AVoiceOfReason
AVoiceOfReason
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Comments
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3161041#Comment_3161041
That proves beyond a shadow of a doubt it needs to be increased. In what world is that not a hit?
One more for you incase people want to nitpick
996 votes and 184 comments so far on Reddit -
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3161117#Comment_3161117
Which part i did mistake? I am asking that because then i can improve my English. And i hope it was not so bad. You are right about my native language.
Some of the sentences are missing words but it's no big deal! I can't even speak another language xD it's far better than most. Just wanted to compliment you! You're doing an awesome job!
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@MikaelaWantsYourBoon said:
https://us.v-cdn.net/6030815/uploads/L8OXVF0B10EI/20220830001441-1.jpg
Her power is so op. Click m2 and targeted survivor's game will crashed and they will DC.
Alright, it is so obvious. It is sarcasm. But seriously, i really so bored to play against Nurse. Not because Nurse mains, reason is my solo teammates. Both of them dc'ed immediately when they heared Nurse's scream.
David and i tried but ofcourse it is impossible to finish task. 5 gens, killer is Nurse and 2 v 1 lmao.
I don't know how to address this issue without hurting people who seriously crashing but it started to be annoying. Because this is my average Nurse game on solo. And she is damn so popular.
I don't think your native language is English but I just wanted to say that you do a really good job at it anyway! And stop bullying those poor, innocent survivors with that mean old Nurse ;) lol.
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@SadLegion said:
Just my feedback. I like Wesker, but currently he has a lot of problems with his power, and these problems prevent him from being overall good and fun killer.
-Survivor detection for Virulent Bound is too small, Wesker can even harmlessly slide off survivors
-Bugged snatch when you hit a survivor and some object at the same time, injury doesnt count
-Another bugged hit, when you grab a survivor, drag them and play toss animation but they stay in one place and dont get injury.
-Sometimes you go through survivors like they have no collision at all.
-Clunky interaction with pallets, its hard to vault over them or break with "Lab Photo" addon.
https://www.youtube.com/watch?v=x91MgOKLcdM
Apologies for my doodoo English
You can add this clip and I agree with you on all your points.
https://youtu.be/BVOayhDfuaY -
@allMadhere said:
So before the prestige change, you know how you would click and hold the center of the bloodweb to prestige? I really think we should be able to do this on any bloodweb page to auto-fill it (either choosing the cheapest options, or completely random).
If not something like this - then I think at this point it would be a nice quality of life change to only have to click on the bubbles once to claim them (instead of click-and-hold on every one).
I agree with both of you. It would be a nice change.
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@lauraa said:
I've been wanting Jill's STARS outfit for a long time, but I think I'll be using Feng's a lot more tbh, I love everything about it. It's both cool af and adorable.
I needed Jill but I didn't know I needed that Jill. Clever BHVR, they must have hired a scientist or something.
It's adorable. Like a kid wearing their parents work outfit and it's too big. They really did a good job on Fengs.
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@AetherBytes said:
https://us.v-cdn.net/6030815/uploads/L4GM3AW6EB1M/image.png
I really cant tell, take your guesses.
I hated it before as both sides but now I really like it for both. Hooks are easier to find and gens are easier to navigate to. Win-Win for me.
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Give us an instant blood web button. Show the price for the full Bloodweb and let us cliiiiiick.
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@DoritoHead said:
I really don’t want a Meg doing a fortnite dance after pallet stunning me.
Oh, we definitely need one now xD
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3161041#Comment_3161041
yeah some survivors are lowkey magic lmao
When people tell his hitbox is fine and I see stuff like that. It really makes me want to get off the forums for awhile.
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@WingManning said:
https://forum.deadbydaylight.com/en/discussion/comment/3161046#Comment_3161046
I wouldn't disagree that a bit larger of a hitbox for survivors would be nice, I think that's a decent to prevent things like this, there's definitely a lot of times you think you're square on someone and you end up sailing past them (even worse on the 2nd bound because it's so much more distance)
That and add maybe 1 and half more seconds to his movement time when hes getting ready for a second bound and he would be fine for the most part. Most T/L Walls are too long to use a bound then try time maneuver around for a second bound before you fatigue. Maybe his power can go to 8 seconds instead of 10. Just small buffs but his survivor hitbox needs to be bumped up to 30cm from 20cm.
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He needs a few small buffs but mainly the survivor detection needs buffed to 30cm.
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https://youtu.be/BVOayhDfuaY@WingManning said:
https://forum.deadbydaylight.com/en/discussion/comment/3160945#Comment_3160945
I literally have no way of proving to you that this isn't the case, I have a lot of hours in the game and have been around since trapper was the only killer, I'm not a newbie by any stretch of the imagination. I'm familiar with killers and how they play, and I have a decent feel for their overall power level.
Wesker isn't made or broken on just his bound hitting a survivor, in fact most of my games that's not how i've been getting the majority of my downs. Two bounds can get you halfway across even large maps, the mobility is extremely useful especially if you run an info perk or two (I've been using discordance)
Combine this with the knowledge you get from the first aid sprays and you can be where you need to be at all times to apply pressure, which is what Wesker is ALL about. Likewise the first aid sprays are a vital part of your kit, survivors must swap out their usually strong medkits and toolboxes in order to grab one, and they still have to use it. In my experience the green add-on that adds 2 second to the spray time is a hidden gem, the amount of survivor time you're able to waste just from having them cleanse frequently is insane.
Likewise, you'll likely never get max level infection and that's completely fine, it's more there to punish survivors for not spraying than it is to reward you for getting hits. Play to your strengths, own the macro game not the micro game. Apply pressure and be everywhere on the map at once with the amazing mobility his power offers.
Also don't forget, "god" pallets mean little to wesker. Yes a survivor can keep running while you vault, but many windows and pallets in the game are only strong because you're forced to go around them, even if they get a small head start using your power just to vault a normally unbeatable defense is great.
Wesker doesn't suck, people are being reactive to a new character that takes some learning that the average player doesn't have. Just wait until [famous streamer] says he's good and showcases him with a couple strong games and suddenly everyone will change their tune.
Yes, he definitely has bugs but those will obviously get worked out, and I'm sure one will eventually cost me a game in my streak, but they're not the reason to get in a tizzy.
Definitely needs his survivors detection buffed to 30cm.
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@xni6_ said:
it feels like they overnerfed his hitbox - 40cm i think it was looked off to survivors, but looked mostly right in his pov. 20cm looks really good to survivors, but looks awful to him, itd be good if they put it at like 30cm so it looks and feels better to both sides
but whisker is new, it could just be me needing to get used to him
This is 20cm
https://youtu.be/BVOayhDfuaYBuff it to 30cm.
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His hitbox while using his power is so small that I've gone through survivors who barely wiggled left or right. He's too punishing. Blight can do what he does but better.
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@Peanits said:
Friend, we're gonna need some more constructive feedback than that if you want any chance of it being addressed. Eat less toenails is not enough to go on.
Weskers' hitbox is too small now. Please fix soon.
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https://www.youtube.com/watch?v=pFI5zUNgUO0&t=1s@DemonDaddy said:
Every match I've had today against him and the killers dc. I've noticed some miss the power when it looks spot on, does he feel clunky or something?
This is his hitbox when using his power. Its doo-doo.
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https://www.youtube.com/watch?v=pFI5zUNgUO0&t=1s@cyniChris said:
His hitbox feels awful. It looks like you hit a survivor but nope, game said no. Then there's the grab bug where the grab is completely ignored. Wesker feels worse than the PTB, honestly.
From another person's stream. His hitbox is smaller than his normal hitbox when using his power XD That's stupid lol.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3159040#Comment_3159040
"Practice", His power might as well be skinny because his hitbox is insanely bad. Can you tell me how practice mattered in these clips?
Jesus. I didn't realize it looked like that XD Come on, BHVR. At least make his attack protrude a little. That's ridiculous. Otherwise, I'm refunding him. Not gonna buy a killer who gets cucked by his own power.
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Buff the hitbox a little bit. Not PTB size but more than live. Its too small. I keep sliding off of survivors or they take one step to the left or right and I just go zooming past. Its really frustrating.
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@Thusly_Boned said:
Come on, it's not 90%. 50%, maybe, lol.
Honestly, we really only remember the egregious ones, but these days you do see an awful lot of potato survs who seem to have inexplicably amazing timing with DH.
Funny, that.
True but 50% isn't as attention-grabbing as 90%, though lol.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/3157409#Comment_3157409
Overwatch records every match, and they have tens of millions of players. No idea how they do it.
Overwatch uses Battleye Anti-Cheat. The one that I mentioned.
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@RpTheHotrod said:
While you're pulling numbers out of the air, i will admit I have seen a scarily high amount of auto dead hard cheaters. I've started just swinging at pallets now before kicking them to trigger the auto dead hard on the other side to put them into a cooldown.
Should I say about 90% of the people that I go against use auto dead hard? Also, once someone knows you know, they can push a button and disable that cheat to make it look like you're crazy. Subtle hackers are the best in this game. I'm at the point where I'm sick of playing this game because of bullshit like this. Are they cheating? Are they just REALLY good? Who knows but your sanity and mental health doesn't matter in this game. "People can play how they want to play so stop being a hater". That's what I got in endgame chat from an auto dead harder.
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We have Reassurance tomorrow to fix thi... Oh yeah.
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@JPLongstreet said:
Is there an Anti-Cheat out there that can record when the base game does not?
Not fully sure but I know BattlEye is REALLY good. Punkbuster is also an option. Both do not cause slowdown, or at least, not enough to really notice. The only issue is is that I'm not sure if that would work on Console. I don't think PS5 and Xbox One X is an issue anyway and since Epic Games is PC, they'll be affected by both anti-cheats also. If they cared, they should use one of those 2 Anti-Cheats.
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Myers does it also.
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@Piruluk said:
The game should be rewritten for that which wont happen.
The problem is that designed badly and no anti cheat can protect it.
So have to accept that this game will always full of cheaters
They lease their anti-cheat from another company. It has nothing to do with the code and has everything to do with paying for the cheapest available.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3156499#Comment_3156499
https://us.v-cdn.net/6030815/uploads/BSSRKIZJ6C1G/image.png
It really has.
(The long blur is my Cloud ID they posted in chat so they can force themselves into my lobbies) lol.
That's messed up. Sorry to see that. I want them to spend some extra cash on better anti-cheat because this is becoming a joke.
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I usually don't complain about much but I'm legit getting sick to my stomach when I play killer now. I'm starting to learn what the hacks can do and I'm realizing that there are a ton of subtle hackers that are doing it. I've been playing a lot of Huntress lately. I know she's a bit slower but I've had a few survivors legit outrun me around a rock for about 10 loops before I realized that I just couldn't catch up. I know the distance I should be from objects while running because of my killer hitbox so I don't slow down but this was different. I've also been hearing random fall screams near me and I had a second match today where I had Lethal and I went to the corner of the map where the person just disappeared behind a baby window (those single tile with a dumb window in the corner of the woods with nothing nearby).
Just poof. Next thing I know, the person gets mad near the end and starts speed hacking to the door while I was showing my game off to my friend in discord. Dude knew I saw him and just started flying and porting next to me over and over again, insta-healing herself every time I swung. For the past week, I thought I was tripping but I'm starting to see that I'm getting a lot of subtle hackers. I don't mean gen rush. I'm talking someone going behind a rock and going poof. No scratch marks or sounds. Without me hitting them either. If it wasn't for all of my aura perks on Huntress, I would have never caught this person near the gate, speeding hacking with Lethal Pursuer and Darkness Revealed. Is it too much to ask to have a playable game? I try to keep what I hate about this game to a minimal but this is starting to wear me down.
Note: All the edits on my posts are just spelling fixes and grammar fixes.
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I'm sick of hackers and I'm sick of having to have my recording equipment up just incase.
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If it sounds like I'm pissed off, its because I am. I'm getting hackers every week now. Starting to think that I'm on a list or something because I've been hearing falling sounds near me but never really can find the person. If someone tries to defend this, just know, you're the reason why nothing gets fixed when it comes to cheating.
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Playing Survivor stresses me out far more than killer ever has. As survivor, I feel like dc'ing when I finally get caught and see everyone else just walking around, not knowing what a gen is. Its why I switched to playing Killer only now and my stress has really went down since doing so. I enjoy the chases and outsmarting people while juggling gens. I have ADHD so this really helps me since I'm forced to focus on one thing at a time.
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@Marc_123 said:
Yes, i would like to see my own MMR.
But as some said - a big part of the players probably couldn´t handle that.
So i guess it won´t come.
I think as long as it was hidden from others' like the emblems at the end of the match, it would be fine. People would definitely lie about their MMR but who cares. As long as you have the ability to tell them to show a screenshot of theirs, it can easily be debunked. Besides, people should know not to trust whatever a stranger says to them online anyway.
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@Marius1234456918 said:
The only reason i have in mind why they wouldnt like to show the mmr is because they wont feed the people who are talking about bottelnecks in high mmr. Just sad.
I might be a bit stupid but what do you mean bottlenecks? Like, lack of people? From what I understand, if there isn't anyone close to your MMR, they'll go down until they can find a match for you. The real bottleneck is people preferring one side, even at a long wait queue, in my own opinion. That or do you mean something else for bottlenecks? If so, please explain because I have no clue.
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@SuzuKR said:
Oh boy can't wait for people to use MMR as an excuse for why they lost.
I said multiple times, only YOU can see your OWN MMR. Unless you ask people in endgame what theirs is and you "trust them" to give you an honest answer. Your MMR is meant to keep others' near yours for a fairer match. If your MMR is high, you know you faced a good team. Even without knowing our MMR personally, people make excuses on their losses currently. Knowing your OWN MMR affects no one but yourself.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3155778#Comment_3155778
There's two things I'd like to respond to here-
1: Cheaters show their MMR because they think it matters, that doesn't mean they're right to. Also, y'know, they're cheaters, they probably enjoy knowing they can do and show whatever hidden bits of code they may want, it doesn't mean everything they do has a legitimate function.
2: MMR is not a way of showing progress. It's a matchmaking system. Pips and emblems are designed to be a progression system - not well, but they are designed that way - but MMR is not. It is only designed to give you fair matches, not increasingly difficult ones. They only get increasingly difficult if you can handle that increasing difficulty, in theory.
- I would have to disagree. Why waste cheats and a ban on people who are low MMR? You can make a smurf account and beat on newbies all day? You know why? They want to feel powerful over better survivors. I don't think I've seen a single cheat video against a team of 4 new players. I see them a LOT against good streamers.
- I've said that already. Due to that, it shouldn't matter if we can see our OWN MMR. Otherwise, people would complain that they're facing "someone much higher than their mmr so the match wasn't fair", argument. Showing your own MMR won't do anything to others. Just like when you choose a difficulty of a game, you KNOW what difficulty you're choosing. If games had multiple difficulties but you didn't know which one you got until you got your face beat in, you would probably get pissed at the game as if the game is screwing you because you just don't know which difficulty you got. Its the same with MMR. If I know I'm going to get harder matches because my MMR is high, I can accept that a bit more than getting rolled by a premade SWFs team with every second chance or gen perk in the match with syringes or toolboxes/BNPs. Going against that without any real knowledge of where I'm at? It would be very FRUSTRATING and that's what's happening to a lot of people right now on BOTH sides. If they took out emblems and ranks, people would probably freak out because their is no basis on their skill level. The devs want this game to be a skillful game and even promote it as one then it should be able to show MMR. Otherwise, take the MMR out and make it a free-for-all party game. There is no reason to have MMR in a game without any real reason for it. You want it to be a competitive game then SHOW your PROGRESS since EMBLEMS AND RANKS DON'T MATTER until someone wants to show how skilled they are.
- Let me put it in this perspective: Why do people care about others' deranking themselves in the past to get easier matches? To protect new people from better players, right? Its why we have ranks and brackets. To separate people with more skill from people with lower skill. We do this in sports and tournaments that are "competitive". If MMR doesn't matter then show it? People want PROGRESS in whatever they do. If I'm forced to bang my face against a wall all day, I want to see why I'm doing it. In every way, we have STATS on each person who plays sports and such to better evaluate their skill set. Why not DBD? I don't want to be told, we cannot tell you. Just trust us, Bro. That's just not good enough for me any more. There has to something to show skill for a "competitive" game, otherwise its just a super sweaty party game that people start to literally fight each other in the forums over. (I couldn't remove the numbers XD)
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@ByeByeQ said:
Yep. I don't see any good reason for our rank to be hidden.
I completely agree. I see people are worried about it being used as an argument but people already use it as an argument to say people aren't good at the game already. MMR doesn't equate to literal skill so no arguments should be brought up for it but not showing it? We should be able to see why we're stressing out in matches.
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@Biscuits said:
"it'll help valid people who make arguments about high MMR or low MMR"
That is exactly what they are trying to avoid.
The post that I made to Jester explains what I mean about the arguments thing. Its to valid people incase others want to pull the, "We don't know our MMR level so you might just be terrible at the game and just improve" argument that people love to throw around. Just saying, I have high mmr so listen to me, would be stupid. There is multiple ways you can get to high mmr and balancing by mmr only would be terrible for many reasons.
*Note: Added a comma after, "to me", because it didn't make sense.
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@jesterkind said:
Validating people who want to use their or other's MMR as part of an argument is a bad thing, not a good thing.
I know I've said this elsewhere, but outside of satisfying idle curiosity, I don't see what benefit seeing your MMR would give. Most games don't show you the inner workings of their matchmaking system like that, it'd be a weird decision. Heck, I don't even know where they'd put that information.
I'm talking about people who love to say, "Oh, you're not high MMR! You just suck as Killer/Survivor. That's what I mean. MMR itself has no weight since you can be face camped to death as a survivor or have terrible teammates and lose MMR. Killers' who get a super good team, a terrible map or both can lose MMR. MMR should be shown to the person. I don't care if I cannot see anyone elses' MMR but I should be able to see mine. If I'm busting my face against a brick wall, I should at least be shown why. It might not matter to you but it does to me. I quit survivor because it got so aggravating. If I saw my MMR as super high, at least I would be able to rationalize the aggravation and still be able to play survivor. Not knowing anything but every killer is face camping someone from the get-go or my teammates aren't doing nada while I'm being chased, I want to know if its because my MMR got too low or its just super high.
The fact that CHEATERS can see it? It MUST matter then. Why make a cheat JUST to show a persons' MMR? That's because people care about it. Just like people care about pips and emblems. Its a way of showing progress through difficulty. Its why we have achievements in games now instead of cheats to mess around with. Finally, we know how the MMR system works. Escapes and Kills are the only thing that affect MMR. If you don't want to see your MMR, you can choose to hide it from yourself but I personally want to see mine. I don't care if its in the menus and its hidden like our Cloud ID, for example. As long as I can see it and go, yeah, I've got a high MMR and I'm proud of that. Just like people are afraid to show how many hooks each survivor has because they might get tunneled or camped out. Why? They ALREADY DO THAT. If the person has only hooked the only Dwight in the lobby and wants to tunnel, do you think the person is gonna wonder who needs to be tunneled out? No lol. If they're gonna do it, they're gonna do it. Showing MMR won't hurt anyone and if you don't want to show it, don't.
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@ByeByeQ said:
I haven't been here long but I have enjoyed interacting with (in no particular order):
I hope to see many more posts from you guys. 🙋♂️
I appreciate it! Same to you!
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Its literal cheats. Been getting them also and I've started swinging near them and their deadhard activates instantly lol. I don't mean being behind them either XD Its getting pathetic.
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Wesker. Nothing like throwing a survivor at random stuff in a map or beating a survivor with another survivor lol.
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@pooPyrus said:
Just played a game as clown where I was frozen for the entirety of a match after searching a locker with a survivor in it. They disconnected right after I searched the locker, and I was soft locked for 10 minutes straight. Thanks BHVR 😊
Dude, that sucks.
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I feel VINDICATED! I saw a post from a "streamer" about hackers and one did a video about hacks. Big Streamer. BIG. And GUESS WHAT? One of the hacks LAGS THE LOBBY FOR THE KILLER. Me freezing every time I was about to down the Claudette? A subtle hacker. I didn't even know that was a hack, Man. I feel much better now. Just wanted to post an update.
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@HugTheHag said:
Yeah, I reported the same issue last week. Apparently it's been there for a few weeks now !
Yeah, I don't like free wins so we farmed and I let everyone go. Hope they fix it soon.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3153206#Comment_3153206
Then that's the devs fault for having a poor foundation. I'm just spitballing here.
No hate to you. I'm just letting you know that I legit stopped playing survivor halfway because I'm getting sick of the "balance". One of my best friends stopped being a survivor main and switched to Nurse because of how unfun the game is becoming. I love DBD. I cannot give it up. I took breaks a lot recently and finally just set to play killer only except for Rift challenges because even when I escape as survivor, I don't feel happy.
I felt like I just barely finished a super aggravating chore. As killer, I can shut my brain off and just focus on what I'm doing. My wins aren't based upon others. It's how good are my mindgames and did I pressure enough? Not, oh, 2 people are jerking off in a corner of the map while I was chased for 3 minutes just to get 1 hooked and lose a pip plus mmr goes down. That isn't fun. If I came off harsh, I apologize. The whole slowdown meta has just made me playing survivor miserable.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3150382#Comment_3150382
Let me fix what they said. When no one is hooked or in the dying state, the progress is slow but it'll get faster the more occupied survivors get. Not equal to it taking like 30 seconds to do a gen if you're the only person up but you get the idea.
They nerfed Thana because the slowdown was making games almost unbearable to play. Certain killer powers made it even more obnoxious. I will never agree to free slowdown. I started this game from the beginning and saw each change balance each side. I've lived through so many game breaking bugs, I could write 2 paragraphs about it.
I play both sides but slowly, I've been pushed to play killer almost solely because I'm sick of the slowdown and teammates who do nothing and killers who face camp then proceed to trade and face camp the new person. After all the changes over the years to fix certain problems, we got swivel hooks and perks.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3152889#Comment_3152889
Dark Theory with 2% speed bonus.... Noooooo.... I am so scared... This perk is so busted, nerf it BHVR! I beg you!
Please lol. You just need to get good. Boons are fine.
I have to say its a great perk against Huntress. Makes it just about impossible to catch a survivor around anything if they hug it. That's like the only gripe I have with that perk xD
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@Khelendrose2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/3150382#Comment_3150382
Slig matches are not easy to pull off for most killers. There are too many ways to counter it. To make it even harder, remove the broken symbol from anyone running No Mither.
I think the OP has a solid idea here. Killers need incentives to spread the damage out. Pressuring gens is not the answer at high MMR. Many young killer mains learn the effectiveness of tunneling the first survivor out from watch streamers. They see how well it can work and copy it.
The biggest problem for killers is gen speeds and map size. Address those, make it harder to tunnel and camp and you now have something.
As a Trapper main, map size is often the first thing against me. SWF is the second. Being able to call out every trap and move I make turns me into pure M1 with a movement disability. Add gen speeds in and I might as well be the prey in most matches.
Another anti camping idea: hooks should move to a random location like cages do when someone is on it. The killer should not see where.
There are perks that reward you for leaving the hook. Killers still camp. Built in 5 seconds of BT, killers still tunnel. If a person wants to camp or tunnel, nothing you do will change that if all they care about is winning at the core. It's simple as that. Slugging would be a guaranteed win with slowdown upon slowdown by using perks plus walking away from a hook.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3152440#Comment_3152440
But I won :)
They held me there for a while but they left.
Ergo, I won the ego battle and they wasted 2 hours :D
Ay, that's all that matters lol.
