Discussions
339,151 discussions.
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I've done a concept before for Springtrap, and I wasn't happy with it. I haven't really felt like any of the concepts did justice to the main purpose fans of FNAF would want from a Chapter. It should feel like FNAF. Springtrap is cool, but there's so much more to the lore of the game. Please check out this build, review it, criticize it, improve on it, hopefully not hate it and tell me what you t5 comments 612 views last activity
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I was playing on Gideon Meat Plant Facing a Doctor with the impossible skillchecks build (distressing, unnerving presence, huntress lullaby and merciless storm). I was about to repair a generator but i missed a merciless storm skillcheck and it blocked. After the generator unblocked it was back to 0. I don't know exactly what happened but I think I hit the skillcheck right when it ended and someh3 comments 191 views last activity
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Pls, just leave healing the same at 16s. But make med-kits have a 33% healing speed reduction for self healing. There, altruism is 16s and med kits are 24s. Pls, it's not that hard and it will stop all the terrible consequences for the game to come.26 comments 342 views last activity
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Instead of 24 seconds, make it 18 or even 20. 24 seconds just feels too oppressive. Or maybe make self healing with medkits 24 seconds and altruistic healing 16. Maybe consider taking a look at Sloppy Butcher and Coulrophobia due to the increased healing times, as well as mangled addons. Im all for the COH nerf. Giving everyone a free medkit was stupid and killed hit n' run playstyles as well6 comments 41 views last activity
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Engravings have counterplay. Engravings are hard to use. They are not OP. Engravings have high usage rates because Billy has very little else going for him. The proposed changes buff Billy's ability to camp, and nerf his chase power. LITERALLY NOBODY ASKED FOR THIS. BHVR, if you want people to use engravings less, then make the other addons more appealing, or buff his base saw speed. Please do24 comments 1,033 views last activity
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I was playing against a doctor with merciless storm the gen was 95% we missed a skillcheck so merciless storm activated and the gen regressed instantly to 5 - 10% anyone know if the bug is still active or is it a new one?2 comments 1,161 views last activity
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Is there anything on the radar to improve the matchmaking of solo queue? The HUD is fine, but it doesn't do anything when there is often one player in the lobby who straight up can't function in whatever MMR you've thrown them in. The game just isn't fun when players are hard throwing games because they're in way over their heads and fail to even crack 5k points. It's not like it's a rarity. Th23 comments 882 views last activity
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This is just loosely speaking, obviously there are lots of caveats.... So whether it's perks or killers, is there anything that you feel greatly increases your chance of general success (winning, looping, whatever etc) that you have to either spend real money (to purchase the DLC) to get them, or hope you have enough shards saved up? Like a lot of the perks I see being used are from new survi4 comments 71 views last activity
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Some drastic changes are coming. I didn't want to make a kneejerk reaction so i spend some time thinking about how these changes could affect the game. Now that i have here is my probably very controvertial thought This is potentially the best update we can have in years. Baring a few bad outliners Here is my thought process behind that, it's going to be a long one Bloodweb changes and vis0 comments 51 views last activity
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As killer I want to give everyone a fun match. I dont tunnel or camp. So Coh and DH deserve the nerf. Though the general healing nerf is a wrong step. Between every survivors' action should have equal advantage for them to consider either do Gen or Heal. There is no reason to heal in the PTB.22 comments 1,191 views last activity
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I don't know if anyone else has noticed, but sometimes the chat censorship will censor things and other times it won't. For example: Most of the time after a match I can just type "ggs" exactly like this, but sometimes it will randomly censor it for some unknown reason. The same is true for slurs, which the system is supposed to prevent. Another form of2 comments 81 views last activity
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So I've been thinking. It seems the big complaint about the Dead Hard nerf in the Dev Update is the fact that Dead Hard now has limited uses per match. A popular number i've been seeing is a maximum of 6 uses per match (obviously could be lower). Here's the thing. Realisticly how many uses do you need? If you're able to dead hard twice per chase then you are against a killer below your skill lev42 comments 1,721 views last activity
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Step 1: Start a game played David king with Quick&Quiet, Blast Mine, Flashbang and Head On. I believe the map was eryie of crows. I only saw the issue come up this game so far. 2023-03-27 05_47_52 2.png DeadByDaylight.log0 comments 21 views last activity
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I think that it is wonderful that you are adding a visual indicator for terror radius, it will help greatly people who are hard of hearing. However, I hope that you consider adding a visual indicator for skill checks, too. I myself don't have trouble hearing but sometimes I just wanna play DBD with audio off. It feels really chill. The problem are skill checks that I don't get a warning for. It0 comments 11 views last activity
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Recently, it has been observed that the price of auric cells has increased by 30%-40%. However, there was no announcement. Is there any reason for this?8 comments 731 views last activity
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As many people have pointed out, getting hits on every survivor and then camping the first hook virtually guarantees a second hook state considering the time it takes to realize the killer is camping, find your teammates and heal up for a team rescue. Though camping certainly is allowed, the devs have stated they want gameplay to be based around many chases across the map, so they may want to tak0 comments 11 views last activity
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If the PTB changes come to the live game, pain resonance will be a dead perk on arrival. That´s why it should be more like this: If you hook the same survivor twice in a row pain resonance won´t activate. Pain resonance has a cooldown of 30 seconds This will make it still a strong perk, but preventing people from getting value out of it, if they tunnel or camp10 comments 231 views last activity
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seriously, how long before we have an automated system? i'm at the point now i cant be bothered to spend them because of how tedious it is3 comments 51 views last activity
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Hey yall, I know not everyone liked Halloween Ends, neither did I in certain aspects. But I would pay my kidneys to play with a Legion that's actually Corey Cunningham, with the scarecrow mask. Just like you guys did with Jill and Claire. That would be awesome <30 comments 11 views last activity
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On how long it'll be before the healing changes get reset once they go live, I give it maybe 3 weeks.6 comments 151 views last activity
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Two gens can spawn in main building and a gen always spawns out side of it which most if not always causes a massive three gen problem. Here's the thing yes I've seen people been able to solve a three gen with no problem but thing is the three gen was easy because the killer still had to move a bit but on asylum if a gen spawns in that half cycle room I don't know the name of it then basically th2 comments 51 views last activity
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Hey guys, Does anybody happen to know or know how to learn who the artist(s) are that are credited for Legion's Patch 5.7.0 updated chases music, or if there even are any? I really enjoy it, and want to follow the artist(s) some more. Thanks!1 comments 41 views last activity
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I think BHVR do not know what they are doing personally. The idea of nerfing perks and addons for usage is not a smart idea. PR and DH are nerfed into the ground because they are the most used perks - instead of nerfing numbers or adjusting usage they make these perks too situational or dependent of too many IFs like RNG for PR or like.. 3 conditions to activate a single exhaustion perk when SB16 comments 251 views last activity
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Hey BHVR , Instead of nerfing everything in the next PTB (Killers & Survivors), take a look at maps and balance thems , i'm sure it will have a bigger value than nerfing perks that are already fine , and more you delete mechanics wich you took time , think ,design,and spend money for, wich is bad for the future of Dbd.6 comments 111 views last activity
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let's talk about "forbidden" topics haven't you always wondered why the game is so addictive?12 comments 411 views last activity
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I’m wondering what everyone would think of a killer with a variety of guns like an undead soldier or something, or a corrupt gangster seeking revenge. Thoughts?15 comments 301 views last activity
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I like that you guys are changing things now, don't get me wrong, but with this change in your mindset for mid-chapters, there are going to be some growing pains. Keep in mind that changing this much will have hits and misses, so please don't get discouraged by the push-back against these changes, because some of the reasons for it have merit. I want to go over each change and provide some struct4 comments 51 views last activity
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Surely making healing take upwards of 30 seconds won't make the game especially painful for low skill level players that rely on healing over and over to make it through a match.1 comments 61 views last activity
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Seems to me the most of these killers are becoming way too overpowered to the point where I can't even hide in a box would literally hide in it as soon as they come around and they find me first time? So is it me or that just seems like I'm just losing every match I'm getting into or is there others?5 comments 71 views last activity
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First basic hit and they get a speed boost (which is fine). Next whip hit another speed boost? It extends the chase in favor of the survivor. Just have it be a hindered hit as the whip first infects em. Now if the survivor is healthy but infected and you whip them the speed boost would still remain.3 comments 51 views last activity
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Don’t change dh and the healing time. Dbd was better 2 years ago9 comments 111 views last activity
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There are plenty of perks/add-ons that can be used to conceal terror radius/red stain. So should killers also be able to conceal their red stain by moonwalking? This effectively defeats the purpose of having a red stain. I propose that killer movement speed when strafing in any direction other than forward be reduced. Survivors' ability to mindgame a loop has been seriously impacted over the18 comments 813 views last activity
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So, the patch notes are out and we are wondering "why nerf pain res?". Assuming the rework is inevitable, I have a idea for the perk: Instead of having only 4 tokens for the entire match, the white hooks would swap places with regular hooks through out the map every time a survivor is hooked on a pain res. That way the perk is still strong, rewards the killer for spreading hooks and avoid campin2 comments 12 views last activity
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For the past year and a half, the game started crashing on me. Before it was infrequent and barely sometimes. Now it's gotten ridiculous. Now I wouldn't mind the crash as much if there wasn't an exponentially growing timer penalty for each crash. I've had to stop playing for weeks while only playing for MAYBE a few hours or so in one day. I would really appreciate help on the matter. Below is the1 comments 102 views last activity
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Left a screenshot of his charm's being lower to his thigh than hip.0 comments 11 views last activity
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I don’t usually make these types of topics, but I had a thought, with the upcoming update and how it’s meant to shake up things. I think it’s fair that bold plays and protection hits are more rewarded when healing is going to be much slower overall, and would be ok with seeing a small buff to this. Thoughts?9 comments 191 views last activity
