Why did you buff the judgment again??????
I am genuinely baffled by the decision to buff Judgment after the previous patch. Judgment was already in a good spot! I think buffing Divine Light once again was just too much, 0.6 seconds was already in the perfect spot, but 0.8 is way too much. The curve on Non zealous mode and the exile rescue changes are good and can stay as is but the curve buff on zealous mode needs to be reverted asap, or we make Judgment overtuned like Singularity is atm, and I really don't want Judgment to get nerfed to feel like ######### like Krasue
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Ah yes that explains why your post have more likes then dislikes.
This forum used to be killer sided like 5 years ago. Now definitely survivor sided. Reddit is more reasonable then this basement
Yeah like, nurse is at the very least a slow killer. You can outrun her or pre run to get distance. Judgment is just, aura reading go brrr and shoots you and with an even stronger curve so you can't even do anything. Like it's so dumb.
Mostly just addon nerfs, which are usually mixed in with buffs to other addons. BHVR doesnt tend to JUST dish out nerfs...
They sure did just dish out nerfs to survivor this patch, and a whole new insane killer with new buffs.
Every killer addon nerf of recent you can find I can find a buffed addon to match it.
I am legitimately becoming concerned for your blood pressure.
There were a mix of both perk buffs and nerfs. Its important to look at BOTH otherwise its easy to feel like your just getting hit by nerfs with every balance pass. Were gonna see a whole lot more of that with this upcoming big perk update. I saw plenty of ppl do that when Jason's deputy badge and sauna rock both got nerfed while completely ignoring the addons that were buffed.
Honestly you need to be quiet with this statement, the active members here play both sides.
If anything it's Us vs Them posters like you who belong in the basement.
I feel like THATS the general take you tend to see with these perk updates. The perks that are nerfed are the ones your already using while the ones that are buffed are the ones that are weak and dont see much use. Its gonna feel rough every time. Of course theyre gonna target META and strong perks for nerfs rather than buffs.
"like singularity" feels so chatgpt. Ever played or played against nurse? Or billy with a good build? Or crayon muncher?
Killer mains or people jsut trying to troll/start forum fights.
But the distrotion nerf was a hard hit in the Aura spam age. we only have 2 perks to deal with it and 1 is dead the other is a boon that sucks 90% of the time and we cant spend the whole game in a locker.
Perks: Coulrophobia, Thrill of the Hunt, Nowhere to Hide,
Killers: Knight, Jason, Blight, Nurse, First, Ghoul,
Those are just some of the somewhat recent nerfs off the top of my head. Survivors have also gotten pallet density, which is arguably one of the biggest buffs in the game. It isn't like it is exclusively survivors getting nerfed.
You are correct in principle, both should be looked at. But objectively speaking survivor has been nerfed and killer has been buffed far more than the other way around recently. This recent update, sb was nerfed big, deli nerfed big, vigil gutted, in return for what a useless adren buff? Basekit bt also got reverted and thus nerfed, killers lost 2% on thrill which is rather negligable, considering they got a couple of new fantastic perks and a super op killer, whilst survivors got 3 useless perks.
First literally got buffed not nerfed?
I think the blight nerf was a terrible change but is in line with their nerfing hard killers and buffing easy killers philosphy.
One OP exhaustion addon of Jason's got nerfed, and its still stupidly strong and does the job.
Nurse got nerfed how? Her lunge addon? That only nerfs horrid nurses?
Ghoul got nerfed how?
Knight got nerfed yes.
Now shall we go over all the killers who got buffed?
Vecna 2, vecna, demo, unknown, wesker, judgement, doc, singularity. And these killers got whole basekit buffs not just addon nerfs. Only base kit nerfs recently are blight and knight.
I thought she was reasonable with the 0.6 second curve window. Upping it to 0.8 is excessive. The Exile changes are so-so to me, but the curve window should probably be reverted.
I'm worried that the strength conferred by the 0.8 second window will be used to justify nerfs elsewhere in her kit and end up with her feeling bad to play. Really hope they just walk the changes back instead of doing something convoluted.
Yeah if you do the maths it is objectively quite clear which side as gotten the better changes recently, just add them up. We've gone from a heavily survivor sided game around release to a heavily killer sided game, yet when the survivors have the power its problematic and must be changed, but when it's killer favoured these people go "nah it's not a problem just get better!" Gaslighting 101.
Krasue is still an A tier killer bro. She's clunky and feels bad to play yes but she's not a bad killer. It's the same as twins.
Judgment was already miserable to play against, this further buff just means even more people will stop playing the game because they have to go against this garbage.
That has nothing to do with my statement.
Henry (The First) can do; Unknown can do the exact the same, although in a much weaker form than Judgment; Knight can spawn a guard right on top of you; Freddy with Dream pallets (on both floors); Artist with a crow snipe or even a direct hit through windows; Dracula hellfire through gaps; The Lich with his skeletons.
Yeah, i need to test it more but it feel the 0.8s might be too much. Although with the messed MMR i can't get a good squad to test it properly, it feels that you can redirect the beam for far too long.
What math? If your looking at individual killer buffs, its going to look overwhelming because there's so many different killers. 40 different buffs to 40 different killers is still 1 each. What math are you referring to?
If there's 40 killers to buff there should be 40 killers to nerf then no?
Yeah, there's plenty of those too. My point is your very rarely going to have overarching "killer buffs" that actually effect all killers. Sitting there with some kind of scorecard demanding a survivor buff everytime an individual killer gets buffed is not the same thing. Your math ain't matching.
Sidenote... anytime a new chapter gets released, it should be EXPECTED that there is going to be tweaks soon after. The devs are monitoring the effectiveness and popularity of everything they just released. Its going to be the same thing with the NEXT chapter in a couple months too. We dont need to mark the metaphorical scorecard every time new content is tweaked after its PTB.
So nurse needs buffs then?
I know she's still strong, but as you said the fact that everything she do is slow and clunky makes me not want to play her
Alright folks, let's try and keep the "us vs. them" conflict to a minimum here. While it's an understandable product of asymmetrical gameplay that there will be opposing perspectives on buffs and nerfs, we value feedback from all angles and don't want anyone to feel like their POV isn't an important part of informing changes that are made to the game.
I've seen some great comments here about how the curve window feels now vs. 10.1.1 and will be sure to pass these along to the team, but please do keep sharing your experiences with the change here (both as Killer and Survivor). Tweaking numbers to find a sweet spot that feels fair for both sides can take time, so just know that we're following your feedback!
The First: "Worldbreaker Phase Two duration decreased from 60 seconds to 50 seconds." That is a nerf.
Jason got all of his best addons nerfed.
Nurse got one of her best addons nerfed, yes.
Addon nerfs are killer nerfs, whether you like it or not, especially when those addons are by far the most popular addons for that killer.
Ghoul: Reduced the maximum Leap distance from 16 metres to 14 metres.
Reduced the Countdown duration from 45 seconds to 40 seconds.
Reduced the Perfectly-timed Grab additive from 15 seconds to 10 seconds.
Kagune Leap now enters a cool-down equal to a single Token usage if it is not already on cool-down after The Ghoul breaks a Pallet.
Increased the amount of Kagune Leap Tokens lost after breaking a pallet if it is not already on cool-down from 1 to 2.
Halved the Hinder duration inflicted on Survivors that are targeted with Kagune Leap prior to a Leap Vault from 1 second to 0.5 seconds.
You are obviously not interested in a good faith discussion if you will plug your ears and ignore anything that goes against this narrative you have created in your head that says BHVR despises survivors and only nerfs them and buffs killers.
I don't agree with how BHVR is balancing the game, but even I can recognize that they are not exclusively targeting survivors with nerfs, especially after the pallet density update. Some killers get nerfs, some get buffs, just like how survivor get nerfs and get buffs.
It seems pretty obvious to me that Judgement is under-performing in the hands of the average player, which is what BHVR in general balances the game around, which is why they got this buff. Most Judgements I've seen barely can even land a beam and get 4-3 outed.
Thank you everyone going hard on this "us vs them" talk is really annoying and makes proper discussions impossible.
Like yes it's an asym but at the same time if we are always focused on the us vs them and not the broader picture it tends to... Spiral
They find nurse not that hard with aura perks so... I dunno how they will respond to this.
Nightlight is not representative of the average player nor is it accurate. If we are going by that, then we can see the average kill rate 47%, so killers as a whole need buffs, right? That includes Jason, Blight, Nurse, First, and Krasue, who all fall not only below the 60% intended kill rate, but even below 50% on nightlight.
Dead by Daylight has over 60000 concurrent players on Steam alone every day. Nightlight takes a minuscule number of matches from people who choose to submit them, with no verification for accuracy. It is very easy to see that it is not an accurate. Compare it to the official stats that BHVR releases in the same time period and you can see that.
And you aren't even right about Judgement having the highest kill rate according to Nightlight. That is The Twins.
Also, 80% of players cannot be below average. That is not how averages work.
Not only are you using an unofficial data tracker. Your also cherry picking the data you want to use.
That's not a good idea. Because not only are you potentially using inaccurate data. You are making the data even more indefensible from this stance.
Personally, the 0.8s might be too much. The 0.6 was fine.
I LOVED the 0.3 curve outside of Zealous. Judgment felt like Oni in some instances, you needed to gain your power with zealous before the match really started. Since the 0.3 is not that much, its a nice buff to make Judgement less dependant on zealous.
Considering the nerf on Shrines - people spawn away from Judgement - i believe the Non-zealous curve is fine.
No conclusions can be drawn from NightLIght, due to the way the data is collected, and it can be edited at will by the submitter. It is based on image recognition and due to the way abandoned survivors show on the match scoreboard, they show as escapes and are counted as such by NightLight.
Official data is published by BHVR via their various channels, some posted by regional accounts. This is the only official data, and even with that the public can't draw too many conclusions from it.