I'm so happy people are finally realizing this game is so killer sided

I wonder if the narrative on the forums will ever change from killer's being oppressed. People like Otz and Scott Jund are finally admitting it because there is just so little evidence on the contrary.


EDIT: I realized that I probably made the title a bit misleading. I meant it as more "not as survivor sided as people make it out to be" than straight up killer sided.

Comments

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739625#Comment_2739625

    That's for all players, including brand new babies. Not the average - high skill level.

    Then stop using flawed stats.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739824#Comment_2739824

    Well he's talking about purely from a game mechanic standpoint. In actuality the game isn't as balanced as it seems. Also most everybody on the forums believe the game is survivor sided which according to this tweet Otz himself doesn't believe.

    I do admit I probably worded the title a bit badly. I meant it more as "not as survivor sided as it seems" than straight up killer sided.

    Ok so you're right, he's talking about the game's design. However, I'm still not reading "This game is killer sided" from what he said.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739443#Comment_2739443

    ...There is alot. Should i explain?

    Let's talk the Meta for Example, So far Killers have had their meta changed about maybe... 7-8 times now? Whereas Survivor had maybe 3-4 time's it changed.

    Ds took exactly 4-5 years to nerf, whereas ruin / pop both got changed / nerfed (mainly pop nerf) Waaay before Ds was considered to be changed,

    The ds / unbreak combo is still the strongest survivor, combined with Dh and Bt, makes the gameplay alot more stressful to know that the killer Now has to try and bait a hit but can't if the survivor is using it to either A make it to the pallet or B Make it to the Window, Making it a hard loss either way,

    Boons....Mainly CoH.. i dunno if i should even explain this bs perk,

    Hit validation.. HOPEFULLY it's fixed completely...ish, but this has also been in said favor of survivors if they did it right against the killers that got forced into cd after hit,

    Perks: So far killer perks.. alot of them has either been nerfed or reworked in some way. some good, some bad.. and plain bad in general.. So far More killer perks have been touched and. For a fair bit Yes, were Good reworks. But the others don't even come close to how it should be.. (Still kinda mad they nerfed Hoarder despite the fact it was never a good perk to begin with)

    Whereas Survivor perks. has alot more goin' for them than ever, Lucky break got a good buff. was overbuffed in said ptb but fixed... still does wonders, Iron will Still hasn't been changed and is in need of said Nerf.. Dh also is in need of Nerf. But hasn't been touched along with the others per say,

    How fast something gets Nerfed: Lemme break it down.. Killers have had stuff that was good for them nerfed or reworked / removed, let's take a perk for example like.. Maybe Old MoM, Perk was Busted beyond any other perk and it was the Best, if not the 100% Most Overpowered Perk that ever got leaked and Released in it's current State, Keep in mind you couldn't cheese any hits with MoM for killer, since it was always a basic attack. took 3 months to finally nerf it, Now let's take Remember me: A perk that used to make gates take alot longer to open than what it currently does right now, a full 50 seconds to a minute worth of opening a exit gate if the obsession was dead was Huge, Now it got nerfed to 34 seconds... Overshadowed by alot better perks in it's place and it's only use is to have a endgame build.. that's it.. MoM has seen more action than Remember me has, and that's sayin' something,

    Still alot more stuff to prove that the game is survivor sided..

    I have to address a few of these points here:

    1. The meta. Who cares about the meta tbh? The killer meta has been allowed to change so much because killers constantly get new powerful perks while survivors get like 1 decent perk every 4 character updates. That's not a point in favor of survivors but that shows for favorability to killers instead.
    2. There were so many bad suggestions for how to nerf DS that would have made the perk absolutely useless. Yes it took a while, but they found a good fit. The other perks you mentioned were easier to come to (and deserved)
    3. DS and Unbreakable is an overrated combo that only works if a killer decided to slug and tunnel. If you don't slug or tunnel, 2 out of their 4 perks are useless.
    4. Boons are fine.
    5. Hit validation has been killer favored almost since the game came out. There have been millions of clips of people vaulting a window and running before getting hit by something because the game was run on the killers connection and as far as they were concerned, they hit you. Now it's based on the server connection and it's balanced but hit validation has literally never been survivor favored.
    6. Perks. I addressed this earlier but survivors constantly get garbage perks when new survivors are released versus killers who get perks that are actually good enough to replace things they have in their build.
  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739508#Comment_2739508

    I have to address a few of these points here:

    1. The meta. Who cares about the meta tbh? The killer meta has been allowed to change so much because killers constantly get new powerful perks while survivors get like 1 decent perk every 4 character updates. That's not a point in favor of survivors but that shows for favorability to killers instead.
    2. There were so many bad suggestions for how to nerf DS that would have made the perk absolutely useless. Yes it took a while, but they found a good fit. The other perks you mentioned were easier to come to (and deserved)
    3. DS and Unbreakable is an overrated combo that only works if a killer decided to slug and tunnel. If you don't slug or tunnel, 2 out of their 4 perks are useless.
    4. Boons are fine.
    5. Hit validation has been killer favored almost since the game came out. There have been millions of clips of people vaulting a window and running before getting hit by something because the game was run on the killers connection and as far as they were concerned, they hit you. Now it's based on the server connection and it's balanced but hit validation has literally never been survivor favored.
    6. Perks. I addressed this earlier but survivors constantly get garbage perks when new survivors are released versus killers who get perks that are actually good enough to replace things they have in their build.

    This man's really out here acting like Mikaela didn't just come out a couple months ago and boons aren't op

    Also acting like the meta for killers isn't been

    Ruin,undying,pop,tinker for years

    And the meta

    DS,dh,bt, and iron will for years

  • The main reason killer meta has changed so much over the years, because killer meta perks have gotten nerfed much more often than survivor meta perks have.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739508#Comment_2739508

    I have to address a few of these points here:

    1. The meta. Who cares about the meta tbh? The killer meta has been allowed to change so much because killers constantly get new powerful perks while survivors get like 1 decent perk every 4 character updates. That's not a point in favor of survivors but that shows for favorability to killers instead.
    2. There were so many bad suggestions for how to nerf DS that would have made the perk absolutely useless. Yes it took a while, but they found a good fit. The other perks you mentioned were easier to come to (and deserved)
    3. DS and Unbreakable is an overrated combo that only works if a killer decided to slug and tunnel. If you don't slug or tunnel, 2 out of their 4 perks are useless.
    4. Boons are fine.
    5. Hit validation has been killer favored almost since the game came out. There have been millions of clips of people vaulting a window and running before getting hit by something because the game was run on the killers connection and as far as they were concerned, they hit you. Now it's based on the server connection and it's balanced but hit validation has literally never been survivor favored.
    6. Perks. I addressed this earlier but survivors constantly get garbage perks when new survivors are released versus killers who get perks that are actually good enough to replace things they have in their build.

    Survivors and killers both get decent perks, but the meta for survivors is locked around a core of things that can act as extra lives. It doesn't matter how many general healing, information, generator, skill check, sabo, or item perks are added; they're not going to offer the same universal chance of an extra life, so they won't breach the meta. CoH is so crazy strong it can manage it--because you only need one or two people to have teamwide self-heals and potential superspeed heals, shutting down entire tactics with only one person's perk investment.

    It's not that Survivors get bad perks so much as it's nearly impossible to add anything that's not even more gamebreaking that would ever see use outside of meme builds.

    And hit validation had a bug with power eating (the PTB is supposed to fix it? I think), which was definitely survivor favoured.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739508#Comment_2739508

    I have to address a few of these points here:

    1. The meta. Who cares about the meta tbh? The killer meta has been allowed to change so much because killers constantly get new powerful perks while survivors get like 1 decent perk every 4 character updates. That's not a point in favor of survivors but that shows for favorability to killers instead.
    2. There were so many bad suggestions for how to nerf DS that would have made the perk absolutely useless. Yes it took a while, but they found a good fit. The other perks you mentioned were easier to come to (and deserved)
    3. DS and Unbreakable is an overrated combo that only works if a killer decided to slug and tunnel. If you don't slug or tunnel, 2 out of their 4 perks are useless.
    4. Boons are fine.
    5. Hit validation has been killer favored almost since the game came out. There have been millions of clips of people vaulting a window and running before getting hit by something because the game was run on the killers connection and as far as they were concerned, they hit you. Now it's based on the server connection and it's balanced but hit validation has literally never been survivor favored.
    6. Perks. I addressed this earlier but survivors constantly get garbage perks when new survivors are released versus killers who get perks that are actually good enough to replace things they have in their build.
    1. Boons are fine: ...I was referring to CoH... you didn't read that part i mentioned about how absurd it is..
    2. Hit Validation: ...Survivors being greedy with pallets and should've been hit but got saved due to "Validation" would like to have words with you,
    3. Ds / Unbreak: ...slap that sucker on all 4 survivors and even if you decide to do a mass slug and get pressure, that's a hellova time you're losing on hooking and applyin' pressure, even when they choose the "no mindgame and pre-throw" value, Also high MMR would like to have a word with you..
    4. The Meta: Killer meta changed atleast 8-9 times in it's lifespan.. Survivor barely changed, Why? Cause it's too great to pass up, Dh? ds? Unbreak? Bt? Sign me the hell up for a glorious time of "Screwing with the killer"
    5. So many bad suggestions: I've seen alot more posts just LITERALLY saying that ds can't work if you're doing something, I.E what our current ds is..
    6. Perks: Killer perks would like to also have a word with you... if you took atleast say blight for example, out of like 200 or so killer perks, Only atleast 20-30 perks would be good for him, ...And that's it, some killers benefit greatly with half and or more the perks that're accessible, and then there are other killers... that can barely benefit from over 30..
  • @RainehDaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740017#Comment_2740017

    Survivors and killers both get decent perks, but the meta for survivors is locked around a core of things that can act as extra lives. It doesn't matter how many general healing, information, generator, skill check, sabo, or item perks are added; they're not going to offer the same universal chance of an extra life, so they won't breach the meta. CoH is so crazy strong it can manage it--because you only need one or two people to have teamwide self-heals and potential superspeed heals, shutting down entire tactics with only one person's perk investment.

    It's not that Survivors get bad perks so much as it's nearly impossible to add anything that's not even more gamebreaking that would ever see use outside of meme builds.

    And hit validation had a bug with power eating (the PTB is supposed to fix it? I think), which was definitely survivor favoured.

    I personally disagree because I think there are a lot of (older) strong survivor perks worth running. We'll Make It, Inner Strength, Saboteur, For the People, Head On.

    The survivor "meta" perks are literally reactionary perks to tunneling and camping. That's it. It's literally, "If I don't put on DS, I'm going to get hard tunneled. If I don't put on Unbreakable, I'm going to get slugged after I get tunneled because the killer thinks I have DS and is committed to tunneling me, but not brave enough to follow through with their scummy tactics. If I don't bring BT and someone gets camped, I won't be able to save them.

    If the campy/tunneling meta didn't exist, no one would run any of those perks because they would be useless outside of those situations. I personally don't run any of them except BT to save people (My main survivor has Saboteur, We'll Make It, For the People, and BT). I'm good for saving other people but I get tunneled and slugged alot because I don't run DS or Unbreakable and I live with it, but after so long, many survivors just say "screw it", tunnel me and see what happens.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739300#Comment_2739300

    So if you are a good killer and you sweat you'll win most times with no perks? That's still very killer sided.

    One killer,that is,Otz, have 7k+ on the game,he wins the most because he knows the most,not because the game is killer sided,also,playing "scummy" aka Camping/Tunneling/Slugging helped him,but you don't want killers playing like this right ?

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740033#Comment_2740033

    I personally disagree because I think there are a lot of (older) strong survivor perks worth running. We'll Make It, Inner Strength, Saboteur, For the People, Head On.

    The survivor "meta" perks are literally reactionary perks to tunneling and camping. That's it. It's literally, "If I don't put on DS, I'm going to get hard tunneled. If I don't put on Unbreakable, I'm going to get slugged after I get tunneled because the killer thinks I have DS and is committed to tunneling me, but not brave enough to follow through with their scummy tactics. If I don't bring BT and someone gets camped, I won't be able to save them.

    If the campy/tunneling meta didn't exist, no one would run any of those perks because they would be useless outside of those situations. I personally don't run any of them except BT to save people (My main survivor has Saboteur, We'll Make It, For the People, and BT). I'm good for saving other people but I get tunneled and slugged alot because I don't run DS or Unbreakable and I live with it, but after so long, many survivors just say "screw it", tunnel me and see what happens.

    Ds is more at the bottom of the meta and BT is ran because you can get a free unhook with it. UB was meta only in combo with DS. DH has nothing to do with slugging or camping or tunneling and is meta as well as CoH. The reason thes perks are meta is because they counter effective killer strategies and if those strategies don't happen you can still get value out of the perk.

  • @NOEDENJOYER said:

    No.

    Killers only win at the top if they tunnel, camp and slug as much as possible. And guess who hates those playstyles the most? Survivors lol

    That doesn't change anything though.

    Tunnelling, camping and slugging are still available tactics. So with that in mind, killers are pretty much in complete control.

    Until those strategies are addressed, survivors can't be nerfed.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739786#Comment_2739786

    That doesn't change anything though.

    Tunnelling, camping and slugging are still available tactics. So with that in mind, killers are pretty much in complete control.

    Until those strategies are addressed, survivors can't be nerfed.

    And those strategies can't be addressed until something else is buffed or Survivors are nerfed somehow.

    As for being in control, Killers can control their own strategy--but they can't control the pace of a game or anything, that's on the Survivors.

  • @The_Krapper said:

    The game is actually pretty balanced even though that's unpopular to say on here, there are top tier killers meant to be used for facing the death squads who give you a chance at killing even the best survivors, meanwhile there are lower tier killers who stand no chance at high level but people enjoy playing them and that's where alot of complaints come from due to the fact they felt helpless trying to win against optimal survivors using wraith, legion or clown for example, but the way they matchmake is what makes the game feel unbalanced when you're a new survivor facing a killer with thousands of hours or vice versa, there are alot of people who are terrible at the game on both sides which there's nothing wrong with that but if you're one of those that aren't very good then this game can seem impossible for either side when matched with the right opponent, right now it's the best it's ever been for killers even though alot of people won't admit that, survivor has been nerfed quite a bit over the years but as long as gen speeds remain the way they are then survivors will always feel strong to those who play killers who can't physically get to gens fast enough or end chases fast enough.

    if Survivors has been nerfed quite a bit why are they using the same perks they have always used, also remember now that both boons and the new wiggle mechanic are a thing we might as well throw the nerf idea out the window.

    Along with that why shouldn't more killers be Viable right now the only ones that are are nurse and blight, meanwhile all the others (who people have paid for mind you ) have taken hit after hit when it comes to nerfs and most now are passed or on the border of not being worth the money that people spent while survivor are basically pallette swaps with a perk build.

    Also, this most recent update shows that killers are or will soon be a side no one wants to play since now there are fewer viability options thanks to the add-on nerfs add the mmr and sbmm issues that are rampant now and you have a recipe for alienating one side of your game that is already lacking in players.

  • I always wondered who were those claudettes, trying to blend and crouch behind the rocks and gets sacrificed on third hook in a minute. Happy to meet you!

  • @Yankus said:

    "Man who literally plays dbd for a living can beat casuals"...even otz gets stomped by comp teams

    SBMM is a thing. Otz was matched with people of the same skill level.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739573#Comment_2739573

    SBMM is a thing. Otz was matched with people of the same skill level.

    SBMM is a joke that factors in exclusively kills and escapes and nothing else. That is not a good indicator of skill whatsoever.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740575#Comment_2740575

    SBMM is a joke that factors in exclusively kills and escapes and nothing else. That is not a good indicator of skill whatsoever.

    So either SBMM doesn't work and must be scrapped immediately, or killers are indeed OP and should be nerfed immediately. One of the two conclusions can be drawn.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740576#Comment_2740576

    So either SBMM doesn't work and must be scrapped immediately, or killers are indeed OP and should be nerfed immediately. One of the two conclusions can be drawn.

    Well yes, that is why people are calling SBMM useless. It doesn't actually help.

  • Furthermore, the BHVR devs themselves have literally said people drastically over the MMR soft cap have to be soft capped back down, because otherwise queues would take literally hours. There was people at 3000+ MMR, but they had to be capped to 1900 because there's no matches at that high of MMR in anything short of hours. So obviously, people like that going against actual 1900 MMR players would stomp them (even assuming MMR was accurate in the slightest). Furthermore, Otz has nearly 8000 hours in the game. That's more than most people would play DBD in their entire lifetime.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740576#Comment_2740576

    So either SBMM doesn't work and must be scrapped immediately, or killers are indeed OP and should be nerfed immediately. One of the two conclusions can be drawn.

    Im leaning more in the SBMM is bullshit camp cause seeing how some people play and still win kinda defeats the whole purpose of it being skill and more it being that they got good RNG

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740582#Comment_2740582

    Im leaning more in the SBMM is bullshit camp cause seeing how some people play and still win kinda defeats the whole purpose of it being skill and more it being that they got good RNG

    Well if that's the case then people still need to admit the game is not as survivor sided as it's made out to be, be it for actual balance or SBMM #########.

  • It's only survivor sided at extremely high levels of play which most people won't deal with it ever. Otherwise, it's mostly balanced.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739573#Comment_2739573

    SBMM is a thing. Otz was matched with people of the same skill level.

    No, no he was not.

    SBMM is going exactly how I thought it would.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739300#Comment_2739300

    So if you are a good killer and you sweat you'll win most times with no perks? That's still very killer sided.

    No you'll win "sometimes" if you're going by Otz tweet, not "most of the time".


    If both side bring their nasty builds, survivors generally have the advantage as only some killers can even bring anything that might compete with what survivors can bring in. A lot of that killer power also comes from add-ons which are limited. A lot of survivors strength comes from perks which can be brought in every game and items which can also be maintained or found.

    Overall and generally the game leans towards survivors. from what I understand Otz is just saying don't give up on your matches because there's always a chance, if even a small one. I don't think he's trying to disregard survivors strengths. Its just survivors can mess up or just not be running as sweaty a build as you in that particular game.

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739573#Comment_2739573

    SBMM is a thing. Otz was matched with people of the same skill level.

    The devs in the dev blog said that if people leave the lobby matchmaking basically ignores mmr to find a replacement. So there's actually no guarantee matches you have are at the same mmr.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740595#Comment_2740595

    Well if that's the case then people still need to admit the game is not as survivor sided as it's made out to be, be it for actual balance or SBMM #########.

    It is an actual balance or SBMM bullshit mainly however it is still survivor sided because if you look at the toolkits and the fact that one side lives and dies by the perks and items while the other has perks,base kit, and addons to factor in its easy to tell that as of right now it is survivor sided.

    When you only have 2 killers that are Viable in every skill bracket along with how easy survivor second chance perks can be for lack of a better work exploited it's no wonder people think this way as well.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740636#Comment_2740636

    It is an actual balance or SBMM bullshit mainly however it is still survivor sided because if you look at the toolkits and the fact that one side lives and dies by the perks and items while the other has perks,base kit, and addons to factor in its easy to tell that as of right now it is survivor sided.

    When you only have 2 killers that are Viable in every skill bracket along with how easy survivor second chance perks can be for lack of a better work exploited it's no wonder people think this way as well.

    What evidence do you have that the game is truly survivor sided? Even tournaments that have no restrictions on them come out to being balanced (slightly killer sided but negligible). Personally I have hardly seen any stats or evidence to show that the game really is survivor sided outside of people just saying that it is based on their own experience which is never a good thing to go off of.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740649#Comment_2740649

    What evidence do you have that the game is truly survivor sided? Even tournaments that have no restrictions on them come out to being balanced (slightly killer sided but negligible). Personally I have hardly seen any stats or evidence to show that the game really is survivor sided outside of people just saying that it is based on their own experience which is never a good thing to go off of.

    How about the fact that no one can say that killer can be played without camping and tunneling along with sweaty perks and techniques now?

    Maybe the fact that certain killers don't see much play or any at all now such as deathslinger, twins, and trapper might be evident enough for you along with the fact that most people say that the only top-tier killers are nurse and blight which have similar kits factors into that.

    What about the fact that if you read and look at how people use survivor perks including using an anti tunneling perk in a way that encourages it and tanking hits, a distancing perk used to tank iframes, and a healing perk that stacks with medkits to allow 2 sec healing times.

    The fact that people using tournaments is also wrong cause it's much like saying TF2 tournaments are all skill-based even though the game has so much RNG and some weapons (Much like DBD perks) are busted or have broken tactics and need to be looked at.

    The evidence is there and taking one area of the game as evidence shows how laughable the idea that anyone can say the game is killer based when it's not true at all.

    Along with the fact that as much as people want to say that the tournaments shows the game is balanced none ever really go into who did they use and what tactics and builds did they use unless you watch the whole thing.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740649#Comment_2740649

    What evidence do you have that the game is truly survivor sided? Even tournaments that have no restrictions on them come out to being balanced (slightly killer sided but negligible). Personally I have hardly seen any stats or evidence to show that the game really is survivor sided outside of people just saying that it is based on their own experience which is never a good thing to go off of.

    That tournament you and others cite literally disproves its own point that you are trying to make. 27 of the 30 matches were with S-tier killers. The remaining 3 were all A-tier killers (Pinhead, Oni, Huntress). Pinhead and Oni got completely humiliated. Huntress did okay at 3 kills. Spirit got clowned on for all of her matches except one. Nurse lost most of her games. Blight did mostly good. Furthermore, a heavy RNG factor of that tournament was people trying to guess what the other was going to play/build and then losing/winning when they guess wrong/right.

  • @CyberDragoon656 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740653#Comment_2740653

    How about the fact that no one can say that killer can be played without camping and tunneling along with sweaty perks and techniques now?

    Maybe the fact that certain killers don't see much play or any at all now such as deathslinger, twins and trapper might be evident enough for you along with the fact that most people say that the only top tier killers are nurse and blight which have simular kits factors into that.

    What about the fact that if you read and look at how people use survivor perks including using an anti tunneling perk in a way that encourages it, a distancing perk used to tank i frames and a healing perk that stacks with medkits to allow 2 sec healing times.

    The fact that people using tournaments is also wrong cause it's much like saying TF2 tournaments are all skill-based even though the game has so much RNG and some weapons (Much like DBD perks) are busted or have broken tactics and need to be looked at.

    The evidence is there and taking one area of the game as evidence shows how laughable the idea that anyone can say the game is killer based when it's not true at all.

    Ok so when I say that the game isn't as survivor sided as people say it is I'm including camping and tunneling. Why does it matter if killers have to camp and tunnel it's part of the game and it's what helps them catch up. Honestly I don't believe you only need top tier killers to win, there are a lot of killers that are great that nobody talks about like Hillbilly and Twins.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740669#Comment_2740669

    Ok so when I say that the game isn't as survivor sided as people say it is I'm including camping and tunneling. Why does it matter if killers have to camp and tunnel it's part of the game and it's what helps them catch up. Honestly I don't believe you only need top tier killers to win, there are a lot of killers that are great that nobody talks about like Hillbilly and Twins.

    Hillbilly and twins suck because of different reasons hillbilly got an overheating mechanic involved that makes him a worse version of Leatherface now and as for twins they have multiple bugs and now no real add-ons to speak of making them as undesirable as deathslinger now.

    Also like I said while most killers can be fun only 2 are viable in every skill bracket meaning that unless you play a certain way or have to basically turtle the game it doesn't matter if it helps them catch up or not cause it's not the killer's gameplay that is helping that side win it's tactics that are basically forced on them thanks to ######### balancing by the devs and you also said it yourself.

    "It's what help them catch up " why would they need that to catch up if survivors or more specifically their perks and items are not overpowered to an extent

    the only time survivors can say the killer is op is if it was all solos with ######### perks but thanks to the fact that swfs and comms exist that possibility is minuscule now cause everybody expects it now.

    Also I just wanted to add that this new update almost guaranteed that even more killers are going to be trashed in favor for someone else.

  • @BrokenSouI said:

    Lol "killer sided" Yea right. Moving along before I hurt my sides laughing at this.

    Maybe it's time to actually critically think about the balance of this game for once.

  • Huh? Didn't Otz and Scott JUST advocate for the opposite?

  • @ThiccBudhha said:

    Huh? Didn't Otz and Scott JUST advocate for the opposite?

    Well to quote Otz from yesterday: "a Killer can get a ~2k average with a huge handicap if they are willing to play as dirty as you can."

    So essentially he's saying the game is balanced if you play dirty which most killers should do anyway.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740704#Comment_2740704

    Well to quote Otz from yesterday: "a Killer can get a ~2k average with a huge handicap if they are willing to play as dirty as you can."

    So essentially he's saying the game is balanced if you play dirty which most killers should do anyway.

    How on earth do you get "killer sided" from that?

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740704#Comment_2740704

    Well to quote Otz from yesterday: "a Killer can get a ~2k average with a huge handicap if they are willing to play as dirty as you can."

    So essentially he's saying the game is balanced if you play dirty which most killers should do anyway.

    But he got a 3k average during his experiment. Didn't he?

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740710#Comment_2740710

    But he got a 3k average during his experiment. Didn't he?

    Yes he did. That's why the title of this thread says "killer sided". Good killers will win more and average killers will tie. There are enough facts and statistics to prove that the game is generally killer sided.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740710#Comment_2740710

    But he got a 3k average during his experiment. Didn't he?

    Yes. Against survivors that literally played like morons and suicided to someone camping.

  • @YOURFRIEND said:

    https://twitter.com/OtzdarvaYT/status/1479469096739774469?s=20

    https://twitter.com/OtzdarvaYT/status/1479466221091315714?s=20

    https://twitter.com/OtzdarvaYT/status/1479463573948620812?s=20

    The intent was not to illustrate that the game is anything sided. It was to illustrate that killers have to sweat and impede survivor enjoyment in order to win consistently. Yall are as bad as behavior just looking at numbers without context.

    So? Survivors also have to play in ways that aren't very fun for killer if they want to win. That's just the way it is. I don't believe killer is nearly has hard as people make it seem. It's not easy, but it's not that hard either.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740715#Comment_2740715

    Yes he did. That's why the title of this thread says "killer sided". Good killers will win more and average killers will tie. There are enough facts and statistics to prove that the game is generally killer sided.

    Oh, yeah, my bad. I am just so used to reading survivor sided and it is quite late over here. I totally got it backwards!

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740715#Comment_2740715

    Yes he did. That's why the title of this thread says "killer sided". Good killers will win more and average killers will tie. There are enough facts and statistics to prove that the game is generally killer sided.

    Agreed! I've said this a lot. People will just yell that I'm a survivor main, lol. Killer just isn't as hard as people say.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740721#Comment_2740721

    Oh, yeah, my bad. I am just so used to reading survivor sided and it is quite late over here. I totally got it backwards!

    I get it. However Scott mentioned to me that he doesn't think the game is generally killer sided so I'm trying to leave him out of it lol

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740732#Comment_2740732

    Maybe that's because your posts are typically comical. Such as suggesting things like basekit BT, and DS. And having DS activate on both health states because "don't tunnel and camp !" And claiming dead hard to be fine. When most people they are sensible know otherwise.

    You'll say it's "not as hard as folks say !" But don't seem to admit that it's impossible to get 12 hooks "fairly" vs good survivors. Hell it's impossible to get 6-7 hooks against good survivors. And if you play by the rules. Just leads to a 4 man out tbag session. You don't seem to admit that killer has so much going against them. Boons exist(specifically COH) survivors have so many 2nd chance perks. Dead hard gives 2 very unfair adventures in dead harding for distance and robbing killers of hits after the survivor was outplayed.

    DH is absolutely fine. If you find my posts comical, then so be it. That doesn't make me a survivor main. I don't recall saying make BT basekit. I did say DS would be much better if it received some buffs to make it better against tunneling (saying make it basekit and work after both unhooks was just a suggestion). They can buff DS in other ways if they want. I still stand by everything I've said. Killers overreact wayyy too much.

  • Do people not realize the reason perks like those are not basekit is because you are not supposed to have a basekit counter to those strategies?

  • @Junylar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739573#Comment_2739573

    SBMM is a thing. Otz was matched with people of the same skill level.

    https://www.twitch.tv/videos/1245968844?t=3h48m18s

    This is a survivor team on the same level as otz

    Edit: stupid forum... match starts at 3h48m18s

  • @SuzuKR said:

    Do people not realize the reason perks like those are not basekit is because you are not supposed to have a basekit counter to those strategies?

    Things can change. They are looking at ways to help with camping. Will be interesting to see what they do.

  • The only thing the Otz challenge did was get more killers to camp and tunnel the ######### out of survivors to "win" the game.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739300#Comment_2739300

    So if you are a good killer and you sweat you'll win most times with no perks? That's still very killer sided.

    No? That just means that you got into game where survivors didn't do same thing :D

    It's RNG, it's contest which side is going to bring more nuclear option. That's not killer sided at all.

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740757#Comment_2740757

    Things can change. They are looking at ways to help with camping. Will be interesting to see what they do.

    The only form of "'camping' they should look into is Bubba camping. Every other killer camping is fine and can (more or less easily) be outplayed even by 4 soloq survivors, if they have just the SLIGHTEST clue at how to play the game.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739579#Comment_2739579

    "killers usually get stomped on by swfs with map offerings."

    Where is your evidence for this? Is this just based on your experience?

    Otz actually got stomped by stream snipers doing this. Why do you think he is hiding his lobby now?

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