Again with no change in Dead Hard?

How long are we going to have to deal with this perk? Did you do an amazing mindgame? It's your problem, deadhard will negate all your skill. Do you think you'll catch that survivor at last? Mistake yours, he'll give the Dead hard to that window or pallet and get even more time from you.

Comments

  • @Nikatara69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2871819#Comment_2871819

    Killers always will be crying, because they want put 0 effort in game and always win.

    Wrong.

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2872697#Comment_2872697

    Strawman argument. Balance and casual aren't mutually exclusive. Sit down.

    No, it's not a strawman. It's true. People want to be bad at the game but also do good, so even though they have no concept of high level killer or high level survivor, they want to talk balance changes. If the pros and talking balance changes and the noobs are talking balance changes, they want the game to be competitive, not casual, whether you like it or not. People don't care about balance in a casual game. That's an oxymoron.

  • @Gigante said:

    How long are we going to have to deal with this perk? Did you do an amazing mindgame? It's your problem, deadhard will negate all your skill. Do you think you'll catch that survivor at last? Mistake yours, he'll give the Dead hard to that window or pallet and get even more time from you.

    pls stop with the dead hard threads we get it the perk is to strong you know what else is to strong every other meta perk that people would make 10 billion posts about when dh gets nerfed

  • @Gigante said:

    How long are we going to have to deal with this perk? Did you do an amazing mindgame? It's your problem, deadhard will negate all your skill. Do you think you'll catch that survivor at last? Mistake yours, he'll give the Dead hard to that window or pallet and get even more time from you.

    I play killer as much as survivor and i never have issues with dead hard sometimes you just get outplayed just play to have fun not 4k everytime

  • @ThanksForDaily said:

    https://forum.deadbydaylight.com/en/discussion/comment/2871515#Comment_2871515

    Lol, SB is way more than "just helps in the beginning of the chase".

    Survivor can keep SB 90 or 99 in the middle of a chase and when the killer is close enough, they're gone again.

    Also repairing gens in a dead zone SB can help you to get out of there, DH can't do nothing about that.

    SB users can avoid 1 shot killers easily wasting their precious time and power.

    How do they get it to 99 beyond fat luck? Either they are not doing gens and just constantly running or they are lucky, or cheating to pretend thy do it every chase.

  • Just kill switch it already. Let's see survivors use brain cells.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876157#Comment_2876157

    No, it's not a strawman. It's true. People want to be bad at the game but also do good, so even though they have no concept of high level killer or high level survivor, they want to talk balance changes. If the pros and talking balance changes and the noobs are talking balance changes, they want the game to be competitive, not casual, whether you like it or not. People don't care about balance in a casual game. That's an oxymoron.

    If there was an item in Mario Kart that functioned exactly like the blue shell does now, but anyone in any position could obtain it, it hit everyone at once, and it stunned them for three times as long, people would rightfully care and talk about how it's a wildly unbalanced and unfun item to have in the game.

    Mario Kart is obviously a casual game, and what's being described would obviously be a balance issue. There is, therefore, obviously a degree to which balance is actually important for casual games, because they're still competitive in a literal sense and people still want to have a relatively equal playing field- that's part of what makes them fun to play.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876502#Comment_2876502

    If there was an item in Mario Kart that functioned exactly like the blue shell does now, but anyone in any position could obtain it, it hit everyone at once, and it stunned them for three times as long, people would rightfully care and talk about how it's a wildly unbalanced and unfun item to have in the game.

    Mario Kart is obviously a casual game, and what's being described would obviously be a balance issue. There is, therefore, obviously a degree to which balance is actually important for casual games, because they're still competitive in a literal sense and people still want to have a relatively equal playing field- that's part of what makes them fun to play.

    Then it's great that such an item does not exist in Mario Kart. That's why you never hear about balance changes in that game, because it's been fine for the longest and so nobody has complained.

    In DBD you have perks that stun the killer for tunneling you even after he's hooked someone else, or make it impossible for you to even die to them once you're off hook at the end of the game. In a game where people are trying to champion that skill should be rewarded and that's what the balance should be based off of, we've seen no such thing because the devs and their cheerleaders in the community are tone deaf.

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2872032#Comment_2872032

    You can still hit and run I use that strategy quite often even still, I have an unpopular opinion that circle of healing is for bots who are too afraid to play injured so they stall the game by resetting every time they get hit and meanwhile every time you do that resources are being used by your team , a 5 minute game turns into a 10 or 15 minute game while sure you can take pressure away but you're essentially just ignoring the downsides like the longer that match is in play the more of a chance someone will die in the trial, you guys want circle of healing nerfed and I want it Killswitched and completely redone because it promotes bad gameplay by 75% of the people who use it, I can honestly say the only time I've seen circle of healing used in a good way was in a swf I was in and we did all but one gen and used circle of healing to quick reset and pop the last gen while someone was being camped but other than it being a need to quick reset it's a total waste of time and adrenaline and genrushing will always be better than COH, my theory is once COH is nerfed the gen rushing adrenaline meta will make a comeback.

    Adrenaline isn't really meta. Either you die before the endgame or it's overkill.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2876769#Comment_2876769

    Then it's great that such an item does not exist in Mario Kart. That's why you never hear about balance changes in that game, because it's been fine for the longest and so nobody has complained.

    In DBD you have perks that stun the killer for tunneling you even after he's hooked someone else, or make it impossible for you to even die to them once you're off hook at the end of the game. In a game where people are trying to champion that skill should be rewarded and that's what the balance should be based off of, we've seen no such thing because the devs and their cheerleaders in the community are tone deaf.

    I'm... not sure I'm following your point?

    Is your argument that people should stop talking about balance issues in DBD because... there are balance issues in DBD...?

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878150#Comment_2878150

    I'm... not sure I'm following your point?

    Is your argument that people should stop talking about balance issues in DBD because... there are balance issues in DBD...?

    No, they should keep talking about them. This game is a competitive game and has been for a long time, and has desperately needed balance changes so that competitive is fair for a long time. People claiming the game is still casual are in denial, and the only reason they still have any claim to the game being casual is because of the awful balance changes that they themselves influenced with all their bad takes. I'm not just saying for people to "git gud" at the game, I'm also saying they need to "git gud" at knowing what they're even talking about.

  • @Gigante said:

    How long are we going to have to deal with this perk? Did you do an amazing mindgame? It's your problem, deadhard will negate all your skill. Do you think you'll catch that survivor at last? Mistake yours, he'll give the Dead hard to that window or pallet and get even more time from you.

    DH is the most broken thing in the game. It increases the duration of chases way to long, just stupid. It doesnt need a nerf, it needs to get deleted

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878217#Comment_2878217

    No, they should keep talking about them. This game is a competitive game and has been for a long time, and has desperately needed balance changes so that competitive is fair for a long time. People claiming the game is still casual are in denial, and the only reason they still have any claim to the game being casual is because of the awful balance changes that they themselves influenced with all their bad takes. I'm not just saying for people to "git gud" at the game, I'm also saying they need to "git gud" at knowing what they're even talking about.

    Ah, I see.

    Well, my point is more that it doesn't really matter whether they consider it a casual game or a competitive game; balance matters for both and the most egregious balance problems in this game would be relevant either way.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2878249#Comment_2878249

    Ah, I see.

    Well, my point is more that it doesn't really matter whether they consider it a casual game or a competitive game; balance matters for both and the most egregious balance problems in this game would be relevant either way.

    I can 100% agree with you on this. :)

  • dead hard getting rendered useless like CoH, will lead to a lot of 4k nurse matches. and you know everyone gon be a sweaty nurse main when it happens 😂

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2872162#Comment_2872162

    Adrenaline isn't really meta. Either you die before the endgame or it's overkill.

    If everyone focuses the gens you'll always have adrenaline and if you equip adrenaline you're more than likely to focus gens so you don't have a wasted slot, when multiple survivors are running that perk it can be a complete game changer in the endgame, while it's not meta at the moment, due to the killer meta switching to dead man switch and scourge and other gen affecting perks it will go back to gen rushing adrenaline builds because survivors are gonna want to finish gens before the pressure gets put on them and they have wasted progress

  • Dead hard is fine imo. Lack of early game pressure is the real problem. Nerfing dead hard would be nothing more than a bandaid that solves nothing, except making the survivor experience a little worse without really making the killer experience better. Killers think itd be better because it'd shift the meta, but we all saw how shifting the meta with coh worked out . It might feel better at first, but after time when the meta shifts most will complain about something new while ignoring the real issue.

  • @FlameLickVA said:

    I honestly wish other killer mains would stop being so immature towards DH entirely, it's cringy as hell.

    Like just, come up with an idea to nerf it instead of screaming for it to be deleted, or made useless.

    And harassing those who use it is just... sigh -n-

    • A Blight main. Zoom Zoom.

    We have, we said it so many times that removing the distance is the best nerf to it, all it should be is a dodge perk, and hey, if they get rid of distance, it can't be an exhaustion perk, meaning you can run DH SB, it's a win win

  • @BubbaDredge said:

    They can't nerf Dead Hard, every game would be a 4K except AFK Pig.

    If you need a perk to carry you.... maybe you're not a good survivor and that only applies to you

  • "JuSt BaiT iT OuT" - Some survivor main

  • @dictep said:

    Well, I only see killer buffs in this patch. And again... killers crying

    Okay then how about playing the BUFFED killers for a week survivor main?

  • @ThanksForDaily said:

    https://forum.deadbydaylight.com/en/discussion/316074/again-with-no-change-in-dead-hard

    Sprint Burst is coming to get you more frustrated if they hard nerf DH. A good SB usage is way more efficient than DH. Be prepared.

    Can't wait for the SB nerf threads. We all know killer mains forum strategy.

    Nerf nerf nerf!!!

    It won't. Sprint burst is skillful, dead hard is not. It's as simple as that. Even if sprint burst is arguably stronger, I'd rather get outplayed by a sprint burst user than an e presser

  • @MonsterInMyMind said:

    How many times do the dev's gotta say on stream "IT'S GOING TO TAKE TIME THIS IS A PERK THAT INVOLVES PING AND SERVER CONNECTION" before it gets across that it's going to take a hot minute to change because of all the sensitive things tied around it.

    Didn't they say that they're looking to change Dead Hard like 2 Years ago?

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2871383#Comment_2871383

    Didn't they say that they're looking to change Dead Hard like 2 Years ago?

    No, that was when you could get hit and be exhausted on the ground, which Behavior went in and did fix however. It showcased how stupidly strong it can be, which is why they're having to go back and change it again, which is a very sensitive thing code wise since it involves ping.

  • @Gigante said:

    How long are we going to have to deal with this perk? Did you do an amazing mindgame? It's your problem, deadhard will negate all your skill. Do you think you'll catch that survivor at last? Mistake yours, he'll give the Dead hard to that window or pallet and get even more time from you.

    My proposal for DH

    • activates after being injured

    • for 20? or so seconds, it is activate able, and after use causes exhaustion for 40 secs

    • after the 20 seconds is over, it is no longer activate able and only triggers when the killer swings at you ( maybe causes deepwound?)


  • What was the timeframe between when they mentioned nerfing DS, then finally nerfing it? I couldn't tell you but it was a very long time. Try that timeframe.

  • Bruh, can't play this game anymore, DH is basekit now, basically nullify my powers just by pressing "E".


    Yeah Behaviour, totally a fine perk.

  • I don't care about it being nerfed or buffed, the thing needs an entire ground-up rework. With DH they also should nerf Sprint Burst to compensate, maybe down to 2.5s of the speed. DH as a concept is just flawed as it allows survivors to literally negate a killer's power or prime moment with a perk, not an item that goes away after 1 use, not a perk that only has 1 use a game, it is a perk that anyone can have, that anyone can use once during a chase, even then, it is used for in-chase distance that can be the difference between a kill or a longer chase. It can't be perfectly balanced by it's current nature, not without a rework from the ground up

1 2 ›