Discussions
339,151 discussions.
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Fonctionnalités Le Mastermind Augmentation de la taille de la détection des survivants pour déclencher des attrapages avec le Bond Virulent Les dégâts infligés avec le Bond Virulent comptent désormais pour "Emblème(s) de poursuivant" Contenu Les Archives Le retour visuel a été mis à jour pour le défi du glyphe orange "Massacre de glyphes".0 comments 4,321 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Friend was caught first, Leatherface proceeded to camp the hook at the very start of the match. It's nothing unusual for most of you. But then I told my pal "That's it. This was your match." He's a hot head, impulsive lad and right away asked if there's a chat after I explained him the situation. So this is what experience for new players look like ? How many potential customers are already20 comments 521 views last activity
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I didn't like the fact that they made BT basekit but also why it happened Also the fact that this game was made for perks (for better or worse)... and the devs need to see all of the perks they have made so they can avoid making similar perks This game has gotten to the point that they changed MM (even implemented MMR) but haven't done to much on maps and actual basekit changes that would make27 comments 531 views last activity
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I had prove thyself purchased from the current shrine of secrets to rank 3, supposedly that makes it available on all survivors at rank 3 (am I wrong with this assumption?), however prestinging Dwight to rank 2 shared all of his personal perks at rank 2 with every other survivors, overwriting the rank 3 I have purchased previously.1 comments 31 views last activity
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Der 6.2.1 Bugfix Patch wird heute veröffentlicht. Dieses Update enthält eine Anpassung der Fähigkeiten des Mastermind und verschiedene Korrekturen, einschließlich der Bewertung von Emblemen. RELEASE SCHEDULE Update: 17 UHR MESZ (alle Plattformen) PATCH NOTES https://forum.deadbydaylight.com/de/kb/articles/3500 comments 131 views last activity
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With the vast amount of lockers that have been added to the map, there is almost no "unsafe" area for survivors to counter a Tier III Tombstone Myers. In the past, Myers might be able to grab a survivor from a locker and then take them to a spot where when the survivor wiggles out the Myers might catch them and kill them. Now with the addition of all of the extra lockers it is impossible. Als5 comments 121 views last activity
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Features Der Mastermind Die Größe der Erkennung von Überlebenden zum Auslösen von Greifen mit Ansteckender Hechtsprung wurde erhöht. Schaden, der mit Ansteckender Hechtsprung verursacht wird, zählt jetzt zum Verfolger-Emblem. Inhalt Archive Das visuelle Feedback für die orangefarbene Glyphen-Herausforderung „Glyphen-Massaker“ wurde aktualisiert.0 comments 201 views last activity
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There has to be a way to report cheaters on crossplay who hide their ID using anonymous mode. If you play on steam and want to submit an extended report via support with screenshots or videos, you can get their steam64id from their profile; easily done. If you want to report someone on a different platform, what I have previously done is send them a friend request and then finding out their ful1 comments 102 views last activity
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Вернуть ли наборы одежды Легион " Украденная радость (Сузи)" В магазин?2 comments 111 views last activity
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Title. I would personally like it and it would make me feel as though I have a chance against players who split gens, without being forced to run corrupt.39 comments 871 views last activity
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Since the last update that introduced the newest Killer and Survivors, I have noticed (as Killer) the survivors were clearly using cheat-codes for their characters (ex. when downed and getting right back up when they should be dying) and the survivors being able to speed away quicker than usual (as if they have a Spirit 'Perk'). Has anyone else as Killer experienced this?8 comments 191 views last activity
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Decisive Strike was a healthy perk for the game, the only issue with it was the end game scenarios, deactivating in end game is perfect. but please revert the stun duration to 5 seconds, no one was complaining about it, 3 seconds is so short to make it anywhere not to mention some killers have range attacks. off the record was never the solution against tunneling. most killers know how to make OT14 comments 211 views last activity
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I know this is early, but I just want to know what the average other players did. For me, I can only hit 1 or 2 time per match. 3 If I'm lucky or survivors is brain dead that walk in straight-line. Most of the time, I use his power to traverse the map or vault pallets. And of course hit the wall mostly.17 comments 441 views last activity
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Just an idea to maybe combat the tendency many killers have to focus and kill a survivor as early as possible. One dead at 4 or 5 gens is basically game over and the rest of the match is just a bloodpoint farm for the killer. Additionally, 2 survivors alive in a 3-gen situation very often leads to boring games that refuse to end. A boost to repair speed for every dead survivor could help alleviat5 comments 111 views last activity
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it takes a lot of time seeing yourself dead and pulled up by the entity, this must be entirely optional, so you can get back in the game without getting demoralized too much (yes, of course im talking from my own experience)21 comments 441 views last activity
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The 6.2.1 Bugfix Patch releases today. This update includes an adjustment to The Mastermind's power and various fixes, including emblem scoring. Release Schedule Update: 11AM ET (all platforms) Patch Notes https://forum.deadbydaylight.com/en/kb/articles/3500 comments 14,742 views last activity
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Содержание Кукловод Увеличен радиус обнаружения Выжившего для срабатывания захвата при использовании Заразного Порыва. Урон от Заразного Порыва теперь засчитывается в эмблему Преследователя. Контент Архивы Был обновлен визуальный отклик для испытания с оранжевым символом.0 comments 7,361 views last activity
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마스터마인드 '악성 속박'의 생존자 붙잡기 감지 범위가 늘어났습니다. '악성 속박'의 피해는 이제 추격자의 엠블럼 진척도에 포함됩니다. 기록보관소 "상형 문자 학살" 주황색 상형 문자 챌린지에 대한 시각적 피드백이 업데이트되었습니다. 수정된 버그 게임 내 카메라 오프셋으로 인해 일부 플레이어에게 어지러움이 발생할 수 있는 문제를 수정했습니다. '악성 속박'을 사용할 때 마스터마인드가 일부 얇은 벽을 통해 생존자를 붙잡을 수 있던 문제를 수정했습니다. 마스터마인드가 일부 계단 근처에서 '악성 속박'으로 생존자를 붙잡을 수 없는 문제를 수정했습니다. 생존자가 '악성 속박'에 의해 사물0 comments 1,211 views last activity
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ok so let me start this off with the preface that yes, the killers are supposed to kill the survivors, but damn, ive been running into a lot of toxic ones recently. i just got out of a match against an onryo where i was the last survivor, i opened the exit gate while injured and she of course proceeded to down me, picked me up and took me inside the exit gate and drop me, just to shake her head a15 comments 371 views last activity
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Anyone else using his power hit a survivor just for them to be infected and dropped not thrown but dropped like you bounced off? And if so any idea if its gonna be fixed?3 comments 191 views last activity
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For me its certainly tenacity and fearmonger. Fearmonger's exhaustion effect is really strong and blindness stops them from knowing where the survivor got downed. Tenacity is the second best anti-slugging perk. Don't know why it's so slept on40 comments 841 views last activity
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ゲームバランス調整 殺人鬼ウェスカー 猛毒バウンドの、生存者に対する掴み判定を20cm→30cmに拡大しました。 猛毒バウンドにより生存者にダメージを与えた場合、追跡者のエンブレムに加算されるように変更しました。 新要素 アーカイブ オレンジグリフチャレンジ“グリフ大虐殺”の視覚効果を変更しました。 問題の修正 一部のプレイヤーに画面酔いを生じさせていた、カメラのわずかなオフセット処理を修正しました。 カルロス (レオン): 一部の殺人鬼のメメント・モリを受けると、顔がゆがむ問題を修正しました。 ウェスカー: 猛毒バウンドで、薄い壁越しに生存者を掴むことができる問題を修正しました。 ウェスカー: 一部の階段近くで、猛毒バウンドにより生存者を0 comments 35,253 views last activity
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So many new cosmetics that would be great to mix and match are still linked, the only outfits that should be linked are legendaries that change the character and so on, Ie chris redfield, Cybil Bennet. will the devs stop the release of mix and match outfits all together now? or will they bring back the ability to mix and match0 comments 31 views last activity
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Here is a cookie for you all! Thank you for a good work and for making this place more friendly, safe and balanced. I hope you all like cookies (note: it's not mine cookies sadly).8 comments 281 views last activity
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It would be useful if not any hex totems are used by him at all and that way he could prevent from retoring Boon totems over and over. Shouldn't it be possible?20 comments 651 views last activity
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Has there been any sort of ETA or announcement about when account merging is coming back? With new dlc's releasing it feels really punishing to people who've moved platforms and are unable to actually move to that platform fully because of it still being down...1 comments 121 views last activity
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Literally played 50 games with the strongest perk combos in the meta (1 build with dms + pain res and 1 build with call of brine and overcharge) and every game survivors have escaped no matter what i do. And I consider myself pretty average with Wesker yet I can't find him fun nor strong for red ranks.24 comments 591 views last activity
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Is there actually a counterplay for zombies you can't see around the corner and can't HEAR? Typically they make some kind of noise when being around, but recently I've been hit by zombies I didn't even know were there? Is this some kind of audio-bug happening or is it supposed to be like that?4 comments 161 views last activity
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The Killer disconnected, that should count as an escape, right? Why didn't I get my adept?3 comments 103 views last activity
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Someone on reddit found out the Sadako power in Unreal engine I quess and if you look at it closely... you can just see how easy it would be to just change few values and Sadako is suddenly way better. For Example Teleport cooldown on TV is way too long, Value is set there 100 (so 100 sec like right now is) and all you need to do is tweak few numbers. It5 comments 254 views last activity
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The hiding seeker a trophy making you play like a noob to attempt why did you have to make it 35 times to end a chase through a locker hide1 comments 101 views last activity
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Love wesker in this game, he's so ######### cool! Love some of the situations he can force on good survivors at the LT walls and god pallets, especially in places like the game to make them react to you instead of the other way around like always. I Just wish there were other ways to infect survivors. Mainly survivor on survivor interactions like doing gens or healing. Also fix the bugged grab th8 comments 573 views last activity
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One of the biggest problem for me as killer, is that I feel deterred from taking any single hex perks. Unless I take a hex build. Hex's are so rng and In the boon meta where everyone and there friend take a totem finding perk. It is often the case where within 30 seconds of a game starting my ruin or devour hope is gone before I got any value. And I am now down a entire perk cause my totem spawne3 comments 141 views last activity
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The Stranger is a silent killer with unknown intentions. His power, Silent Waltz, allows him to sneak up on unobservant survivors. His perks, Social Outcast, Unknown Intent, and Silent Night, futher aid in stealth. Appearance: He looks like what comes to mind when you think of mugger. Grey hoodie, sweat pants, gloves, boots, body covered from head to toe, face completely obscured by darkness7 comments 231 views last activity
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This discussion has been moved .0 comments 1 views last activity
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It's currently impossible to get the maximum amount of Bloodpoints in the Sacrifice category under most normal circumstances. Just raise the score events by 150 points or something. It's a number in a line of code somewhere in the game, so it shouldn't take long to implement it into an upcoming patch. (Then again, knowing you guys, you probably would take two years to fix this.)0 comments 11 views last activity
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To help killers with early pressure and not get 3 gens done when you get you first down. But maybe for someone like Nurse or Blight it could be too good since they don't need this but again most killers would be happy about this change.43 comments 871 views last activity
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Taking it out was one of the dumbest things I have ever seen. I REFUSE to play against a VPN Killer/Survivors or against a Killer with 300 ping, smacking me around like a ragdoll while I'm seeing the person just teleport around me or freezing before I take a hit to the face. This was a stupid change. Bring it back asap. I don't get the ideaology to have a feature that helps the players choose whe5 comments 221 views last activity
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Wonder what leads devs to support unhealthy games. We could get rid of boring camping nad learn people to accept they cant have a kill each game. But now it's still the same, the perk was so overnerfed that is not worth perk slot, have facecampers every game and isntead of them facecamping would be pointless they win because of it. Great job, we see how you want a healthy game.8 comments 231 views last activity
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1. Do perks make him vault faster? I noticed that bamboozle for example still blocks vaults but I can't tell if it is faster. If it is faster, does it count for pallet vaults too? 2. -A survivor drops a pallet -I vault over it -The survivor doesn't run away and stays at the pallet, for whatever plan he has -Sometimes when I am fully at the other side my tentacle hurts the survivor, but most0 comments 21 views last activity
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... BOTH have they power that didn't count toward the brutality category (my adept got ruined cause i used his power since i maxed out all the other categories). i wonder if devs know about this issue.11 comments 341 views last activity


