Discussions
4,119 discussions.
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When using a controller while playing DBD, the option to enter the security door and exit the camera is the same input. I am unable to exit cameras at all, instead having to teleport to the next security door. Platform: PC, Steam Step by Step: Simply have a controller plugged in while playing Survivor against The Animatronic: the security camera UI will only allow you to enter the security doo1 comments 31 views last activity
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I think Sachiko Shinozaki from corpse party video game series should at least be put under consideration to be a killer in a future chapter as she has potential to be a killer with a new play style and power as for what her perks and power would be I wouldn't be able to tell you as she would be a licensed character and it would be up to Makoto Kedoin/Team2 comments 96 views last activity
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Springtrap is NEAR perfect design wise. He looks so good expect for two small little things that, though aren’t ruining, would be nice to have. First, there should be an oval on his chest that is a darker shade of green than the rest of his body. Second he should have a black button at the top of said chest Again, his design is phenomenal and these don’t ruin it whatsoever. It would just be ni0 comments 21 views last activity
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I'm unable to play the PTB because I'm on switch but for what I've seen this maybe thr Best Killer they have brought to DBD. He's The combination of Xenomorph, Huntress, Singularity and Myers put together. He does seen Balanced in some way of giving the Fnaf Scares and game play on both sides. Despite the Bugs and animations this looks very promising to the game. Like he's not even that OP unli0 comments 41 views last activity
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Idk if im alone in this, but i truly cant find a match anymore it feels like. I have been waiting for 10 minutes now as a killer. Anything at all i can do? It is usually a little bit better during the nighttime, but during the day it feels truly impossible5 comments 191 views last activity
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The latest changes made to Vecna are amazing except for the Potion of Speed add-on. Now that the end interaction time of Fly is 2.75s from 2.5s, the Potion of speed should be changed from 0.15s to 0.25s so Vecna could have the cooldown as the current base kit → 2.75 - 0.25 = 2.5s.1 comments 31 views last activity
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There are 4.4 - 4.6 Killers There are tall and short Killers Why not Killers who are faster at breaking pallets or jumping windows? Which killers could receive this buff to break pallets faster? (Killers who can't insta-down and are considered M1) Pig - GhostFace - SkullMerchant - Wraith - Hag (another one-Should we remove anyone?) "5%" is an example, Behaviour will already know wh9 comments 241 views last activity
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Summary: Sometimes, if there's enough room behind the security door- if you are grabbed by Springtrap you spawn with him behind the door. Platform: PC, Steam Step by Step: Enter a security door and be grabbed by Springtrap, if the Security door is not flush against another object, both character models may spawn behind the door instead of in front. Video: https://youtu.be/VJ9D4MoG6kI Log:0 comments 11 views last activity
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The animation when The Animatronic "reels" in a survivor with his axe typically bugs out, leading to the survivor floating quite a distance away before being rocketed into Springtrap's arms. In my particular example, the game seemingly kept my character model running while playing the animation- making Claudette slide away from him and then snap into the carry animation. Platform: PC, Steam Ste0 comments 31 views last activity
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So i have been playing this game a long time. watching all the changes as the yearly anniversary started back in year 3. to this day, i have a single year 3 cake (on wraith, for some reason) that i hold on to for the memories. that was back when Prestiging still deleted all your items. i had a few year 3 cakes that have gone away because of the older system, and thats not even bringing up tha4 comments 181 views last activity
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The roar he currently makes in the PTB is just not it. It's not scary and doesn't capture the magic of FNAF jumpscares in the slightest. Scott always used weird/distorted noises for the jumpscares, so the DBD iteration roaring like a drunk lion just ruins immersion. I'm sure Scott wouldn't be opposed to Behaviour using the original jumpscare sound from FNAF 3, so I don't see any reasons not just5 comments 281 views last activity
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SUMMARY OF THE ISSUE: The game unexpectedly crashes despite running smoothly, freezing at a random moment and causing my screen to go entirely pitch black and unresponsive, forcing me to force-close my entire computer. I am not sure what causes the error, my main theory being Steam chat, since I do use it often to communicate between friends, and it had coincidentally been launched by me before f1 comments 231 views last activity
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Dead by Daylight lacks ranked mode, would be much better with grind and tournaments , a separate rank for killer and survivor where you can also ban characters People decide for themselves what they play, casual mode or ranked mode, and many will grind the game because of the ranking. I am also a player who likes to play ranked because it is a grind to get better and then eSports will0 comments 31 views last activity
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Dead by Daylight lacks ranked mode, would be much better with grind and tournaments, a separate rank for killer and survivor where you can also ban characters6 comments 82 views last activity
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Killer: Jennifer Check. Survivor/s: Needy, Colin or Chip. Map: Devil's Kettle High School.2 comments 41 views last activity
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If the Killer is unable to Slug then how will Twins be playable If your unable to Slug. Isn't that there whole gimmick is to Slug to get Value out of the killer.1 comments 41 views last activity
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I was playing with some friends yesterday and we were just making random killer ideas slightly based on us, but the one we made for me really got me thinking. So I created a power, three unique perks, and even an add-on that I think would fit really well in dbd. I don’t have a survivor in mind yet, but it could probably be the person from the killer’s lore tab. I don’t exactly have a map or the k0 comments 111 views last activity
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Hey, so I’m a pretty new player to this game (possibly only got about a 100 hours on this game or so), and lately I’ve been trying out the killer: Skull Merchant. Alas, she isn’t very good, nor particularly enjoyable to play as and against. I have seen the rework preview suggestions that the devs have been posting, yet I believe that it is slightly mis2 comments 121 views last activity
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Flame turret: Increased the range at which turrets need to be before being setup from another to 5-8 meters to reduce double turret setups to burn xeno out of power constantly Increased flame turret firing range by 1 meter Reduced flame turret killer detection to 24 meters (was 41 meters) While xenomorph is undetectable, the flame turrets will NOT detect the xenomorph Crawler mode: Tail att3 comments 72 views last activity
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The Notes Themselves: Make sure you add the word "Attempt" before self-unhook if you're going to only mention the ones that gamble the self-unhook! I don't think you're dumb enough to disable Deliverance & Anti-Camp unless you bring a luck offering, or at least not intentionally. But it will make people worry! Self-Unhooking & Being Unable To Go Next: Generally good! Just two-ish t0 comments 51 views last activity
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With the addition of FNAF it got me thinking. It has likely been mentioned before but I think it would be a great addition to add Bendy from bendy and the ink machine. Having bendy/ink demon I think could have a lot of potential0 comments 1 views last activity
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I am a ghostface main and have 800 HOURS Ghost Face is a fun and unique killer, but his current reveal mechanic makes him feel weak and inconsistent. Survivors can reveal him way too easily, even by accident through thin objects or while not even fully aiming at him. A fair fix would be to make it so survivors need to aim at Ghost Face for at least 0.8 seconds before the reveal starts building, a18 comments 381 views last activity
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What is the Linger Tech? As the name suggests, the linger tech is a tech that takes advantage of the prolonged persistance on an attack's hitbox to "move" this attack and still hit a target that is not in the initial line of fire. We mostly see this on Nemesis and sometimes Alien. Video senza titolo - Realizzato con Clipchamp.gif What do i mean with "quality14 comments 361 views last activity
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I want to say right away that I'm not saying Survivors shouldn't do there Objective. That's not what this is on and is only focused on The Full Term Gen Rushing. I was curious on what other people of this topic and if there's a need of some Anti Gen Rushing because I've had 5 games as Killer where the Survivors where able to do the Gens in a recorded breaking time. I've had games where on my fir8 comments 191 views last activity
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Deathslinger will not ain down his sight on survivor end making it look like he's still walking but then end up shooting the spear. This bug is random and I have not found a way to make it work all the time.0 comments 71 views last activity
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heard some time ago Xeno got a nerf of some kind like maybe taking too much fire damge from turrets. Did I hear wrong or did they make another killer unfun to play as5 comments 111 views last activity
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Everytime I play as and against mastermind, the Killer tends tk dash into obstacles that should allow them to slide off & stop at others, I just had a match where wesker dashed into a wall and slid off instead of stopping while stopping on a corner where, visibly, wasn't even close to, and stopped him entirely instead of sliding off. Idk if it's the invisible walls, or the big hit box wesker0 comments 21 views last activity
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I’m a pig and ghost face main and I was wondering if you think that the pig is to strong or is to week49 comments 1,021 views last activity
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So I know this a minor me thing, but I feel like this is a genuine oversight that needs to be addressed. There is a perk called Human Greed. This perk shows you temporarily the aura of Survivors when they go near a chest. This means the killer should want there to be as many chests as possible. For add ons, there isn't really anything. For perks, there is also the perk hoarder, which adds more c3 comments 51 views last activity
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Overview Shattered Hope is currently one of the least viable killer perks. Its intent—to counter survivor Boons —is solid, but in practice, it fails to provide meaningful utility given the current meta and map design. Especially when survivors choose not to bring a boon and you instantly lose one quarter of your perk inventory. ❌ The Problem: The perk only counters Boons , which37 comments 501 views last activity
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Question, for you. Besides auto aiming, what aspect of his ability is the most dishonest? Which should be nerfed?24 comments 481 views last activity
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So, I've never seen the point with the Bloodpoint cap at all as it doesn't really serve any purpose to the game as much. As players may want to save a lot for a specific character from Survivors/Killers. Don't get me wrong, I'm pleased that the cap has increased to 5 mil, but why didn't it get removed altogether? What do you all think? I'm intrigued.12 comments 191 views last activity
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SUMMARY OF THE ISSUE: Zombies apparently can attack from a different floor on RPD. I was attacked like this on the 2nd floor bathroom. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was walking on the 2nd floor bathroom in the west wing of RPD. When I was walking near the hole on the ground, the zombie that seemingly was on the first floor, attacked me , even though2 comments 61 views last activity
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SUMMARY OF THE ISSUE: Could not interact with anything in any way after stunning The Ghoul at the pallet. PLATFORM: Steam (PC) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It happened after I had rescued another survivor from the hook (was doing a challenge regarding Borrowed Time, but probably unrelated), when the Ghoul was running up to me by one of those jungle gym spots in the map Ga2 comments 141 views last activity
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SUMMARY OF THE ISSUE: After loading into a match as singularity I was unable to access cameras PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I am uncertain as to what caused it, the only things that had happened was me placing the bipods and getting flashlight blinded once (which I pressed the camera button at about the same time)0 comments 11 views last activity
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When teleporting to the main building TV on the second floor, Onryo gets stuck in the ground and cannot move. Meaning she has no ability to do anything until she can teleport to a different TV. This has been an issue for at least a year now, but the bug reports for it have not resulted in any action being taken. PC Teleport to the main building of Mother's Dwelling with Onryo's power. VIDEO:0 comments 31 views last activity
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I'd love other opinions on the 2v8. Ive started playing since last October so I've only had a few iterations of 2v8. Anyways these are my opinions: Killer queue is so bad bc there's not enough survivors. As someone who mains survivor, but enjoys killer in this mode especially, it sucks on both ends. BP bonus this time isn't all that enticing. It's 200-300%, I've even seen 100%, whereas before6 comments 72 views last activity
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I was having a terrible few months, so for practice I drew my favorite killer, Rin, in the middle of the night. What better place to share it than here? Completely from memory. Tears felt fitting. Perhaps I’ll finish this, once I’m better, I hope soon.2 comments 71 views last activity
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Ok I know what ur gonna think "bots are not Broken your just bad at the game". What I'm gonna talk about some Killers that have abilities that bot just completely avoided. The 3 killers I noticed with this issue is Trapper, Singularity that they completely avoided it even if they don't know it's there because they can see it through Walls. The Unknown also has this issue where When you fire ur UV13 comments 201 views last activity
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I know a lot of things are happening like the event and the release of kaneki and Etc and the fire is only increasing but if you think your hardest is this better than what behavior was and used to be and do you think they are deserving of a little credit for how they "improved" if you believe they did or need to work harder and have a whole lot more room for improvement from being considered "Be85 comments 1,981 views last activity
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Would love this concept art made a while ago, to be eventually added to the game! Her rebirth outfit is amazing (and also uses her outfit from the first film) but this is legit perfection1 comments 11 views last activity
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SUMMARY OF THE ISSUE: There is a bug where when trying to slam survivors on certain surfaces as the mastermind the slam will end up sliding and failing, clipping the survivor into the surface. The only way i found to "fix" this is to try to bound at the survivor at a tight angle to free them. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I used my second bound at an1 comments 51 views last activity
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SUMMARY OF THE ISSUE: Ghostface's masks sometimes seem to have trouble following the body's animations, causing them to "jitter" slightly. It doesnt occur every time, and it's nothing major like the mask coming completely detached, but it's enough to be noticeable if you watch his lobby animation on loop for long enough. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Just watc0 comments 21 views last activity
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I am a ghost face main, Ghost Face is fun but gets revealed too fast. Once spotted, he loses all pressure. Survivors can reveal him too easily, making his power feel weak. Small buffs like slower reveal speed, faster cooldown, and longer mark duration would help balance him better.11 comments 192 views last activity
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SUMMARY OF THE ISSUE: This issue has already been reported multiple times around the forum, but I haven't seen any other ticket with clear evidence and/or explanation about how it happens. In summary, Wesker's power has very weird interactions when the other killer gets stunned in any way, proven by loud noise notifications, the aura of the second killer showing how they're getting stunned by a1 comments 121 views last activity
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SUMMARY OF THE ISSUE: Playing killer in 2v8 and get stuck in place when hooking survivors. Happened 4 times in past 3 days. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played 2v8 as Oni on Yamaoka on May 17, 2025. Hooked survivor near a pallet and got stuck. After ~1 gen was completed I became unstuck. Played 2v8 as Spirit on Dead Dawg on May 18, 2025. Hooked a Feng3 comments 42 views last activity
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SUMMARY OF THE ISSUE:While playing Custom Game I discovered that one of the Survivors turned completely invisible from rather my tail attack or from Spawning into the match. It was a Bot that Was invisible PLATFORM:Switch STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Rather Spawn in As Xenomorph or hit them with ur tail attack I'm not Sure how this happened10 comments 121 views last activity
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SUMMARY OF THE ISSUE: On both West and East RPD, there is now a section of the map near the outside stairwell where The Singularity's Biopods cannot be placed on previously valid surfaces. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Play as Singularity Start a match on either RPD map Go to the area near the outside stairwell and generator Attempt to place Biopods on5 comments 61 views last activity
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while in chase the pig has the ability to ambush while standing by using the set trap button but it has a 40 second cool down you can still set traps after use of a standing ambush but the use of Amanda’s letter would stop the use of standing ambush but your traps are set to 3. what are your thoughts on this1 comments 21 views last activity
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When a survivor has been in the dying state (slugged) for 2 minutes, a animation plays and the survivor is dragged into the floor (like when killers in the 2v8 could stamp on the survivor to hook them) and they are automatically put on the nearest hook to that survivor. If a survivor is healing another survivor in the dying state their timer stops (for this mechanic) until the survivor in the3 comments 51 views last activity