09SHARKBOSS
09SHARKBOSS
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@Xray said:
For me it would have be left 4 dead part 2. Having a Tank or Witch as a killer would be awesome, maybe even have the finale of the Sacrifice be the map.
five nights at Freddy's because there's never enough freddy fazbear
but if not that then I'd have to say either ash vs evil dead or left 4 dead or saw
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yes.
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@random1543 said:
I've had mutiple matches as surviour in 2v8 where at least 2 surviours are chasing after the killer trying to intentionally go next to what i assume is people trying to get into a killer lobby faster.
It sucks when two people or more in your team just give up and run towards the killer and off themselves. Didn't see did happen at all during other 2v8 iterations in my personal expreinece but is happening fairly common in this iteration of 2v8.
as a killer I'm disappointed by this
JUST PLAY ON YOUR PHONE IF YOU ARE TOO LAZY TO ACTUALLY TRY PLAYING THE GAME
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@IWantCandys said:
How long were your killer queue times ? Yesterday I still had to wait 30 minutes for one killer match, I played 3 survivor matches in this time.
Didn´t try it today , maybe I will later. But yeah, for me it feels already better just because you don´t have to sit there and stare at your screen or watch videos half an hour but you are allowed to do anything and you can do survivor milestones while waiting, so I really like this new feature.
same but I played 1 surv match lasting 25 minutes and won
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@Abbzy said:
Im only one who thinks you should get up after 40 seconds of being downed even when your 60-90 seconds power is still on cooldown and it should reset the cooldown like when you use your power. I have been in many situations where killers especialy oni slugs many players and its terrible 40 seconds is enough time to pick up in 2v8 and I dont think sluging should be so strong in mode where you dont need to walk all the way to the hook and you can just pick up because flashlights are rare and saves arent that common there either.
as a killer I gotta agree with the auto unbreakable- after 40-60 seconds if a surv is down for that long and nobody picks em they should walk it off and get endurance for a very short time 3-5 secs
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@nakedcat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985821#Comment_3985821
Clown moving fast with no counter play makes him OP. He gets an m1, Dwight runs for a tile to loop him. But Clown gets there first or cuts Dwight off before he makes the tile. Clown gets another m1 which downs Dwight who couldn’t make it to anything before Clown (and even if he did since Clown is moving at bloodlust 3 w/his yellow bottles Dwight still can’t loop him). There’s no counterplay because he’s too fast for it. That’s the problem. He’s gonna be adjusted regardless so people pretending they dunno why he’s an issue doesn’t matter; feigned ignorance won’t save this killer like it didn’t save Forever Freddy or Chess Merchant. I just hope the devs revert him to what he was, he was fine.
bloodlust would be lost by the first hit but yeah that's pretty bad
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@OnryosTapeRentals said:
Guide was my favourite class previously. I don't really like the new version. Gonna play Scout instead I think.
scout ruelz
we help others by rebuilding pallets to keep chases escapable
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@UnicornMedal said:
I'm basic enough to play Dean. 😎
ill go sam then cuz I'm the pretty one
nah but fr I do love the idea and we do have demons, vampires, ghosts and ghouls so they would fit very well with our regular Joe's and horror heros
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@Madmillennial said:
Maybe I'm the minority here but I just dont get the appeal of 2v8. I kinda hate it lol. I just can't wrap my head around it to be honest. Whats the appeal of being ganged up on by two killers and being double tapped?
I mean, I can see how the chaos could be amusing for awhile but I can't take this mode seriously at all. Its like a party game where you go in and you expect to die,and laugh at how silly it all is. Thats how I see it.
The saving grace, and only reason I play it is because of the 5x multiplayer. Those points are nice. :)
Is 2v8 really loved so much? I'm cool with it coming as an event like the chaos shuffle and stuff tho to mix things up definitely. But as a stand alone match? I dont take it seriously, and im amused for about 3 or 4 matches and im ready to go back to the regular game.
do you have a friend to play killer with
if not then you wouldn't understand but if so then try it out
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@Abbzy said:
For me it would be plague, now legion is very strong especialy if he is in duo with coms other killer gets easy downs, oni gets 2x-3x more powers and other killer gets to much info about survivor whereabouts. Plugue can damage you so quickly but she has longer effect on injuries and on top of that she has corrupt purge which makes her super strong.
pig plague combo
doctor, nurse combo
dredge, xenomorph combo
chucky, animatronic combo
lots of killers I'd say but its really just how they get implemented that I would complain
unless Chucky gets added at all then I'd complain bc I despise chucky and I main killer
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@HuskyDogLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985747#Comment_3985747
Ideally, the killer could simply kick them out of the game at any point and let a bot take over. So if you want to participate in the fun little game mode, you can, but if you try sabotaging the killer you'd just get kicked into spectator mode.
how would they do it? I mean computer could just look at them and press a keybind but Xbox and playstation couldn't
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@bm33 said:
I keep getting Legion with Oni, it's not a fun combo.
i love playing oni
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@Orionbash said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985857#Comment_3985857
Youre a saint! Thank you!
ill keep trying but as a single killer I can only do so much
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985852#Comment_3985852
His power got a last like 6 seconds at most
id say 7-8 seconds but that's mostly for distance
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@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985834#Comment_3985834
Played 4 games in a row legion-blight 4 times, game mode is ruined by legion I don't know why bhvr can never detect these very obvious problems, we can all play 30 minutes and see legion is broken
no blight for me either then
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@Orionbash said:
6 matches so far today.
5 of 6 were Wesker + Legion
The last one was Wesker + Hillbilly.
Some variety would be nice, but I guess when you throw in the most overtuned killer in the game its all anyone wants to play. Can we not have killers on rotation or something so that its not the same killer or even killer combination every single time? Theres enough killers in 2v8 now that you can choose 5 and have them rotate every time 2v8 comes back.
Seeing Wesker in every match is what occured last time and it was kinda boring then too and why my friends and I only played for one day.
i will not play either of them then as a killer to decrease your chances of them even slightly
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985834#Comment_3985834
Already had 4 Legions, Having 8 survivors is just too good for his power it's gotta be toned down more
alright then if he is getting ran that often then yeah id say nerf it a bit on the cd by about 5-10 seconds
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@TheGoone said:
You didn't nerf Legion Enough and arguably you buffed him you lowered feral frenzy duration by 1 second and Killer instinct detection down to 4 but for some reason you lowered final hit down to 6 so he can get downs more often.
You really should have nerfed Legion more give him the Skull Merchant Treatment for this mode for the sake of this Mode if you want people to play it.
how often do you face one?
Edit: darn autocorrect
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@ratcoffee said:
https://us.v-cdn.net/6030815/uploads/KZPL7PHQOTF3/1000001029.jpg
The duality of the DBD forums
(Sorry that happened to you mate, they really gotta stop trying to punish people from trying to go next because although it is annoying and sucks, they're not gonna be able to make a system that doesn't punish innocents)
AS A KILLER MAIN I MUST SAY
tunnling sux so does camping and full disrespect to those who do it right off rip
BUT if peeps bin toxic or theres zero win chance if you dont then eh its up to you but i still dont like it
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IDEA FOR IRI ADDON….
a second bucket
I know my genius is terrifying
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i do love 2 v 8 BUT it wouldn't go well if it was always there
it works better if it comes and goes because its a fun twist and then you might get bored over time BUT if they added it to custom games as a permanent thing I'd love that
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i would love this as someone with no p100 characters iI'd finally have a reason to get there
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@Hex_Leons_frags said:
Hi everyone, I am a new DBD player and this community seems really awesome so far! I bought the $20 cell pack and have a few in-game currency to spend. I have played both killer and survivor equally and personally favor the killer more, but I like the survivor too. I am wondering who I should purchase first? I have provided 2 killers and 2 survivors! I would like some reasoning as to why you chose them please.
that just depends on what you like
if you like survivor more then its just perks but if you like killer more then its a whole new game with every killer so it really just depends on how you like to play because if stealth the its the shape if aggressive then I'd say Leatherface if map/gen pressure then springtrap
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@HuskyDogLover said:
Imagine this: you're on the hook, sacrificed to the Entity… but instead of being out of the game, you're changed. One survivor returns as a twisted version of themselves, corrupted by the Entity, and now they can hunt or sabotage the remaining survivors.
This “Corrupted Survivor” could:
- Attack other survivors.
- Help the killer, or act as a wildcard with their own win condition.
Here’s a possible twist:
If they cause two hook states (directly or indirectly), they’re granted a second chance at life, they lose their corruption and resume play as a normal survivor with one less hook state.📊 How would you feel about a killer power or killer mechanic like this?
- 🔥 That sounds amazing, chaos and betrayal!
- 🤔 Could be fun if balanced carefully
- 😐 Not really a fan of PvP between survivors
- ❌ Absolutely not, ruins the spirit of teamwork
Optional open-ended question:
“What would make this work or feel fair to you?”would the killer just be able to walk through them? if not then iI'd just bodyblock for my team and let my team free
yknow unless they didn't save me… then I'd make sure they all died even if I don't come back. im very spitefull
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would you kindly add bioshock
I WANNA PLAY AS MR. BUBBLES AND HAVE 2 POSSIBLE MORIS
1 where the drill goes through you and the other where the drill goes through you and a little sister drains your adam
id personally say its the most wanted chapter licence at the moment but I'm not everyone so I donI don't really know that
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@ShookieDookie said:
I had the most points in a match yesterday. Strange thing was, I was the only one who died because even after saving them multiple times and doing 3 Gens by myself, the Last Gen I finished with the Killer close but figured I'm unhooked, if I get caught, someone will save me. But NO. That's what us Solo's have to deal with. I thought well must be all noobs but NO. A 3 and two 4 Ranked on these characters. As a SOLO player, it happens to us all the time. If I'm hooked and dont see no one even taking a step in my direction, I'm ready to give myself two shots at it if I don't take too long. If I decide the way these guys play, they should come for me and dont, okay I have one shot. As it stands I have none now unless I use a Perk spot. Truth be told, if you leave me hanging and take me off late so I get two strikes, only the person who took me off I will save now unless we are near the end, and I will die to save that person. I save everybody that plays the right way and will die for them. This hook nonsense is such a huge change, it will hurt the game and drive SOLO Regulars like me to find a new game to spend our time on and I really don't see how this change helps anyone when the biggest GO NEXT problem stems from selfish play so who are all these. "losers who just kill themselves" and more importantly, why are they killing themselves seems to be the issue that needs fixing. Maybe you should be a better teammate. Maybe if someone saves you, you should at least try and return the favor and not leave them to get 2 strikes on one hook or die on their only one. Maybe I need to get some friends to play with me or find a new game. At this point I'm pretty sure it has to be one of these two. This is not the same game anymore, after today's update. It's gone too far.
as a killer main I heavily respect you for your sacrifices
but I personally believe they should just get the time penalty instead of this
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@YaBoiPHAT said:
https://forums.bhvr.com/dead-by-daylight/discussion/453270/fog-vial-thoughts-from-killer-mains
The only reason I mind them is just that they do too much to be an infinite use item. I don't think a lot of people realize how and why fog vials are effective though.
Aside from certain maps making the things really bright before the update (particularly with the iri addon), they supress scratches, survivor noise, and auras, and can be used for a "shell game" type maneuver in areas with multiple exits if the killer is a bit behind you, and also makes it much harder to aim with ranged killers. The fog also lingers for a surprisingly long time, and spreads out quite a bit, which can especially suck if multiple survivors throw them down in an area.
The aura masking in particular can:
hide hooks
hide teammates you're healing
let you safely prerun from a gen in areas with multiple exits to obscure (particularly due to scratch marks and pain grunts being silenced as well)
and I'm pretty sure you can use it to hide gens
and all of that, infinite use, on as low as a 55 second cooldown.I like the fog vials quite a bit, they spice things up, but I'm definitely of the mindset that they needed to nerf something on it.
Take off the aura masking and keep it infinite? works for me!
Keep the aura masking and recharge but lower the radius/duration? works for me!
Keep the aura masking and everything else but limit the charges? works for me!But god damn, pick a lane for the things, or at least move the aura masking to an addon or somethin, otherwise it's just a bit too many effects for one item imo. (which, in fairness, they are picking a lane for them, and seem to be prioritizing it as a utility item instead of a getaway tool).
I also think people are heavily exaggerating the nerfs that fog vials got, especially since it seems like most people just… didn't understand how to use them. (throw it down before the killer reaches you, make sure there's multiple directions to go, and avoid running in a straight line to the nearest pallet/window, it's too obvious)
thats very fair and I do like how you put it but to me as an Xbox player I haven't been affected by them yet because people haven't known how to use them heck I didnt know how to use em right until you just said it to me
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i just like the idea of a casual play where you can just have fun and a comp play where you can be a tryhard
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flashlight
reason: none
but the smoke bomb I would absolutely pick
because it's not super usful anywhere including chase or stealth because its a big beacon of HEY LOOK AT ME
but I could see it as a good distraction
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berserker with vision goes brrrrr
but otherwise it wouldnt be able to be many characters because they all have mostly automatic guns
then again the warden could have a slam attack power
i do really like the idea especially if theres a snatcher mori because that would be cool
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i just count it as a kill and move on with my game but if everyone leaves I look at what I did to figure out why
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@tes said:
Ghoul :
— Constant slowdown by deep wound
— Completely counters shift w + pre run
— Free first hit
— Mobility that allows him to pressure 2 people at the same time
— Less cooldown after vault in enrage mod
— Bodyblock
— Low skill floor
But he also has:
— Bigger slowdown after vault
— Punishment for breaking palletes, so it force him loop rather than break and catch up in dead zone constantly
— Priority on vault hitbox rather than survivor that causing awkward moments
— Leap can be prevented by bodyblocking and u aren’t able to make a hit
— Heavily depends on will survivor bodyblock the window to force bite instead of vaulting
— Mobility isn’t actually good as anti loop, weakness against t/l walls or short loops without bamboozle/brutal strength. Against good survivor after taking hit he is more likely will forced to be m1 killer in 1 vs 1. Can counter only abused loop because of vaulting
— Low skill ceiling
— Less strong zoning potential
— Weak on indoor maps
Wesker
— His dashes covers 90% of tiles if playing it right, he doesn't have serious weakness in anti loop if we’ll not considering his bugs
— Constant hindered status after hitting
— Infection that also works as slow down as deep wound + improve ability cooldown
— Strong 1 v 1 potential even against extremely good survivors, because he can’t be forced to be m1 killer and requires niche understanding of counterplay, so on high skill ceiling he is hard to counterplay
— Can counter shift w, but less efficient than ghoul
— Bodyblock
— High skill ceiling
— Stronger zoning potential
But:
— Poor mobility. Dashes can’t help up catch up survivor if he prerunned you. Only when u are already in chase with him
— Low pressure. He is meant for fast chases, because can’t pressure multiple people if they spread out. U need force pressure yourself as player, that requires high macro knowledge
— Bugs. Bugs. Many, many bugs.
— Bigger cooldown after vault but less slowdown than ghoul— Ping highly dependancy
— Vault priority as well
— Small and more inconvenient hitbox— Weak on indoor maps
For me ghoul on tier higher only because of his mobility and pressure thing. In chase… if we considering survivor knows counterplay, Wesker seems stronger in 1v1 if it's good killer player against good survivor player. That’s IMHO
I prefer Wesker because he provides skill ceiling. I just like such type of killers
thank you for your attention to detail
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i personally dont enjoy her but I do know she is very powerful if played right which can make very fun/funny situations
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@UnicornMedal said:
I can't really comment because the Killers I go against often ignore their powers in favor of camping/tunneling/slugging.
im very sorry to hear that as a killer main that believes those are lazy strategies
i did it once in a single game as clown because all I was doing was dancing then a single Dwight clansed my only totem…
he escaped but I was very upset and hated the tunneling I was doing myself
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@TheGoon224 said:
https://us.v-cdn.net/6030815/uploads/VCOCDPK4IC4P/img-0203.jpeg
The list is the simple, it’s just based on how much fun I have playing as these killers.
i agree for no particular reason cough dredge is always fun even when losing because THEM LOCKER GRABZ AND THEM BEAUTIFUL CROSS MAP GEN PRESSURE
im talking without perks btw
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@Kev19915 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982564#Comment_3982564
step 4 is 500 haha
gimme a day and a monster with any killer/killer build and ill get it done with plenty of frustration from my garbage controller and terrible audio
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@BorisDDAA said:
Hook 150 survivors as step 2. Wow
what…
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929782#Comment_3929782
I'm a Dredge Main, specify which of my thousands of hands. XD
as a fellow dreddredge main I must say
horse tastes great
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929890#Comment_3929890
I was Oni, he was Spirit. It just sucked because he was short on time as is. We had planned this out and he didn’t have enough time to queue for another 15 minutes.
the family team up
but yeah that sucks iI'm sorry to hear that
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@MechWarrior3 said:
So glad I waited 20 minutes for the server to boot me out. Can we please fix this issue. Its been a problem for way too many months please. Waited to play killer with my friend and bam.
(2v8)
what killer were you guys playing?
out of curiosity
but yes I have had this too
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@AdamLobo said:
I, like many others have been working through the tomes trying to get 100%
With all this effort put in, plus the added incentives to keep playing and coming back, it would be a real shame to eventually lose all that.
While I am a fan of the new quest system, it is very much a passive progression system, and a lot of the tome challenges add a bit more spice to some trials, and often give a reason for trying out new perks and pulling you away from your comfort or meta build.
I don't mind having them relegated to a lower down sub menu at all - I'm glad they are still available to access if anyone wants. Will just be sad to see them dissappear completely.
So this is my post to add to the voices saying please don't remove them completely!
agreed i actually want both to exist at once so we can choose our "story" but have side quests on top of that for added fun and rewards
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929797#Comment_3929797
Lmao, well yeah - I enjoy Trapper as I typically do gen regression on him, along with grassy map offerings as he shines on those maps.
Onryo for her ability to teleport on demand and continue with gen regression - to me, she's a stronger Dredge by definition.
Doctor for his ability to maintain gen pressure and shut loops down. I did mention that I had hundreds of hours, I don't really find killer to play as fun for me - but again, that's just me. Those are the killers I found fun to play as, as you did ask me for my favorites. People can have favorites that excel at different things. - you know what all three have in common? The ability to shut down loops. Trapper does that with his traps, Onryo does that with her demanifestation/manifestation, and Doctor does that with shocks, so yes sir.
fair enough
i enjoy killers like dredge, oni, blight, and the legion because of their cross map mobility
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@ratcoffee said:
I'm curious what other games people play in addition to DBD. I ask because I suspect which other games people play may affect how they approach DBD, so also how (if at all) do you think that affects the way you play DBD?
roblox horror games and yeah actually I think they somehow make me get slowly better reaction time
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929792#Comment_3929792
I'm gonna be honest and say I haven't played killer in a while, but of the ones I have played...
My first killer I got into was Wraith and then I started to struggle a bit as I climbed in MMR.
So, I started shifting towards Onryo, Trapper, and Doctor. I liked Nemesis and even Skull Merchant (I haven't played her in a while though).
I typically played a whole bunch of killers, but I would say who I excel with the best is the initial three, but I am not a killer main or someone who has invested thousands of hours into the role (at best, it is hundreds). Dredge was super fun to play, he's quite simple with my build that I had for him - LP gives information to go to a certain place, downs are easy from what I experienced with him (indoor maps are his strengths), and BBQ gives information to teleport to a locker to continue pressure with Pop and the eventual down. He's probably in my top ten for sure, maybe top five if I'm being honest -- just not my favorite.
those are actually some interesting picks that don't seem to have much of anything in common
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929788#Comment_3929788
I cannot get the Huntress or Demogorgon one months ago, lmfao.
I did try to adept most of them, but I actually enjoyed Dredge. He's not my favorite character to play, but he is fun to play.
He's not strong, you can bait out the teleport and force Dredge to lose distance. Dredge takes a lot of timing and knowing when to pull up the power versus brute forcing for a down. He's not obscenely a hard character to play, but he's not the easiest to play imaginable. When I did play him, I typically opted for aura reading (LP + BBQ) with two slowdowns (Pop + Pain Res). So, my Dredge playstyle was more information based, spreading gen pressure, and not a typical hit and run playstyle.
Only character I "hit and run" as was Legion (obviously due to their power).
who actually is your favorite killer to play?
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917481#Comment_3917481
... I don't know why you think Dredge of all killers require bare minimum of a skill level to play.
I didn't think I'd see someone thinking Dredge is a strong killer and when I have played Dredge (I even adepted him) - I did not play hit and run Dredge.
I'm on mobile, dang - I do like the tagged person's addition. It would help with the fact that sometimes lockers are not near gens that you need to teleport to, and it is on theme for Dredge as you know, chests are locked and/or open. It gives more viability to Dredge, albeit basement's chest would be utterly useless of course. Regardless, this is a good simple change.
i adept every character I get before I do anything else
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@Jtflorencio said:
Make this Addon BASE
I'm P100 Ghostface, and in my opinion Ghostface from 8vs2 is worse than from 4vs1
This addon should be the base to not suffer so much with the sprint kithttps://us.v-cdn.net/6030815/uploads/1VI2FS7AGCOV/image.png
https://us.v-cdn.net/6030815/uploads/FZG67Z3EMROC/image.png
It would also be good to put him as a base in 4vs1 with 5% maybe 10% Haste
i will say I'm a p1 ghostface but its all about adapting to the heavy increase of people as I get 8ks with my buddy on the frequent just by using my stealth and I get mid chase stalks and downs due to the high stalking speeds
just be a little louder in some areas and a little quieter in others
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@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928000#Comment_3928000
first of all, fun is a very subjective term and you can't just say "i play for fun" because you haven't defined what actually is fun for you.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3929137#Comment_3929137
you will never be able to push those "pub sweatlords" into scrims because people in scrims follow some balance rules, while those sweatlords want to have as much of unfair advantage over their opponents as possible.
And honestly it's kinda rude to work on pushing people who love playing to win into customs rather than balancing the game out and creating something like ranked queues. Everybody has the same rights to play pubs and game should be balanced that way.
fun for me isn't winning its seeing people play together and have enjoy themselves while playing as a team against a common enemy which in this case is me
and I really love to see playstyles and perk builds evolve so I need to adapt to their adaptations
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@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3928000#Comment_3928000
I'm the exact same way and I really hope the Devs continue to develop the game in this direction, maybe it will push the sweatlords out into scrims in customs or something…
i would shake your hand if I could