Why did you buff the judgment again??????

I am genuinely baffled by the decision to buff Judgment after the previous patch. Judgment was already in a good spot! I think buffing Divine Light once again was just too much, 0.6 seconds was already in the perfect spot, but 0.8 is way too much. The curve on Non zealous mode and the exile rescue changes are good and can stay as is but the curve buff on zealous mode needs to be reverted asap, or we make Judgment overtuned like Singularity is atm, and I really don't want Judgment to get nerfed to feel like ######### like Krasue

Comments

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116121#Comment_4116121

    Already answered to this not making up any data lol the data is there and I repeated them.

    For unofficial data tracker accuse can I ask where is the official data tracker?

    I didn't claim you were making up data. I was claiming that night light is unofficial.

    And that you were only choosing to work with information you want(Judgment PR and KR).

    Judgement has NO 1 kill rate plus NO 1 pick rate based on nightlight if you actually looked for the stats so NO he is not underperforming in average player

    while chosing to stating other data(how KR in general is below the target by a good margin) is not reliable because...

    Average kill rate is 47% because there are too many bad players, simple as that. Majority like say 80% of playerbase does not perform better than average but 20% of them can 4k 90% of their matches that's why average kill rate is dragged down. And 47% cant show the killers are weak.

    "Too many bad players" can not hand wave just one part of the data, unless it also affects your previous claim of KR

    And y'know... The only official places you can get data from? Data released by BHVR?

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115853#Comment_4115853

    The First: "Worldbreaker Phase Two duration decreased from 60 seconds to 50 seconds." That is a nerf.

    Jason got all of his best addons nerfed.

    Nurse got one of her best addons nerfed, yes.

    Addon nerfs are killer nerfs, whether you like it or not, especially when those addons are by far the most popular addons for that killer.

    Ghoul: Reduced the maximum Leap distance from 16 metres to 14 metres.
    Reduced the Countdown duration from 45 seconds to 40 seconds.
    Reduced the Perfectly-timed Grab additive from 15 seconds to 10 seconds.
    Kagune Leap
    now enters a cool-down equal to a single Token usage if it is not already on cool-down after The Ghoul breaks a Pallet.
    Increased the amount of Kagune Leap Tokens lost after breaking a pallet if it is not already on cool-down from 1 to 2.
    Halved the Hinder duration inflicted on Survivors that are targeted with Kagune Leap prior to a Leap Vault from 1 second to 0.5 seconds.

    You are obviously not interested in a good faith discussion if you will plug your ears and ignore anything that goes against this narrative you have created in your head that says BHVR despises survivors and only nerfs them and buffs killers.

    I don't agree with how BHVR is balancing the game, but even I can recognize that they are not exclusively targeting survivors with nerfs, especially after the pallet density update. Some killers get nerfs, some get buffs, just like some survivor perks get nerfs and some get buffs.

    It seems pretty obvious to me that Judgement is under-performing in the hands of the average player, which is what BHVR in general balances the game around, which is why they got this buff. Most Judgements I've seen barely can even land a beam and get 4-3 outed.

    You failed to mention that the first is LITERALLY STRONGER NOW because he got some INSANE addon buffs.

    Nurse nerf is literally irrelavent.

    Jason nerfs are also incredibly minor and don't change his power level pretty much at all..

    Ghoul nerfs hurt sure.

    Now do the killer buffs, and compare how much more impactful they are + how much more common they are.

    This is ludicrous logic you've mentioned at the end.

    Nurse and Blight on release MEGA underpeformed in the hands of average players. Does that mean they weren't the best killers in the game and incredibly OP? We all know how much these killers have caused controversy and received nerfs throughout the years what makes you think that this killer is any different?

  • @Hoopme said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115829#Comment_4115829

    Yes sure this patch but the patch buff before they certainly gutted Sprint burst and Vigil.

    So quit trying to act like only one side gets hit with Nerfs

    What did they do the patch before? Buff doc, unknown, demo, mm? That patch you talking about:?

  • @ThatRyanB said:

    Alright folks, let's try and keep the "us vs. them" conflict to a minimum here. While it's an understandable product of asymmetrical gameplay that there will be opposing perspectives on buffs and nerfs, we value feedback from all angles and don't want anyone to feel like their POV isn't an important part of informing changes that are made to the game.

    I've seen some great comments here about how the curve window feels now vs. 10.1.1 and will be sure to pass these along to the team, but please do keep sharing your experiences with the change here (both as Killer and Survivor). Tweaking numbers to find a sweet spot that feels fair for both sides can take time, so just know that we're following your feedback!

    The sweet spot that feels fair is deleting this killer. No amount of curve window is fair as it makes the beam undodgable, but all these terrible killer players will tell you otherwise because they are power hungry freaks. It's literally NOT FUN TO PLAY AGAINST AT ALL if they have half a brain. It doesn't even feel like you're playing dbd, it feels like some PvE slop. You added thanos into the game and wonder why survivors are leaving and dcing games in droves.

  • @SkeletonDance said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115898#Comment_4115898

    I know she's still strong, but as you said the fact that everything she do is slow and clunky makes me not want to play her

    Okay you can tweak her and fix this WITHOUT BUFFING her though, we don't need to reach for the buff hammer immediately.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115948#Comment_4115948

    Yeah, there's plenty of those too. My point is your very rarely going to have overarching "killer buffs" that actually effect all killers. Sitting there with some kind of scorecard demanding a survivor buff everytime an individual killer gets buffed is not the same thing. Your math ain't matching.

    Sidenote... anytime a new chapter gets released, it should be EXPECTED that there is going to be tweaks soon after. The devs are monitoring the effectiveness and popularity of everything they just released. Its going to be the same thing with the NEXT chapter in a couple months too. We dont need to mark the metaphorical scorecard every time new content is tweaked after its PTB.

    What about all the general killer buffs, survivor perk nerfs and killer perk buffs we keep getting? Overarching buffs aren't done often ofcourse cause they usually unfairly buff the S tiers more than the C tiers.

  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115962#Comment_4115962

    What about all the general killer buffs, survivor perk nerfs and killer perk buffs we keep getting? Overarching buffs aren't done often ofcourse cause they usually unfairly buff the S tiers more than the C tiers.

    When was the last time we got a general killer buff? Perk buffs and nerfs happen on both sides, typically on the same patches even. The very patch that vigil for example was nerfed, theres also killer perk buffs and nerfs as well as survivor perk buffs and nerfs.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116171#Comment_4116171

    When was the last time we got a general killer buff? Perk buffs and nerfs happen on both sides, typically on the same patches even. The very patch that vigil for example was nerfed, theres also killer perk buffs and nerfs as well as survivor perk buffs and nerfs.

    I just said overarching buffs aren't done for the reasons i gave. They did nerf basekit bt though this patch which is a pretty big change. Killers had what perks other than thrill nerfed most recently?? Thrill nerf was pretty much irrelevant as well doesn't change what makes the perk so used. SB nerfs on the other hand literally killed the perk.

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  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116176#Comment_4116176

    I just said overarching buffs aren't done for the reasons i gave. They did nerf basekit bt though this patch which is a pretty big change. Killers had what perks other than thrill nerfed most recently?? Thrill nerf was pretty much irrelevant as well doesn't change what makes the perk so used. SB nerfs on the other hand literally killed the perk.

    You said "what about all the general killer buffs". Maybe im missing something because the last one of those I found was the increased base kick regression 2 and a half years ago...which was tied in with the 8 regression limit. I think the last time they gave a straight buff was 6.1.0 over 4 years ago.

    As for the basekit BT thing, thats not a strait nerf but rather a side grade. You lost 5 seconds of the BT part while getting elusive.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116159#Comment_4116159

    So where is this official data released by BHVR of judgement's kr and pr, can you link it please because I cant find it

    As of now it doesn't exist, but it still doesn't make unofficial data, official.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116181#Comment_4116181

    You said "what about all the general killer buffs". Maybe im missing something because the last one of those I found was the increased base kick regression 2 and a half years ago...which was tied in with the 8 regression limit. I think the last time they gave a straight buff was 6.1.0 over 4 years ago.

    As for the basekit BT thing, thats not a strait nerf but rather a side grade. You lost 5 seconds of the BT part while getting elusive.

    There are people claiming the elusive isn't helping.

    Also are we sure they are on the same page as you with general buffs? They might be using different criteria.

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  • @Dokta_Carter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116183#Comment_4116183

    There are people claiming the elusive isn't helping.

    Also are we sure they are on the same page as you with general buffs? They might be using different criteria.

    Im assuming so because they mentioned perk buffs and nerfs separately. This actually got me looking back through the various updates to see when we got each change. The 10 seconds BT that we currently have for example was fine without the elusive when it dropped in 6.2.0. Somehow granting then removing that 5 seconds was a death sentence.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116176#Comment_4116176

    What???

    How are killers still demanding a general killer buff when they got buffed in basekit kick speed, basekit attack cooldown with many trash pallets on the map and gen went from 80s to 90s???

    id recommend not jumping into random convos if you arnt going to look for context.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116181#Comment_4116181

    You said "what about all the general killer buffs". Maybe im missing something because the last one of those I found was the increased base kick regression 2 and a half years ago...which was tied in with the 8 regression limit. I think the last time they gave a straight buff was 6.1.0 over 4 years ago.

    As for the basekit BT thing, thats not a strait nerf but rather a side grade. You lost 5 seconds of the BT part while getting elusive.

    Basekit borrowed time also used to only be 5 seconds and 7% haste iirc, then it was buffed to 10 seconds and 10%, then to 15 seconds and 10%. So the change to being 10 seconds, 10% haste, and 10 seconds of elusive is still stronger than it used to be as well.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116181#Comment_4116181

    You said "what about all the general killer buffs". Maybe im missing something because the last one of those I found was the increased base kick regression 2 and a half years ago...which was tied in with the 8 regression limit. I think the last time they gave a straight buff was 6.1.0 over 4 years ago.

    As for the basekit BT thing, thats not a strait nerf but rather a side grade. You lost 5 seconds of the BT part while getting elusive.

    Many maps have been shrunk or reworked recently beneficially for killer, and these changes buff all of the killers.

    Pallet changes also are beneficial for more killers than not.

    Basekit BT change is overall a buff for most killers. 15 Seconds of BT was super OP and hard countered anykillers without insane mobility. Elusive status effect only hurts certain killers like dracula or spirit.

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116183#Comment_4116183

    Basekit borrowed time also used to only be 5 seconds and 7% haste iirc, then it was buffed to 10 seconds and 10%, then to 15 seconds and 10%. So the change to being 10 seconds, 10% haste, and 10 seconds of elusive is still stronger than it used to be as well.

    Ppl have a tendency of hyperfocusing on what they lost with any change. Everytime theres a killer addon rebalance for example, ppl often will refer to it as a nerf since some of the addons were nerfed while ignoring the addons that got buffed. Thats essentially whats happening here. It doesnt help that elusive hiding scratch marks isnt something that survivors can typically see, so ppl will underestimate how helpful that can be. Even if the killer returns to hook after every unhook, unless theyre staring at the unhook while its happening… You have a very good chance to just disappear.

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  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116183#Comment_4116183

    Many maps have been shrunk or reworked recently beneficially for killer, and these changes buff all of the killers.

    Pallet changes also are beneficial for more killers than not.

    Basekit BT change is overall a buff for most killers. 15 Seconds of BT was super OP and hard countered anykillers without insane mobility. Elusive status effect only hurts certain killers like dracula or spirit.

    I think your confusing how well elusive is for avoiding chases altogether rather than just counting killer mid-chase. Unless the killer is at the hook when you got out, you running off and not leaving scratchmarks is VERY good for ditching a killer who returns to hooks after hearing the notification. Theres no sound, bloodpools or anything to give an idea to which direction you went. Thats the idea behind elusive. If the killer WAS at the hook and you got unhooked right at his presence, you still have 44 meters of travel time which is typically more than enough to reach a pallet. The extra 5 seconds wasnt really needed to reach anything.

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  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116194#Comment_4116194

    Ppl have a tendency of hyperfocusing on what they lost with any change. Everytime theres a killer addon rebalance for example, ppl often will refer to it as a nerf since some of the addons were nerfed while ignoring the addons that got buffed. Thats essentially whats happening here. It doesnt help that elusive hiding scratch marks isnt something that survivors can typically see, so ppl will underestimate how helpful that can be. Even if the killer returns to hook after every unhook, unless theyre staring at the unhook while its happening… You have a very good chance to just disappear.

    Yeah, since the changes when I have gone back to hook, assuming both people went in different directions, the only information I have now is where the unhooker went. That has a pretty big impact because you don't even get the chance to choose to tunnel in that scenario anymore. It may not affect people who are just camping the hook, but it has an impact elsewhere, and personally I'm loving the change since I get opportunistically tunnelled less often now.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116193#Comment_4116193

    I did read the context. You literally asked, “When was the last time we got a general killer buff?”

    So I answered the question.

    6.1.0 gave every killer faster kicks, faster pallet breaks, shorter attack cooldowns, shorter survivor hit speed boosts, and made gens take 90s instead of 80s. Those are actual numerical basekit buffs.

    Meanwhile, the “general survivor buffs” people keep bringing up are mostly Solo Queue information/QoL changes and anti-camping measures. Apparently giving Solo Queue players information SWFs already had, or discouraging people from staring at a hook, is somehow equivalent to straight-up buffing killer numbers across the board.

    But sure, I guess the issue is that I “didn’t read the context,” not that you asked a question and got an answer you didn’t like.

    The person im talking to asked what about all the general killer buffs we keep getting. My question of "when was the last time we got a general killer buff" was not me asking for one. No one is asking for a buff here. listing off changes that occured several years ago is more of less proving my point. There is no constant general killer buffs happening. So… now that ive cleared that up, have a good night.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116192#Comment_4116192

    I‘m tired to repeat in exchange for the unasked 5 sec endurance they nuked syringe and styptic in the same patch. Now endurance back to 10s with the useless elusive care to revert syringe and styptic?

    Those have nothing to do with each other… That being said, since I DONT do the balance changes… You got it bud. Ill get on that in the morning. Heck, you specifically even get to be 10 percent faster.

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  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116202#Comment_4116202

    Sadly ALL map changes are general killer buffs. Remind me of Badham like where did Badham 2 3 4 5 go? Is there a patch note stating that?

    Not sure about a specific patch notes page, but Im seeing a forum post from april of last year mentioning the removal of map variants in general, which was widely applauded from both sides.

    @sizzlingmario4 said:

    This somehow escaped the patch notes (probably should've been included there) but as was mentioned on today's livestream, map variants have been removed from the game in today's update. This includes all the 2nd variants of Macmillan maps, the 2nd variants of the Yamaoka maps, Ormond 2 and 3 (not Ormond Lake Mine though), and all Badham maps except for Badham 1.

    How do we feel about this? I always felt like most of the map variants weren't very good (except for Suffo Pit 2 being better than 1 imo), so overall I'm okay with this change.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116198#Comment_4116198

    How is elusive after unhook well.

    Scenario 1: killer camped, they force a trade and follow behind you

    Scenario 2: killer camped but got unhooked for free, they follow behind you

    Scenario 3: killer dont camp, why do you need elusive in this case?

    Lovlor "returning to hook because of notif" does exist?

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  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116198#Comment_4116198

    How is elusive after unhook well.

    Scenario 1: killer camped, they force a trade and follow behind you

    Scenario 2: killer camped but got unhooked for free, they follow behind you

    Scenario 3: killer dont camp, why do you need elusive in this case?

    in 1 and 2, the 10 seconds is plenty to get to a pallet and the elusive isnt whats helpful. The elusive is helpful in 3 if the killer returns to hook after hearing the unhook notification. By the time they get back trying to tunnel, they have no clue which way you went…assuming you didnt try healing under hook. THAT is the whole point of the elusive after unhook. The killer doesnt know which way you went.

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  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116207#Comment_4116207

    Ok, I wont comment on why people are applauding this but I guess BHVR are entitled to state that in a patch note because not everyone watches forum.

    Even your most die hard survivor mains are saying this is a W for them in that thread.

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  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116210#Comment_4116210

    I don't know about this but at my skill level killer understands when to get back to hook. I can't imagine a killer who decides to tunnel to "return AFTER notif" and have no line of sight when unhook

    Well, other people just have better imaginations I guess, especially if they have a map mobility skill. Their goal was to get there before the heal could be finished and follow the scratchmark trail with the blood stains.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116215#Comment_4116215

    Well, other people just have better imaginations I guess, especially if they have a map mobility skill. Their goal was to get there before the heal could be finished and follow the scratchmark trail with the blood stains.

    Plus I mean... If you get unlucky with the Gen being not touched and no survivors around it, that notification is the only spec of info where a survivor is Guaranteed to be..

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  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115703#Comment_4115703

    How have survivors been buffed recently? How have killers been nerfed recently?

    The roles aren't comparable. Survivors need much more fine tuning than simply adjusting a single number on a killer. Buffing survivor buffs survivor as a WHOLE like how every survivor got +10 seconds to hook stages a while ago which might not seem much at first but EVERY hook means every survivor can stick on that gen just a little bit more. Every survivor perk getting buffed is not that same as a killer getting buff especially as its more inherent that killers have to earn most of their super powerful perks while survivors simply get it for existing or getting unhooked.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116213#Comment_4116213

    who is it? and I believe their skill is off honestly because removing 4 badhams is obviously a better news for killers not survivors

    Cool, go bug THEM then. Im busy doin all that imaginary balance changes you asked for.

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  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4115807#Comment_4115807

    The roles aren't comparable. Survivors need much more fine tuning than simply adjusting a single number on a killer. Buffing survivor buffs survivor as a WHOLE like how every survivor got +10 seconds to hook stages a while ago which might not seem much at first but EVERY hook means every survivor can stick on that gen just a little bit more. Every survivor perk getting buffed is not that same as a killer getting buff especially as its more inherent that killers have to earn most of their super powerful perks while survivors simply get it for existing or getting unhooked.

    Your eyes are clouded in Bias. Just say you think killers deserve buffs more than survivor. Sorry i missed the part where killers have to earn their perks like corrupt ruin etc.

  • @lovlor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116222#Comment_4116222

    I didnt ask you to do balance changes because it will obviously be heavily killer sided. Im asking bhvr dev to nerf judgement based on how OP she is now and you stepped in and say"we need to consider both buffs and nerfs"

    I wasnt even talking to you until you jumped into a conversation and addressed ME.

    Also, get on my level.

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  • @Withered8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4116221#Comment_4116221

    Your eyes are clouded in Bias. Just say you think killers deserve buffs more than survivor. Sorry i missed the part where killers have to earn their perks like corrupt ruin etc.

    So you selectively read? I said MOST perks not all.

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