How to fix the Demogorgons perks
From the top:
Surge
- Remove the cooldown
- Remove the basic attack requirement. The perk will be triggered whenever a Survivor is downed like with Infectious Fright
- The regression is 4%/6%/8%
Currently Surge is outclassed by other gen stalling perks such as PGTW and Ruin. While this could be solved by simply increasing the regression numbers or the range I think that would be a missed opportunity. Rather than making Surge simply PGTW with slightly different flavor, it would be better to further emphasis the strengths the perk does have.
Specifically Surge is in theory the best gen stalling perk for snowballing. This is because the explosion gives information, AND the perk doesn't require you to interact with the downed Survivor unlike Thrilling Tremors or PGTW. Removing the cooldown means that you can utilize these strengths by downing multiple Survivors in close proximity back to back in order to massively regress generators in the area. This is something that you can't do with PGTW even if the individual regression is larger for each down, since you need to stop and pick up the Survivor in order to secure the regression.
Currently however the cooldown and basic attack requirement prevent the perk from being used like this right now, hence it's awkward spot as a discount PGTW at the moment. Removing those would thus fix the perk.
Mindbreaker
- Remove the <50% requirement
- The inflicted exhaustion now lasts for 2/3/4 seconds
Removing the 50% requirement is fairly straightforwards. The perks use window is too small if it only works for the first half of the generator, and it ends up just encouraging gen rush since the faster the gens get to 50% the sooner it stops being an issue, and especially if it's more than 1 Survivor that doesn't take very long.
Increasing the exhaustion duration by 1 second is simply so that it's faster to run than it is to walk for the 3 seconds and activate your exhaustion perk, because apparently it's not right now.
Cruel Limits
- Make the perks effect global
- Also call it Cruel Confinement again. That name is way cooler
The use case for the perk is that it's easier to catch your pray immediately after a generator is completed. However with the range in place and the fact that most loops are pallet loops and not window loops the perk ends up being completely useless. But if the perk was global then it would be wonderful at doing it's job, since it means if a generator is completed while you are in a chase then that Survivor will have a much harder job escaping.
Comments
Well those changes sound reasonable and are only removing stupid restrictions.
Bud sadly.
No will never happen. 1 second of exhaustion extra and snowballing regress due to survivor stupidity? Do you want another survivor review bomb? (Heavily /s)
Only one I can't agree with is the Cruel Limits being global. Makes it possible to punish survivors for running a killer around while other people do gens. Not good design imo. I do agree re: the name change.
Funny I was just thinking about Mindbreaker too! I personally think if they keep the 50% penalty going the numbers should be 5/10/15 seconds of exhaustion, that makes it hard but not impossible to use exhaustion perks after exiting a gen. I 200% agree with the Surge changes, just making it downing a Survivor regresses a gen sounds like an amazing QOL change as the perk is satisfying to use when it happens.
Does surge continue regression past 8% or not? If it doesn't, that's the biggest change. Not the timing, that's not what limits surge. If it does, no changes are needed. In that case, Surge with Thrill would be amazing. Gen explodes, hands off the gen, grab survivor, sealed, and you'll get the equivalent of pop without having to walk over there and can rotate elsewhere. If it doesn't seal, then you know where you're going right off the bat .
His other perks are niche perks, who's running those anyway?
I think Surge should be a good perk if she affect the 3 near generator from the downed survivors and remove the basic attack condition.
Mindbreaker - Yup, agree with that change. Seems reasonable to me.
Cruel Limits - People keep suggesting to make it global, but I know for a fact this would feel so unfair and obnoxious to face as survivor. You're running around doing well, and suddenly a teammate pops a gen and you can vault no longer, and get downed through 0 fault of your own. Really dislike this rework idea.
Surge - I've been running this perk a lot, and personally I would just make the cooldown much shorter. Something like 30/25/20 seconds per tier. I don't actually want it to work on anything other than basic attacks, purely because I think M1 killers need some perks like this that they can utilise best. The best killers in the game use almost EVERY perk better than M1 killers, it's nice for them to have something unique for once.
After the 8% regression gens affected by Surge regress like normal.