Don't listen. It's a trap!

You see countless "don't tunnel" threads here, but don't listen to them.

I played the killer and spread hooks, hooking the 1st, 2nd, and 3rd survivor, but the 4th survivor wouldn't let me hook them. When the gens finished, they all left.

They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??

Comments

  • Well you see, I have my own anecdote where I didn't tunnel and got 4 kills so obviously one of us is wrong, seeing as singular matches are obviously enough evidence to draw definite conclusions from.

  • Not just one match.

    The past 50 killer matches, I've used Nowhere to Hide, Lightborn, Iron Grasp, and Mad Grit, went from gen to gen kicking the ones with progress to see auras and get into chase, used THREE perks to stop survivors from preventing me from hooking after a down, and then moved on to patrolling gens again.

    It's a nice way for me to play the game stress free, but it also means 4 survivors walking out the door, match after match. I'm pretty sure SBMM has either been secretly disabled, or they stopped counting losses to prevent smurfing, because I'm not ever getting to the point of 2 kills / 2 escapes.

  • We would like to see what your doing if you could provide, as we also have matches where we dont tunnel and survivors keep dying despite our best efforts.

  • Yeah survivors cry so much about camping and tunneling but show zero appreciation or respect to killers that don't. Anytime I play nice and multiple survivors escape, it's guaranteed teabags, emotes in the exit gate and gg ez messages

  • @Veinslay said:

    Yeah survivors cry so much about camping and tunneling but show zero appreciation or respect to killers that don't. Anytime I play nice and multiple survivors escape, it's guaranteed teabags, emotes in the exit gate and gg ez messages

    Yknow and killers just keep crying about Survivors escaping with tbags, emotes and flashlight clicks and saying gg ez at the end.. but I never see any appreciation to the Survivors who don't do that.

    This game can go both ways sunshine ;)

  • I had survivors that I was clearly playing fair, and still tbag in the end.

    But I still play fair, because I do it for the decent survivors players.

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371056#Comment_3371056

    Yknow and killers just keep crying about Survivors escaping with tbags, emotes and flashlight clicks and saying gg ez at the end.. but I never see any appreciation to the Survivors who don't do that.

    This game can go both ways sunshine ;)

    Maybe its because not being a dick is commonplace in society?

    Just because you didn't do anything obnoxious doesn't mean you did anything special.

    Survivors don't thank the killer when he doesn't BM on hook or tunnel.

    Also, it kinda sounds weird saying "Hey, thanks for not being a ###### person!"

  • These threads are so tiring. I can really, really assure you, and everyone else, that no one cares how you play outside of a vocal minority. They really truly don't. Most people literally just go next without giving another thought to the match, or you.


    Edit: that being said I really enjoy the phrase "why the fog" and I thank you for that

  • @Nos37 said:

    You see countless "don't tunnel" threads here, but don't listen to them.

    I played the killer and spread hooks, hooking the 1st, 2nd, and 3rd survivor, but the 4th survivor wouldn't let me hook them. When the gens finished, they all left.

    They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??

    image.png


  • You see countless "don't tunnel" threads here, but don't listen to them.

    i don’t see many of those actually…

    I played the killer and spread hooks, hooking the 1st, 2nd, and 3rd survivor, but the 4th survivor wouldn't let me hook them. When the gens finished, they all left.

    were you just trying to avoid intentionally tunneling or were you trying to farm?

    They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??

    you must realize there are different types of players on both sides? And it’s very likely that those asking the killer to play respectfully are not the same that do the exact opposite to their opponents..

  • @Mooks said:

    You see countless "don't tunnel" threads here, but don't listen to them.

    i don’t see many of those actually…

    I played the killer and spread hooks, hooking the 1st, 2nd, and 3rd survivor, but the 4th survivor wouldn't let me hook them. When the gens finished, they all left.

    were you just trying to avoid intentionally tunneling or were you trying to farm?

    They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??

    you must realize there are different types of players on both sides? And it’s very likely that those asking the killer to play respectfully are not the same that do the exact opposite to their opponents..

    I would say all survivors ask killer to play respectfully, but some of them play respectfully and some dont.

    Though in killers' pov, survivors make chase too good is also not respectfully.

    • Low skill survivors who are not toxic: good
    • Low skill survivors who are toxic: bad
    • High skill survivors who are not toxic: bad
    • High skill survivors who are toxic: really bad

    So they see most of survivors are bad.

  • "I don't see many of those actually..." @Mooks

    Here are 7 from just the past week. Tunneling has been a thing in DbD for 6+ years. You can imagine the number of posts that have been made. (The forum automatically embeds links...) 🤷‍♂️

    @philward1953 said:

    Okay, so I have two ideas that could help discourage killers from tunneling, and actively make it worse for them to do so in regards to winning the match.

    1.) Implement a MASSIVE bloodpoint deficiency if the killer is found downing and hooking the same survivor within 60 (this can change) seconds of them being rescued. If a killer tunnels a survivor, then the game should maybe take into account the amount of generators left in the trial, and apply a percentage to the amount of bloodpoints the killer would receive from the chase and the hook.

    • E.g. 5 gens = 50% BP taken from chase/hook, 4 gens = 40%, etc. (These numbers can be changed obv.)
    • I want to acknowledge how there ARE reasonable scenarios where tunneling is key, so I feel like taking how many gens are left is a good starting point. The next thing I would take into account would be hooks using the same percentage method, but I feel gens are maybe doing enough.

    2.) A survivor should last longer on hook if tunneled. The same 60-second timer could be used. If a survivor is hooked within 60 seconds of their last unhook, then the struggle timer could be increased.

    • Currently, the struggle timer lasts 60 seconds. Maybe if a survivor is tunneled it lasts 70 or 80 seconds.
    • OR, and this may be better when it comes to acknowledging reasonable tunneling scenarios, the amount of gens is once again taken into consideration, and 1 gen equals 5-10 seconds
    • E.g. 5 gens = +50 seconds/+25 seconds, 4 gens = +40 seconds/20 seconds, etc.

    I don't want to pursue COMPLETELY removing tunneling from the game, I don't think that's responsible or correct, but I just think it needs to be DETRIMENTAL to a killer in the early stages of the game (5-4 gens left). I think the notion that a lot of killers have (that they need to tunnel at 4-5 gens left to win) is VERY flawed, and doesn't promote skillful gameplay or learning. I think it's everyone's right to play how they wanna play (obv.) but I don't think an unskillful thing such as tunneling at the early stages of the game should not be very detrimental within the match for the killer.

    This is coming from someone who plays survivor and killer mostly equally nowadays. I don't think this suggestion is perfect, but I think it is a good starting point. I'd hate to get a 4k as a killer by tunneling off 5 gens left and see I only cracked like 15k bloodpoints.

    *Upon further consideration, the 60 seconds is probably too long for either timer. I'd reduce it to 30 or so. Also, I would for sure NOT have struggle timers increased by 10 seconds per gen. I'd go with 5 seconds per gen. 10 is wayyyy to long.

    Also, I'm seeing so many complaints about basekit BT being used for bodyblocking or taking a hit. The point of BT is to make tunneling right off hook just less effective enough so a survivor has the chance to put themselves in a situation to make a skillful or helpful play and not just go down immediately to the killer. Unlucky for killers, taking a hit may be the best play in a certain situation. It only lasts 10 seconds, and a killer can usually wait out the BT or bodyblock the survivor to exhaust the timer in order to hit them without any punishment or discouragement (even at 5 gens, which is where I think the problem lies).

    @BlueHorkew said:

    Just to be clear, this is probably a bad idea. I would prefer them to just buff DS.

    But, if Bhvr really wants Off the Record or BT to be effective anti tunneling tools there a simple change that they can make.

    Again, probably a bad idea.

    But making the endurance from the BT work like Mettle of Man, AKA doesn't put the survivor in Deep Wound.

    This change would really nerf tunneling and hard, since you can't hit BT to also get rid of Off the Record.

    Again, for the third time, probably a bad idea, i would prefer a DS buff. But, its a thing they could do, if they are brave.

    @Mytea said:

    hi,

    i have got a good solution in my opinion to prevent camping and tunneling or to at least make them totally unattractive.

    the following changes could succeed on that:

    - make decisive strike basekit for every survivor,

    - make off the record basekit for every survivor,

    - make reassurance basekit for every survivor,

    - make kinship basekit for every survivor,

    - increase the usage range of reassurance from 8 to at least 16 meters

    IF some killers think this is too overpowered also add the following:

    - make no way out basekit for every killer encouraging them to hook multiple survivors

    these changes should all make camping and tunneling no fun for killers abusing these mechanics while still not being too overpowered because all of these perks either are a one time use, if a person finds themself in an unpleasant gaming situation or they deactivate on conspicuous actions like healing, repairing a generator, cleansing or blessing a totem, unhook a survivor or open an exit gate. in addition to that decisive strike and off the record deactivate once the exit gates are powered making them less abusive.

    if you want to camp 5 seconds to ensure the hooked survivor hits stage 2 that would still be possible. on the other hand survivors don't have to waste a perk slot for these perks that ensure a healthy gameplay experience. it's totally frustrating dying 1st hook having to hang there three whole minutes on the hook without being able to do anything in that match. it's also extremely frustrating being tunneled as the only person right after being unhooked.

    these changes should be cool for every survivor and also for every killer who isn't camping or tunneling i would say. on the other hand if that would be too strong for some people behavior could encourage killers to hook every survivor at least once in return and therefore giving them basekit no way out. this would also guarantee a way healthier match in return to these anti-camping and anti-tunneling perks added for every survivor as basekit.

    mytea

    @wisdomwielder said:

    There's a reason tunneling is so pervasive, and it's literally because it's the most efficient and surefire way to win. Getting someone out early destroys the survivors ability to complete objectives. Slowing the game is by far the most valuable part of any killer's strategy.

    So, what if there was a way to accomplish this without killing someone early?

    Perk Idea:

    When a survivor is freshly hooked, get 10% slowdown on all actions for 20 seconds. These numbers are increased incrementally for each new fresh hook for a maximum of 40% slowdown for 80 seconds when the final survivor is hooked. This perk is deactivated when any survivor dies.

    So, just to be clear, first fresh hook gives 20s of 10%, second fresh hook gives 40s of 20%, third gives 60s of 30%, and fourth gives 80s of 40%.

    Of course, the numbers might need to be tweaked or even increased to be an attractive option, but it could remain exceptionally powerful if made a hex totem. I would recommend the hex only remains active while the perk is active, similar to face the darkness.

    Direct slowdown isn't the most fun thing for survivors, but it's probably better than being tunneled out early. This perk would also reward killers who spread pressure and play nice with some much needed slowdown, while not giving that same reward to tunnelers.

    @Wa_ge said:

    As the title says, I have noticed a massive increase in camping and tunneling. It just isn’t fun to play against. Hard tunneling the first hooked survivor with 4 or 5 gens isn’t fun at all. I know I am complaining, but I honestly don’t have much suggestions to fix this problem. The devs can give us basekit BT but at the end of the day there is nothing stopping a killer from going after the survivor they want.

    This is just a video game and too many of y’all take it way too seriously. Before anyone just says that my mmr is low and that I am an entitled survivor main, I play both survivor and killer equally. I have never tunneled or camped a survivor so early in the game. I understand doing these strays late game, but early game just isn’t fun for either me or the survivors. If the survivors escape, then gg go next. It doesn’t matter, it’s just a game and too many of you guys suck the fun out of it by camping and tunneling early game.

    @Devilishly_Rowdy said:

    This is what it has come to sadly, make the game a 3v1 asap or lose. Because no amount of downs or hooks are gonna matter IF the survivors are just efficient at gens. All the new information on the survivor hud is cool for solo survivors but has also massively boosted gen speeds. The gen regression perk nerfs have also encouraged killers to tunnel more, because why go for hooks and not even get rewarded for it? Some survivor mains think that killers are just vile disgusting players that just want cheap wins and thus tunnel, but that isn't true most of the time, tunneling is literally the only way to win against decent survivors. Otherwise, enjoy those t-bags at the exits.

    If they just balanced the maps instead of increasing gen speed, it would help massively, breaking like 40 pallets while other survivors sit on gens is the actual problem.

    @qwertyuiopz666 said:

    Why is decisive strike 3 seconds I get chased off hook all the time just to use my DS to get downed a second later unless I’m literally a arms reaching distance from a pallet otr is useless cause of basekit bt If killers tunnelling to win is a STRAT and not cheap why punish us and take away the only thing preventing it when the perk changes happen next mid chapter I hope the devs have a look at this perk because ever since the nerf id say 70% of my games are getting tunnelled out and the fact you can only use it once and it turns off when the gens are done it’s pathetic excuse for a perk now


  • Hm, to be fair, I haven’t read these, but the titles mostly seem like people are giving suggestions and feedback for BHVR to prevent tunneling and they are not actively asking the killer players?


    edit because I had some time, I read all of these threads (at least the OPs): literally no one of these asks killers to stop tunneling. It’s all feedback/suggestions directed towards BHVR and pretty much all are relatively constructive and not just complains. None really call out killer players that do tunnel.

  • Maybe I like playing nice? More fun that way imo

  • Tunneling and Camping is the only way to avoid Dead Hard to most.

  • When the gens finished, they all left.

    That's absolutely outrageous. How rude of them. I demand the Supreme Court of the Entity to dish out proper punishment for such a disgusting act.

    They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??

    This is the only community where I see this nonsensical argument made over and over. You don't have an obligation to cater to your opponent. Like duh. But making suggestions hoping to improve the enjoyment of the game for all parties, well, isn't it normal?

    Playing to win is a separate aspect from caring. They can coexist. You can still play to win all you want, but also recognize there's something that should be fixed about how the game works.

    If you don't care about anyone but yourself, that's perfectly ok. But don't fool yoursel, you lack self awareness, because now anyone else can apply that same standard to YOU and disregard your self-centered feedback about your game experience. If you don't care about anyone else, no one else cares about you. Shot yourself in the foot. DUCY?

  • The game will never be balanced until dev,s stop using kills as a benchmark for killers. I had 2 die on first hook in last two games. 2 hooks in entire game but dev's will say that's a balanced game. Use hooks as the benchmark and you'll get a better idea of how good or bad a killer is.

  • I just respond to how survivors play. If I have a hard time in chases and gens are being rushed. I'll tunnel and maybe facecamp egc. But if my survs are clearly stuggling I tone it down and make sure to spready hooks so everybody gets more BP including me.

    Tunneling right at the start is the hall mark of a weak killer.

  • @GensByDaylight said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371186#Comment_3371186

    Maybe its because not being a dick is commonplace in society?

    Just because you didn't do anything obnoxious doesn't mean you did anything special.

    Survivors don't thank the killer when he doesn't BM on hook or tunnel.

    Also, it kinda sounds weird saying "Hey, thanks for not being a ###### person!"

    No #########?

    So why yall acting surprised?

  • @KingFieldShipper said:

    These threads are so tiring. I can really, really assure you, and everyone else, that no one cares how you play outside of a vocal minority. They really truly don't. Most people literally just go next without giving another thought to the match, or you.

    Edit: that being said I really enjoy the phrase "why the fog" and I thank you for that

    Haha this including your edit, winner

  • @Phasmamain said:

    Maybe I like playing nice? More fun that way imo

    you play nice and survivors still dont escape?????

    no gg ez butt dance emote flashy???

    impossible!

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371056#Comment_3371056

    Yknow and killers just keep crying about Survivors escaping with tbags, emotes and flashlight clicks and saying gg ez at the end.. but I never see any appreciation to the Survivors who don't do that.

    This game can go both ways sunshine ;)

    "Not playing to win" =/= "not being an #########"

  • Still dont see anyone acknowledging the latter

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371397#Comment_3371397

    you play nice and survivors still dont escape?????

    no gg ez butt dance emote flashy???

    impossible!

    Nope tbh I end up losing most games. Sure some teabag but why should I care? It’s literally pixels on a screen going up and down

  • Because the first is being nice, to one's own detriment.

    The latter "should" be the norm and not some extraordinary and praiseworthy.

  • @Veinslay said:

    Yeah survivors cry so much about camping and tunneling but show zero appreciation or respect to killers that don't. Anytime I play nice and multiple survivors escape, it's guaranteed teabags, emotes in the exit gate and gg ez messages

    Yeah pretty much why I stopped caring. I’ve had so many games where I’m kind and avoid someone I just hooked who miss played and ended up in front of me again just to get insulted or teabagged. Not saying I intentionally tunnel or camp every game but I definitely do now the moment it’s advantageous.


    in December I started trying ten matches of sue i or then ten killer. If I get in my swf and have a long all night survivor session then I do killer the next time I log on


    either side I play survivors are more toxic. If I’m on survivor they die on hook or dc first down or hide for hatch


    if I’m killer they teabag and emote or even hack.


    worst thing I see killer is sometimes tunnel or camp. If they tunnel I just tell myself to get better at looping. If they camp I just tell my team to do gens and I stay alive in hook. Either way it’s not as common as people complain and atleast the killer does it to help get a win. The survivor toxicity is just toxic for no reason

  • @Phasmamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371444#Comment_3371444

    Nope tbh I end up losing most games. Sure some teabag but why should I care? It’s literally pixels on a screen going up and down

    Aint that the truth

    well said 👏

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371465#Comment_3371465

    Because the first is being nice, to one's own detriment.

    The latter "should" be the norm and not some extraordinary and praiseworthy.

    So if the latter is the norm and isnt anything "extraordinary and praiseworthy." Why should playing killer normally be?

    You dont have to go out of your way to play normally. Most people nowadays understand that camping and tunneling are sometimes necessary in certain situations, theyre just not vocal about it since again, no need to be vocal about the norm

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371486#Comment_3371486

    So if the latter is the norm and isnt anything "extraordinary and praiseworthy." Why should playing killer normally be?

    You dont have to go out of your way to play normally. Most people nowadays understand that camping and tunneling are sometimes necessary in certain situations, theyre just not vocal about it since again, no need to be vocal about the norm

    You dont have to go out of your way to play normally.

    I played fair and friendly/intentionally bad for over a year, survivor don't hold back or pull their punches, no matter how the killer plays. So not using every option is detrimental to your winning chances.

    Most people nowadays understand that camping and tunneling are sometimes necessary in certain situations, theyre just not vocal about it since again, no need to be vocal about the norm

    Strange, before i intentionally went for the experimental playtstyle mentioned above i got cussed out for tunneling, camping and the like regularly, if i did it or not. I guess the vocal people became the minority in the meantime /s

  • Play how you want to play that's all.

    There is this great cure for a bad game its called the queue button, you press it you go on to the next game and you forget all about what happened in the previous game.

  • @burt0r said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371534#Comment_3371534

    You dont have to go out of your way to play normally.

    I played fair and friendly/intentionally bad for over a year, survivor don't hold back or pull their punches, no matter how the killer plays. So not using every option is detrimental to your winning chances.

    Most people nowadays understand that camping and tunneling are sometimes necessary in certain situations, theyre just not vocal about it since again, no need to be vocal about the norm

    Strange, before i intentionally went for the experimental playtstyle mentioned above i got cussed out for tunneling, camping and the like regularly, if i did it or not. I guess the vocal people became the minority in the meantime /s

    "I played fair and friendly/intentionally bad for over a year, survivor don't hold back or pull their punches, no matter how the killer plays. So not using every option is detrimental to your winning chances"

    Just because youre going out of your way to play nice and pull your punches doesnt mean the otherside will. No one expects it and no one will praise you for doing so. This goes for both sides.

    "Strange, before i intentionally went for the experimental playtstyle mentioned above i got cussed out for tunneling, camping and the like regularly, if i did it or not. I guess the vocal people became the minority in the meantime /s"

    They are still very much a minority, people just tend to remember the bad experiences rather than the average ones. (because why would you remember your average game?) I could say my experience as Survivor lately has been pretty bad because in a good chunk of my games Ive had a killer quite literally tunnel me straight from the get go and then proceed to hit me on hook until I die (Last session this happened twice in a row) and then also had BM in endgame chat from them.

    Despite this, Im well aware it was just a bad batch of games and the majority of killers arent like this. I also know that bm and trashtalking is nothing special and something present in all games. No point in getting upset over it

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371056#Comment_3371056

    Yknow and killers just keep crying about Survivors escaping with tbags, emotes and flashlight clicks and saying gg ez at the end.. but I never see any appreciation to the Survivors who don't do that.

    This game can go both ways sunshine ;)

    You can thank devs for that. All those thumbs up I've given go unseen and I can only message other xbox players a gg well played.

  • No one expects killers to pull their punches? Have you never looked at this game's forums? Or watched one of their fog whisperers? Every survivor has been taught to expect the killer to "play nice" or be shamed out of the game. Either that or they scream bloody murder on the forums until the killer can only throw pulled punches.

    Eruption was useful for 2 months before it got backhanded. Meanwhile, CoH is still an issue for anyone reliant on spreading out injuries, so every killer except Plague because of mechanics. It's to the point where you don't see it not because it's not a good perk but because it adds a new level of face roll to the game that's boring AF. You really only see it now on sweat squads because of how ridiculously easy it makes the game.

    I tried doing what the OP said before Eruption got nerfed and it was barely doable then. If you're facing an even slightly competent player you're going to have to resort to some sort of "sleazy" tactic to get a kill and their team.

  • @indieeden7 said:

    Well you see, I have my own anecdote where I didn't tunnel and got 4 kills so obviously one of us is wrong, seeing as singular matches are obviously enough evidence to draw definite conclusions from.

    Unironically this dismantles any arguments that state a killer MUST tunnel to get 4ks lmao. I'm with you on this by experience.

  • I'm honored to me mentioned, but I've gotta say...

    I'm seeing so many people in here talk as if either sides should give a single **** about the other's level of fun. My thread about tunneling was to discourage tunneling specifically more at 5 generator remaining, a point where a killer is at their weakest, but isn't necessarily in a position of total desperation.

    There is definitely an argument to be made where going and interrupting gens and chasing another survivor is more productive than tunneling.

    @Nos37 said:

    You see countless "don't tunnel" threads here, but don't listen to them.

    I played the killer and spread hooks, hooking the 1st, 2nd, and 3rd survivor, but the 4th survivor wouldn't let me hook them. When the gens finished, they all left.

    They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??

    They shouldn't be asking. Not at all.

    @Nos37 said:

    Not just one match.

    The past 50 killer matches, I've used Nowhere to Hide, Lightborn, Iron Grasp, and Mad Grit, went from gen to gen kicking the ones with progress to see auras and get into chase, used THREE perks to stop survivors from preventing me from hooking after a down, and then moved on to patrolling gens again.

    It's a nice way for me to play the game stress free, but it also means 4 survivors walking out the door, match after match. I'm pretty sure SBMM has either been secretly disabled, or they stopped counting losses to prevent smurfing, because I'm not ever getting to the point of 2 kills / 2 escapes.

    I mean you're not using a strong build at all, and I'd love to know which killer you're playing as in this scenario. I do applaud your stress-free playstyle though.

    @Phasmamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371444#Comment_3371444

    Nope tbh I end up losing most games. Sure some teabag but why should I care? It’s literally pixels on a screen going up and down

    I'll never understand why some people get tilted over teabagging. Good on you!

    @pseudechis said:

    Play how you want to play that's all.

    There is this great cure for a bad game its called the queue button, you press it you go on to the next game and you forget all about what happened in the previous game.

    PRECISELY my point that people missed on my post. People should be able to play however they want, but why should the game not encourage more skilled plays? The idea that killers must tunnel immediately off of 5 gens remaining is absurd. While there is definitely a time and a place for tunneling and even camping in order to get kills, I think the opinion of when those moments are in regards to a large portion of the killer playerbase are skewered.

    Where my suggestions perfect? Hell no, I didn't even think that while writing my post.

    But, I come back to the same point, why not discourage unskillful plays? Why not encourage skilled ones (or risk taking in general)?

    @stonedcandle said:

    No one expects killers to pull their punches? Have you never looked at this game's forums? Or watched one of their fog whisperers? Every survivor has been taught to expect the killer to "play nice" or be shamed out of the game. Either that or they scream bloody murder on the forums until the killer can only throw pulled punches.

    Eruption was useful for 2 months before it got backhanded. Meanwhile, CoH is still an issue for anyone reliant on spreading out injuries, so every killer except Plague because of mechanics. It's to the point where you don't see it not because it's not a good perk but because it adds a new level of face roll to the game that's boring AF. You really only see it now on sweat squads because of how ridiculously easy it makes the game.

    I tried doing what the OP said before Eruption got nerfed and it was barely doable then. If you're facing an even slightly competent player you're going to have to resort to some sort of "sleazy" tactic to get a kill and their team.

    I will admit that I see why killers are feeling pinned in a corner right now. I think the devs should mirror killer buffs with the new Solo-Q buffs they've put out. Ideally, Solo-Q would be as strong (or super close to) and SWF, and killers would receive appropriate buffs as well.

    My recommendation is speed up killer actions again.

  • "why not discourage unskillful plays?" Is what you are describing as unskilled plays really that unskilled?

    Its just gameplay, some things work better for one side to the detriment of the other, as to be expected, and one could make the point that a seemingly strong tactic/perk/addon (AKA unskilled) by one side is the motivation for more skilled play by the other.

    @philward1953 said:

    I'm honored to me mentioned, but I've gotta say...

    I'm seeing so many people in here talk as if either sides should give a single **** about the other's level of fun. My thread about tunneling was to discourage tunneling specifically more at 5 generator remaining, a point where a killer is at their weakest, but isn't necessarily in a position of total desperation.

    There is definitely an argument to be made where going and interrupting gens and chasing another survivor is more productive than tunneling.

    https://forums.bhvr.com/dead-by-daylight/discussion/367970/dont-listen-its-a-trap

    They shouldn't be asking. Not at all.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371000#Comment_3371000

    I mean you're not using a strong build at all, and I'd love to know which killer you're playing as in this scenario. I do applaud your stress-free playstyle though.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371474#Comment_3371474

    I'll never understand why some people get tilted over teabagging. Good on you!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371669#Comment_3371669

    PRECISELY my point that people missed on my post. People should be able to play however they want, but why should the game not encourage more skilled plays? The idea that killers must tunnel immediately off of 5 gens remaining is absurd. While there is definitely a time and a place for tunneling and even camping in order to get kills, I think the opinion of when those moments are in regards to a large portion of the killer playerbase are skewered.

    Where my suggestions perfect? Hell no, I didn't even think that while writing my post.

    But, I come back to the same point, why not discourage unskillful plays? Why not encourage skilled ones (or risk taking in general)?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371787#Comment_3371787

    I will admit that I see why killers are feeling pinned in a corner right now. I think the devs should mirror killer buffs with the new Solo-Q buffs they've put out. Ideally, Solo-Q would be as strong (or super close to) and SWF, and killers would receive appropriate buffs as well.

    My recommendation is speed up killer actions again.


  • @pseudechis said:

    "why not discourage unskillful plays?" Is what you are describing as unskilled plays really that unskilled?

    Its just gameplay, some things work better for one side to the detriment of the other, as to be expected, and one could make the point that a seemingly strong tactic/perk/addon (AKA unskilled) by one side is the motivation for more skilled play by the other.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372463#Comment_3372463

    Is tunneling not a relatively unskilled way of playing? I'm not saying it isn't powerful , but how skilled is it really?

  • @philward1953 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372569#Comment_3372569

    Is tunneling not a relatively unskilled way of playing? I'm not saying it isn't powerful , but how skilled is it really?

    You still gotta catch the survivor, tunneling is just regular game play between the same two players.

    It requires all the same set of game skills that any chase requires. With the addition of being able to find the right target to tunnel in order to maximize the impact. You don't want to chase a great survivor for 5 gens trying to eliminate them that's actually a rather bad play.

    Identifying and removing a weak link from the team early is a really good play from the killer perspective and makes great sense from a game outcome point of view.

    Teams counter tunneling by body blocking, taking aggro and making smart chase decisions.

    All this requires both sides to apply knowledge of the game mechanics.

    As far as I can see the main reason tunneling is lamented is because players don't want to be eliminated and feel unfairly targeted if they get chased twice in a row and eliminated, which frankly in an elimination game like DBD is a really silly mindset to have.