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APoipleTurtle

APoipleTurtle

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APoipleTurtle
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  • I'd just like to point out that someone else brought up concerns over that exact same chart about a week ago.

    The "last 30 days" that it was covering were late September to early October 2020. You know what was happening during those four weeks in DbD? Nothing at all.

    It's the downtime between the end of a Rift and the usual starting period for the Halloween event. It's a pretty normal time for a lot of players to be taking a break from DbD between big things (even if the current event didn't pan out as nicely as everyone hoped).

    There's also other big games that released recently which may be pulling players away for the time being, like Crash Bandicoot 4, Star Wars Squadrons, Doom Eternal, and Amnesia: Rebirth. Plus the massive surge in popularity of Fall Guys and Among Us (maybe even Phasmophobia too).

    It's a decently large loss of concurrent players for sure, but probably nothing to worry about (so long as this nonsense with accidentally breaking the various ports of the game doesn't continue). It's certainly nothing like Anthem faced: losing over half of it's active playerbase within a couple months of it's own launch.

  • I'd always wanted for the survivor team as a whole to get some sort of post-trial BP bonus/multiplier based on how many survivors total escaped the trial (with a smaller bonus for any survivors that survived through all gens being completed but didn't escape).

    Pretty much anything that rewards survivors for helping their teammates sits well with me. I think altruistic teams are more fun to play against than cheeky sneakers as killer too.

  • @Boss said:

    Since i'm only interested in Wraith cosmetics, i actually am a little bit disappointed.

    The cosmetic pieces just have some light-green goop on the basic clothing, like it's Prestige cosmetics, but light-green instead.

    And the final Charm on the paid track i also find quite uninteresting, and it doesn't glow nor is it animated.

    I thought Wraith's new Into the Wilderness set made him look a lot like a big angry booger.

    It's not up to par with his catalogue of excellent outfits, but it's also much more hilarious-looking than they probably intended.

  • Sprint Burst... and maybe Fixated to a lesser degree.

    Like, please stop walking everywhere and come help me. I've died early on hook more times than I would've thought because of power-walking survivors being late to every activity on the map. Or lost massive progress on nearly-complete gens because they needed to take 20 extra second tip-toeing through the tulips or something and the killer beat 'em to the punch.

  • Diversion. Just because I want to live in the timeline where Pebble is the best meta perk.

  • I actually really like the new appearance of MacMillan's various structures, tiles, and Exit Gates. Everything has kind of a vintage industrial look about it now which I think is excellent.

    I agree that I miss the atmospheric tint (the blue-ish haze). I know they want to make things gloomier, but the realm tints were a nice little extra bit of character for the maps. Would be nice to see the tint returned in a future adjustment (probably wishful thinking, I know), but if not we could at least hope that other realms' unique tints will be left intact rather than all resorting to various shades of brown. If they feel the tints are too extreme in some cases, they could always be toned down but still palpable.

    I don't like the grass either. I think the new grass looks rather ugly and also surprisingly sparse. I have no idea how Trapper is going to hide his traps anywhere in his own home realm anymore when the grass is so incredibly thin. Though I guess it doesn't interfere with scratch mark tracking as much anymore, so it's not a complete negative.

    Also, I hesitate to call Shelter Woods a good map for anything. My opinion is that it was (and probably still is) one of the worst maps in the game.

    Overall, it struck me as a okay-ish change so far. I like the new aesthetics (minus grass and tint), but don't generally like the new breakable walls, window changes, or reduced game performance on these maps.

  • My recommendation would be that you gather enough friends to fill an entire lobby, suggest the game to them, and then just play the living bajeezus out of KYF mode instead of online play. You do get access to all the items/add-ons/perks you could ever dream of there (so no grind necessary), you'd just lack the non-free DLC characters.

    Dbd has a really fun concept at its core despite all its other issues. IMO, playing it casually with friends is still hands-down THE BEST way to enjoy the game. Not unlike Halo Custom Games or couch-multiplayer Smash Bros.

    It's just up to you and your friends whether playing Dbd together privately like that is worth the price of admission.

  • Weirdly enough, the Pustula Offerings are just about the only thing I've been getting (though I can count on one hand how many of the new add-ons and old event items I've been able to get after spending ~600,000 BP between survivor & killer).

    Worst part is, I don't even want to use the Pustula Petals I do have. Their value as a BP Boost is extremely low this year and they are basically not worth running over bog-standard BP offerings (1,000 BP for situational event objectives is a hilariously poor return on investment).

    I've honestly just been running all my leftover anniversary cakes and "pretending" they're the event offering instead, because at least everyone gets double BP out of it.

  • As others have stated, having a PTB on console probably isn't all that feasible nor impactful. However, it would definitely be nice if the PC PTB could become more accessible for console players.

    With the advent of linking to BHVR accounts, they could potentially make it possible for players from any platform to freely access the PTB with a computer (even if those players aren't allowed access the other parts of the PC version without buying it). Would likely improve upon the accuracy and detail of feedback they'd receive if the console population was more readily able to experiment with tested changes like the PC crowd can.

    Admittedly I'm not entirely sure how easily this could be achieved nor is it a super high priority to me, but I do think it would be good food-for-thought as they hopefully take steps to improve accessibility in DbD.

  • @AChaoticKiller said:

    I find the augment of OOO being ok because of its stats stupid, killers are forced to go for them and a ton of players will just camp them anyway for using the perk hence the low escape rate. if anything it should show why the perk needs a rework and they would know that if they actually used some logic and not base their decision on stats alone.

    also i actaully like blood echo its really good on legion and plague pls dont nerf it ;-;

    I wouldn't be surprised if the stats they have on OoO aren't telling the full story.

    It's probably in a situation somewhat similar to Nurse: we know Nurse is the most powerful killer in the game, but her actual kill rate is the lowest of all killers because of how hard she is to play (meaning most players will have plenty of terrible games before they either learn her or ditch her for another killer).

    OoO is a very difficult perk to run as a solo survivor. Killers don't like seeing it and are more likely to be more aggressive towards any survivors they catch who were using it (meaning their escape chances with it are pretty low). Basically, it's very likely to get the user killed. However, it's insanely powerful when combined with SWF communication and coordination, which can potentially result in the OoO user playing a major part in getting the rest of their team out of a trial (even if they themselves don't make it).

  • Mori's are on the list to receive changes, so this issue should hopefully become less of a problem in the future. There are no other secret offerings besides Shrouds and Mori's, so it's not exactly like "Secret Offerings" would still be secret if half of them were changed to be "Hidden" (not that most people use the shrouds anyway).

    That said, all the Shroud Offerings need some revisiting of their own. Pretty much all of them negatively affect the role that can burn them (hence why they go virtually unused). Shroud of Separation is probably the worst of the bunch; you really don't want the survivors to spawn spread out where they can hop on multiple gens. It removes a lot of potential early-game pressure that killer could have and will usually make their trial more difficult.

  • The Distance-based Exhaustion perks are all considered to be meta (Head On is more of a popular novelty that can be a powerful tool when coordinated well). Sprint Burst is one of the most popular out of these because it's easily available and pretty easy to use (plus it can be used basically anywhere without special activation conditions).

    Though if you're truly concerned with having too many meta perks in your build, I'd suggest ditching the big second-chances instead of restricting yourself from using Exhaustion perks.

  • The infamous "Small PP" title is usually slapped onto builds that specifically involve DS + Unbreakable or Ruin + Undying (since both combos are very difficult to counter and can be quite powerful). Originated with DS + UB just because you can stack that nonsense up to 4 times in one match for a considerable increase in your chance of frustrating the killer.

    If you don't have both perks from one of those pairs in your build, then don't worry about it. If you do have both perks from one of those pairs in your build... then don't worry about it. This is DbD; it's not like it's illegal to run these ridiculous synergies. Use whatever floats your boat so long as you don't become a bully about it.

  • If you want her to be one, then she is.

    If you don't want her to be one, then she isn't.

    At least, I like to think it could be that simple (though I'm sure someone somewhere will still find a problem even with this).


    At the end of the day, the survivors (and killers) are just avatars for the players. They can act and think however you want. David x Dwight can be a thing, or Tapp & Huntress, or Nea = Entity, or none of those.

    Personally, my theory is that the Fog is basically a multiverse where the official lore only truly applies to one out of infinite versions of these characters (hence why you can have multiple survivor "clones" in the same match, or bold Claudettes and cowardly Megs). Anything goes as far as I'm concerned.

  • The most recent one I enjoyed? The anniversary event. Crowns were an interesting gimmick and it was good motivation to play pretty much all of the original characters again. Plus cake, lots and lots of cake. Oh, and the fantastic new (and unfortunately temporary) loading screen.

    Favorite overall? Moonrise. Felt a little less cheese-able than Hollowed Blight (2018) while still having the unique interaction with the Lanterns. Plus the Firecracker Hooks/Gens were my favorite event re-style of those elements.

  • I was taking a short break after Rift 4, and was pretty excited to jump back into DbD for Hallowed Blight 3.0. But it didn't really feel like anything special. Somewhat disappointed that it's literally just another Rift.

    More than that, I'm a bit concerned because things weren't running that great when I actually was playing earlier (on console, so DbD wasn't even achieving that relatively low standard). Seems that the new update may have introduced some consistent stuttering issues on Xbox. Guess we still didn't get the worst of it (sorry PS4 crowd), but the performance dip certainly didn't make today's trials feel particularly pleasant.

    Tomorrow's another day and I'm hoping that things will be a little better (or at least feel better) when I boot DbD up again, but only time will tell.

  • All I know is the add-on was really messing with my head when I tried it on Wraith. I'd keep going to re-cloak after hooking someone and then suddenly-

    ZOOOOOOOP!

    Off I go! Where'll I stop? I don't know!

  • I forget, was the Rift actually marketed as a "1 hour per day investment"?

    Though I guess that could be misleading. I did the math at one point for Rift 4 and you do (with all Tome Challenges completed) need ~1 hour of pure Trial time per day to finish the Rift. Realistically that translates into something closer to 3 hours a day to finish the Rift when you add in matchmaking, loading, and between-trial downtime.

    It's probably not something that's reasonably doable for the average person, though it might be a little more feasible while we're still on Pandemic Time. Still, it's not the worst form of Battlepass that I've seen (World of Tanks easily takes that cake for asking you to treat it like a full-time job for weeks at a time to get rewards that were rarely worth the effort).

    But just because it's not the worst doesn't mean it couldn't be better.

  • @tippy2k2 said:

    I really wish they would either dump the "mash the A button Struggle Phase" or fix the framerate hiccups.

    I've been killed too many damn times by the frame rate doing a 2 second dump and getting me killed because the game doesn't register me hitting A during said dump...

    I can't guarantee it'll solve the problem, but re-mapping your struggle button to one of the triggers might alleviate things a bit. I almost never get struggle-sacrificed while using LT, plus it's a more comfortably mash-able button. Pure speculation that me be the result of me using my Frankontroller for DbD (rebuilt with parts from 3 deceased XbOne controllers), but the input window on trigger buttons seems a teensy bit more generous.

    Only downside is I sometimes get stuck in crouch right after being unhooked... but there's always the other trigger.

  • I think the basic gist is roughly this:

    Every Blight Offering played adds 1 Blighted Gen and 1 Blighted Hook to the trial (replacing their non-blighted counterparts up to a max of 5). I'm not sure if either spawn in by default if nobody uses a Pustula offering.

    Finishing the gen awards all survivors present bonus BP (I'm pretty sure it's either 4,000 or 5,000 BP, but I haven't actually repaired one yet). These gens have pumpkins sitting on top to distinguish them from normal gens.

    Killer gets a similar bonus for hooking survivors on Blight hooks (which have a yellow-orange aura when carrying a survivor).

    If you have an Eternal Blight Challenge active in the Archives, then 1 additional Pustula Plant (the noisy orange flower things) will appear in the trial which you can harvest for 4,000 BP each (and to finish your challenge). The Harvest doesn't need to be done all at once (the progress bar won't reset), but you don't get any BP until you finish the Harvest action and cause the plant to wither. Up to 4 of these plants can spawn if all survivors have this challenge activated (I don't think the killer's challenges spawn these in). You can harvest more than one plant in a trial (though at that point you're basically stealing it from someone else).

    Multiple survivors can harvest the same plant sometimes. It seems like they are supposed to be able to (it's how these plants worked back in 2018), but it's been completely hit-or-miss whether the game will allow that to happen so far. Though you might not be able to harvest the plants without one of these challenges active (which would possibly solve the above conundrum).


    This is all based on my observations & experiences of how things are working this year and it's only day 1 of the event, so my apologies if something turns out to not be entirely right, but it should close enough to give you an idea of how this event is working.

  • Keep in mind that the big drop there is covering late September and early October. That's the downtime between Rifts/Events.

    While obviously not everyone put lots of effort into the Rift, I'm sure plenty of players did spend lots of their time and energy grinding it. If they're anything like me, they probably decided to use this downtime to take a break from the game to pop back in fresh for the Halloween... uh, "Event".

    The numbers will likely begin to climb back up over the next week or so and then get back to their regularly-scheduled fluctuating as people get done checking out the event and deciding how much they want to participate in it.

  • Shelter Woods is one of those maps that I really wish wasn't present in the public matchmaking pool (same for Rotten Fields and a handful of others). It's horrendously boring, considering that it's another one of the "just hold w" maps like Midwich is. And realistically it probably could be "turned off", since it's a non-licensed map and has no achievements related to it.

    I don't think I've ever seen anyone be like "Heck yeah! It's Shelter Woods/Rotten Fields/Midwich!". In fact usually it's the opposite sentiment or apathetic neutrality. Sure, not every map can be Coal Tower or Father Campbell's Chapel, but no map should be this mutually dull.

  • Huntress. When I was grinding out the end of Rift 4, I took the time to start playing her excessively so that I could more consistently land those sweet sweet Hail Mary Hatchets. On console to boot. I still don't consider myself a "main" of any particular killer, but Huntress is definitely one of my favorites.

    Though I think Blight and Wraith deserve honorable mentions.

  • I'd been taking a break from DbD over the last month (not its fault, I just had other games I wanted to play) and am planning to jump back into the Fog for a while due to this event, so I'm pretty excited for that I guess. Plus the new Halloween cosmetics look fantastic (seriously, the character modeling/design team does great work).

    Though I'm also equally concerned about all the performance complaints I've been seeing with this most recent update. Good thing I'm decently experienced with PowerPoint slideshows, because I'm guessing it'll look something like that.

  • Might make more sense to lump some of the existing maps together based on shared/similar characteristics instead.

    For example, all of the indoor maps (Lery's, The Game, Underground Complex, Midwich, etc) could probably be crammed into one realm. Though it'd probably wind up being a realm that most players (or at least killers) would actively avoid...

    Backwater Swamp and Yamaoka could receive the same treatment, as they tend to emphasize survivor stealth over looping (besides the handful of good structures that each of those maps get).

    No idea how their map offerings would change if such a thing ever happened, but it's one thought.


    Otherwise I guess they could consider giving more single-map realms the Badham Preschool Treatment (though hopefully with more creative titles for each of the maps beyond "Badham I" or "Badham III").

    Or they could try to revisit some of the archetypes that defined maps from Macmillan, Autohaven, and Coldwind, and see how those templates might work with assets/tiles from other realms.


    Either way, I think I'd rather see their team continue working on improving and re-balancing more of their old maps rather then developing a bunch of new ones (quality vs quantity).

  • Perk rarities/colors were standardized with this last update. Any perks that you had which weren't at Tier III yet will no longer be Very Rare/Purple until they reach Tier III.

  • Copying this straight from the wiki, because I think this is a decent example of why Discordance I was better than Discordance III:

    • Due to how Discordance works, the highlighted Aura is technically a cool-down towards the next Aura reveal. This gives its Tier 1 more frequent updates than Tier 3, making it, information-wise, one of the few Perks whose Tier I iteration is better than its Tier III one.


  • I second Claudette's nomination. Any match where I have to hunt around for several Blendettes who have decided to become one with nature (especially in the Swamp) is a rough match. There probably isn't a survivor who more enables hyper-stealth (and possible match-hostage situations) than Claudette.

  • While I'd rather see existing killers get improved rather than removed, if I had to pick one...

    ...it'd be Freddy.

    I think he's just really boring to play as/against. While I dislike Ghost Face for having inconsistent mechanics and Spirit for having inconsistent "counterplay", they at least have their moments of being really entertaining characters. Freddy never creates those moments, at least not for me.

  • I'd really like to see more survival horror characters introduced now that Silent Hill has opened the door to them.

    My top picks would be:

    Screen Shot 2020-10-19 at 11.58.22 AM.png

    Though The Evil Within, Outlast, and Resident Evil all have other characters that would probably be good fits too (or work as Legendary skins for existing survivors).

  • My top ones would probably be:

    • Aftercare
    • Plunderer's Instinct
    • We're Gonna Live Forever
    • Kindred
    • Spine Chill
    • Tenacity
    • Dance With Me

    Aftercare, Plunderer's, and WGLF essentially create mini side-objectives to do as survivor (get all your aura reading active, search all the chests, or seek out altruism stacks). Even if you ultimately get sacrificed, it feels like less of a loss if you were able to draw big value from these perks.

    Kindred and Spine Chill are basically just QoL bonuses for solo survivors. While neither are particular important in SWF, I'd call them both borderline-meta perks for solo que players.

    Tenacity and Dance With Me introduce helpful functions that the killer usually doesn't expect, since neither are used all that often outside of specific combos with other perks.

  • Monitor & Abuse is definitely the most swap-able perk from the default Oni combo. Enduring is probably the best alternative for dealing with pallets (it could also allow you to catch out survivors who thought they could change loops while you were stunned). I'd definitely try that and see how you like it.

    If you're willing to make the sacrifice, you could also trade out BBQ (or maaaaaybe Pop) for Spirit Fury to double down on pallet removal. Especially since Oni shreds through pallets once Blood Fury is available.

    You could also consider swapping something for Corrupt Intervention instead to buy you a little more early-game time/pressure.

  • DbD has continued to grow in size, so it's not unreasonable to expect that more less-than-kind players might have been added to the population pool along with everyone else.

    From my own experience, players have been much more verbally aggressive in the last few months. When I was grinding out the end of the Rift through August and September, I could basically count on receiving at least 1 nasty message from a survivor every time that I played DbD (on console to boot, so it took more effort on their part than the post-game chat on PC requires). It got so bad at one point that I actually disabled messages for a while to avoid some of this negativity.

    Honestly, I attribute it more to heightened tensions from current events at the moment. The pandemic has surely been a stressful, inconvenient, and possibly frightening/dangerous time for a lot of people (along with various other concurrent events) and some players may unleash this extra frustration towards others online. Doesn't help that DbD's rather derpy balance of power can increase player aggravation pretty quickly and spark the fire that leads to toxic speech.

    The awesome people do still exist, but their kindness and sportsmanship may be getting drowned out by all the noise from angrier players.

  • I don't know if there's just one that I'd pick, but I do really like all of the 19th & early-20th Century-esque ones (like Sophisticated Slaughter on Blight, Lord Chloroform on Doc, Lady Lunatic on Nurse, Vigo's Apprentice on Dwight, Flying Ace on Ace, and David's various old-timey outfits).

  • Predator and Stridor (maybe even Spies from the Shadows too). All are mediocre tracking perks that could be combined into the ultimate mediocre tracking perk!

  • We already have Deathslinger doing the whole "dragging-people-by-chains" thing, which might make his power a little too same-y to him (or to Huntress/Plague if these chains simply do damage at range).

    Would definitely be a neat IP for the Devs to consider though. Even if it was just the equivalent of a Legendary skin for Deathslinger (provided it changed the appearance/animations of his Redeemer to fit Ghost Rider).

  • @MomLife said:

    Where do you enter a promo code on PS4?

    If you're on the main page of the store, there should be a button saying "Redeem Code" in the top-right corner above the featured cosmetic boxes. As far as I'm aware, this is pretty much the same on all platforms (not sure about Mobile though).

    Screen Shot 2020-10-14 at 9.40.11 PM.png

    From there you can enter whatever code you like and collect the reward (if it's still available).

  • To simplify, there are currently three ways for survivors to heal while running (whether in a chase or not):

    • Anti-Haemorrhagic Syringe (UR Medkit Add-on): Heals the survivor one health state 16 seconds after it is activated. Deactivates if the survivor is downed before its timer is complete.
    • Adrenaline (one of Meg's perks): Once the exit gates are powered, any survivor with this perk will heal a health state and gain a 5-second sprint. If they are being carried or are hooked when the gates are powered, Adrenaline will patiently wait until they can move again to activate.
    • Second Wind (one of Steve's perks): After a survivor fully heals another survivor, they will automatically heal themselves 32 seconds after they are next unhooked. This perk causes the survivor to be Broken until it finishes healing them.

    *An additional possibility: if they managed to dodge you and sneak into a locker, Inner Strength only takes 8 seconds to get its heal off (provided that the survivor cleansed a totem beforehand). Obviously not a way to heal-while-running, but could carefully and situationally be used to heal up in a chase too.

  • Descend Beyond was probably the biggest original chapter in recent DbD history (even over Chains of Hate). Though I'd imagine Last Breath (first DLC), Of Flesh and Mud (introduction of Totems and Hexes), and Lullaby for the Dark (First Ranged Killer) are all reasonable competitors for the highest hype within DbD's lifetime thus far.

    Darkness Among Us was probably the least well-received chapter; Legion was poorly balanced (simultaneously super weak and highly exploitable plus capable of cheesing the emblem system) and Ormond was almost completely unplayable on release (mainly due to bugs/optimization problems with the map, but it also wasn't and isn't well-balanced for gameplay).

    Demise of the Faithful was pretty anti-climactic and could be worthy of the title of "least hyped" just from how rough the Chapter that preceded it was and how "meh" its own content was.

  • Butter Together

    You seek toast and jam no matter what obstacle stands in your way.

    The scent of the generator you are working on is revealed to other survivors within a 32m radius.

    If the killer downs a survivor while you are repairing a generator, both you and that survivor develop a slick buttery coating for 30 seconds. Increases wiggle speed by 50% and crawling speed by 200%, but leaves a buttery trail behind wherever the survivor moves. While carrying this survivor, the killer smells the auras of all other buttered survivors for 8/9/10 seconds.

    "Let's burn that toast to the ground!" - Nancy Wheeler

  • The thing that really annoys me about Deathslinger is that many people keep abbreviating him as "DS". Like, Decisive Strike beat him to this punch by about 3 years. If people really need to shorten his name, I'd rather they just call him 'Slinger or "Caleb" instead of re-using one of the most well-established acronyms in the DbD community.

    Other than that... he's not perfect as far as fun gameplay goes, but I don't think he deserves nearly as much contempt as he gets.

  • @Sonzaishinai said:

    I can't see dwight in anything but a comedy

    I could see Dwight and Jeff co-starring in a knockoff of Bruce Almighty.

  • I think Surveillance is kind of mediocre on its own, but makes for an excellent combo piece with any perk that will result in gen regression (Ruin, Surge, Pop, etc). Though it's probably not worth doubling up with other gen-info perks like Discordance, Overcharge, or Dragon's Grip; you'll just get too much of something that only one perk needs to handle.


    I'd say Discordance is probably the most splashable of the gen-info perks and works in most builds. Obviously not useful if the survivors don't pair up much (or don't touch gens at all for whatever reason), but it also doesn't require you to do anything to get info from it (it's basically a more focused, but less consistent version of Whispers). If you're experimenting with different perks in this vein, you should definitely give Discordance a try.

    Surveillance is stronger than Discordance, but requires more effort to use effectively. As I said earlier, it really wants to be partnered with other perks that synergize with it. If you're running those perks (or want to run them), then go for it.

    Thrilling Tremors is an even stronger version of Surveillance's effect that is more situational due to its activation requirement (picking up a survivor) and its long cooldown. I'm personally not fond of perks that have long down periods between uses, so I tend to skip on this perk in favor of other options.

    BBQ & Chili is a pleasant perk to have, but it's fine to drop it in favor of other tracking perks if your killer doesn't have the mobility/range to properly act on the info it provides (or if you don't care about its BP bonus).

  • Would love to see more settings opened up in KYF. I think it could have more potential as DbD's equivalent to something like Halo's Custom Games.

    Plus this obviously opens up the possibility of players finding new creative ways to play the game, which could lead to inspiration for the "new game modes" that so many people have wished for.

    Two killers might be a little overboard due to how various killer problems might have overlap issues (such as the unique interactables spawned in by Pig, Plague, and Freddy that might get overlaid on each other), but giving us the freedom to manipulate basic perk/power/map values in Custom Matches could go a long way.

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674960#Comment_1674960

    The gates are visible from the start of the game though

    That's why I said "fundamentally change". Maybe the Gates shouldn't be visible from the start of the trial at all; that frees them up to be placed as they become powered.

  • I really wish they'd fundamentally change how the gates are placed. Everything else is procedurally generated, so why couldn't Exit Gates be changed to have their distance apart dynamically affected by which side is considered to be "winning" when they are powered?

    • Survivors are winning (Gates powered with 3+ survivors alive): Gates spawn closer together, possibly on the same wall, so that killer can more easily pressure both and have a better chance of extending the match during the endgame.
    • Killer is winning (Gates powered with only 1 survivor remaining): Gates spawn further apart on separate walls so that the survivor has a realistic chance of being able to carefully open a gate, provided the killer doesn't see them doing it.
    • Equal Footing (Gates powered when only 2 survivors are left): Middle ground between the above two possibilities. Gates may spawn on separate walls or the same wall depending on map.

    In addition, there would always be a minimum and maximum distance apart that the Gates could ever be in order to prevent this system from going overboard with the more extreme options.

  • Spine Chill and Whispers. They're such pleasant little QoL boosts that I tend to splash them into pretty much everything.

    Though I've been trying to move away from relying on either of them a whole lot in an effort to spice up my trial-to-trial gameplay with some new perks/builds.

  • Survivor:

    Overrated: Balanced Landing - I'll say it: it's the weakest of the Sprint perks. It's situationally available (completely unusable on some maps) and actually has a worse sprint duration than Sprint Burst or Lithe due to the fall stagger that it incurs. It also has little-to-no special synergy with any other perks, so BL can't really be built into fun combos like the other Exhaustion perks.

    Underrated: Tenacity - Oh you downed me? Yeah but where'd I go? Got places to go and people to see, even if I have to drag myself there. Mostly used in tandem with Unbeakable (and sometimes Flip Flop), but still a pleasant perk by itself.


    Killer:

    Overrated: Thrilling Tremors - Popular as a joint stall / info gathering perk. I don't like how it tends to have anti-synergy with my other regression perks though (gens can't be kicked or regressed while blocked). Plus that cooldown...

    Underrated: Surveillance - Really fun to combine with any other perks that result in gen regression (Ruin/Surge/Pop/etc). Perhaps not incredible on its own, but it is a pretty useful source of information. Basically a stronger Tinkerer that takes more effort to apply.

  • So you like chasing over trap setting (Freddy) and stealthy sneaking (Ghost Face). I'd definitely check out videos of these killers online to make sure they seem to be right for you, but you may like:

    Licensed:

    • Leatherface - Literally chasing people while wielding a chainsaw. Plus he gives you BBQ & Chili and Franklin's Demise. He's still a pretty simple killer, but I think he's pretty fun.
    • Pyramid Head - Can Torment survivors to put them in Cages instead of hooking them. Has access to a telegraphed ranged attack that can be used to smack survivors trying to vault near you.
    • Demogorgon - Technically a trap killer due to the Portals that it places. But also has a massive pallet-smashing lunge in the form of its Shred attack. Very VERY loud in a brutal animalistic sense (survivors will hear you coming). DG is unfortunately rather low on the killer totem pole and can be challenging to use effectively, but it does have its moments.

    Non-Licensed:

    • Blight - Become Pinball incarnate. Bounce off walls and zip around the map. Initially tricky to play, but has a decent skill ceiling that makes him more enjoyable in the long-term.
    • Oni - He's Hillbilly, but with better control over his power and a bigger stick. Has to work harder to make his power available, but is terrifying when in Blood Fury. Be warned, he does seem to have his power become bugged rather frequently.
    • Legion - Aggressively chase and stab people, but with a knife. They're kind of meh, but might be up your alley. Chasing survivors is literally the only thing they do. Excellent at generating mass-amounts of Bloodpoints.

    *Spirit and Deathslinger may also interest you from the chase perspective and might be worth checking out too.

  • I'd probably just have Blood Warden also block the Switchboxes on closed doors for its duration after a survivor is hooked. Get roughly the same utility whether the door's open or closed, provided you hooked someone first.

    I'd maybe also have each hook (following the one that activated it) re-apply its effect with a much shorter duration. Maybe like an additional 20-30 seconds max.

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