No news on the overhaul even though we were told there was going to be

Well, I watched the dev live stream because we were told we would get news on the overhaul "later this summer," it's already October and still nothing. Another case of BHVR just making empty promises and lies, and probably no one will remember with the forums closing.

Side note: with Terrifier PTB coming October 27th, seems like we won't have the forums long enough to give feedback either. Wonderful.

Comments

  • IMG_0773.jpeg

    it was even supposed to be a dedicated stream and Not just a Part in a larger stream.

    We all get that sometimes deadlines cant be held but.. some kind of update/announcement why and when to expect News?

  • Dead by yapping.

  • A simple: "Sorry guys, we can't show you anything yet" would be enough

  • Extremely unhealthy survivor perks in urge to be nerfed yet we have no promising future them being nerfed, please devs don't neglect killer players and give them healthier and fairer matches. Those perks are mainly:

    Background Player

    Built To Last

    Champion Of Light

    Dead Hard

    Decisive Strike

    Deja Vu

    Dramaturgy

    Finesse

    Lithe

    Lucky Break

    Overcome

    Plot Twist

    Power Struggle

    Reassurance

    Resurgence

    Unbreakable

    We'll Make It

    We Gonna Live Forever

  • @Elan said:

    Extremely unhealthy survivor perks in urge to be nerfed yet we have no promising future them being nerfed, please devs don't neglect killer players and give them healthier and fairer matches. Those perks are mainly:

    Background Player

    Built To Last

    Champion Of Light

    Dead Hard

    Decisive Strike

    Deja Vu

    Dramaturgy

    Finesse

    Lithe

    Lucky Break

    Overcome

    Plot Twist

    Power Struggle

    Reassurance

    Resurgence

    Unbreakable

    We'll Make It

    We Gonna Live Forever

    Looking at this list I am really wondering what Survivors are allowed to use.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120836#Comment_4120836

    Looking at this list I am really wondering what Survivors are allowed to use.

    Literally. Apparently Champion of Light is too strong. And this is completely unrelated to my post about the promised overhaul livestream.

  • Australian summer, dummy!

  • @Elan said:

    Extremely unhealthy survivor perks in urge to be nerfed yet we have no promising future them being nerfed, please devs don't neglect killer players and give them healthier and fairer matches. Those perks are mainly:

    Background Player

    Built To Last

    Champion Of Light

    Dead Hard

    Decisive Strike

    Deja Vu

    Dramaturgy

    Finesse

    Lithe

    Lucky Break

    Overcome

    Plot Twist

    Power Struggle

    Reassurance

    Resurgence

    Unbreakable

    We'll Make It

    We Gonna Live Forever

    Do you want to rename "survivors" to "diers" too?

  • @GentlemanFridge said:

    Australian summer, dummy!

    image.jpeg
  • @Arcturus said:

    Well, I watched the dev live stream because we were told we would get news on the overhaul "later this summer," it's already October and still nothing. Another case of BHVR just making empty promises and lies, and probably no one will remember with the forums closing.

    Side note: with Terrifier PTB coming October 27th, seems like we won't have the forums long enough to give feedback either. Wonderful.

    It's a shame. I can't imagine DC feedback being evenly as useless as steam convs. But guess we'll see. It's getting downvoted a lot so I wonder whether BVHR would close the forums anway, to all of us wouldn't be suprise even when most community hardly disagree.

  • but they do have the same seasons!

    ..

    fine have another birb

    image.jpeg
  • If you rely on fundamentaly broken perks to play a survivor then i guess. I run none of these and have very high escape rate.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120842#Comment_4120842

    If you rely on fundamentaly broken perks to play a survivor then i guess. I run none of these and have very high escape rate.

    "Fundamentally broken." You gave me a decent chuckle there.

    I look at that entire list you posted and I see only 2 perks that could use slight nerfs. I don't see anything that is "extremely unhealthy."

    Survivor sure would be fun to play if all those perks got nerfed, wouldn't it?

  • @Elan said:

    Extremely unhealthy survivor perks in urge to be nerfed yet we have no promising future them being nerfed, please devs don't neglect killer players and give them healthier and fairer matches. Those perks are mainly:

    Background Player

    Built To Last

    Champion Of Light

    Dead Hard

    Decisive Strike

    Deja Vu

    Dramaturgy

    Finesse

    Lithe

    Lucky Break

    Overcome

    Plot Twist

    Power Struggle

    Reassurance

    Resurgence

    Unbreakable

    We'll Make It

    We Gonna Live Forever

    Go yap somewhere else, your post is completely irrelevant to the original topic.

    Also, skill issue if you think that most of those perks need nerfing.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120842#Comment_4120842

    If you rely on fundamentaly broken perks to play a survivor then i guess. I run none of these and have very high escape rate.

    Alright, show us your stats then.

    Last 10 matches played and what perks you used.

    Top 3 Survivor stats.

    Go on.

  • @Elan said:

    Extremely unhealthy survivor perks in urge to be nerfed yet we have no promising future them being nerfed, please devs don't neglect killer players and give them healthier and fairer matches. Those perks are mainly:

    Background Player

    Built To Last

    Champion Of Light

    Dead Hard

    Decisive Strike

    Deja Vu

    Dramaturgy

    Finesse

    Lithe

    Lucky Break

    Overcome

    Plot Twist

    Power Struggle

    Reassurance

    Resurgence

    Unbreakable

    We'll Make It

    We Gonna Live Forever

    So we gonna rename the game into Dead by Playing? Its completely hilarious, how people still make up such unreasonable ho ttakes.

  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120836#Comment_4120836

    So we gonna rename the game into Dead by Playing? Its completely hilarious, how people still make up such unreasonable ho ttakes.

    Survivor players just don't care about how unfair the game for majority of killer is.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120910#Comment_4120910

    Survivor players just don't care about how unfair the game for majority of killer is.

    Nobody is falling for this tantrum anymore.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120910#Comment_4120910

    Survivor players just don't care about how unfair the game for majority of killer is.

    What's your KR?

  • I won't lie, I'm dreading more news on the graphical update because I think it's going to confirm what I already suspect - That the older platforms like Xbox One, PS4, Switch and my potato PC are not going to be able to run the game any more. I'm not even sure there will be a future on any Nintendo platform for the game, since they keep telling us there's no Switch 2 version in the works (which would be my preferred upgrade path). So I could be in for a pretty lengthy break come the update because I'm not looking to upgrade any time soon, as I've always been little bit behind when it comes to console generations. Oh well, at least I'll be able to make a dent in my backlog of other games when it finally does happen.

    I'm honestly not that excited for the update unless it also comes with some fundamental upgrades to core game play mechanics. I'd like to see new ways to escape and new abilities for Killers. If all it has to offer us is the same experience of looping around a rock but with improved textures under some fancy modern lighting and weather effects, I'll be disappointed and wondering why they even bothered. DBD's better looking competitors always lose out because they can't offer the same variety, being single license games, so they become stale very quickly (despite offering their own unique gameplay mechanics). Graphics aren't everything. But then again, if DBD could do all 3 by looking good, offering a modern game play experience and maintaining the variety it currently offers, it would be unstoppable.

    But yeah, they really should have given us some kind of update by now. Even just to acknowledge that they know we're waiting on one but that they have nothing concrete to share with us yet.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4120910#Comment_4120910

    Survivor players just don't care about how unfair the game for majority of killer is.

    No, your post is just irrelevant to the conversation as well as ridiculous. You make killer mains look TERRIBLE when you do this.

  • @tjt85 said:

    I won't lie, I'm dreading more news on the graphical update because I think it's going to confirm what I already suspect - That the older platforms like Xbox One, PS4, Switch and my potato PC are not going to be able to run the game any more. I'm not even sure there will be a future on any Nintendo platform for the game, since they keep telling us there's no Switch 2 version in the works (which would be my preferred upgrade path). So I could be in for a pretty lengthy break come the update because I'm not looking to upgrade any time soon, as I've always been little bit behind when it comes to console generations. Oh well, at least I'll be able to make a dent in my backlog of other games when it finally does happen.

    I'm honestly not that excited for the update unless it also comes with some fundamental upgrades to core game play mechanics. I'd like to see new ways to escape and new abilities for Killers. If all it has to offer us is the same experience of looping around a rock but with improved textures under some fancy modern lighting and weather effects, I'll be disappointed and wondering why they even bothered. DBD's better looking competitors always lose out because they can't offer the same variety, being single license games, so they become stale very quickly (despite offering their own unique gameplay mechanics). Graphics aren't everything. But then again, if DBD could do all 3 by looking good, offering a modern game play experience and maintaining the variety it currently offers, it would be unstoppable.

    But yeah, they really should have given us some kind of update by now. Even just to acknowledge that they know we're waiting on one but that they have nothing concrete to share with us yet.

    Yeah I'm wondering about that as well. BHVR also has not kept to their promise of optimizing older generation console versions so it's looking likely that they won't be supported. At the same time, with the overhaul we will very very likely be getting much more in depth graphical settings, in which case you might still be able to run it, the game probably just wouldn't look nearly as good as it could on max settings.

    I'm not even looking forward to the overhaul for the graphical update though, that's just a nice bonus to me, and I think to many others. DBD is a very dated looking game for sure and I'm glad that's being addressed, but I care much more about how the terrible coding that has plagued the game is being fixed, and how we most likely will be getting a lot of QoL settings (such as the graphics settings I mentioned) with the overhaul. It means less bugs, less limitations, more customization, and hopefully it means more unique killers and possibly faster updates and reworks. Also, if the code is being redone, the god awful net code should be getting redone as well.

    I don't need new content with the overhaul, I just want the overhaul to bring a lot of much needed fixes and hopefully lead to fixes in the future as well. The only new content I'd love to see along with it are a bunch of balance changes and the modding suite, although I'm not sure either will happen (at least on launch day).

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121116#Comment_4121116

    Yeah I'm wondering about that as well. BHVR also has not kept to their promise of optimizing older generation console versions so it's looking likely that they won't be supported. At the same time, with the overhaul we will very very likely be getting much more in depth graphical settings, in which case you might still be able to run it, the game probably just wouldn't look nearly as good as it could on max settings.

    I'm not even looking forward to the overhaul for the graphical update though, that's just a nice bonus to me, and I think to many others. DBD is a very dated looking game for sure and I'm glad that's being addressed, but I care much more about how the terrible coding that has plagued the game is being fixed, and how we most likely will be getting a lot of QoL settings (such as the graphics settings I mentioned) with the overhaul. It means less bugs, less limitations, more customization, and hopefully it means more unique killers and possibly faster updates and reworks. Also, if the code is being redone, the god awful net code should be getting redone as well.

    I don't need new content with the overhaul, I just want the overhaul to bring a lot of much needed fixes and hopefully lead to fixes in the future as well. The only new content I'd love to see along with it are a bunch of balance changes and the modding suite, although I'm not sure either will happen (at least on launch day).

    I was already kinda dreading it for the added noise when im trying to track survivors. Now im just wondering how much of a mess its gonna be with bugs as well as how much RAM they think we all have.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121119#Comment_4121119

    I was already kinda dreading it for the added noise when im trying to track survivors. Now im just wondering how much of a mess its gonna be with bugs as well as how much RAM they think we all have.

    Yeah honestly that's a big concern about the overhaul. DBD right now is extremely unoptimized, so even if the graphics are overhauled there is still a chance that on the lowest settings DBD could somehow be less resource hungry than before, or at the very least about the same or a slight bit more. But that would require optimizing their game, a LOT. I'm not sure if BHVR has shown they are capable of doing this, although maybe because of the code they were limited on what they could do.

    If they don't optimize the overhaul and it ends up eating up way more system resources than before, they have to realize that in today's market a lot of people don't have the money for a new console or a new PC / new PC parts. AI has completely destroyed pricing for getting into gaming. If they don't properly optimize their game to be handled, even on the lowest settings, by older consoles and lower end hardware in general, they'll be isolating a lot of their audience.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121121#Comment_4121121

    Yeah honestly that's a big concern about the overhaul. DBD right now is extremely unoptimized, so even if the graphics are overhauled there is still a chance that on the lowest settings DBD could somehow be less resource hungry than before, or at the very least about the same or a slight bit more. But that would require optimizing their game, a LOT. I'm not sure if BHVR has shown they are capable of doing this, although maybe because of the code they were limited on what they could do.

    If they don't optimize the overhaul and it ends up eating up way more system resources than before, they have to realize that in today's market a lot of people don't have the money for a new console or a new PC / new PC parts. AI has completely destroyed pricing for getting into gaming. If they don't properly optimize their game to be handled, even on the lowest settings, by older consoles and lower end hardware in general, they'll be isolating a lot of their audience.

    My PC atm is good enough to handle it, but im kinda pushing it on the RAM for some of the new updates. Witcher 3 got a remaster recently that everyone that had it already on steam got for free. I downloaded it, then started looking through the chart on recommended stats.

    My wife asked me yesterday what I wanted for Christmas and I told her a stick of RAM...

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121122#Comment_4121122

    My PC atm is good enough to handle it, but im kinda pushing it on the RAM for some of the new updates. Witcher 3 got a remaster recently that everyone that had it already on steam got for free. I downloaded it, then started looking through the chart on recommended stats.

    My wife asked me yesterday what I wanted for Christmas and I told her a stick of RAM...

    yeah and unfortunately it can cause issues for your computer if you use a different type of RAM stick than the ones already in your computer, which probably severely limits people's ability to even upgrade their RAM if their model is super expensive

  • You dare to claim you might have a perfect killrate, and you still claim killers have it bad??

    Either this is you admitting to cheating, or the concept of percentages is foreign to you.

  • So is that like a guess? Why are you saying a huge range of 25%? Why not just look at your kill rate on the DBD stats site, screenshot it and show it? Also, who on Earth has a 100% KR?

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121128#Comment_4121128

    You dare to claim you might have a perfect killrate, and you still claim killers have it bad??

    Either this is you admitting to cheating, or the concept of percentages is foreign to you.

    I¨m talking about killer players not me particulary. Also keep in mind that you can't balance the game with such diverse killer range.

    @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121128#Comment_4121128

    So is that like a guess? Why are you saying a huge range of 25%? Why not just look at your kill rate on the DBD stats site, screenshot it and show it? Also, who on Earth has a 100% KR?

    Houndmaster, Wesker, Onryo, Ghoul and Artist I have currently 100 % KR in 30 days.

  • I'm asking your overall KR but this is fine for my point because you're basically saying you win all of your matches yet you have a list of survivor perks that are "unhealthy" because they, I don't know, actually do something? Yet even with those supposedly unhealthy perks you're still winning all your matches. Seems more like you're a good example of why survivors need buffs.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121130#Comment_4121130

    I¨m talking about killer players not me particulary. Also keep in mind that you can't balance the game with such diverse killer range.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121131#Comment_4121131

    Houndmaster, Wesker, Onryo, Ghoul and Artist I have currently 100 % KR in 30 days.

    The question was about your KR. Overall KR wasn't the question, nor something we can even know definitively without BHVR publishing a new big stat sheet.

    Houndmaster, Wesker, Onryo, Ghoul and Artist I have currently 100 % KR in 30 days.

    …that's meaningless if you're not also including the amount of matches played.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121128#Comment_4121128

    So is that like a guess? Why are you saying a huge range of 25%? Why not just look at your kill rate on the DBD stats site, screenshot it and show it? Also, who on Earth has a 100% KR?

    This guy apparently. Honestly no matter what he says at this point, I already just dont like him. Its essentially a rule for me that I dont like anyone who can make me agree with Aven on anything.

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121130#Comment_4121130

    I¨m talking about killer players not me particulary. Also keep in mind that you can't balance the game with such diverse killer range.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121131#Comment_4121131

    Houndmaster, Wesker, Onryo, Ghoul and Artist I have currently 100 % KR in 30 days.

    You think that killer players in general, whether they are playing Ghost Face or Nurse, whether they are good or not good at the game, have at least a 75% KR if not 100% KR and you think this game is still think killers have it bad? Not only is this incredibly false and based on pure speculation, but if it was remotely true then the game would be incredibly killer sided and it would be ludicrous to argue the game is rough for killer players.

    The question was also about your specific KR, not what you personally think killer players' KRs are in general, so I don't even know why you answered that then. But on the subject of your KRs, at least the ones that you mention here, if you genuinely have 100% KR on those killers I guarantee you have less than 10 matches played on each. If you want anything you say to have weight take a screenshot of the stat page and post it, because a 100% KR is impossible if you play a decent amount of matches. Even the absolute best killer players only have 90-95% KR.

    And if somehow some way that genuinely is your KR, literally why are you complaining in the first place. In a completely unrelated post at that.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121128#Comment_4121128

    So is that like a guess? Why are you saying a huge range of 25%? Why not just look at your kill rate on the DBD stats site, screenshot it and show it? Also, who on Earth has a 100% KR?

    Snímek obrazovky (286).png
  • Yeah that's pretty much what I thought. Every killer you listed has 1-2 games played, it literally means nothing. Absolutely nothing. The only killer on here with substance is the Judgment, who actually has a decent amount of games played. 80% is not bad, but it is nowhere near 100%. And that's not even to mention that Judgment is a baby stomper and also gets a lot of people to DC, so a decent Judgment player will probably always have a higher kill rate.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121116#Comment_4121116

    Yeah I'm wondering about that as well. BHVR also has not kept to their promise of optimizing older generation console versions so it's looking likely that they won't be supported. At the same time, with the overhaul we will very very likely be getting much more in depth graphical settings, in which case you might still be able to run it, the game probably just wouldn't look nearly as good as it could on max settings.

    I'm not even looking forward to the overhaul for the graphical update though, that's just a nice bonus to me, and I think to many others. DBD is a very dated looking game for sure and I'm glad that's being addressed, but I care much more about how the terrible coding that has plagued the game is being fixed, and how we most likely will be getting a lot of QoL settings (such as the graphics settings I mentioned) with the overhaul. It means less bugs, less limitations, more customization, and hopefully it means more unique killers and possibly faster updates and reworks. Also, if the code is being redone, the god awful net code should be getting redone as well.

    I don't need new content with the overhaul, I just want the overhaul to bring a lot of much needed fixes and hopefully lead to fixes in the future as well. The only new content I'd love to see along with it are a bunch of balance changes and the modding suite, although I'm not sure either will happen (at least on launch day).

    Yeah, optimisation could really save this game on lower power platforms. Trouble is, as you say, we've not seen much effort on BHVR's part to try to achieve better performance and it might be that the underlying code is limiting any improvements they could made. Right now, I can't even navigate through the menus without significant lag on my Switch 1.

    I think even the OG Switch could possibly just about still run the game with the right optimisation, being home to some impossible ports like Doom and Doom Eternal. It also still runs Fortnite pretty well for such old hardware all things considered (but I know these are different types of games and Fortnite has very cartoony graphics in comparison). I still expect them to retire support for Switch 1 in the next few years anyway as Nintendo's player base slowly move over to the Switch 2.

    I'm hoping they at least target the Steam Deck for their minimum system requirements. If they do, I'll still have a decent shot at running the game because my graphics card is a 1050 Ti and roughly equivalent in power, although I know it's not quite as simple as that because the Steam Deck has more modern tech within it. I just want to know what their targets are regarding hardware with the new upgrade. I guess we'll have to see, but what I've seen so far doesn't exactly fill me with hope…

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121139#Comment_4121139

    Yeah that's pretty much what I thought. Every killer you listed has 1-2 games played, it literally means nothing. Absolutely nothing. The only killer on here with substance is the Judgment, who actually has a decent amount of games played. 80% is not bad, but it is nowhere near 100%. And that's not even to mention that Judgment is a baby stomper and also gets a lot of people to DC, so a decent Judgment player will probably always have a higher kill rate.

    haven't played much with that long queues.

  • @tjt85 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121119#Comment_4121119

    Yeah, optimisation could really save this game on lower power platforms. Trouble is, as you say, we've not seen much effort on BHVR's part to try to achieve better performance and it might be that the underlying code is limiting any improvements they could made. Right now, I can't even navigate through the menus without significant lag on my Switch 1.

    I think even the OG Switch could possibly just about still run the game with the right optimisation, being home to some impossible ports like Doom and Doom Eternal. It also still runs Fortnite pretty well for such old hardware all things considered (but I know these are different types of games and Fortnite has very cartoony graphics in comparison). I still expect them to retire support for Switch 1 in the next few years anyway as Nintendo's player base slowly move over to the Switch 2.

    I'm hoping they at least target the Steam Deck for their minimum system requirements. If they do, I'll still have a decent shot at running the game because my graphics card is a 1050 Ti and roughly equivalent in power, although I know it's not quite as simple as that because the Steam Deck has more modern tech within it. I just want to know what their targets are regarding hardware with the new upgrade. I guess we'll have to see, but what I've seen so far doesn't exactly fill me with hope…

    I'm hoping for the same. I will say, the current game does not make use of Super Sampling well at all. We technically have FSR, but I think it's probably the literal oldest model, because I don't think I feel any kind of performance boost when I turn it on. We still don't even have DLSS amazingly enough.

    As long as the overhaul comes with modern Super Sampling, as every game in the last several years has, that alone would be a huge performance boost and a huge boon for older hardware. As long as the game is decently optimized, I think Super Sampling and Low graphics settings will hopefully keep it playable on older gen consoles, although I think the Switch 1 is probably a stretch.

  • I can understand that, it's part of the reason I haven't played a ton of killer either. But you misunderstand the point. Even if you had played more, any killers you only have a few games with the KR does not mean anything. If I play one game of a killer I think I'm really good at and stomp some solo queue babies the terrible matchmaking places me with, it doesn't say much. Likewise, if that one game I get matched against a tough team of survivors on comms and get zero kills, it doesn't say much either. No stat means anything without a large enough data set.

    If I go to my highest KR killers in the last 30 days, I also have killers with 100% KRs, actually even more than you. But do I play any of these killers frequently? With the exception of Billy, no. So my MMR is going to be low. But either way, in general me having a 100% KR on Pyramid Head in just 2-3 games does not make me a God-like Pyramid Head player, it just means I got a few good games.

    image_2026-10-04_113527401.png

    If we're looking at my top killers however, we actually have a few hours of playtime to go off of, and the stats have a bit more substance to them. I am a Ghost Face and Springtrap player (along with Blight and Billy on the side). Despite me loving Springtrap, I have to admit that I don't think I'm the best at him. In order to get better at all 4 of my mains, recently I have been doing a decent amount of games with zero slowdown and very little chase perks. Usually something along the line of Agi, Forever Entwined/Fire Up, Enduring, and Discordance/BBQ.

    You can really tell it's hurt my Springtrap KR, as I'm now below 70%. What I get from this is that 1. Springtrap benefits more from active gen slowdown like Pop due to his doors, 2. I do think I need to work on my Springtrap mechanics, and 3. I think I rely on his gen kick synergy too much. On the other hand, Ghostie is doing great, with well over an 80% KR despite being by far the weaker killer, and over time I've come to consider him my primary main over Springtrap. What this tells me is that I am much more in tune with Ghost Face's gameplay loop than Springtrap's. These are not killers I do not play either, these are my mains, so I would expect my MMR, wherever the hell that might be, to be somewhat evened out, giving it more weight. I should note that I also frequently give hatch, which is probably screwing over my stats as well. (Also ignore Trapper, I don't play him I just had tome challenges I was grinding)

    image_2026-10-04_114256878.png

    How large the data set is is what makes a stat worth something. Honestly if I played more like 10 hours on Ghostie my KR would probably mean more. But if I played one match of Ghostie or any other killer, won a game and logged off, I would not be able to claim to be a 100% KR killer player.

    And you have to realize, that despite me playing one of the worst killers in the game, often with zero slowdown, I am still able to achieve an 84% KR. This game is designed to be killer sided, the devs aim for a 60% KR, not 50%. The only time it isn't killer sided is at the very highest level, where every survivor is on comms and every player in the lobby has 8k+ hours. In these lobbies, the game is survivor sided (except if it's Nurse). That is not your average lobby.

  • I'm going to agree with some other posts I've seen in this thread: I'm not looking forward to the graphical update. I dread the addition of weather effects. This game is unoptimized as hell. Maybe BHVR can improve the optimization, but history doesn't paint an optimistic picture: Meet Your Maker ran smoothly on my PS4 Pro on release. With the first update, performance worsened. After that, if the updates had any effect on performance, it was always for the worse.

    Now is NOT the time to require better hardware or new consoles from players. The cost of everything is going up at a frightening rate thanks to AI. Consoles, which were supposed to be the cheaper route for gamers, are getting ridiculously expensive, too. I still don't even have a PS5 because the cost keeps going up, not down. If BHVR thinks people on old consoles have the funds to update, hah! And if they do continue to keep the game running on older platforms, their weather effects better not make my GPU catch fire. Their old loading screen with the uncapped fog effects came damn close to overheating my PS4 Pro, and their particle VFX still turn my machine into a jet engine.

  • @TragicSolitude said:

    I'm going to agree with some other posts I've seen in this thread: I'm not looking forward to the graphical update. I dread the addition of weather effects. This game is unoptimized as hell. Maybe BHVR can improve the optimization, but history doesn't paint an optimistic picture: Meet Your Maker ran smoothly on my PS4 Pro on release. With the first update, performance worsened. After that, if the updates had any effect on performance, it was always for the worse.

    Now is NOT the time to require better hardware or new consoles from players. The cost of everything is going up at a frightening rate thanks to AI. Consoles, which were supposed to be the cheaper route for gamers, are getting ridiculously expensive, too. I still don't even have a PS5 because the cost keeps going up, not down. If BHVR thinks people on old consoles have the funds to update, hah! And if they do continue to keep the game running on older platforms, their weather effects better not make my GPU catch fire. Their old loading screen with the uncapped fog effects came damn close to overheating my PS4 Pro, and their particle VFX still turn my machine into a jet engine.

    I'm absolutely skeptical of this as well. As I said to someone previously though, I do think at the very least the ability to change your graphics settings manually to the lowest settings and proper Super Sampling will help a lot, but I'm not sure how optimized the overhauled game is going to be. It could end up being a Meet Your Maker situation like you said, where on launch it performs well but as updates come it starts performing worse and worse.

    I was having a conversation just recently that BHVR's devs really need to get some help from Overwatch's devs. I don't think I've seen a single bug in 400 hours of play time on that game, and the game performs extremely smoothly despite tons of particle effects.

  • @TragicSolitude said:

    I'm going to agree with some other posts I've seen in this thread: I'm not looking forward to the graphical update. I dread the addition of weather effects. This game is unoptimized as hell. Maybe BHVR can improve the optimization, but history doesn't paint an optimistic picture: Meet Your Maker ran smoothly on my PS4 Pro on release. With the first update, performance worsened. After that, if the updates had any effect on performance, it was always for the worse.

    Now is NOT the time to require better hardware or new consoles from players. The cost of everything is going up at a frightening rate thanks to AI. Consoles, which were supposed to be the cheaper route for gamers, are getting ridiculously expensive, too. I still don't even have a PS5 because the cost keeps going up, not down. If BHVR thinks people on old consoles have the funds to update, hah! And if they do continue to keep the game running on older platforms, their weather effects better not make my GPU catch fire. Their old loading screen with the uncapped fog effects came damn close to overheating my PS4 Pro, and their particle VFX still turn my machine into a jet engine.

    @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    I'm absolutely skeptical of this as well. As I said to someone previously though, I do think at the very least the ability to change your graphics settings manually to the lowest settings and proper Super Sampling will help a lot, but I'm not sure how optimized the overhauled game is going to be. It could end up being a Meet Your Maker situation like you said, where on launch it performs well but as updates come it starts performing worse and worse.

    I was having a conversation just recently that BHVR's devs really need to get some help from Overwatch's devs. I don't think I've seen a single bug in 400 hours of play time on that game, and the game performs extremely smoothly despite tons of particle effects.

    What do you think the odds are that they'll offer the ability to turn off ANY of the extra effects in the options menu? The rain and water effects are probably gonna be the worst offenders.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121146#Comment_4121146

    What do you think the odds are that they'll offer the ability to turn off ANY of the extra effects in the options menu? The rain and water effects are probably gonna be the worst offenders.

    I'm not sure. I think you might not have the ability to completely turn off things like rain, but very likely you'll be able to turn down the amount / quality of particles. Even current DBD does this between graphics settings. I think when it comes to the specific effects though, perhaps like fog, it would have to do with how much of a competitive advantage it is to get rid of them.

    Personally I'd love if the game was still just as competitively viable in high graphics as low graphics. I hate being told to run the lowest settings because it's a competitive advantage when I want to be able to enjoy the graphics of the damn game.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121146#Comment_4121146

    What do you think the odds are that they'll offer the ability to turn off ANY of the extra effects in the options menu? The rain and water effects are probably gonna be the worst offenders.

    I've been begging for years for the option to AT LEAST turn down the quality of the particle VFX, since those are resource hogs. Total silence on that front. Maybe PC will get that option, though I doubt it, but my guess is console is totally out of luck. BHVR likes to balance around audio and visual effects that the majority of people consider superfluous to abysmally limiting, like loud chase music and dense fog, so giving players the option to decrease those "balancing features" would be out of the question. We struggle to get accessibility features for people with hearing issues because of how it's balanced, and console has had simple QoL features REMOVED instead of added (like controller button hotkeys in the menu screens), so I have about the lowest expectations possible when it comes to any graphics overhaul.

    @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121145#Comment_4121145

    I'm absolutely skeptical of this as well. As I said to someone previously though, I do think at the very least the ability to change your graphics settings manually to the lowest settings and proper Super Sampling will help a lot, but I'm not sure how optimized the overhauled game is going to be. It could end up being a Meet Your Maker situation like you said, where on launch it performs well but as updates come it starts performing worse and worse.

    I was having a conversation just recently that BHVR's devs really need to get some help from Overwatch's devs. I don't think I've seen a single bug in 400 hours of play time on that game, and the game performs extremely smoothly despite tons of particle effects.

    I miss the feature in the Lords of the Fallen game to turn down the particle FX. I could have that game on cinematic quality but with pixelated Minecrafty smoke and hot damn it ran like butter. They removed particle VFX quality from the menu for some reason and I couldn't get it to run as smoothly after, which made me sad. The maps in that game are beautiful, and decreasing the quality in any other option removes items (foliage, statues, tapestries) from the scenery.

    Sorry, kinda off topic, but damn particle VFX quality is a good option to give players. And if a game doesn't give that option, it better have perfect optimization to make up for it. I've never played Overwatch, but it's nice to know some games are capable of it.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121142#Comment_4121142

    I can understand that, it's part of the reason I haven't played a ton of killer either. But you misunderstand the point. Even if you had played more, any killers you only have a few games with the KR does not mean anything. If I play one game of a killer I think I'm really good at and stomp some solo queue babies the terrible matchmaking places me with, it doesn't say much. Likewise, if that one game I get matched against a tough team of survivors on comms and get zero kills, it doesn't say much either. No stat means anything without a large enough data set.

    If I go to my highest KR killers in the last 30 days, I also have killers with 100% KRs, actually even more than you. But do I play any of these killers frequently? With the exception of Billy, no. So my MMR is going to be low. But either way, in general me having a 100% KR on Pyramid Head in just 2-3 games does not make me a God-like Pyramid Head player, it just means I got a few good games.

    https://us.v-cdn.net/6030815/uploads/VES1DE5VL25R/image-2026-10-04-113527401.png

    If we're looking at my top killers however, we actually have a few hours of playtime to go off of, and the stats have a bit more substance to them. I am a Ghost Face and Springtrap player (along with Blight and Billy on the side). Despite me loving Springtrap, I have to admit that I don't think I'm the best at him. In order to get better at all 4 of my mains, recently I have been doing a decent amount of games with zero slowdown and very little chase perks. Usually something along the line of Agi, Forever Entwined/Fire Up, Enduring, and Discordance/BBQ.

    You can really tell it's hurt my Springtrap KR, as I'm now below 70%. What I get from this is that 1. Springtrap benefits more from active gen slowdown like Pop due to his doors, 2. I do think I need to work on my Springtrap mechanics, and 3. I think I rely on his gen kick synergy too much. On the other hand, Ghostie is doing great, with well over an 80% KR despite being by far the weaker killer, and over time I've come to consider him my primary main over Springtrap. What this tells me is that I am much more in tune with Ghost Face's gameplay loop than Springtrap's. These are not killers I do not play either, these are my mains, so I would expect my MMR, wherever the hell that might be, to be somewhat evened out, giving it more weight. I should note that I also frequently give hatch, which is probably screwing over my stats as well. (Also ignore Trapper, I don't play him I just had tome challenges I was grinding)

    https://us.v-cdn.net/6030815/uploads/KWM5IBIUSMIM/image-2026-10-04-114256878.png

    How large the data set is is what makes a stat worth something. Honestly if I played more like 10 hours on Ghostie my KR would probably mean more. But if I played one match of Ghostie or any other killer, won a game and logged off, I would not be able to claim to be a 100% KR killer player.

    And you have to realize, that despite me playing one of the worst killers in the game, often with zero slowdown, I am still able to achieve an 84% KR. This game is designed to be killer sided, the devs aim for a 60% KR, not 50%. The only time it isn't killer sided is at the very highest level, where every survivor is on comms and every player in the lobby has 8k+ hours. In these lobbies, the game is survivor sided (except if it's Nurse). That is not your average lobby.

    Snímek obrazovky (287).png

    My all time kill rates are also way lower for sure. but I don't count them as many friendly games or even farming during events I obviously decreased it. i don't slug for 4k and don't run super meta either, just into count.

  • @TragicSolitude said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121148#Comment_4121148

    I've been begging for years for the option to AT LEAST turn down the quality of the particle VFX, since those are resource hogs. Total silence on that front. Maybe PC will get that option, though I doubt it, but my guess is console is totally out of luck. BHVR likes to balance around audio and visual effects that the majority of people consider superfluous to abysmally limiting, like loud chase music and dense fog, so giving players the option to decrease those "balancing features" would be out of the question. We struggle to get accessibility features for people with hearing issues because of how it's balanced, and console has had simple QoL features REMOVED instead of added (like controller button hotkeys in the menu screens), so I have about the lowest expectations possible when it comes to any graphics overhaul.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121146#Comment_4121146

    I miss the feature in the Lords of the Fallen game to turn down the particle FX. I could have that game on cinematic quality but with pixelated Minecrafty smoke and hot damn it ran like butter. They removed particle VFX quality from the menu for some reason and I couldn't get it to run as smoothly after, which made me sad. The maps in that game are beautiful, and decreasing the quality in any other option removes items (foliage, statues, tapestries) from the scenery.

    Sorry, kinda off topic, but damn particle VFX quality is a good option to give players. And if a game doesn't give that option, it better have perfect optimization to make up for it. I've never played Overwatch, but it's nice to know some games are capable of it.

    The audio is another thing all together. I already have to deal with loud chase music when trying to listen in on footsteps and such, so not liking the idea of extra sounds from a thunder storm mixed in too when I get blinded at a pallet and im trying to track via audio.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4121150#Comment_4121150

    The audio is another thing all together. I already have to deal with loud chase music when trying to listen in on footsteps and such, so not liking the idea of extra sounds from a thunder storm mixed in too when I get blinded at a pallet and im trying to track via audio.

    I've never been able to track via audio, even with headphones, but I agree with the sentiment. I only mentioned audio because it's an example of how things that hurt players with limitations aren't allowed to be adjusted by the players because it affects balance. Both audio effects and the fog fit into that category, and the weather will probably fit into that category as well.

    For someone like me, who can't seem to track via audio even with a headset (maybe because my headset isn't something I had to mortgage a house to afford), something visual to help with tracking would be much appreciated, because sometimes I can hear footsteps but hell if I know what direction they're coming from; I end up turning in circles and losing complete track of a survivor if I even attempt to follow them via audio. I can track via audio at least somewhat in other games even with my crappy headset, so I don't think it's totally on me. Hmm, I think I'm going very off topic here. Whatever, there are a lot of reasons I kind of don't play DbD much anymore: the game leaves me feeling like it doesn't care about my experience from any angle.

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