ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
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Comments
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@aregularplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/891228#Comment_891228
I don't think this has anything to do with autoaim. I started experiencing this bug on dedicated servers. Also it has nothing to do with near by objects, sometimes I miss a chainsaw in the middle of nowhere against a survivor running in a straight line.
With Billy's saw that's been a thing since this game came out.
However now with dedicated servers it's happening on normal basic attacks too, and it's happening a LOT more frequently.
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I regularly get ######### by it on PC.
I'd really like them to look at and update this mechanic.
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Yeah the darkness on these maps is legit horrible, hope they change it soon.
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Why are you so cute? :)
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I've had a good few complain about him that I've faced.
Sooooooo.
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I hate facing Hags a lot, but honestly since dedicated servers I hate playing against Huntress now too.
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That sounds ridiculously hard on console.
I found it pretty damn difficult on PC.
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Lol?
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The same as it's been since the rework. Except now you can spread it faster, and they can mend it faster.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/890448#Comment_890448
So. Place a trap, come back after 1 minute.
Not all of the killer are the Trapper my friend. In fact, only one of them is!
Also no DS needs 0 buffs. If you're asking for Moris to be nerfed however, I'm right there with you.
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Exhaustion's consistent across the board. So yeah if they're running around it will not go down.
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Eh you should at least try to avoid the basement if possible knowing it's a thing, but at the same time the basement's a huge part of the game and the bug doesn't always happens, so it is an awkward one.
They just need to hotfix it ASAP.
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Something to do with it not working in lockers, because pure invincibility is just bs.
And maaaaybe it not working if someone else got hooked? But idk that change could be iffy, it just sucks when you're downing people so fast that you get hit by DS after you've hooked someone completely different.
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I just had a game where I hooked everyone in the basement, I literally had no ######### clue. They all told me post-game.
You can't ban for something like this, like how the hell was I supposed to know I can't even hook in the basement without destroying the game?
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I'm on PC and it feels just as bad. I don't think a map should ever be THIS stealth-focused, it's horrible.
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I despise it.
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Did this come with the Oni patch...?
He felt fine before.
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@xllxENIGMAxllx said:
The deep wound change is great. No more exploit. I just wished they buff him by removing the basic attack penalty (gauge depletion) , reducing his cooldown to 15s (with the cooldown starting with the fatigue) , reduce his fatigue to 3s.
See these are actually good suggestions.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/885436#Comment_885436
Why would you play him over the hillbilly?
Because during Blood Fury he is stronger than Billy.
Also weebs.
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Nope, I'ma keep playing him. Don't @ me.
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Uninstalling as we speak.
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Ruin, PGTW, BBQ, Discordance, Thrilling Tremors, Thana, Enduring, Corrupt Intervention, M&A, Surge, I'm All Ears, Nurse's
Plenty of options left.
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- Frenzy attacks were made non-basic attacks for consistency sake, which they seem to be paying more attention to recently. This could easily happen for other abilities like Nurse blink hits or smth in the future.
- DW being changed to sprinting makes sense, to stop any of the no TR cheap no counterplay down options.
- DW timer being reduced makes... no sense. I imagine it's to make him more fun to play against? But he didn't deserve this one, I think it was a bad change (especially since it buffs BT which is already a super meta perk).
That's ma thoughts anyway.
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I think the Frenzy buffs are more significant than people think.
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@matt6996 said:
If you think about it they gave a bit of a buff even if it's super tiny since survivors can't do gens in your TR no more
Lookin' at the positives, I respect it.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/885245#Comment_885245
Idk, removing basic attack effects from FF seems like a hard nerf for no reason.
Well that one actually has reasoning, it's for the sake of consistency when it comes to what is and isn't considered a 'basic attack'.
The reduction on mend time I haven't seen a good reason for.
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Them reducing Mend time still makes no sense, as well as nerfing Legion's Blade more.
But whatever, the rest seems good.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/884870#Comment_884870
oh please everyone who watch dbd streamers become bots and agree with everything they say for some reason it have been like that since the release of the game
You're right. I really should be used to it by now.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/884870#Comment_884870
Well, it is tru3. People love blindly believing everything streamers say and this is probably the reason people are complaining about wraith.
Lmao. I could say a lot of things, but instead I will say:
smh
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Nah, they're intentionally designed to be high risk.
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I imagine people are memeing? Idk.
@arslaN said:
Probably because a certain streamer said wraith was better than billy and the 3rd best killer in the game (which is total bs imo).
This can not be true.
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There are killer perks made for slugging, and survivor perks made to counter slugging.
The devs clearly accept it and embrace it as a mechanic.
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Mindbreaker - Yup, agree with that change. Seems reasonable to me.
Cruel Limits - People keep suggesting to make it global, but I know for a fact this would feel so unfair and obnoxious to face as survivor. You're running around doing well, and suddenly a teammate pops a gen and you can vault no longer, and get downed through 0 fault of your own. Really dislike this rework idea.
Surge - I've been running this perk a lot, and personally I would just make the cooldown much shorter. Something like 30/25/20 seconds per tier. I don't actually want it to work on anything other than basic attacks, purely because I think M1 killers need some perks like this that they can utilise best. The best killers in the game use almost EVERY perk better than M1 killers, it's nice for them to have something unique for once.
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Would definitely like to see exit gate opening animations, they were incredibly rushed.
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@TigerKirby215 said:
Speaking as a Jane main Jane is hot garbage. Her model is wide, her pained grunts are loud as #########, and her perks are terrible. The only redeeming factor about Jane is that she pretty much doesn't breathe but at that point just play Kate because Kate's breathing is also super quiet.
Did my man just call Head On garbage?
Consider me OFFENDED.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/883787#Comment_883787
I think you are confusing what im doing to the perk, the 10/15/20% will be consistence all the time (No RNG)
The only RNG part is the regression, the only reason for this is so the 5% regression can't be spammed.
I could be wrong and that the 5% regression happening consistently could be balanced, but it would require testing.
No dw I understood, but again I just don't want RNG mechanics added to a perk that's extremely consistent. I don't like RNG in general.
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Huntress is free dawg.
But ya Spirit without a doubt, even after the nerfs.
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Heeeeeell no.
Keep my wholesome boy wholesome.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/881574#Comment_881574
Actually, that would make sense on Brutal Strength than Unnerving Presence.
https://forum.deadbydaylight.com/en/discussion/108784/taking-a-look-at-trappers-teachable-perks
I like it, except I think a better change to Brutal Strength would be:
10/15/20%, and it slightly/moderately/Considerably gives a chance to regress 5% or 8% of a gen
(Basically I did a Plunderer's Instinct conditions, but for a killer perk)
That would make Brutal Strength viable without making it OP
Nah don't add RNG to a 100% consistent perk.
I don't reeeally feel like Brutal Strength needs a buff, but at the same time a +5% on each tier wouldn't bother me either. I could take it or leave it.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/882376#Comment_882376
Yep. "These addons are a problem, what should we do?" "Make mending times shorter so it nerfs Legion and buffs BT." "Brilliant!"
That's the one change in this upcoming patch that I think is 100% misguided and makes no sense.
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I love Ash purely because he annoys people with his catchphrases.
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Same hitboxes, so almost certainly just visual because he/she's shorter with normal arms and a short weapon.
Pretty sure Frenzy lunge is also longer because of the increased movement speed.
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The mindgames.
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Yes boss.
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If I was going full meta I would use - Ruin, Whispers, PGTW and the 4th slot is very open to perks like: Thrilling Tremors, BBQ, Discordance, A Nurse's Calling, Sloppy Butcher, Enduring, Corrupt Intervention etc.
I love Whispers on Pig + GF because it lets you know very early if you need to have a sneaky attack plan if you're approaching a gen, or just recklessly run past it if there's no one there.
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Definitely not, this would have too many knock-on effects and would be too hard to correctly enforce.
It will be the meta for players that DC though lol.
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I take long breaks from the game and it's really refreshing and enjoyable when I come back, maybe you should try.
Rn I'm enjoying the game a lot.
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Unless he gets pretty significant changes from PTB then he'll be better than Plague.
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Be a stealth god.
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They used to have 1 full outfit change for survivors when you bought the chapter, then somewhere along the line they were like 'nah actually let's save them for paid cosmetics, and just give 1 easy reskinned item w/ the chapter'.