Devs acknowledging gen speed

Quite satisfying to see that they confirmed what Killers were saying: gens are too fast.

Now gens take 90 seconds instead of 80.

Gen rush was a thing, and they were aware of it which is nice specially against those "apply pressure" claims.

Can't wait to play the new meta.

Comments

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016851#Comment_3016851

    Prove Thyself`s speed bonus is kinda popular. Stacks with Deja Vu and Overzealous.

    But yes, we'll see.

    Right, but what are they taking out of the load out to put those in? That’s the question. If they go all in on gen speed then they’re losing maybe something like an Exhaustion perk or Unbreakable or Circle of Healing.

    On a tangent, I wonder if Inner Healing plus Overzealous will be a thing? With the Overzealous buff and Circle of Healing prior nerf plus the recent killer perk that destroys Boons this might make a combo that cleanses totems for bonuses more popular.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016901#Comment_3016901

    Right, but what are they taking out of the load out to put those in? That’s the question. If they go all in on gen speed then they’re losing maybe something like an Exhaustion perk or Unbreakable or Circle of Healing.

    On a tangent, I wonder if Inner Healing plus Overzealous will be a thing? With the Overzealous buff and Circle of Healing prior nerf plus the recent killer perk that destroys Boons this might make a combo that cleanses totems for bonuses more popular.

    That's a good question. Probably DS and SC both get kicked out.

  • @emetSdidnothingwrong said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015379#Comment_3015379

    I'm aware this will come as a surprise to you but most killers don't actually enjoy camping, they do it because they feel currently it is required to even have a chance at higher MMR, if they had the option to not do it and still have a chance to win they would. You're problem is you assume the worst about Killer players and that they just want to ruin your experience, in all honesty the killer playerbase is a lot nicer and more wholesome than the vast majority of the survivor playerbase. Either way it doesn't matter because apparently the devs disagree with you.

    Wow that is really tribal. Killers aren't the problem survivorrs are. That attitude is everything wrong with this community.

    Killers camp all the time. Regardless of gen speeds. It has nothing to do with being forced. They do it

    A because it is highly effective.

    B it is unfun to go go against and they are toxic players.

    This change is a buff for both. Every time the devs listen to the toxic and entitled players, part of the game dies. And they are doing it again.

    They killed toolboxes

    They killed flashlights

    They killed looping

    They killed saboing

    They killed stealth

    All of this came from killers. And you seriously called killers wholesome. They are no different from survivors.

    They are both people.

  • @Sludge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016714#Comment_3016714

    Yeah it's not gonna do much but as usual survivors are over reacting

    Yeah why would survivors be concerned about longer gen times with killers camping all the time and killers like leatherface exist classic overreacting survivors

  • @Sludge said:

    I bet the data shows kill rates would drop to nothing if camping and tunnelling were completely removed.

    12 hooking is not possible friends, unless you're willing to sit on gens even longer.

    Yeah, I feel in a fair match trying to 12 hooks i feel like goddamn can someone just ######### die already its really stressful

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016184#Comment_3016184

    It is a ton of fun! and also congrats on the new home! :)

    And yeah, less toxic, for one, they don't have post match chat. You can't communicate with the demon (killer). lol

    Let me know if you decide to get it, and we can team up!

    Thanks, and that would be awesome! I'm so done with playing solo. Lol

  • @IronKnight55 said:

    yeah, I'm out after these changes. Camping will be even more viable, gens times will make the game more boring, etc. Not to mention what all of these changes will do to solo players...

    Bye bye

  • Thanks! I hope you guys keep having fun, but I'm done with it. I feel that a lot of these changes are going to make the game unfun for both sides. Solo players are going to get hurt the most though... as usual.

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017362#Comment_3017362

    Thanks! I hope you guys keep having fun, but I'm done with it. I feel that a lot of these changes are going to make the game unfun for both sides. Solo players are going to get hurt the most though... as usual.

    Same i just uninstalled this morning. F the anniversary not worth playing if this is whats in store.

  • @IronKnight55 said:

    yeah, I'm out after these changes. Camping will be even more viable, gens times will make the game more boring, etc. Not to mention what all of these changes will do to solo players...

    I think you should play killer games before and after the update, playing both sides makes me more empathetic to killers 90% of the time. It’s so easy to stealth and complete a couple gens at the start of the trial and before you know it your at end game and the killer only has 1 or 2 hook states.

    and this happens more often than not in most of my solo queue matches.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016590#Comment_3016590

    Wow that is really tribal. Killers aren't the problem survivorrs are. That attitude is everything wrong with this community.

    Killers camp all the time. Regardless of gen speeds. It has nothing to do with being forced. They do it

    A because it is highly effective.

    B it is unfun to go go against and they are toxic players.

    This change is a buff for both. Every time the devs listen to the toxic and entitled players, part of the game dies. And they are doing it again.

    They killed toolboxes

    They killed flashlights

    They killed looping

    They killed saboing

    They killed stealth

    All of this came from killers. And you seriously called killers wholesome. They are no different from survivors.

    They are both people.

    You know the worst thing? BHVR swallowed the whole "I CAMP BECAUSE GEN SPEEDS ARE TOO FAST SO ITS THE ONLY WAY TO PLAY!!!" crap, I dont camp or tunnel and I still get 3K and 4K as MYERS AND DEATHSLINGER on a daily basis, those people camp because they suck a lot and its the only thing they know to do and thats what they will keep doing because they made it even stronger.

    "I WOULD LEAVE HOOK IF GENS DIDNT FLY I DONT HAVE TIME" its crap, now they wont leave the hook because now they know there is no time to fix 4 gens in time to power the gates and get a 3E, especially if you throw Deadlock into the mix.


    I wouldnt mind all these nerfs if they actually got rid of camping outside of EGC but no, they made it stronger and they made it stronger against Solo, as always we are getting the short end of the stick to please noobs.

  • @VonCrow said:

    Quite satisfying to see that they confirmed what Killers were saying: gens are too fast.

    Now gens take 90 seconds instead of 80.

    Gen rush was a thing, and they were aware of it which is nice specially against those "apply pressure" claims.

    Can't wait to play the new meta.

    gen rushing wasnt a thing and gen speeds are buffed not nerfed xd while they sure added 10 sec more they made ruin half as effective and pop much less effective so gen regression will be much slower thus leading to no difference in my opinon, if anything gens speeds are being buffed as a survivor...

  • Are all you people complained about camping forgetting about the rest of the update? Did you read it at all? Now, survivors will get a shorter "base-kit BT" AND a haste effect when being unhooked, which helps you to reach pallets before the effect is over. This is the best tool against camping survivor received in YEARS as you won't need to bring BT and can use a perk slot for one of the buffed perks instead.

  • @HectorBrando said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015076#Comment_3015076

    10 seconds on all generators, if you have to fix 5 it means 50 extra seconds which is almost a full hook state, it makes a huge difference.

    Before this you had to finish 400 seconds of gens between 3 people in 120 seconds, it equaled around 130 worth of gens for each Survivor, now you have to fix 450 seconds between the same 3 people in the same 120 seconds, which equals 150 seconds, before this if you had a certain amount of work you could finish all gens before the hooked person croaked now its going to be impossible, plus travel time to each gen times.

    Right now you need around 2 gens worth of progress to be able to fix everything before the guy croaks for example 2 gens at 75% and 1 at 50%, after this you are going to need a lot more, which is almost impossible, its very are to get 3 gens worth of progress before the first down unless the Killer sucks badly.

    That number will only be a reality if the killer facecamps the very first hook before even the first gen is done. It doesn't happen that often at all. You also have a buff for unhooked survivors, which will help you to save them even without BT if the killer decides to tunel. Fixing all gens while one is being camped is not the only solution for it.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/329793/devs-acknowledging-gen-speed

    gen rushing wasnt a thing and gen speeds are buffed not nerfed xd while they sure added 10 sec more they made ruin half as effective and pop much less effective so gen regression will be much slower thus leading to no difference in my opinon, if anything gens speeds are being buffed as a survivor...

    You're ignoring the huge buff to Overcharge and the small buff to gen-kicking in general. The whole point of the update is to make so you don't have to rely on the current meta perks. You can also end changes faster and apply more pressure thanks to the weapon swipe and pallet-break buffs.

  • I don't get why the survivors hate too much the generators but they hug them like a koala, even while they're injured and rushing them like no tomorrow, maybe if you weren't too obsesive on "BeInG EffiCiEnT" the gen reparation time wouldn't have been increased in first place.

  • @FlameGNG said:

    https://forum.deadbydaylight.com/en/discussion/329793/devs-acknowledging-gen-speed

    gen rushing wasnt a thing and gen speeds are buffed not nerfed xd while they sure added 10 sec more they made ruin half as effective and pop much less effective so gen regression will be much slower thus leading to no difference in my opinon, if anything gens speeds are being buffed as a survivor...

    Look at it this way.

    Gen time is increased. Killers camping more as they have more time as it's more viable.

    Anti gen perks are nerfed. Killers who play without the current anti gen perks struggle. Playing properly is far less viable. Thus killers camp more.

    Regardless the outcome is more camping.

  • @Malkhrim said:

    Are all you people complained about camping forgetting about the rest of the update? Did you read it at all? Now, survivors will get a shorter "base-kit BT" AND a haste effect when being unhooked, which helps you to reach pallets before the effect is over. This is the best tool against camping survivor received in YEARS as you won't need to bring BT and can use a perk slot for one of the buffed perks instead.

    How does this fix camping with leatherface or doctor or hag or huntress or hillbilly or trickster?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014820#Comment_3014820

    BBQ is trash now. Well, both WGLF and BBQ are. The aura reading on itself is to weak in comparison with Bitter Murmur or Darkness Revealed.

    Its strength should be buffed, BP does not matter with the new prestige anymore.

    You earn 20K BP per match, its already allow you to get 2 Purple add-on and a purple Offering. For the BP and Addon/Offering relationship, the game should not give more than you can ever use.

    It would make it no reason to ever use cheaper Add-on. Eventhough I agree weak Add-on needed rework, Add-on is designed to be used, not clutter that no one touch

  • All they did was encourage camping with these changes. It's honestly pathetic that zero thought went into discouraging camping at all, yet they'll buff a toxic perk that only punishes solo queue: Knock Out.

  • "just do gens" against camping killers, not the answer anymore

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014820#Comment_3014820

    BBQ is trash now. Well, both WGLF and BBQ are. The aura reading on itself is to weak in comparison with Bitter Murmur or Darkness Revealed.

    wglf is still a very solid perk and was even buffed futher this update

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018020#Comment_3018020

    How does this fix camping with leatherface or doctor or hag or huntress or hillbilly or trickster?

    With any of these, including Leatherface, it means that, while he can still down the unhooker, he won't immediatly down the rescued survivor, who will endure the first hit and get a haste effect that stacks with the speedboost from being hit. Nobody said camping will be gone, but it is still an improvement against it, just like gen regression isn't "fixed", but slightly better than before. You're not supposed to get free unhooks like that either: the unhooked person needs protecting from being tunelled out of the game, not the rescuer.

    By the way, Doctor isn't that good of a camper and this change is definitevely good against her, as you will be able to get alway from the triggered trap before she gets an instant hit and, even if she gets, you can endure the hit.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017893#Comment_3017893

    Look at it this way.

    Gen time is increased. Killers camping more as they have more time as it's more viable.

    Anti gen perks are nerfed. Killers who play without the current anti gen perks struggle. Playing properly is far less viable. Thus killers camp more.

    Regardless the outcome is more camping.

    Wrong, playing "properly" (while camping and tunelling is still as "proper" as any other strategy, I am going to suppose you meant playing without camping) is BETTER now with the buffs for killers in chase AND the increased gen times that allow for some gen regression even without the meta perks. Playing in a more "chill" way is actually getting MORE incentive with this update, as you will be able to end chases faster.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014820#Comment_3014820

    BBQ is trash now. Well, both WGLF and BBQ are. The aura reading on itself is to weak in comparison with Bitter Murmur or Darkness Revealed.

    Darkness Revealed often does nothing because the range from lockers has to be quite low.

    Biter Murmur only works when gens are done, which means:

    1. It depends on the SURVIVORS' actions to trigger, not the killer's.
    2. Only works 5 times per game.

    BBQ is better. It's a good killer perk regardless of the bloodpoint bonus.

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056

    wglf is still a very solid perk and was even buffed futher this update

    The faster recovery of downed survivors on it's own isn't enough though. We'll make it or Autodidact are better in that regard.

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056

    Its strength should be buffed, BP does not matter with the new prestige anymore.

    You earn 20K BP per match, its already allow you to get 2 Purple add-on and a purple Offering. For the BP and Addon/Offering relationship, the game should not give more than you can ever use.

    It would make it no reason to ever use cheaper Add-on. Eventhough I agree weak Add-on needed rework, Add-on is designed to be used, not clutter that no one touch

    They probably touch some numbers, when the usage rate of certain meta perks instantly drops to 0 after release.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018443#Comment_3018443

    The faster recovery of downed survivors on it's own isn't enough though. We'll make it or Autodidact are better in that regard.

    Autodidact isn't because it depends on skillcheck RNG.

    But yeah, I agree it could use some additional effect. While healing downed survivors 100% faster can be pretty good, a lifesaver sometimes, it's too situational compared to other healing perks.

  • @Malkhrim said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015056#Comment_3015056

    Darkness Revealed often does nothing because the range from lockers has to be quite low.

    Biter Murmur only works when gens are done, which means:

    1. It depends on the SURVIVORS' actions to trigger, not the killer's.
    2. Only works 5 times per game.

    BBQ is better. It's a good killer perk regardless of the bloodpoint bonus.

    Survivors can hide in a locker from BBQ. After all, they get a notification with time to find one.

    The other 2 perks don't give out warnings before hand.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014784#Comment_3014784

    This is fine. It was a weak incentive anyway, because the Killer can camp and tunnel one Survivor and STILL get the Bonus BPs. If Bonus BPs would not have been awarded after tunneling one person out, it would have been better.

    But I see Killer Main Streamers with a dead Survivor and only one or two Stacks of BBQ all the time, because they can still get their Bonus BPs later.

    And removing the BPs from BBQ and WGLF is fine, if the grind gets reduced that much. BBQ will still be useful, but only on mobility Killers.

    Bro what?


    No...

    A properly used BBQ will always incentivize a killer to get those full 4 stacks, cause the reward is worth losing a few bodies.

  • @Malkhrim said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018641#Comment_3018641

    Autodidact isn't because it depends on skillcheck RNG.

    But yeah, I agree it could use some additional effect. While healing downed survivors 100% faster can be pretty good, a lifesaver sometimes, it's too situational compared to other healing perks.

    They could apply the same RNG logic for Autodidact as they used for pigs traps or the trappers traps.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018640#Comment_3018640

    Survivors can hide in a locker from BBQ. After all, they get a notification with time to find one.

    The other 2 perks don't give out warnings before hand.

    True. But Biter Murmur still has less value due to its use limitations, and you often won't see anything on Darkness Revealed either way. The range is so low they don't have to try to counter it, they do it without knowing most of the time.

    Additionally, to enter a locker they need to stop any action they are doing, like healing and doing gens. Since that slows them down, they often don't and get spotted. Also, they need lockers nearby, some maps are terrible at locker distribution, so they won't be able to reach one in time. I see auras with BBQ nearly all the time, far more frequently than I do with Darkness Revealed.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018645#Comment_3018645

    They could apply the same RNG logic for Autodidact as they used for pigs traps or the trappers traps.

    Indeed they could. I hope they do it at some point.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018443#Comment_3018443

    The faster recovery of downed survivors on it's own isn't enough though. We'll make it or Autodidact are better in that regard.

    It gives them endurance on top of that if you have tokens

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018641#Comment_3018641

    It gives them endurance on top of that if you have tokens

    No, it doesn't.

  • @Aven_Fallen said:

    Increasing Gen Speeds without increasing the Hook Timer just made camping more viable.

    The rage quit will be permanent :)

  • yes, it quite literally does. it's in the NEW DEV NOTES. go look at it my friend.

  • @AnneBonny said:

    oh boy, i sure am excited to hold m1 for even longer

    At least we have toggle buttons now 👌

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018792#Comment_3018792

    yes, it quite literally does. it's in the NEW DEV NOTES. go look at it my friend.

    You´re right. I totally missed that. Then WGLF is stronger than BBQ and not as bad as i thought.

  • @Malkhrim said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016119#Comment_3016119

    That number will only be a reality if the killer facecamps the very first hook before even the first gen is done. It doesn't happen that often at all. You also have a buff for unhooked survivors, which will help you to save them even without BT if the killer decides to tunel. Fixing all gens while one is being camped is not the only solution for it.

    That number I put its the extreme case, as I already say in my post, you need around 2 gens worth of progress to be able to make a 3E if you only push gens and nobody goes for the save and even a 3E is not guaranteed in that case, if you have less than that even if nobody goes for a save and just pushes gens odds are the Killer is at least getting a 2K, with a 10 second increase per gen you are going to need even more progress and im not even taking on account stuff like Deadlock which adds 30 seconds per gen fixed or the new Monstrous Shrine which allows you to speed up the hook while you happily proxy camp at a cozy 24 meters.

    The buff for unhooked Survivors is meaningless, 5 seconds of base BT is nothing, people can count to 5 and the speed increase while it looks great someone already did the math, it gives you 1,7 meters of distance which is barely worth anything as Killers move at 4,4/4,6 m/s.

  • @Hannacia said:

    You gave survivors basekit BT and killers got nothing... Also you destroyed all of our gen regress perks

    Yeah that was complete bullshit I'm not going to even lie lol. Constantly nerfing Pop.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014703#Comment_3014703

    On top of that, they removed the BBQ bloodpoint bonus. Which completely removes the killers incentive to leave the hook for the additional bloodpoints.

    They made leveling up and getting bloodpoints FOUR TIMES AS FAST so that shouldn't even be a concern anymore. I think maybe they still should add an incentive for not camping a hook, like slowing down the hook timer depending on how close you are to it or even slowing down the Killer's action and movement speed by 2% while really close to a hook?

  • @VonCrow said:

    Quite satisfying to see that they confirmed what Killers were saying: gens are too fast.

    Now gens take 90 seconds instead of 80.

    Gen rush was a thing, and they were aware of it which is nice specially against those "apply pressure" claims.

    Can't wait to play the new meta.

    It's kinda hard to apply pressure if they've got a dedicated gen rusher just sneaking around you and they're SWFing so they inform each other of your exact location at all times.

  • Looks like the perfect change, the game will be more balanced now and the entitled survivors will leave the game. Win win!

  • @Sheridan_LT said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014784#Comment_3014784

    They made leveling up and getting bloodpoints FOUR TIMES AS FAST so that shouldn't even be a concern anymore. I think maybe they still should add an incentive for not camping a hook, like slowing down the hook timer depending on how close you are to it or even slowing down the Killer's action and movement speed by 2% while really close to a hook?

    Thats not an incentive. Thats punishment. Devs dont want that.

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015241#Comment_3015241

    Yeah that was complete bullshit I'm not going to even lie lol. Constantly nerfing Pop.

    I mean the new thana will be ok and the overcharge but im mostly worried about the survivors healing buffs. That botany will bring old CoH healers back again. Hit and Run is even more dead now which is very important to some killers.

    The new endurance effect skills seems really busted ( off the record) with that skill we will never kill anyone in the end game. Borrowed time + the basekit together make it really strong at the end game.

    They noticed that killers have been struggling and they make it easier for the survivors to heal + do gens + escape.. I'm not sure the buffs killers gets to base like 2.5% kicking and 10% faster kicking stuff down is going to help slower M1 killers that much

    DH seems really broken still if anything might be stronger. I guess PT will tell but i do hope i dont see 2 second healers coming back again with botany + medkits +CoH

  • @Hannacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019485#Comment_3019485

    I mean the new thana will be ok and the overcharge but im mostly worried about the survivors healing buffs. That botany will bring old CoH healers back again. Hit and Run is even more dead now which is very important to some killers.

    The new endurance effect skills seems really busted ( off the record) with that skill we will never kill anyone in the end game. Borrowed time + the basekit together make it really strong at the end game.

    They noticed that killers have been struggling and they make it easier for the survivors to heal + do gens + escape.. I'm not sure the buffs killers gets to base like 2.5% kicking and 10% faster kicking stuff down is going to help slower M1 killers that much

    DH seems really broken still if anything might be stronger. I guess PT will tell but i do hope i dont see 2 second healers coming back again with botany + medkits +CoH

    Yeah I don't get the built in BT BS. Do they not know how this stuff will work end game?

  • @Malkhrim said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018366#Comment_3018366

    Wrong, playing "properly" (while camping and tunelling is still as "proper" as any other strategy, I am going to suppose you meant playing without camping) is BETTER now with the buffs for killers in chase AND the increased gen times that allow for some gen regression even without the meta perks. Playing in a more "chill" way is actually getting MORE incentive with this update, as you will be able to end chases faster.

    With any of these, including Leatherface, it means that, while he can still down the unhooker, he won't immediatly down the rescued survivor, who will endure the first hit and get a haste effect that stacks with the speedboost from being hit. Nobody said camping will be gone, but it is still an improvement against it, just like gen regression isn't "fixed", but slightly better than before. You're not supposed to get free unhooks like that either: the unhooked person needs protecting from being tunelled out of the game, not the rescuer.

    By the way, Doctor isn't that good of a camper and this change is definitevely good against her, as you will be able to get alway from the triggered trap before she gets an instant hit and, even if she gets, you can endure the hit.

    Just going to address both responses.

    These changes are the worst DBD has ever been, and reading the posts its not surprising why. I just thought they were increasing gen times. But seriously.

    Pop, scourge pain resonence, dead man's switch are effectively the same. Way to address that anti gen perk meta. Pain resonence is now works on all basement hooks. So. that's great. Way to make one of the new meta perks even more viable. Oh but survivors don't scream, awesome so less value for killers who want to play the game properly, need information to be incentivised to leave and more value for killers who intent to camp/ defend one hook... great design. Throw on the extra gen times, completing all the gens before that survivor dies is going to be hard. Worse still monsterous shrine now decreases the hook timer to 108 seconds. If you play to win, why would you not camp? Throw on deadlock, that survivor is dying... nothing less then 4 survivors with comms is escaping with more then 2 players. All the strong campers, insta downs, fast downs are now even faster with the decreased time with successful hits. And survivors gain less distance from the hit... just no words. Oh but don't worry survivors now have basekit BT. OF 5 SECONDS?????? But it's fine because they now get haste... also for 5 seconds. So once you get unhooked, better start moving because otherwise you are going down again. But don't worry you have DS to save you...

    THEY NERFED DS???

    DS... WHICH DESIGNED TO PREVENT CAMPING IS NERFED? To 3 seconds. WHY. HOW CAN YOU IN THE SAME PATCH ACKNOWLWDGE THE MASSIVE CAMPING PROBBLEM AND NERF ONE OF THE FEW LEGITIMATE COUNTERS.


    This is what happens when you listen to one side. SOLO survivor has gone form bad to unplayable, and even SWF has taken a hit. Maybe you won't abuse this. Maybe you are Some saint of virtue and will never abuse these changes despite how easy it is. But do you seriously think the majority of the player base will have the integrity not to? History says otherwise. This is the SECOND WORST PATCH IN THE HSOTRY OF DBD. The only time it was worse was when they buffed flashlights. Guess what all the killers quit...

    Solo Q is done... good luck with SWF because that is the future of this game.

  • @Icaurs said:

    https://forum.deadbydaylight.com/en/discussion/comment/3018583#Comment_3018583

    With any of these, including Leatherface, it means that, while he can still down the unhooker, he won't immediatly down the rescued survivor, who will endure the first hit and get a haste effect that stacks with the speedboost from being hit. Nobody said camping will be gone, but it is still an improvement against it, just like gen regression isn't "fixed", but slightly better than before. You're not supposed to get free unhooks like that either: the unhooked person needs protecting from being tunelled out of the game, not the rescuer.

    By the way, Doctor isn't that good of a camper and this change is definitevely good against her, as you will be able to get alway from the triggered trap before she gets an instant hit and, even if she gets, you can endure the hit.

    Just going to address both responses.

    These changes are the worst DBD has ever been, and reading the posts its not surprising why. I just thought they were increasing gen times. But seriously.

    Pop, scourge pain resonence, dead man's switch are effectively the same. Way to address that anti gen perk meta. Pain resonence is now works on all basement hooks. So. that's great. Way to make one of the new meta perks even more viable. Oh but survivors don't scream, awesome so less value for killers who want to play the game properly, need information to be incentivised to leave and more value for killers who intent to camp/ defend one hook... great design. Throw on the extra gen times, completing all the gens before that survivor dies is going to be hard. Worse still monsterous shrine now decreases the hook timer to 108 seconds. If you play to win, why would you not camp? Throw on deadlock, that survivor is dying... nothing less then 4 survivors with comms is escaping with more then 2 players. All the strong campers, insta downs, fast downs are now even faster with the decreased time with successful hits. And survivors gain less distance from the hit... just no words. Oh but don't worry survivors now have basekit BT. OF 5 SECONDS?????? But it's fine because they now get haste... also for 5 seconds. So once you get unhooked, better start moving because otherwise you are going down again. But don't worry you have DS to save you...

    THEY NERFED DS???

    DS... WHICH DESIGNED TO PREVENT CAMPING IS NERFED? To 3 seconds. WHY. HOW CAN YOU IN THE SAME PATCH ACKNOWLWDGE THE MASSIVE CAMPING PROBBLEM AND NERF ONE OF THE FEW LEGITIMATE COUNTERS.

    This is what happens when you listen to one side. SOLO survivor has gone form bad to unplayable, and even SWF has taken a hit. Maybe you won't abuse this. Maybe you are Some saint of virtue and will never abuse these changes despite how easy it is. But do you seriously think the majority of the player base will have the integrity not to? History says otherwise. This is the SECOND WORST PATCH IN THE HSOTRY OF DBD. The only time it was worse was when they buffed flashlights. Guess what all the killers quit...

    Solo Q is done... good luck with SWF because that is the future of this game.

    Not really sure why people keep saying solo Q is bad. Sure they are sometimes but ive had such a good time in solo Q and some survivors are really really good. If survivor is good they are good in Solo Q as well. if they are bad they are bad in SWF too.

    Some of these buffs to healing and endurance is going to make it impossible for killers to kill anyone at end game and 2 second heals are reality again.

  • @Hannacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/3019579#Comment_3019579

    Not really sure why people keep saying solo Q is bad. Sure they are sometimes but ive had such a good time in solo Q and some survivors are really really good. If survivor is good they are good in Solo Q as well. if they are bad they are bad in SWF too.

    Some of these buffs to healing and endurance is going to make it impossible for killers to kill anyone at end game and 2 second heals are reality again.

    Imagine leatherface camping, in a 4 man swf. The person being camp says "I'm being camped do gens." So you all do gens, and escape before he gets his second down. great, not a fun match but you still beat him. Now imagine if you are 4 solo Q and a survivor is hooked. teammate one goes to the hook, says "oh he's camping" leaves to go on a gen. 20ish seconds wasted. Then teammate 2, does the same thing, then teammate 3. Before you know it 60 seconds out of your 120 timer is is gone.

    Its other things as well. Players prioritising themselves, rather then the team, throwing matches to complete challenges.

    Or my absolute personal favourite. Standing still for minutes at a time... not afk, they move... slightly. They just don't move from their spot. You seriously wonder if they are bots.

    I have seen amazing solo Q players, top players, but overall SOLO Q is just not functional anymore, and this patch just crippled it.

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