Can survivors even loop without Dead Hard?

Played killer all evening yesterday, and consistently got 4 dead hards every game as usual. Are these high mmr survivors so trash that they literally cannot play any match without their press E to escape perk? Like atleast have some dignity lol. So sick of this one perk extending chases and making me lose gens, and having to dance behind every survivor before swinging to bait out the dead hard. And guess what they even t-bag after using dead hard to reach the pallet and window, thinking as if they did something skillful, when they literally just pressed a button the devs gave them to outplay the killer. As a killer i never rely on Noed to give me some cheap kills, but every survivor shamelessly uses dead hard, even the thousands of hours survivors. Hope the devs put their big boy pants on and nerf this most unfair and most used perk to the ground.

Comments

  • Nope, back when Huntress and Clown had real exhaustion add ons, it was genuinely hilarious to see how much most players flail when their "win the chase" button doesn't work.

  • @VonCrow said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007853#Comment_3007853

    True, but remember that for a game to start we need 4 survivors, and just 1 killer.

    What I mean by that is that if a lot of survivors make complains, they will change things.

    Let them complain, and in the worst case, let them leave the game; that will make less slackers, we will keep only those who have the intelligence to want to progress, and like that, it will balance the ratio survivor / killer.

  • @Grandpa_Crack_Pipe said:

    So you'll all graciously accept your losses now that you don't have to deal with Dead Hard anymore, right?

    Right?

    Lol a survivor main talking about graciously accepting a loss. Literally players that spam "camper tunneler" in end game chat everytime they lose.

  • @drsoontm said:

    The are many survivors who are literally boosted by DH, myself included.

    After the change, assuming it's a good one, their survival rate will drop significantly for a while.

    And Killers will be nerfed to compensate.

  • I've played against perkless survivors that were gods at the game and made me want to toss my keyboard out the window while I am running meta.

    There are people who are very good at the game regardless of their loadout.

  • @GoodBoyKaru said:

    It's funny you should call them bad when Dead Hard For Distance™ relies on them strategically routing correctly to a tile they know they can hit and then loop. DHFD isn't correcting a mistake, it's enabling a play they can make knowing they have Dead Hard, and there's a world of difference between the two.

    That takes no skill whatsoever. All jungle gyms have a pallet. Its not difficult to know where the pallets are. Killer gets a little to close for comfort, press E to the pallet. It's brain dead easy especially if you use Windows of Opportunity.

  • @DyingWish92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007759#Comment_3007759

    That takes no skill whatsoever. All jungle gyms have a pallet. Its not difficult to know where the pallets are. Killer gets a little to close for comfort, press E to the pallet. It's brain dead easy especially if you use Windows of Opportunity.

    I'm on about using Dead Hard to chain multiple tiles together to utilise the windows and not waste pallets, which is definitely a much higher expression of skill than using Dead Hard to just make it to a pallet.

  • @ArchAbhor said:

    I stopped using dead hard since last chapter drop to prep for the nerf. I've gotten better at looping because of it. It will just weed out the bad players who use it as a crutch. However I think we might see an uptick in people getting better at looping because of it. Which imo is better then the current dead hard meta.

    I 100% have no issues with a person outplaying me at a loop without Dead hard. Thats earned. What's not earned is reaching a pallet that you shouldn't reach because you pressed a button.

  • I mostly use balanced landing so yes I'm fairly decent without dead hard

  • I haven't ran DH for at least a month +

    I stopped running it because I was sick of seeing it and wanted to be the change I want to see. Even if it means suffering against Nurse/Blight without it sometimes

    DH is not necessary but it makes things a lot easier and turns mistakes into wins

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007646#Comment_3007646

    Yup those "good survivors" will be dropping pallets a lot earlier when they realize they don't have their get out of jail free card anymore. That is IF the devs are brave enough to properly nerf DH.

    Or making pallet less safe.

  • @GoodBoyKaru said:

    It's funny you should call them bad when Dead Hard For Distance™ relies on them strategically routing correctly to a tile they know they can hit and then loop. DHFD isn't correcting a mistake, it's enabling a play they can make knowing they have Dead Hard, and there's a world of difference between the two.

    Yeah strategically when its always the same route.

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007647#Comment_3007647

    You do realise that after dead hard is nerfed the good survivors are just going to start using comp strats. Basically predrop most pallets and basically not loop at all.

    Don't forget also that Sprint Burst will take it's place in the meta. You'll basically find a survivor, see them run away, take 10 seconds to catch up and then they'll predrop pallets and be extremely safe. Dead hard is annoying but with every big survivor nerf, they always find a way to work around it.

    Well I hope they just make the pallets unsafe.

  • It’s the noed makes you a trash killer discussion in reverse.

    DH is strong so people use it that’s all.

  • Dead Hard is fine as is imo.

  • I'm on about multiple tiles together and not all within a single tile.

  • I'm guessing the MMR will simply adjust the matches.

    I see more and more survivors using Sprint Burst and other exhaustion perks. That's probably the best thing to do to keep being good.

  • @Devilishly_Rowdy said:

    Played killer all evening yesterday, and consistently got 4 dead hards every game as usual. Are these high mmr survivors so trash that they literally cannot play any match without their press E to escape perk? Like atleast have some dignity lol. So sick of this one perk extending chases and making me lose gens, and having to dance behind every survivor before swinging to bait out the dead hard. And guess what they even t-bag after using dead hard to reach the pallet and window, thinking as if they did something skillful, when they literally just pressed a button the devs gave them to outplay the killer. As a killer i never rely on Noed to give me some cheap kills, but every survivor shamelessly uses dead hard, even the thousands of hours survivors. Hope the devs put their big boy pants on and nerf this most unfair and most used perk to the ground.

    Yea i loop killers all the time i quit using perks for 3 months and was still looping just fine all you have to know is what tiles look like and learn to combo them not just run the same one over and over.

  • The only good thing about a DH hard nerf would be that they'll definitely need to dramatically increase the number of pallets on the map.

    With how much killers claim dead hard is so strong, with the killrates as high as they are, it will skyrocket even higher because survivors will go down even faster than they did before. And quite frankly, it will make playing survivor even miserable.

    It is already common to see survivors go down before you can even touch a gen.

  • @Grandpa_Crack_Pipe said:

    So you'll all graciously accept your losses now that you don't have to deal with Dead Hard anymore, right?

    Right?

    I will miss survivors Dead-Harding into a wall though.

  • @IlliterateGenocide said:

    If the kill rate skyrocket after DH nerf they will probably buff survivors in general who knows.

    In my opinion it's basically required against both Nurse and Twins.

    If thats the case they should wait maybe a month or two for survivors that relied on dh to actually hone their looping skills and not instantly result to pre dropping.

  • @Devilishly_Rowdy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3007998#Comment_3007998

    Lol a survivor main talking about graciously accepting a loss. Literally players that spam "camper tunneler" in end game chat everytime they lose.

    Please give the scarecrow his straw back, he needs it.

  • Most survivors will probably struggle to loop now for a long time however being an effective looper is still very possible you just have to learn how to chain tiles effectively as opposed to DH doing it for you.

  • Survivors are facing killers they're not actually better than due to DH artificially extending every chase. They've also gotten used to being able to greed, or play sloppily between pallets and still make it to a new resource safely. So kills will skyrocket, but only for a short while. It will even itself out as players learn to stop relying on DH and start to play slightly safer, as well as boosted survs getting easier killers after they die over and over.

    It just feels so damn cheap. I've mindgamed the surv, we both see each other at the same time as I turn the corner and move my camera to check if my mindgame worked, boom, Dead Hard. Or even more frustrating, you do a little trick with your stain, they hesitate, you make just barely enough distance for a hit before the pallet, Dead Hard. It feels so bad to play against. Nerf slowdown to #########, I don't really care. If I could have matches with a mix of different exhaustion perks and no exhaustion perks, I'd be so happy.

  • @anarchy753 said:

    Nope, back when Huntress and Clown had real exhaustion add ons, it was genuinely hilarious to see how much most players flail when their "win the chase" button doesn't work.

    And those were nerfed or removed 😂, made a post about bringing clowns exhaustion bottles back a couple weeks ago

  • @Devilishly_Rowdy said:

    Played killer all evening yesterday, and consistently got 4 dead hards every game as usual. Are these high mmr survivors so trash that they literally cannot play any match without their press E to escape perk? Like atleast have some dignity lol. So sick of this one perk extending chases and making me lose gens, and having to dance behind every survivor before swinging to bait out the dead hard. And guess what they even t-bag after using dead hard to reach the pallet and window, thinking as if they did something skillful, when they literally just pressed a button the devs gave them to outplay the killer. As a killer i never rely on Noed to give me some cheap kills, but every survivor shamelessly uses dead hard, even the thousands of hours survivors. Hope the devs put their big boy pants on and nerf this most unfair and most used perk to the ground.

    I wholeheartedly agree with this dead heard is just so annoying now and survivors just abuse it, I really hope the devs properly nerf this so we can finally end this crazy storm of survivors, playing around the map and using dead hard when ever they want

  • @MrMori said:

    Survivors are facing killers they're not actually better than due to DH artificially extending every chase. They've also gotten used to being able to greed, or play sloppily between pallets and still make it to a new resource safely. So kills will skyrocket, but only for a short while. It will even itself out as players learn to stop relying on DH and start to play slightly safer, as well as boosted survs getting easier killers after they die over and over.

    It just feels so damn cheap. I've mindgamed the surv, we both see each other at the same time as I turn the corner and move my camera to check if my mindgame worked, boom, Dead Hard. Or even more frustrating, you do a little trick with your stain, they hesitate, you make just barely enough distance for a hit before the pallet, Dead Hard. It feels so bad to play against. Nerf slowdown to #########, I don't really care. If I could have matches with a mix of different exhaustion perks and no exhaustion perks, I'd be so happy.

    I mean to be fair killers have a built in mechanic called blood lust that after 15 seconds almost guarantees a hit on a survivor who doesn't know how to loop.

  • Good survivors doesnt need It, they know limits, the resto of dummies yes, because they make 7 mistakes per Chase and they need to fix that mistakes using Panic Button.


    Lets see what happens if Dead Hard is nerfed (I doubt It) what are going to do this boosted noobies without It.

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