Why did you buff the judgment again??????
I am genuinely baffled by the decision to buff Judgment after the previous patch. Judgment was already in a good spot! I think buffing Divine Light once again was just too much, 0.6 seconds was already in the perfect spot, but 0.8 is way too much. The curve on Non zealous mode and the exile rescue changes are good and can stay as is but the curve buff on zealous mode needs to be reverted asap, or we make Judgment overtuned like Singularity is atm, and I really don't want Judgment to get nerfed to feel like ######### like Krasue
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Singularity overtuned? That's interesting…I disagree. I think the changes were fine and I am glad they added it so that survivors spawn over 30 meters away from the Killer. That was actually kinda insane to spawn right ontop of the killer.
The issue was the curve window for zealous mode getting changed yet again. That was not needed, and it makes judgment harder to dodge
Well Vigil and Sprintburst got what they deserved honestly
And without the curve it made it much harder to hit even when you did exile someone.
the curve was already in a perfect spot, it did not need a second buff
Those perks have been meta for literal years, they needed to be nerfed imo some killer perks still need to be nerfed NTH was a good start though. Here's hoping the perk overhaul guts the meta builds.
Yeah bringing up Larry is a bit odd, spawn logic is still unfortunately bugged though where they won't always spawn in a group. (Even whenever the offering isn't brought)
@Topic
I have a solid bit of time on Judgment atm, and I genuinely do not know why they keep buffing this killer. She is extremely powerful and Zealous makes it near impossible to dodge her shots even before the changes. Now with the changes hitting her power is 10x easier, the curve should be at 0.5-0.6s as that seems to be the sweet spot. With 0.8s hitting power is genuinely so much easier I don't know if they heard the complaints about how hard she is to learn and decided to give her compensation buffs..? But now literally anyone competent with the killer can get into Zealous way easier with the new curve window, then they can proceed to stay in Zealous and get free hits since its near impossible to dodge a curve of 0.8s that goes through walls.
Honestly hope they revert these changes as she was already an incredibly strong killer, and now she sucks even more to play against whenever you're facing someone who has more than two brain cells.
I genuinely do not know why they keep buffing this killercould be because nobody is playing her?
Every other killer recently you get a week of lobbies with them (even more for releases like ghoul and Jason)
Meanwhile I haven't versed a judgment in awhile and she just came out, versed none in last few play sessions.
Bro I do hope that they will not overnerf her like Krasue. She was overbuffed on release and then they did too much with the nerfs.
killer never gets touched or nerfed? survivors never get buffed? why are we lying or pretending we have no grasp of reality?
So we're ignoring the stuff that gets nerfed on killer side, nowhere to hide got nerfed (don't say me it's a bad nerf, it literally makes it worse for strongest killers which used it best), coulrophobia as well and also thrill of the hunt which got a temporary nerfs and will get reworked soon. Also blight got nerfed and the best add-on on nurse as well.
All killers getting buffed significantly?, how did hag got buffed or ghostface or pig (ghostface did get buffed but a 3 second shorter cool down is not a "significant buff"), those are some of weakest killers in the game that need actual buffs, I can name more than 75% of the killers that didn't get buffed.
That's what a power supposed to do and you can counter all of them.
Sprint burst was meta for 10 years and was most brain-dead exhaustion perk (press 2 buttons and you got away) and it's still usable, use lithe instead which will not get nerfed. What you can do as well instead of waiting until the killer is close to you to get away for free by pressing 2 buttons, is run earlier.
Vigil was just broken, it was only used to reduce the exhaustion so it's justified making it only affect exhaustion (the number is too low and bhvr realises that so it should get buffed later, imo it should get another decent effect related to exhaustion). This nerf is most justified.
Deli did need a nerf but it was a wrong nerf imo, it should just deactivate after gens are completed and that's it.
Endurance got nerfed because it was abused by survivors so it's survivors fault it got nerfed, there's elusive now instead (which is very underrated by many).
they didnt overbuff Springtrap or Jason
I just hope they will not overreact, this killer is really refreshing and fun to play
This is literally probably her last buff, also Henry, springtrap and Jason didn't get buffed much.
And I don't even think it's that strong, curves require a lot of skill and this lets people to be skillful and makes the power better at close range and still survivors can literally see where the killer is aiming so survivors can still dodge it, Henry is more 50/50 than her, she depends on skill of both players.
And a lot of his nerfs were undeserved.
Console players exist btw, and are the largest population of players.
It kinda feels like they're going back on them saying they're okay with Judgement being niche, Judgement was already fine so this is just going to make her more accessible to more people and a little silly in the hands of people already good with her.
I'd leave the exile and base form change but maybe put zealous back to 0.6s.
Its not skill of both players if the survivor makes the correct move and the killer says "lol curve nyoom". Powers that are dependent on both players to predict each other shouldn't be buffed to where the killer gets to just react to whatever the survivor does and get a hit anyway. Particularly when these types of powers ignore every map resource/obstacle.
Survivors don't really need to predict as they can literally see where the killer is aiming and to do the curve as judgement is really hard, I have missed the divine light more times because of the curve then I hit with the curve. This is a skill based buff.
And these types of powers need most skill to use and have most counterplay.
Avoiding the giant "######### you" laser that comes from the sky as the killer is charging it?
idk if adding curves to default was a good idea it was good incentive to not miss and maintain Zealous. but idk anything
That's not what that means. The point is that now that the killer can actually aim it there is a skill component on both sides, its a game of: "is he gonna aim it directly at me or curve it?" "is he gonna curve left or curve right?" "If i go left, making him think i'm going left, and he curves it left, then i quickly go right, then i can dodge it, but if he knows i'm going to do that, then that means then he'll be able to aim it at me.
Similar to nurse its a mindgame of "do they double back?" "Do they keep running?" etc.
Its not a 50/50, you still have other ways of dealing with it. If you are in a completely open field with no LoS blockers? Yeah its a 50/50, but how often is that happening? And how would that be any different than going against say, a huntress?
Have you seen how killer friendly takes get downvoted? If it depended on this forum many killers wouldn't have a power LOL
Probably is based on their data of Pick Rates + kill rates.
I only play console on controller, this killer is just as hard on console as they are on pc. They were most likely buffed due to the fact that their pick rate and kill rate are likely low due to the fact of how hard the killer is to pick up for people who don't play the game every day.
HAHAHAHAHAHHAA They are Actively TRYING to kill this game. These devs are on a power trip to create the most broken killer they could possibly ever make. 0.8 SECONDS OF CURVING is absolutely ridiculous, whoever designed and balanced this killer needs to be FIRED RIGHT NOW.
It is hilarious how they release an incredibly broken killer that is slightly hard to play then just go and make them easy to play. Like honestly maybe a contender for nurse rn with how strong they are.
And yet all we head from the "community" and "influencers" upon release was that "THIS KILLER WAS GUTTED SINCE PTB HOW COULD THEY DO THIS HE'S TERRIBLE NOW". And because the devs listen to these complete morons we are now in a spot where he's probably the best killer to ever exist in the game full stop. Better than ptb twins arguably.
I bet you they won't be so hasty to undo these buffs because you'll have players like tru3talent and all the other terrible players screaming "HOW COULD YOU NERF HIM". You give these people an INCH and they'll run a mile. They are more scared of these people with insane influence over game balancing than actually being concerned about PROPER game balance.
Exactly right. He's insanely easy to play for how STRONG he is, think of other S tier's like nurse and blight and billy. These killers are THOUSANDS of times harder to play for their respective power level as it should be. This killer is probably better than nurse as it stands if he's allowed access to aura perks. At least nurse has exploitable weaknesses on certain maps that this killer just does not give a fk about.
How have survivors been buffed recently? How have killers been nerfed recently?
Nurse exists.
It's the later one.
Knight got a nerf just last week
Okay true that's one. Got any more examples?
Nurse cannot hit you ACROSS the map.