt suffers from.
Only thing bat form alone has better than spirit is its mobility potencial due to having short time for switching into it and not being timed plus teleport but thats all it has better than spirit its just better mobility and catching up tool due to lower cooldown but thats where it ends in being better.
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@Shinkiro said:
Because hes not. He's one of the most fairest, strong killers in the game.
He is he must hit all his shots they arent so free and still his powers are limited pretty much.
Hellfire is like hitting pyramidheads m2 with no turn limit but weaker because it cant go through the walls, wolf form is two wesker dashes but same distance and they cant be used each you must hit them in one go while suffering with wide screen fov because of third person which makes it way harder to hit with flicks or in open areas, bat form has huge catch up but it can be baited more than spirit sometimes and even then he cant go from it and immideatly hit you plus its not so easy to track with all that noise of bats even with basekit straidor and survivors get warned all the time against dracula he has sound cue on everything he does like for each form he takes theres special sound cue or wolf has sound cue for dash or he has sound cue for hellfire even bat teleport ability marks that window or vault he comes too with that smoke and has its own sound plus you can see him go there as smoke bolt so he warns survivors all the time which makes him not so busted, his kit has solution for almost anything but his powers arent so strong alone he must still shape to be versitile and warnings are everywhere about what he is doing.
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@RoyalRipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073832#Comment_4073832
funnily enough Vecna is my other main. And the magical items barely provide help (and in fact hand and eye of Vecna turn the Survivor into the easiest tunnel target) so he has FAR stronger power with far lesser counterplay, which in some way still helps him.
while xeno has to deal with flame turrets that completely for free extend every chase
Well some items nerf vecna like the speed item for hand basicaly makes mage hand unuseable without spheare or the aura reveal for flight is now after his flight buff very good info even the other two give lot of help when he is about to use his ability because they proc as soon he uses his ability like skeletons.
Fact is the vecnas hand and eye are more of meme items and they can help him to get faster kill with tunnel but hand can make getting survivor more harder tbh because his mobility isnt that great in getting across the map fast enough, the eye is more of meme but can work too.
But as you said xeno has to deal with turrets and cant ignore them, they counter him in chase like another free hit, survivor sees them across the whole map so he knows where to lead him to and they counter his stealth totaly plus two near each other can end chase immideatly for him, he suffers almost with what old sigularity suffered that his items offer super big counterplay that killers power cant overpower or beat and must stop.
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@Huge_Bush said:
Her name is Claudette, not Claudia. Please make sure to remember that! Queen of the Bushes is also acceptable.
Claudia the chaleleon, creature hiding in the dark especialy bushes.
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Its discusting I dont get why isnt there dark mode, maybe bug but its terrible and theres no help how to fix it it seems.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073818#Comment_4073818
I've had compliments get censored making it look like I'm insulting the other players.
Yeah the filters are sometimes super stupid they censore even things that arent even harmfull or slurs and I believe majority of people are here too old to bare the cold truth written there from others (in option based setting).
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@Starrseed said:
I don't like the turrets when I play Xeno.
Not because they take me out of power but because the motion sensor takes away any possibility to play stealthy and for me the xenomorph is a stealthy ambush predator
I still uderstand why there isnt some space requirement for turrets so two cant be placed too close to each other like trappers traps or hags traps but much wider like 14 or 20 meters radius, this would make xeno more bareable with his survivor counterplay in form of turrets.
Like look at vecna he has counter in form of special enchanted magical items but he gets tool for it too (must use one more spell to cancel it for some time) and for strogest ones his hand and eye he gets bonus in for of killing survivor which has it on the ground when they are dead on next hook with shorter mini mori so it gives him faster kill and ds counter. Or singularity his power has counter item but his power is strong so it doesnt cut his power for 15+ seconds very fast and he can power through it compare to xeno.
Xenos antiloop isnt that strong as many people claim especialy after his tail attack time nerf for hit and his stealth isnt that great either especialy when turrets counter it compleatly all the time and his mobility is limited and he gets more tracing from it than actual mobility compare to springtrap who is basicaly xeno but better. Turrets would be more ok if the radius of placing them couldnt be so small but devs kinda are oblivious to things like this same as their 2 seconds buff to ghostface.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073783#Comment_4073783
Of course people locked in vault/drop animation will dodge the hit. Forgot about that
Yeah but that applyes for every killer and every type of attack that damages survivors (kinda even slingers redeemer) so its lame call xeno "free hit killer" because of it.
Dont you think?
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068649#Comment_4068649
I play about 400 matches a month, a third to half of which would be survivor, and have had maybe 20 Krasues since her release. She's become almost like Twins in her rarity. About as fun to play against too.
Twins, hag and artist are still rarest killers in my opinion like I havent faced hag more than one and half year but I got few twins and like two artist in year time window.
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@OneNineTwoNine said:
Damn, I must have gotten really unlucky, cause I got her like 4 times so far in the span of 3 days.
So, strong pallets are the only counterplay? That sucks, I feel like most pallets are mid at best.
The strongest loops for head form are two windows or window and pallet where you can vault over while she cant get her hit range or vault so this means even the god pallets arent best against her because usualy theres nothing near them so she will get you like she cant hug sharply her turn rate is way more limited than regular attack so some loops where looping m1 killer is bad can be very good agsainst krasue.
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Nothing unusual and especialy nothing that happens rarely people will just mock you even if you play nice or not nice (wont have mercy or giving them second chance from symphaty).
I stoped give everyone second chance for free because no one gives something in return and nothing comes from it only mostly negative slurs to your skill.
Play how you want but dont expect others to respect you for it or automaticaly like you for it, thats how it is you may do something honorable or nice sportsman like but others will or may still hate you.
Thats why ignoring it is best because you leave your head clear not focusing on unnecessary things.
Do as you like, I played like this too but I found it not worth of my time and effort its bigger investment into something that gives nothing good at the end, some even have this stupid jokes of writing things like ez, bot killer when you give them hatch but they may be joking but its dump it just proves that there are still plenty of minors playing this game or people that are still same with their inner 13 y old persona.
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@vol4r said:
I hate tail placement for xeno when playing him, that's why I can't play him. It's so unnatural…
As a survivior I don't like facing him. Tail attack gives too many free hits.
If something has small hitbox and it can be doged due to sound cue its not free.
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@treetree0192 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4065652#Comment_4065652
THIS. Why can they skip my small cut scene but I can't skip the entire end game collapse where they're hiding and holding the game hostage.
It is like they should make it so if no survivor is downed or hooked and some are in gate area the timer speeds up to force them leave.
Many survivors just wait in gate are like lapdogs to just make killer push them off like it would mean anything else than ego boosting for them and wasting time for the killer, majority wont even let you hit them before you reach them ar gates so its just ego boosting thing at this point because only few get out when its optimal and dont do this bs holding killer hostage few tens of seconds.
I dont expect any change from devs they kinda arent giving abandon options to killer or any global Qol change with abandon.
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Because ……. he will get reworked so buffs arent than prior for him or merchant I font doubt thry need them but compare to all other killers that need buffs trapper and merchant will get changed to better I believe.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073461#Comment_4073461
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073467#Comment_4073467
So unless the devs provide statistics for Krasue from 2026 alone, the 67.1% kill rate is her current rate after nerf. Your incorrect assumptions that everyone just dropped the killer is not only disproven by pick rates, but by many players' personal experience as well. There is no sense trying to downplay the data provided to us when this is the only data we have to go off of. If the data is incorrect, don't publish the data. It's really that simple.
By your logic nurse should have been buffed long time ago and pig nerfed harder into dirt, data arent everything as someone here mentioned these data they give us are very small its on top spots but they arent the same as these they gave us
and even with full picture I ask you now, wheres that nurse buff????
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@cogsturning said:
How casual or sweaty your match will be is up to your opponent/s and it will probably stay that way. Unfortunately, a casual approach generally means losing because, chances are, someone else in the lobby isn't so casual.
It will be like that because in reality "who draws first usualy wins" and this applyes here too if you go and put your game into hands of opposite side in hope they wont sweat than ok but you cant be surprised when they have almost won and you have very little progress in your objevtive thats why people usualy sweat its vicious circle go in chill - get crushed- go in to crush - crush chill opponent and again and again but this isnt only this games problem. Some see DBD as chill casual game but it isnt realy casual game when you are rated by your stats into win/loose with this its never casual chill game if theres wining and loosing especialy when theres put some weight into it like getting pips.
DBD is kinda competive game in its core always been and I dont think even raked mode will help because it will bring only true sweats that are looking for evaluation in their achievements and sweat they put in but it will still be played like its now even with some rank mode or without it.
Other part is how do you want to make people play chill with game set like this.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073331#Comment_4073331
The data was pulled from September 1st 2025 to February 28th 2026.
Krasue released September 23rd, 2025 on patch 9.2.0. She proceeded to get several nerfs in 9.2.1 and 9.2.2.
I'm pretty confident that since Krasue's pick rate dropped off a cliff after her nerfs that the 67.1% Kill Rate is heavily influenced by her release state and not her current state.
It is same as merchant high kill rate from survivors giving up and killing themselfs on hook because i doubt devs have such clear data on everything.
This thing happened year ago after freddys rework there were stats from devs and freddys were high and there were few posts making exuce for nerf because he has super high kill rate and pick rate but they kinda forget to look at date from which these stats were taken and just reacted and didnt put that little detective work to find out that its ovious that most of killers played him by that time because he got reworked finally in to something thats playable and not op or weak as trapper.
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@sxmexnedbd said:
Hello, is there a new cheater tactic where cheaters act like they lag for the entire game?
https://us.v-cdn.net/6030815/uploads/WCSIDCPM2JTL/screenshot-2026-04-18-033146.png
He did that for at least 5 minutes.
https://us.v-cdn.net/6030815/uploads/Y8C8BVRUJLDY/image.png
that perk said some code about Blast Mine
I had this then I hit him and I got disconnected so yeah it happens and no I didnt had bad connection to server it was old trick I fell for but at this rate there are so many that its super hard to know all things these cheaters use and how to counter it thanks to bhvr "bullet proof" code its like bulletproof vest from temu.
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Some people just cant leave and have to wait to assert dominance huh, childish but still common even when I think this game is played more by adult people nowdays than 13 year olds.
Hate this or not but best is to just leave you dont waste time, nervs and can move on to other game which can be more fun or interesting than just camping hatch against sleeping killer like hatch stand offs are long time gone and this even wasnt the case because survivor is on it and this means its gg. Sometimes the situation doesnt mean leaving is best when like teammate than can be saved is there but this was something different theres no one to be saved or waited for and being there for 15 minutes which is another full game is total waste of time in my opinion.
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@LinkToReality said:
I dunno, I enjoy me some trapper, especially in 2v8.
Because trapper in 2v8 is totaly different killer and there are more maps with grass for him than in regular mode thats why he is better there plus his buffs mostly like having more traps but in 1v4 theres no teammate that would carry you before you set up its just all on you only.
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@MashedBroccoli said:
At this point I feel like this games cheating is as bad as it is in tarkov. I just don’t trust anything anymore. I used to think it was a thing but it never felt as bad as it is now. Whether i’m playing survivor or killer theres always a few times a play session where something doesn’t feel right.
Last night i had a wesker try to gaslight me that he seen me with barbecue, problem is I’ve been running self preservation which has elusive now. When I explained that he just said gg ez and left.
I always knew survivors subtle cheated pretty often, but running self preservation with bond has revealed that subtle cheating it is even common among killers.
I hate using elusive perks and trying to play stealthy but this is how i’ve been finding more and more of them.
Yeah walls are very common I would say, I thought cheating was rare as these flying and endlesly screaming dwights but its much worse year by year way more people just running into corners without any perks or offerings for hatch even before the hatch is spawned which only wallhackers can see.
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@Dinadin said:
https://forums.bhvr.com/dead-by-daylight/discussion/466454/i-aint-playing-trapper-bro
Obviously someone who doesnt understand the power of Trapper.
Master trapper spoke, power based on your opponents making mistake and you being in right place at right time to take advantage of it or get almost nothing is best power in the game totaly. Not to mention having to run best addons and perks to get your traps even more working and perks to buy you time because setting your power costs you the game heavily what a desing deffinitely s-tier boy he must be.
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I find her more useable lately than before because dog doesnt get stuck on every root or corner but the pulling thing is kinda nuts it makes survivors to control the dog more than dog to control them and its not rare for them to get into pallet.
Currently I would say even pinheads chain is more reliable than dog now.
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Killer bots get banned eventualy, worse are the subtles that use many things undercover like slightly speeding or perks and effects they dont have from anything in their loadout or wallhacks these are the worst scourge upon this game and people like this can be playing for years without any notice because not every killer or survivor has experience to see them or they dont use their cheats when someone is watching them.
Fact is that the anticheat shoul be way better than what we have now its just basicaly free pass game for cheaters currently almost with no drawback and report options in game are terrible and do almost nothing (from my personal experience) and reports with evidence are time consuming and their outcome is too somewhere in the stars.
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@cogsturning said:
SB is the most free of them all. Lithe you still often have to use smartly. A bad vault as a trigger attempt will get you hit. Same with BL and the stagger. Smash Hit should be more rewarding since you have to succeed more.
I don't use SB as survivor and I hate it as a 4.4 killer, but I don't think changing it would be good for the game. Survivors do need something. There's too much variety in killers to change it. Oni and Ghoul and other mobility killers don't care about SB. Nerfing it's duration would make it even less useful because it wouldn't affect slower killer much either.
Perks are just a dice roll. If I want to play a 4.4, I have to accept I might get 4 prerunners with SB and Vigil and I'm just screwed. Sometimes your build/character is wrecked by your opponent. That's just the game.
Oni cares unless he is powered in demon dash thats not good exsample dont forget oni isnt free because he has to earn his power which isnt super easy against better players and you can even counter oni in demon dash with SB if you turn sharp or hug some object that isnt small he cant react there as survivor with SB speed.
SB is in majority cases used at the start of the chase and oni isnt powered half of the time so it counters him very well.
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@Dinadin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072937#Comment_4072937
Maybe you should work on your killer gameplay if thats what you think about this mode.
Blood gens are faster than regular ones also the progress is more explosive because one full blood can fills like 1/3 or 1/4 of blood gen and all i depends on blood pumps which can still spawn near blood gens.
Hooks are more in corners or missing because blood pumps spawn instead of them so sometimes important hooks are missing like near mains ect., survivors move more so it can be harder to find them than its in normal mode.
I had done in 5 games 3 adepts with ease and escaped a lot latter because of howthis mode is bit essier than regular one. On killer I played both modes and even when I got sweatier teams and swf in regular mode I had more wins there than in this mode because bloodgens are harder to stop.
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Trapper should got clown mask long time ago, he is bad realy bad all you depend on is on survivors to make mistake to punish them but they can still get cought into trap snd escape with almost none punishment which in the end hurts more trapper who looses his trap he must go to and manualy set it up than that survivor.
Eren skins are nice but arent worth it unless you are p100 dedicated trapper main and even then theres skin called naughty bear that has no sounds of footsteps and breathing compare to base trapper and has unique mori and isnt expansive in costing shards.
Like Otzdarva said years ago biggest trap in DBD is to play trapper. If you play trapper be prepared to loose not win because thats how it is with rng based characters, his biggest favor was maps terrain like with grass but that is almost gone so you must run addons like iri ones or honing stone to get value from traps because hiding them on majority of maps is almost impossible.
He will get rework this year but thats some months of time to wait, so unless you dont mind to go to match that you will most likely loose font play trapper.
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@SoGo said:
She's much better than him.
She can use Thanatophobia excellently, everyone is exposed constantly (unlike GF), she can also use the corrupt purge, ect.
But without tana or slowdown and addons like apples she is better than ghostface because her power is consistent but doesnt make her enjoyable much survivors swarm gens because they cant waste time healing snd she is very tall m1 killer with no chase power only against injured survivors thats why oni id better he needs to work more but his power gives him more value in chase than plagues does because going to fontains isnt fast and without addons you dont have many of them just one.
Good killer but with addons and mid without addons but sucks to play as, even twins and krasue are better because they got something for them going snd more interactive power which plague doesnt plus krasue and twins arent heavily dependent on addons as plague is. Plague against good survivors is pain without red puke because looping her is very easy and survivors go more on gens so theres even less slowdown than legion has which on killer that has no chase power without survivors giving him it or addons is pain.
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@Aven_Fallen said:
I would agree, Blighted Crow and Rat should be looked at. But they should wait to see what the Token Reduction on Pallet Break will do first before potentially overnerfing Blight.
(The movement speed reduction will not do much, since it will only affect bad Blight players)
Smart choice cant dissagree, better to wait than overdoibg it as they did in past.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072999#Comment_4072999
Comp is completely different from the DBD 99,99% of players experience.
But in general, the strength of SWF is that you decrease the teammate RNG. If 4 good players play together, they will achieve roughly the same results if they are on Comms or not on Comms. In general, I think people who see the biggest advantage of SWF in Comms dont really understand the game. They think that Comms make bad players to good players for whatever reason.
And yes, the Killer is also fine against SWFs according to the stats. Even if it is the ultimate Scapegoat, it does not warrant any compensation.
Coms give you higher chance in everything if you are bad you will be still badbut informed atleast, if you arent bad and have some potencial just you need more info and help to play better coms provide that and even average players can be much better team with coms against many killers, not to mention some killers are automatically nerfed by teams using coms killers like ghostface,hag,trapper can work in soloq but against 3-4man teams they suck because what sees one player all others that speak with him through coms do.
Global kill rates vs swf escape stats arent worst but whats the issue is that some killers are super countered by coms thats even first reason why they are usualy lower than they should be like xeno is huge deal but one swf with coms can use turrets to slow him down tremendously.
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You cant chase as ghostface for long time you play like ambush predator just sneak up and either injure or mark the survivor and down him or hit him and get some stalk on him so when he heals you can mark him and get him fast later.
You cant afford long chases because you ahve almost nothing that stealth is nice but survivors can reveal you fast and you are just m1 so unless you commit to someone fully as like tunnel you cant chase long you are like chess player here as ghostface moving around the map and trying to ambush people and get fast downs but its not easy especialy on how easy it is for two survivors just to break you out of your power so easily and make you just m1 killer who has nothing. Your power is just combination of perks and these effects can be gained from perks with better value and on different killers that have more powerfull powers so he can be good but if he has open bright map and survivors dont sleep on gens than he is joke of a killer he cant even deffend last hook because he will get revealed by hooked survivor and this makes him only killer who can be countered by even hooked survivor so yeah weak killer after all fun maybe against soloq team that doesnt sweat but swf will made you regret pushing that button to join the look for the match.
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@Rick1998 said:
i mean sprint burst / lithe has been meta for nearlly a decade . That is just how this game goes i've used DH since david cane out and guess what it is still good. This game just doesn't get alot of balance changes period .
Pretty much even with nerfs to perks like Dstrike, dead hard, adrenalin, OTR they are still meta since day they came into this game or perks like unbreakable (borrowed ttime is only unsed byecause it has been gave as basekit if it wasnt basekit this perk would be still hardcore meta).
Its just effects they provide like gen deffence for killer and time bought by perks like blocking ones either to gens or exits will be always the best for killer as perks that give survivor more time into trial and dont let him die sooner, types of these perks will always be used heavily compare to others.
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Typical sabel behaviour if they dont get what they wanted. Just move on and forget about these keyboard warriors which run their mouth and are hard as plain flour.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072724#Comment_4072724
It's a ghost town because everyone is banned. A good chunk of the posters I've see around lately are new, and many of the remaining regulars are on their last strikes and are being cautious with what they say.
You are either good detective or had some personal experience with this, but i agree.
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This games core is heaven for cheaters even the worst ones but devs kinda ignore it for few years now the cheater situation and I dont think there will be any fix soon to help battle the cheaters better than it is now.
Maybe even we will live long enough to witness GTA 6 before cheaters are solved or forgotten in this game.
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@azaxydbd said:
so u havent played killer for years and u expect to stomp people? hone ur skills and u will be fine.
He can kinda, if he left before mmr was a thing than he will stomp hard.
I did and as mayers prereworked one with no addons and perks and the less experienced survivors running around like headless chickens without clue what to due because of panic attack when they are in killers presence was a thing but it faded in few tens of games where my mmr settled.
Less experienced survivors can be stomped but the ones with some experience cant unless you were top player when you left and remember quick.
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@Rick1998 said:
only map i can say from experience is borgo ( knights map ) if you are a killer with jo anti loop say goodbye because that map has a bazillion pallets one next to another . I swear that map has about 25 pallets and i'm not kidding.
Safe ones the long walls where survivor can see you whole character and react plus the edges are crippled with invisiable trextures so hugging this as killer is nightmare too you get stuck and you arent even touching the wall.
But good for stealth killers kinda due to dark mist and hard for for range ones.
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@100PercentBPMain said:
I just use corrupt seal every single match. no iri? no plague
An thats it she is unfun and weak and boring without addons even just worst apple makes huge difference.
She been marked for some changes in past with pinhead but than it got scraped.
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She isnt good without addons especialy against survivors that are good because even when she counters all healing and everyone is oneshot she is without power (red puke) just normal m1 killer that is super tall and leaves behind her smoke so she is very easy to see or checkspot on loops compare to other m1 killers or 115% speed killers.
She depends on survivors making mistake of cleansing and her addons like apple addons that give her more blood pools which gives her that antiloop power. Being able to stop healing isnt bad but good survivors will jump on gens and all the time they would waste for healing they will just invest in gens and now you dont have total nightmare against you but m1 killer that is way esier to loop than others and has to deal with more agressive gen speed and that isnt fun at all as killer.
Her gold times were selfcare or CoH meta but today where survivors are more taught to play injured and killers like plague that can inure but than have nothing (almost but her pools are spread on map and she has no mobility unlike oni who must build his power but than has more mobility and lethality in my opinion) to help you in chase or move around the map which isnt good.
She is great with addons but without them or good ones like apple ones she sucks and its mediocre killer but with huge drawback to getting fater gens.
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@azaxydbd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072577#Comment_4072577
blight stays S tier even after the changes, thats cause his basespeed wasnt changed, bhvr couldve remove 0.2 or 0.4 of his base speed it would be great thing.
I dont think blights speed is problem in basekit (his rush speed) especialy when he will be 110 speed when walking his addons on other hand are something else.
Remember slower killers need better powers and huntress isnt good exsample because she is leftover from past times where devs didnt have much sence in balancing game and killers like pig were nerfed into ground for no reason or their buffs were like now ghostface ones in upcoming ptb 9.6. they were very small.
110 speed killers should have powers very strong and with some skill ceiling kike it is on spirit or henry the netflix vecna.
For your ghoul post yeah longer cooldown on his leaps wouldnt kill him but it shouldnt be longer than blights or no more than 12 seconds in not enraged mode and his range should be same 14 meters or back 16.
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They are only good for egoist people and others dont care tbh.
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Only seizure will get doctor when he will finds out how big his buffs are in 9.6. patch for him.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072496#Comment_4072496
hooks didn’t respawn if you sacrificed a survivor on one, back then it was easy to create an entire hook deadzones. 1hook in one section of the map and survivors would know that and take advantage. Remember original rpd and boilover? Hooks now respawn after sacrificing survivors.
Old deadhard
Old ds
Old infinite loops which most killers couldn’t counter
Old circle of healing
Faster gens times
Bigger maps
Slower animations/ longer cooldowns
Spinechill/resi vault speeds
Killer used to be way harder, any killer main from the pre wesker era knows that despite where the game sits right now balance wise killer is still easier than back then.
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ooks didn’t respawn if you sacrificed a survivor on one, back then it was easy to create an entire hook deadzones. 1hook in one section of the map and survivors would know that and take advantage. Remember original rpd and boilover? Hooks now respawn after sacrificing survivors.Slugging was way stronger and when pig came they respawned and there was perk for that hang mans so no it wasnt that dark as today where you can more hook but you actualy loose faster.
Old deadhardOld dead hard was great but even with it you could tunnel or slug better so killer had more tools how to deal with it adn many people were bad even with og dead hard than they are now with current one which has stronger effect only thing that makes it worse is that you get it only two times.
Old dsTrue but you could dribble the survivor and make it to the hook which nowdays you cant and sabbo or ds are way more unconterable than back then.
Old infinite loops which most killers couldn’t counterThis is true but few killers could break them and when banboozle came many infinites were playable plus haste and window block.
Old circle of healingThis was truly more powerfull version thing than old sefl care but again I believe antitunnel protection wasnt a thing or it was less than 10 seconds and no haste so you could focus on one and win which isnt so easy nowdays.
Faster gens timesThey were faster but somehow games were longer and it wasnt so harsh as they are nowdays done people didmore than gens chases were wanted not to sit and pop gens asap as nowdays.
Bigger mapsTrue but nowdays maps are shorter (some) and pallets are shrinked to close to each other so it isnt that one sided change as you claim here.
Slower animations/ longer cooldownsThey were but it still was very playable with them and perks like brutal were actualy stronger than today in %.
Spinechill/resi vault speedsAnd nowdays you have finnes which isnt much weaker than this combo so not much changed only theres cooldown now for it bu its stronger.
Killer used to be way harder, any killer main from the pre wesker era knows that despite where the game sits right now balance wise killer is still easier than back then.I was killer since nurse came and I dont remember so hard games on average as nowdays atleast gens werent done so fast so you had some leverage and people more facecamped than tunneled so this made huge part too if you played pro efficient as nowdays comp killer with hard tunnel and slug you would have way easier especialy tunnel because there wasnt such thing as hook trade if killer didnt allow it it was just unhook in his face without borrowed time (that perk since bill came was must) it was another hook for unhooked guy and even borrowed time could be waited out it took bit longer but no bonus haste on other hand.
Everything had cons and pros but there wasnt any mmr and people were less skilled which made that mess bareable way more than todays meta rush to win.
I was killer in hardest years like 2017-2020 so dont tell me how bad some things were but nowdays its actualy harder due to not so loose match making and if I knew things I know today like some tricks and how to win efficiently with tunnel I would have way better results back than than today even with killer like hagerina or trapper whoc is totaly almost unplayable today without full meta build with good map and basement hooks.
