Why did you buff the judgment again??????
I am genuinely baffled by the decision to buff Judgment after the previous patch. Judgment was already in a good spot! I think buffing Divine Light once again was just too much, 0.6 seconds was already in the perfect spot, but 0.8 is way too much. The curve on Non zealous mode and the exile rescue changes are good and can stay as is but the curve buff on zealous mode needs to be reverted asap, or we make Judgment overtuned like Singularity is atm, and I really don't want Judgment to get nerfed to feel like ######### like Krasue
Comments
I didn't claim you were making up data. I was claiming that night light is unofficial.
And that you were only choosing to work with information you want(Judgment PR and KR).
while chosing to stating other data(how KR in general is below the target by a good margin) is not reliable because...
"Too many bad players" can not hand wave just one part of the data, unless it also affects your previous claim of KR
And y'know... The only official places you can get data from? Data released by BHVR?
You failed to mention that the first is LITERALLY STRONGER NOW because he got some INSANE addon buffs.
Nurse nerf is literally irrelavent.
Jason nerfs are also incredibly minor and don't change his power level pretty much at all..
Ghoul nerfs hurt sure.
Now do the killer buffs, and compare how much more impactful they are + how much more common they are.
This is ludicrous logic you've mentioned at the end.
Nurse and Blight on release MEGA underpeformed in the hands of average players. Does that mean they weren't the best killers in the game and incredibly OP? We all know how much these killers have caused controversy and received nerfs throughout the years what makes you think that this killer is any different?
What did they do the patch before? Buff doc, unknown, demo, mm? That patch you talking about:?
The sweet spot that feels fair is deleting this killer. No amount of curve window is fair as it makes the beam undodgable, but all these terrible killer players will tell you otherwise because they are power hungry freaks. It's literally NOT FUN TO PLAY AGAINST AT ALL if they have half a brain. It doesn't even feel like you're playing dbd, it feels like some PvE slop. You added thanos into the game and wonder why survivors are leaving and dcing games in droves.
Okay you can tweak her and fix this WITHOUT BUFFING her though, we don't need to reach for the buff hammer immediately.
What about all the general killer buffs, survivor perk nerfs and killer perk buffs we keep getting? Overarching buffs aren't done often ofcourse cause they usually unfairly buff the S tiers more than the C tiers.
When was the last time we got a general killer buff? Perk buffs and nerfs happen on both sides, typically on the same patches even. The very patch that vigil for example was nerfed, theres also killer perk buffs and nerfs as well as survivor perk buffs and nerfs.
I just said overarching buffs aren't done for the reasons i gave. They did nerf basekit bt though this patch which is a pretty big change. Killers had what perks other than thrill nerfed most recently?? Thrill nerf was pretty much irrelevant as well doesn't change what makes the perk so used. SB nerfs on the other hand literally killed the perk.
You said "what about all the general killer buffs". Maybe im missing something because the last one of those I found was the increased base kick regression 2 and a half years ago...which was tied in with the 8 regression limit. I think the last time they gave a straight buff was 6.1.0 over 4 years ago.
As for the basekit BT thing, thats not a strait nerf but rather a side grade. You lost 5 seconds of the BT part while getting elusive.
As of now it doesn't exist, but it still doesn't make unofficial data, official.
There are people claiming the elusive isn't helping.
Also are we sure they are on the same page as you with general buffs? They might be using different criteria.
Im assuming so because they mentioned perk buffs and nerfs separately. This actually got me looking back through the various updates to see when we got each change. The 10 seconds BT that we currently have for example was fine without the elusive when it dropped in 6.2.0. Somehow granting then removing that 5 seconds was a death sentence.
id recommend not jumping into random convos if you arnt going to look for context.
Basekit borrowed time also used to only be 5 seconds and 7% haste iirc, then it was buffed to 10 seconds and 10%, then to 15 seconds and 10%. So the change to being 10 seconds, 10% haste, and 10 seconds of elusive is still stronger than it used to be as well.
Many maps have been shrunk or reworked recently beneficially for killer, and these changes buff all of the killers.
Pallet changes also are beneficial for more killers than not.
Basekit BT change is overall a buff for most killers. 15 Seconds of BT was super OP and hard countered anykillers without insane mobility. Elusive status effect only hurts certain killers like dracula or spirit.
Ppl have a tendency of hyperfocusing on what they lost with any change. Everytime theres a killer addon rebalance for example, ppl often will refer to it as a nerf since some of the addons were nerfed while ignoring the addons that got buffed. Thats essentially whats happening here. It doesnt help that elusive hiding scratch marks isnt something that survivors can typically see, so ppl will underestimate how helpful that can be. Even if the killer returns to hook after every unhook, unless theyre staring at the unhook while its happening… You have a very good chance to just disappear.
I think your confusing how well elusive is for avoiding chases altogether rather than just counting killer mid-chase. Unless the killer is at the hook when you got out, you running off and not leaving scratchmarks is VERY good for ditching a killer who returns to hooks after hearing the notification. Theres no sound, bloodpools or anything to give an idea to which direction you went. Thats the idea behind elusive. If the killer WAS at the hook and you got unhooked right at his presence, you still have 44 meters of travel time which is typically more than enough to reach a pallet. The extra 5 seconds wasnt really needed to reach anything.
Yeah, since the changes when I have gone back to hook, assuming both people went in different directions, the only information I have now is where the unhooker went. That has a pretty big impact because you don't even get the chance to choose to tunnel in that scenario anymore. It may not affect people who are just camping the hook, but it has an impact elsewhere, and personally I'm loving the change since I get opportunistically tunnelled less often now.
The person im talking to asked what about all the general killer buffs we keep getting. My question of "when was the last time we got a general killer buff" was not me asking for one. No one is asking for a buff here. listing off changes that occured several years ago is more of less proving my point. There is no constant general killer buffs happening. So… now that ive cleared that up, have a good night.
Those have nothing to do with each other… That being said, since I DONT do the balance changes… You got it bud. Ill get on that in the morning. Heck, you specifically even get to be 10 percent faster.
Not sure about a specific patch notes page, but Im seeing a forum post from april of last year mentioning the removal of map variants in general, which was widely applauded from both sides.
Lovlor "returning to hook because of notif" does exist?
in 1 and 2, the 10 seconds is plenty to get to a pallet and the elusive isnt whats helpful. The elusive is helpful in 3 if the killer returns to hook after hearing the unhook notification. By the time they get back trying to tunnel, they have no clue which way you went…assuming you didnt try healing under hook. THAT is the whole point of the elusive after unhook. The killer doesnt know which way you went.
Even your most die hard survivor mains are saying this is a W for them in that thread.
Well, other people just have better imaginations I guess, especially if they have a map mobility skill. Their goal was to get there before the heal could be finished and follow the scratchmark trail with the blood stains.
Plus I mean... If you get unlucky with the Gen being not touched and no survivors around it, that notification is the only spec of info where a survivor is Guaranteed to be..
The roles aren't comparable. Survivors need much more fine tuning than simply adjusting a single number on a killer. Buffing survivor buffs survivor as a WHOLE like how every survivor got +10 seconds to hook stages a while ago which might not seem much at first but EVERY hook means every survivor can stick on that gen just a little bit more. Every survivor perk getting buffed is not that same as a killer getting buff especially as its more inherent that killers have to earn most of their super powerful perks while survivors simply get it for existing or getting unhooked.
Cool, go bug THEM then. Im busy doin all that imaginary balance changes you asked for.
Your eyes are clouded in Bias. Just say you think killers deserve buffs more than survivor. Sorry i missed the part where killers have to earn their perks like corrupt ruin etc.
I wasnt even talking to you until you jumped into a conversation and addressed ME.
Also, get on my level.
So you selectively read? I said MOST perks not all.