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Larz02Barz

Larz02Barz

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Larz02Barz
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  • @bjorksnas said:

    Actually I see it closer to this, the entity isn't strong enough to traverse time, however not all universes start at the same time, so theoretically while universe A might be in 2000 ad, universe B might be in 1000 ad, so its not the entity traverses time, he just traverses dimensions in diverse periods of time

    So practically were using the multiverse theory almost I mean it could make sense

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1818200#Comment_1818200

    It depends to be honest some characters are from the past some of them are in the future some of them in the present the only ones that i think were grabbed in the present are the original 4 david and feng

    and for killers i think only spirit is from modern times ghostface too

    No survivors are all modern bc jane is a show host talker but most killers are before modern times except for movie and spirit is the most modern original

  • @ItzZane_ said:

    The entity can take anyone no matter who they are he took plague bill pyramid head lisa alessa cybil cheryl deathslinger etc.

    Yes but we're trying to figure out if their grabbed during their time or if the entity grabs them from the modern time

  • @bredbeddle said:

    If we knew of somebody who escaped the Entity's realm, we would be able to figure out how much time passes there depending on when they went in vs. when they went out. If they go in and come out at the same time, that's a pretty good argument that the Entity's realm is timeless

    Yes but the only specific time we have is from the journal in the bloodweb which is 1800 something everything else is speculation

  • @chieften333 said:

    Since my first post got too big to manage with any level of patience, I decided to make this one.

    When we last left off we had about 107 bugs in the game

    If any are still posted on the first, I'll do my best to post them here. For now, Keep posting the bugs in the comments, and I shall make another list

    ( here's the link to the first post, before you comment look over the list to see if it's already posted: https://forum.deadbydaylight.com/en/discussion/209981/known-issues-with-this-chapter-a-lovingly-crafted-list-for-your-viewing-pleasure-100-bugs-now/p1?new=1 )

    With clown

    1. If you are stunned while holding your bottle, there is a chance you'll never be able to use your power for the rest of the match.

    With pyramid head

    1. Can be stuck with the reduced movement speed ( rites of judgement speed) for the entire match. Can be fixed by getting stunned.

    With doctor

    1. If you mori someone with the illusory red stain, it'll stay on the corpse for the rest of the game.

    2. Making elodie scream is inconsistent, sometimes she screams, other times you only get the notification for it. ( might happen with other survivors )

    With Blight

    1. Can recieve a double cooldown after rushing when it was refilled by alchemists ring ( is a short 0.01 cooldown )

    With huntress

    1. Hatchet hits give no notification

    2. Hatchets spin at the handle, instead of the center. ( don't know if it affects hitboxes )

    With nurse

    1. Her blinks can bug out, preventing you from using your second blink. Happens more often when using a third blink.

    2. Can't blink through main building of Azarovs resting place.

    With Deathslinger

    1. His reeling noise can play indefinitely

    With demogorgon

    1. Is sometimes able to put portals below hooked survivors

    With Leatherface

    1. Random frame drops when using chainsaw ( reported on series X )

    With plague

    1. If plague is stunned while holding her power, she will have the reduced speed until she fully charges her vomit again.

    With Oni

    1. Hitting injured survivors with demon strike doesn't down them. ( may have been hit validation)

    With Trapper

    1. Traps can spawn inside objects on every map now.

    With victor

    1. Sometimes you're not able to kick victor, despite bar being 100%

    2. If a perk is activated ( say rancor for example ) if you release victor, then down the person. You won't be able to mori the survivor. ( it seems perks may not interact with victor, both killer and survivor, will update this as more info comes in.)

    3. Victor cannot damage a survivor if they are leaving a locker.

    4. Victor's "crush" prompt overrides survivors "drop pallet" prompt.

    5. Deploying victor may get him stuck, without being able to switch back to charlotte.

    With perks

    1. Undying doesn't always bring totems back

    2. Dead hard, and any means necessary interfere with each others prompts.

    3. BBQ not awarding points to some killers ( so far GF and twins )

    4. Deception can be used on an occupied locker (might be intentional)

    General survivor

    1. Can spawn in using flashlight, causes it to be used up.

    With Elodie Rakoto

    1. In survivors POV, doesn't make any noise, but Still makes injured sounds in killer POV.

    With maps

    1. Ormond has some reported performance issues

    With the archives

    1. Some challenges seem to not gain progress ( not sure which ones, will update as more information comes )

    Miscellaneous

    1. Survivors hair will sometimes randomly disappear in the endgame screen

    2. Being healed can give off the generator repair animation

    3. If you're a killer in the endgame screen it'll sometimes display your survivor rank instead of killer rank.

    4. Entity sound effects overlay when multiple survivors are hooked

    5. The 'Adrenal gland' charm is missing the jar. and is instead floating ominously next to the hook.

    Total issue count: 141

    The perk repressed Alliance is broken had a match where someone used it and it lasted the whole game amd also on deathslinger if you shoot and get stunned with a pallet you move slower until you reload

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784300#Comment_1784300

    1) Ok I do that then 2-3 survivors have DS active... what then (especially when I don't remember who's who at this point)

    2) Ok... so what if I can't find that survivor (I won't spend time looking around when I know someone else is injured)

    3) So if I find a survivor (with ds active) on a gen what then

    4) And let that survivor get out and work on a gen till DS deactivates

    I understand why DS is in the game... But 60 seconds is quite long

    Unbreakable is easier to deal with... Slug enough and they'll use it

    Man alright everyone says they forget whos who especially when its a swf running the same character but its like y'all forget to look bottom left after a hit it only takes a second trust me this is how I avoid ds bottom left tells you who's healthy hurt or dieing and its only four ppl down there and guess what the names of the players don't change down there

  • @JoeyBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/1782789#Comment_1782789

    Idk why it matters so much to you. I've already fixed the issue by disabling crossplay. People who read my comment and also experience inferior console players ruining their games now know they can disable crossplay.

    Not everyone knows that option existed (I only found out recently)

    It matters bc your superiority complex is infuriating saying we're inferior when most of us console platers ain't that bad and some of us can compete with y'all so stop with your dang superior and inferior stuff its annoying

  • @JoeyBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/1781889#Comment_1781889

    Sorry, but console players often deserve to die on first hook.

    Idkbwhat randos your playing with but most console players ain't like that so that I only sandbag when I'm in a swf bc I'm playing with friends if I'm soloing I play seriously and 9 out of 10 of my matches its the pc players fault not ours so quit blaming us and get over it its a game

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/1756569#Comment_1756569

    The entity and the earth's time are not a parallel line; hell, time doesnt exist in the entity's realm. Technically every character thats added has been in the trials from the start, while also being new and just never seen before.

    True but we've also got several points rn that disprove that like Vigo or Alex or the guy who writes the journal entries in the bloodweb we know they were there but then no explanation as to what happened to them

  • @eiredrake said:

    It's in through time though? Or has the entity just been around a really long time? Maybe it's some sort of timeless critter like the Prophets from Deep Space 9.

    What I mean is... if the Entity is chilling out in our time and goes "Hey there's a Plague lady back in 1800 bce (or whatever) that'd make a cool pawn.. lemme snag it."

    or did the Entity exist back in 1800 bce and snag her then and she's just been trapped all this time.

    or is the Entity outside of time like.... some Lovecraftian nightmare that exists separately from what we perceive as linear time and just snags people whenever or wherever they are.

    You know those are some good points

  • @AnnoyingNarrator said:

    If you had to ask me what the most useful survivor perk in the game was, I would have to say Dead Hard. Is the perk super powerful? No. Does it stop any tactics like decisive strike? No. So why is it the most useful?

    As the title states, it gives way too much value to any survivor using it. But what do I mean by value? When I say value, I am referring to the benefits the perks give you at the cost of using it. For example, sprint burst can be used against killers like Ghost Face to avoid getting instantly downed and get to a loop, but you have to walk everywhere and you can't use other exhaustion perks. Dead Hard, on the other hand, has no downsides to running it. You can still run other exhaustion perks, (mind you still shouldn't do it, but it is better than running say lithe and sprint burst together.)

    But what about the benefits? Dead Hard is, without a doubt, the most versatile exhaustion perk in the game. The only times it is not useful is if you are getting instadowned, but only a select few things can do that (*insert chainsaw noises*). So what does Dead Hard let you do?

    1. It lets you make it to a Pallet or Vault that was just a little too far.
    2. It lets you, at any time, make some distance between you and the killer.
    3. It lets you dodge attacks by phasing through the killer.

    That is a lot of things that just one perk enables you to do. That is the problem with this perk, it is just ONE perk. The value you can get from compared to what you are giving up makes it a no brainer to use. So how do you fix it? Simple. You just split the perk. Make one perk that is based around Use 1 and 2, and make another perk that is based around Use 3.

    Overall, the perk is not overpowered, it just needs to have a higher opportunity cost to make other perks more worth running.

    Dude dead hard is useful..... When it works I've had games as killer and survivor where the dead hard just doesn't work like the exhaustion is there but you still get hit now if they only use it for distance then hey you can't do anything except mind game the pallet or wall or whatever but it is not an unbearable perk

  • @En3ermost said:

    Yeah? It's not like it's a secret...

    Yeah but I never got real deep into the lore till recently

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1711902#Comment_1711902

    But why though? Sony has done some weird things in the past, but this would make no sense at all, especially after they’ve allowed other devs to do contests for their games. I highly doubt that Sony is the reason the giveaway isn’t on PS4.

    https://forum.deadbydaylight.com/en/discussion/comment/1711952#Comment_1711952

    https://gleam.io/1XW8m/the-hallowed-bounty

    It just began today at 4:30 PM EST. It’s only in certain regions, so you might not be able to access it.

    Thats some bs I wanna join that

  • @SnakeSound222 said:

    I’m beginning to wonder if PlayStation is about to become the red headed stepchild for DBD platforms. Look at the recent Auric Cell giveaway. Every platform but PS4 is eligible for it.

    Wait theirs an auric cell giveaway on everything else what

  • @danielmaster87 said:

    It's so unfair. You can play perfectly but because your teammates feed Meyers stalk, you get punished by the level 3. And that's just Meyers at base. With his tombstone add-ons he can just walk up and mori you. You don't need to be hooked or even downed for this to happen. I want to know: what were they thinking when making this add-on? This is even worse than pink Leatherface add-ons, instadown hatchets, it beats everything. It can even be combined with perma-tier 3 so that all 4 survivors can be moried without even being downed or hooked. And it's all done by just staring at survivors. I know skill is a polarizing word, but seriously where is the skill in these add-ons?

    Seriously another complaint about add ons and for Myers really you gotta be really sad to want him changed get over it I get killed like that all the time amd I just tell the man gg I don't complain about it why bc they try to make stuff like this close to whatever movie or game they come from and I find it fun to play against tombstone Myers gets my blood going

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1710133#Comment_1710133

    Id much rather stab survivors with their key or beat them over the head with their own toolbox.

    This sounds very interesting

  • @SasukeKun said:

    BHVR's silence regarding survivor-sided balancing

    The game is widely regarded to be Survivor sided by many people for a long time now. Why hasn't BHVR addressed this?

    And moreover, why haven't they even tried to *deny* it?

    It seems like they are avoiding the subject of the Survivor-sided balancing completely. Why?

    I'm not out here calling conspiracy theories, but this is honestly really suspicious. The game has been in this state for a long time. Most recently they even nerfed Thanatophobia after saying they were going to buff it. They were so conservative with the changes. Why?

    Many killers are significantly better than others too, to a very obvious extent. Just look at the difference between Spirit and Legion, or Oni and Clown. Why won't BHVR buff the weaker killers? Why won't they make the game harder for survivors?

    And again - why do they avoid all communication on this topic every time it's discussed?

    EDIT: someone else mentioned these things not me but are great points

    not to mention the camo $$$ cosmetics

    Im sorry I play both sides a lot so I'm gonna say my piece this game is only survivor sided if one you get stuck with 4 random survivors that are better than you even then you may get 1 to 2k or you get a swf death squad which most times you may only get 0 to 1k or you just suck at mind gaming amd are a bad killer which then just play killer more and get better 0r you accidentally mind game yourself the whole game but I don't see this game as survivor sided since most games I play as survivor the killer 3 to 4k amd when I play killer I get a 2 to 4k unless a swf death squad is what I get so theres my piece dont get mad for my opinion

  • @Xbob42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1707744#Comment_1707744

    What the ######### are you talking about? Every game under the sun records the telemetry data of the match. They don't need a video recording because it records the actual match data, every action, every location, all of it. It's exponentially smaller than a video, and shows the entire match. It is automated, tiny, and not prone to the issues that come from the perspective of a single player.

    I don't know where you learned about how games deal with reports, but DBD has the dumbest system I've ever seen. Apparently they're only tracking the most barebones ######### like what killer wins what match.

    Real telemetry looks like this:

    https://thumbs.gfycat.com/BitesizedHonoredCassowary-size_restricted.gif

    Evolve did this almost a decade ago. And it wasn't for customer support, it was just the end of match replay summary showing what everyone did and where they went. This same data can be used as a replay system in the game engine, which on the customer support side means they get a full, map-wide, in-game replay of the entire match that, if the system they've built for the game is good, they can scrub through quickly and easily. All for a few kilobytes of data.

    I miss evolve

  • @huntresswithnoed said:

    Hello.

    This is my first time here and I have no idea how things work here. Got sent here from discord.

    Anyhow, I am not receiving my daily login rewards on PC.

    I tried to restart the game and my laptop but I am still not receiving anything.

    Anyone having the same issue?

    Same for me on ps4 I've logged in multiple times closed the game and reopened it and nothing for these two days its been going

  • @Xzan said:

    Doctor and Freddy aren't working, too. Got 433 Points for playing them.

    I can tell you ghostface isnt working either

  • @twistedmonkey said:

    You can get them now as its 11.10 est.

    Yeah it didn't happen

  • @Bjario said:

    Is this happening to anyone else? I logged on yesterday and I got my reward, and today there's nothing?

    Yeah for 11 am eastern I should be able to get them 9 am where I live but I didn't get anything yesterday or today

  • @EvilJoshy said:

    They'll give you more skins that can only be bought with auric cells.

    They always will or they'll lower the shards after you bought it

  • @Esterhause said:

    Depends where you live, I have to log on after 4pm to get it

    Well for me it's 9 am but im not getting anything

  • Yeah but it started the 24th amd I logged on and didn't get anything amd it was after 11

  • @GoodBoyKaru said:

    As far as I'm aware this shouldn't be possible; are you sure that it's definitely the same and not similar recolours?

    And if it can be done then I'm sure it's possible on Switch too, however you'd need to figure out how it's done first.

    No it's the same three I saw a claudette with the blue eye charm as all three of them same color and everythimg

  • @PyramidHead said:

    Recently we got a teaser for the next killer, which seems to be someone transforming into some type of creature.

    What do you think this new killer is going be? The main predictions I’ve been seeing as of now are The Alchemist, a Werewolf, or Jekyll and Hyde.

    Well judging from the sound of the syringe and the sort or slow walk like the alchemist ima guess the alchemist but it looks like he turns into a werewolf but im wondering if he's first a human and then once he decides to inject himself hes stuck

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1538951#Comment_1538951

    Its about how often the server updates every second (or close to that, not too educated on it). 60 would be double what we have and is the standard in a lot of games. It'd most probably have a massive effect on ghost hits over pallets/round corners and such.

    Ok gotcha well if it is faster I think it would be better

  • But better than it was window hit boxes are better

  • @gibblywibblywoo said:

    I seem to remember something about servers moving from 30 to 60 tick aswell but I can't remember where.

    Idk about ticks bc hit reg still seems bad

  • @gibblywibblywoo said:

    That's happened to me a few times recently. Usually when I wait for the lunge, I'll activate it when the arms raised, it'll proc but I'll get no benefit and go down. I can only assume it's latency and on the killers screen I was already in the process of taking a hit.

    Hopefully with better servers in the future this'll be fixed. Have they ever commented on changing killer hit detection server side rather than killer client side?

    When I asked about hit reg was a whole back aboit a month ago and someone said they were moving it server detection to verify it instead off of internet

  • @BillyMain77 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1537609#Comment_1537609

    To be honest, as an xbox player i was worried about god tier nurses and hackers, but i played probably 20+ matches yesterday and the main reason im leaning towards disabling cross play is simply due to frame rates.

    Played a game yesterday i was struggling on the hook another team mate got hooked and it was his death hook.

    When he got hooked the frame rates dropped so bad that it killed me. Guess the game thought i wasnt pressing the struggle button idk

    So i believe im going to have to turn cross play off untill they can fix the fps problem on consoles.

    I havent experienced fps problems with cross play but I have now encountered my first bug where a huntress picked up a survivor and downed another one while carrying and they all got stuck on a rock and couldn't move

  • @Susinagi said:

    Why is that a thing? Why is killer subjected to kicking a gen for ten seconds but a survivor can cancel that kick in the killers face by touching the gen and running away?

    My suggestion the moment you get on a regressing gen get a skillcheck that if you miss it (or get off it) you automatically regress the gen 2-5 percent. I know thats overcharge in a nutshell but gen tapping seriously shouldn't be here

    If camping and tunneling are legit strats then gen tapping is fine lol your complaining about something that if done wrong or you check the right gen at the right time helps the killer so why complain about it

  • @TheOptimiser said:

    And I'm not talking from the point of a new player that just bought this game and started playing it.

    I'm talking from the point of a red rank survivor(rank 4-2 at most) and purple rank as killer(8-5 at most), 1200 hours in the game. The new matchmaking is making all of the games BORING, boring because as a survivor I often encounter rank 15-20 killers that, sadly, can't catch me unless they chase me for several minutes, gens flying by way too easy and escaping in pretty much 95% of the matches...

    As a killer in the last 11 matches I've double pipped 10 times, the survivors barely have any idea how to loop and juke and etc...

    It's come to the point where simply is not fun to play either side because there is no challenge to it... As much as I hated it, at least the old system put me against tough survivors as killer(from where I can only learn of) and as a survivor against good and competent killers where I can put to the test my looping skills...

    It's just not fun playing the game knowing that as a survivor you're going to escape pretty much every time, with minimal resistance and as a killer you're 3k-ing and 4k-ing all the time, again with pretty much no effort...

    The devs said that the new MMR should place you somewhere after you played like 10 matches, to me it seems it's completely random...With a mixture of new players that barely know the game and some guys with 1k-2k hours of gameplay... It's not okay and definitely should not work that way...

    The new MMR is a total BUST in my opinion...And I don't think I am the only one who feels the same way as I do...

    I only mostly get tunnel and facecamping killers and potato survivor teammates I havent played killer yet bc I'm doing survivor tome first but I liked the old matchmaking way more they shouldn't mess with stuff thats fine until they fix other stuff that's actually needing to be worked on

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1510166#Comment_1510166

    The thing with Soul Guard I dont like is the recovering fully.

    I don't want to take a 5 second stun because I returned to the hook (after finding nobody on a gen), only to see the injured person, so I down them to continue creating pressure.

    I don't find it that bad bc to be honest totems are easy to find 99 percent of the time so the recovering fully only happens 1 in 10 games if that and if it lasts longer than ok they have it but once you know they got it you can just pick them up I don't have a problem with soul guard bc that's usually what I do and I'll run a hex every now and then to

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1504083#Comment_1504083

    imo DS is fine, they just need to add ant-synergy with Unbreakable and Soul Guard. Make it so while DS is active, removes the ability to recover by yourself above 50% progress by any means.

    NOED will be fine when soloQ gets closer to SWF levels of information. I'll still hate the perk but at least I'll be able to do all 5 totems before my teammates eventually do the final gen (and funnily enough the only gen they did all match).

    again though both of these are my opinion and if the devs wanna rework both i wouldnt complain either :/

    wait should probably respond to the op.

    I completely agree. If you only play one side your opinion really shouldn't be taken into consideration in terms of balance. In terms of QOL changes and enjoyability, yes, just not balance.

    Dude unbreakable and soul guard is fine if you hate it so much pick them up if you even suspect them of having them or just pick them up immediately if your that paranoid and if they have ds eat it I do all the time it gets rid of it so you don't gotta worry about it later and soul guard only lasts seconds so wait it out

  • @NateyBoi said:

    Welcome to my series where I ask if things would be a good addition to DBD!

    today I am asking if Medusa would be a good addition to DBD?

    I feel if they did shed need a mechanic like plagues or like a bow for her power but if they did use her power as terrifying ppl then I feel like it should either have a broken exhaustion or a slow down effect like on how fast you run or crawl or walk or she could petrify you completely but only if she had like a mechanic like Myers since in mythology youd never see her before she attacked but instead of stalking its how long can you be near them without being noticed now I know that probably wouldn't work unless stealth as part of her base out which some ppl might consider unfair but if she had a bow as her power it would be kinda like a hundreds with an add on which could do that and as her main weapon could be a dagger Idk I'm up for constructive criticism

  • @JesusOnWheels said:

    Guys, change the kanabo. It is unrealistic! Nevermind that the fact that it's a giant man bull running around sacrificing survivors to a spider entity.

    I mean I agree about the kanobo

  • @ohheyitsbobcat said:

    And here I thought I was the only one having good luck with the system. Of the games I've played today they were all pretty decent and rather close. A couple of the games I had some bad players but they were partnered with really good players. None of my games have been a stomp for either side yet.

    We could just be outliers but I think after a week or two with it being active, people should get settled into a proper rating and have better matches or at least I hope as much.

    I play console amd games so far id say are gonna be bad for awhile bc well rn im getting potato survivors and gpod killers

  • @Veen said:

    Pretty sure they're talking about the weapon he uses with his power.

    I've seen ppl complain about the main one

  • @SaltedSnow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1487308#Comment_1487308

    "People don't know how to play a game therefore this is a counter and not just me playing against trash"

    Um bud most ppl I play ain't trash just cuz you don't have games like that don't mean others don't so choll

  • @SaltedSnow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1485442#Comment_1485442

    Pig dash isn't even a counter to DH... The counter to DH is wait till they lunge, then lunge just after. You don't need either Myers T3 lunge nor anything special from other killers.

    All you did was give me non-counters lmao.

    Yeah and that's why when ive played pig they've dh as soon as they see me dash right next to them and still get hit so yeah a non counter right

  • @SaltedSnow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481063#Comment_1481063

    Pigs dash isn't a lunge and Myers T3 is very specifically an alternated lunge with 1 extra metre of range.

    Pigs dash doesn't even count as a basic attack, not to mention both require using a specific killers power when most people who aren't pedantic arseholes would understand I was talking about a standard unaltered hold-m1 lunge.

    I'm sorry I was telling you things that countered dh so quit crying about it

  • And also if they do it early your lunge out lasts it

  • Pigs dash amd Myers tier 3 counter it

  • @VonCrow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1479900#Comment_1479900

    I think the point is not DH being OP or not (spoiler, it is). Its the fact that as Killer you have to play around Dead Hard everytime you go for the second lunge, without knowing if there is any DH at all on his build. Same goes for DS, you have to slug and count to 60 without even knowing if he runs DS.

    So basically the argument you have against BBQ applies to those perks too.

    https://forum.deadbydaylight.com/en/discussion/comment/1479998#Comment_1479998

    Because this game needs an insane amount of hours to max all characters so having a perk that gives more bloodpoints is nice. Honestly I would say that that's the main reason players run BBQ (the aura effect is nice but bloodpoints are yummy).

    Eh dh I don't think is op just my opinion tho since its so easy to bait and it doesn't work on some killers bc of their lunge range

  • @slim0b said:

    https://forum.deadbydaylight.com/en/discussion/comment/1478095#Comment_1478095

    Obviously killer hearing comms will get complaint. We can say like the entity blocks it from understanding their whispers or whatever.

    And comms in the first place isn't a nice idea to begin with, you could imagine a toxic teammate screeching at the top of his lungs on the hook.

    This is in Friday the 13th amd predator all it does is male it easier to fond you if they can hear you

  • @Todgeweiht said:

    I think that people are refusing to use many of the new perks because they are not that game changing, but they are good regardless, they just require you to mix your playstyle

    Demo perks:

    • Surge is far from bad, but it has a cooldown on top of too many conditions. From my experience, in some scenarios it can come even more clutch than pop.
    • Mindbreaker is bad, agreed.
    • Cruel limits is bad on everyone except bubba (on some cases). Agreed.

    Oni perks

    • Zanshin tactics should be a free perk. It's not bad but not what you would be running in red ranks.
    • Blood echo is underrated, the only thing that stops it from becoming meta its the cooldown, pair it with sloppy butcher and survivor can say bye to their exhaustion perks
    • Nemesis is pretty good, agreed.

    Deathslinger perks:

    • Gearhead is kinda underrated, sure, it got nerfed and it relies on RNG, but it can give you some really nice info.
    • Dead man's switch is also pretty underrated. I have been running it on my Oni and sometimes Demo. 30-45 seconds of survivors doing nothing can be really good. It needs to be paired with nemesis or furtive chase to be used at its full potential tho.
    • Retribution is the worst hex? When third seal exists? Definitely not. In one shot killers it can be deadly if it activates at the right moment.

    Pyramid Head perks:

    • Forced penance is only really good on legion, but pretty underwhelming on the rest of killers. It could be fun for basement builds tho.
    • Trail of torment is actually pretty decent from my experience with it. Especially good on Billy and Oni.
    • Deathbound is GODLY. It's like the holy son of nurses calling and infectious. It has become an staple perk on many of my killers.

    Most of these give give me a hard time no matter what so id say if you run them right and you know how to use them their deadly like dead hard (which I can't use)

  • @caz_ said:

    bring the server improvements asap, because im tired of your stupid servers!

    i play killer AND because i have such a good ping i hit nothing. IM SUFFERING FROM HAVING A GOOD PING BEHAVIOUR!!!!

    BUT when i play survivor.. oh lord.. every killer hits me from 10 meters away! im just tired, sick and frustrated!

    How is it possible that someone who has a good ping suffers in a multiplayer game HOW???

    OH NOOO LETS BETTER NERF BILLY THE MOST BALANCED KILLER IN THE GAME

    Bro I think most every survivor will agree about hut reg but their working on it trust me in as frustrated as you are just wait a little bit

  • @ermsy said:

    There are two places you didn't check. There could be a gen hidden between the two jungle gyms past the harvester amongst the trees.

    The second could be past the killer shack in the corner once again among the trees.

    I think I have an earlier video of the start of the game I'll try to get to it later but I'm not anywhere close to my ps4 rn but I even messaged one of the other survivors and he said their were only5 when I asked him.

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