Discussions
339,151 discussions.
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Gen regression and blocking perks are getting nerfs after nerfs after nerfs meanwhile the gens are flying like its nothing. How can this unbalanced mess be any healthy to you? I can't pick a single M1 killer and not lose 3 gens during a chase. I can't pick any fun perks or else they'll teabag me at the exit gate and writing in end game chat: "GG EZ ######### KILLER LOL!" Do something about it de10 comments 311 views last activity
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SUMMARY OF THE ISSUE: In the content below me and my gf we're practicing on DeadByDaylight cause shes new to the game you can see there is a wall on her screen yet an open field on mine. Unknown if this has happened for everyone but she can move through the wall but as you can see she glitches through it. This map has the big factory in the middle of it i forgot the name if anyone can remember th0 comments 21 views last activity
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Taking unbreakable in Solo Q is just not worth it most of the time. In my opinion they should implement a basekit unbreakable mechanic to incentivize the killers to go for hooks and not leave people on the ground…as that is just completely miserable.78 comments 2,002 views last activity
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Bubba downed us in the first 1 min of the game and than went afk. This game keeps getting more and more toxic, at least let us bleedout faster if you wont let us disconect from awfull games like this.9 comments 91 views last activity
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Without a doubt I am certain the vast majority of those who play(ed) Survivor know that when the last two Survivors are left (regardless of how many gens are done) the Killer will slug nearly every time. Especially with the new mori system it'll only prove to incentivise slugging. Hence, I am not imply slugging should be removed. I think it's practically impossible to prevent slugging to begin w22 comments 744 views last activity
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There is no reason not to show them in pre lobby. People are going to be in pre lobby usually with just friends waiting to find match. I would imagine people want to see their friends dedication to the character and game.18 comments 402 views last activity
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The Executioner: Sometimes, when the executioner uses his trail but doesn't walk very much, it will create a small, invisible trail. Survivors cannot see this but will still scream and become tormented if they step on it. Sometimes when The Executioner makes a trail, it will play the loud sound of the trail constantly being created when the power isn't even being used, giving survivors a huge ad0 comments 51 views last activity
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It's no wonder only a handful of perks are used by players. They're mostly inconsistent, you have to invest all of your slots for 1 perk or you don't get any use out of it. This sucks and I wish BHVR did a better job when they released those perks.2 comments 81 views last activity
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For context, I'm a killer main. I find that in games where you don't tunnel, it's more fun, but not only is there not a lot for survivors to counter it without having a loadout geared towards that (Decisive, BT, Sabo builds which are just as effective if the killer is choosing not to tunnel), there's not a lot of incentive for the killer to not tunnel, except for having more fun. So, here's my8 comments 201 views last activity
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SUMMARY OF THE ISSUE: PLATFORM:Steam 1. Audio occlusion will sometimes not play occluded audio, but rather no audio 2. Injury sounds have no direction if ur too close, and will often just sound in front of u despite being behind u 3. Any changes in direction when running wont have the footsteps played until they've run in a straight line for a bit 4. All wooden flooring on DDS is miles m0 comments 32 views last activity
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SUMMARY OF THE ISSUE: The first two bear traps the bot Trapper spawns with don't appear to be properly initiated. When the bot places said starting bear traps, their visual model will become stuck to the hand where the Trapper holds his traps, but the collision model is where the bot put the bear trap. The bear trap can ONLY be disarmed by survivor bots and only survivor bots can free themselves2 comments 71 views last activity
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well… i linked my dbd career to a xbox account that i no longer want it linked to but the only way i can play with my earnings on xbox is via that account. i love the so much time i invested in dbd, its just that now this is what it is…. ummm, 1st world problems, i getit. now its like….. like i need to get over it. if only there was a way to relink primary dbd career to another xbox account😔 but0 comments 12 views last activity
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Hello, yesterday i decided to check DBDs page on Steam and i saw different prices for some DLCs and game itself in Kazakhstan and UA regions. It was quite surprising to me, 'cause they've already raised prices before. Now, for the base game you need 6177 tenge and for the UA 429 Before this week or maybe two game cost 4499 and 299 in UA. I'm not exaggerating, for the Ukraine region th3 comments 361 views last activity
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Problem is he would be basically a better trapper if he could booby trap gens and other objectives.5 comments 101 views last activity
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it’s too many good ones to leave out so why not put them all in the game 🙏3 comments 161 views last activity
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SUMMARY OF THE ISSUE: Since the last Patch (and also in the PTB), Survivors don't scream most of the time when they get hooked. The Calm Spirit Perk was not used by any of them. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Hooking a Survivor3 comments 122 views last activity
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I wanna go straight for the question: Why do we have a different noble animations with some skins (Were-elk Huntress, Jabberwock Atrist, Forest guide Yui, Queen Xeno, etc) only in the main menu but not in the game\match? What is the point of making these only for a main menu\lobby, if in the game killers\survivors having their basic noble animations. Ain't they suppose to be a unique features fo0 comments 22 views last activity
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SUMMARY OF THE ISSUE: The achievement Outta Nowhere does not seem to be progressing properly. I'm trying to get all achievements on Steam but regardless of killer, I can't seem to get extra progress for the achievement so I do not believe it is tracking anymore. PLATFORM: PC - Steam specifically STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: The achievement reads "In public matches, hit 40 comments 251 views last activity
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I've been seeing some Hex: Pimento builds going around lately and they all had one flaw. They all try to get five stacks of Pimento to get the build to work to it's maximum value, but generally these games are already over when that happens. Either it took to long to get five stacks and the gens are essentially done, or one survivor dies mid game and the Pimento stacks just become overkill. The8 comments 261 views last activity
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As some of you may have seen BHVR are on the hunt for an artist who was originally going to be a finalist for the cosmetic contest, this is their original post. Now I love this skin and I'd have loved if it was a finalist for voting however the post makes it seem it'll be added to the game automatically if the artist gets in contact which goes against8 comments 191 views last activity
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This is the boat entryway that faces the center of the map.0 comments 11 views last activity
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6 comments 141 views last activity
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Is it a bug? It doesn’t look good.27 comments 491 views last activity
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Can u already do something about the slugging? camping and tunneling? its so ass everytime there is a mad kid playing the game u loop for too long they slugg everyone waisting everyones time. Get good devs do something about ur game.4 comments 102 views last activity
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I have many survivors have success their 4 chance unhook since last patch. I myself even got auto unhook once when playing a match. Is this normal?7 comments 231 views last activity
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Old: increased the Attack cool-down reduction of missed attacks to 20/25/30 %. New: increased the Attack cool-down reduction of missed attacks to 30/40/50 %. New: hitting object now considered as missing attack10 comments 182 views last activity
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So it cannot be weaponized by toxic survivors26 comments 591 views last activity
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SUMMARY OF THE ISSUE: PLATFORM:Steam 1. Audio occlusion will sometimes not play occluded audio, but rather no audio 2. Injury sounds have no direction if ur too close, and will often just sound in front of u despite being behind u 3. Any changes in direction when running wont have the footsteps played until they've run in a straight line for a bit 4. All wooden flooring on DDS is miles mil0 comments 52 views last activity
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So, I play Surv and Killer equally. I have over 4000hrs. As of right now, Surv Solo Q is still weak to Killer but SWF's have never been stronger. When I get a good swf together we can win game after game after game. All you have to do is loop the killer at 3 different locations which isnt hard to do at all or better yet take him to 3 pallets and do at least 1-2 loops before dropping the pallet an9 comments 401 views last activity
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I don't think some people quite understand that a ton of people adopting the meanest, nastiest attitudes in a fandom are the cancer that eats a fandom up. It takes something that should be enjoyable and fun, and turns it into a toxic energy drain that people walk away from. And know some of you are already going "Well, play something else, a hole!" But let me put it to you this way, not only does9 comments 451 views last activity
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I was playing solo q against a ghostface. I'm pretty sure that the other three players were part of a swf, because they literally never left one anothers side the entire game. Literally within minutes of the game starting, ghostface had downed one of them, and at this point the other two players followed him the entire way to the hook and tried to unhook right in his face. And naturally he'd be h13 comments 221 views last activity
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I believe it would be the easiest thing to add, that would be interesting to know. A match time at the end of the round that tells how long the match lasted for. I think survivors and killers may wan't to know how fast they ended the game and show their skill not only in how many kills/escapes but also how fast they got them. Just a small number at the top of the score board would be more than0 comments 22 views last activity
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Can the acknowledged scratch mark bug, be added to the Known Issues section? The updated scratch marks was supposed to be a major patch feature, and its bug finally got acknowledged, but I don’t see it on the known issues list.0 comments 41 views last activity
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PLATFORM: PC Flashbangs are not making their characteristic sound when they are dropped onto the ground, often causing the killer to be unable to react to them.1 comments 61 views last activity
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SUMMARY OF THE ISSUE: Consistent bug to remove the map fog when playing as the Dredge. PLATFORM: Seen on PC but assumed to work on all STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Because the fog is removed when in basement, using the dredge's power to teleport out of basement to a far enough away locker makes you miss the trigger to turn the fog back on. Going back to basement and0 comments 61 views last activity
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I Have An Idea For A Perk Called Echo Of Hope Where If A Survivor Has 10 Seconds Left On Hook You Get A Difficult Skillcheck And If You Hit It It Gives You Bonus Time Left.0 comments 11 views last activity
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I'd like to go back to running a hex build for a bit, but I don't want to run it if it is still bugged and I don't have a good way of making sure that it isn't. I don't think this was mentioned in the most recent update, and I can't find any updates here either. Has anybody been able to confirm whether it is still making Thrill twice as strong as it should be?2 comments 111 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Whilst in lobby they should have some measures to communicate without the killers presence. Like for example __:I have deli, dont save me __: Ill run a cooperative build, could you stick with me? __: Im not to good in chase, do you mind covering? __: Or stuff of that nature. I feel like it could help the gap between soloq and swf whilst they wait on the match to queue.4 comments 71 views last activity
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верните старый мувмент в игру, эти движения на мужских персонажах смотрятся противно, об этом уже все просят 3 год, послушайте нас2 comments 71 views last activity
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SUMMARY OF THE ISSUE: There is an ongoing issue where survivors' animations reset briefly while they're doing an interaction. I've had it happen on totems (if I crouch and try to cleanse a totem, I briefly stand first and then go back to crouching to do the totem). Today most recently I had it happen over and over again trying to wipe away hag traps that were in front of hooks, which triggered th0 comments 31 views last activity
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this is pretty self explanatory but her neck should not be that long, it looks strange also her face model could use a little cleaning up, i found this picture and its exactly what i thought she should look like, it would be cool if the devs tried to make it more like this. I just hope that with the graphics update we get a model that is closer to this, but again HER NECK IS TO LONG PLEASE MAKE I21 comments 2,347 views last activity
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This is a bit of a longshot but figured it was worth a try. Something I find really lacking in DbD compared to most MP games I play is the knowledge of how the game actually works. Most games I play have great community scientists who can 'locate' this info (hitbox viewers for example in fighting games) but there really isn't anything outside of certain distasteful avenues in DbD which obviously1 comments 31 views last activity
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Ever since the Nic Cage DLC I've wanted killer side to get stuff similarly funny while also having some value here or there. So here's some attempts. Hex: Betrayed Senses. A dull totem on the map becomes a Hex totem. While this Hex is active, all Dull Totems have the appearance of Hex Totems, and all Hex Totems have the appearance of Dull Totems. The fake Hex Totems take 5%/7%/9% longer to cl0 comments 171 views last activity
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"Your mind and body are honed for great feats, allowing you to push through with extra effort when neccesary." This is the description for blood rush and I think this philosophy was lost in this rework. Blood rush should allow you to push through when neccesary but the current rework looks like it limits renato even more than previously. The requirements of not doing any conspicuous actions are13 comments 361 views last activity
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Due to this, there isn't really any variety in the builds you can do, there aren't even that many boon support perks that could buff them up or in other way change them, literally one of those support perks is a boon itself, so yea… I think some of the boons could use some little touch ups to make them a bit better, since currently for the time you spend on them they don't really provide an equa5 comments 383 views last activity
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I rather play against nurse all day.36 comments 1,021 views last activity
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SUMMARY OF THE ISSUE: PLATFORM: PC: I lose connection after a game, then exit game and log back in, then it says "account logged into another device" VIDEO: PLAYER LOGS: Not able to pull up logs0 comments 122 views last activity
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Compared to camping and tunneling, slugging was never a big problem until it was used with the perk 'KNOCK OUT'. I don't understand what the point of playing like this (from match to match) is. For what, 4K and 0 gen?? 🙄 This is the second time I have met this Ghostface 😀 Here we are 🙂145 comments 5,859 views last activity
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When playing as The Demogorgon, its screeches are way too loud, which forces me to play with reduced volume. It would be great if those sounds were ~20% quieter from its point of view. Thanks Edit: I've installed Equalizer APO with LoudMax plugin and it works like a charm. Saves my ears from all loud noises on the entire system, not just demo screeching!0 comments 31 views last activity
