Highlights from today's dev Q&A 2020-09-10
Highlights from the dev Q&A this afternoon for the curious:
Bugs
- Fix is coming out next Tuesday for frame and stuttering issues.
- Looking into bugs including killer heartbeats, Switch and some others
- Discussion of what changed with Blight from the PTB version
Questions
- Characters are getting new textures and improved animations as part of the graphical updates.
- There are two teams working simultaneously on both new content and reviewing and reworking old content (so no "old content only" chapter will happen, it will be new plus changes to old each time.)
- There's no date or anything currently to bring Mobile style bots to other platforms but it's definitely possible.
- Killers are receiving new animations as needed, particularly old killer, for general actions. (Not whole new moris but things like moves and attacks and kicking gens.)
- There are some killer changes planned, in particular they are not quite done with Clown yet....
- Unique voices for legendary skins is something they would like to do but aren't planned yet.
- Almost all maps are eventually getting reworked as part of the graphical update.
- Prestige rewards still a little ways off, nothing to share quite yet....
- A bunch of perk adjustments are planned for the next chapter. In general the mid-chapter patches will have more perk changes than the new chapter patches but they are actively working on perks.
- It is a "big, fat maybe" if a new type of item (other than flashlights, maps, keys, etc) will be added to the game. It's possible to add one but nothing firm if or when it could happen
- Pyramid Head is under balance review. In general they have a relative new formal process in place for reviewing and rebalancing new killers after they are released and Pyramid Head is the first to benefit from it. The results of that review and possible changes should be coming "soon (TM)"
- The new MMR system for matchmaking is definitely coming back sooner rather than later. It's still running behind the scenes collecting additional data and we'll see announcements about it eventually.
- The 1 million Bloodpoint Cap is in place to encourage players to actually spend their points on rewards and then play the game to get more points rather than just sit on a massive amount of points and spending it all at once when a new character comes out. (The fact that it made hackers easier to spot was a side benefit.)
- If you've ever wondered why, for example, you see an ultra-rare Red Mori more than a rare Green Mori in your bloodwebs, it's because the web picks the rarity of a slot first then chooses randomly between all objects of that rarity and there are far more Green objects then Red ones. So even though Red objects as a whole show up less frequently, when it rolls for a Red object there is a decent chance it's a Red Mori because there aren't as many other possible outcomes. But when it rolls a Green Mori there are many, many more green objects it could possible be so the odds of it specifically being the Mori out of those is small. (The same for any particular red item coming up more than any particular green item).
- Hatch placement offerings are not secret because they want both sides to be able to make use of the information on where the hatch will be so players can play around it more.
- Graphics and map updates are expected to come out each midchapter and chapter release (barring unforseen issues)
- Experience offerings like they have on Mobile are not going to be added to systems because they don't fit the progression systems there.
- They plan to tweak the number of add-ons for Huntress to be on par with the standard ratios (two Ultra Rares, four Rares, etc). Not something that will be soon though.
- They would like to be able to bring PTB to consoles but it's very complicated so not something that is currently planned.
- The Never Stop Slashing Legion mask will unfortunately not change facial expressions. They really wanted to do it but it couldn't be done due to technical limitations. 😔
- Both Moris and Keys are being changed at an undisclosed point in the future. There is no date yet but there are plans for both items. (And they can't confirm whether or not the changes will be simultaneous or not.)
- There are no immediate plans to remove Bloodlust but they are keeping an open mind on it.
- They do cosmetic sets in part because it gives the art team more flexibility when designing assets since they don't have to worry as much about whether or not a particular piece is going to be mix-and-matched with other pieces.
- All the graphical updates will take at least a year to entirely complete, it's a large project being done in small parts
- An update on hit validation should be coming soon. This will help with "close calls" on hits.
- They are leaving off the ability to switch killers in the campfire lobby since MMR is something that is coming back soon and they don't want to switch it on and off unless necessary since it would require client updates to change (as opposed to MMR which is something that can be turned back on in the backend.) Also keeping people from swapping killers is helping with the ongoing MMR testing.
- Endgame chat for console is not planned for the moment due to technical complexities involving console chat and keyboards, etc. Same for keyboard and mouse on console.
- Cross progression has a lot coming soon. Basically if you have the same character on two platforms it will essentially give you the highest level version of the character that you have both characters and if you have a character on one system it will copy to the other system.
- Cross-play only between consoles is not something that is planned
- Due to technical issues involving console requirements there are no plans to replace the globe icon with something that tells you which specific console the player is on.
Comments
Still nothing about this movement bug that has been in the game for so long.
Miss the "i watched this so you don't have to" by fibijean but this is definitely appreciated!
Seriously, crossprogression is not something planned for console? Lemme ask Microsoft what they think about it to see if they are open to the idea to do it with switch
Rip PH he was good whiles he lasted, time for for another round of gutting
I think the only real change they should make to huntress is the iri heads. Instead if instant down, maybe make it a bit more like deep wound whereby it instantly takes you to injured state and you have 20 seconds to heal it before you go down. Ive never seen an iri huntress game last more than about 5 minutes its too OP.
Or option number 2, make the iri heads instant down but you have to charge the throw for longer before it activates. Making the situations where people use them a little less frequent. If you gotta hold it for a good 3-5 seconds to charge the one shot attack it gives players a few seconds to make a decision and if thwyre still in the open after that then theyre screwed.
You realize it's insanely difficult to land every blink and if you miss one you're cucked for four seconds right?
So when bl is removed and you get those maps and setups what then? Just dc like entitled survivors when offerings are played?
Something about the DC system coming back either in the same or different form would be welcome.I've had 7 dcs in the last 3 matches alone!
I can hear people working on the new generators same as I could on the old ones, I’m not sure what you’re talking about.
I agree, DC penalty can’t come back soon enough. It wasn’t mentioned one way or another in Q&A but that’s not too surprising since the reason it was disabled was due to hackers abusing it and they don’t normally discuss cheats on way or another.
Did they mention anything about the Claudette skin? Of potentially improving it or something?
Try my best? It happens quite rarely anyway. Notice how I mentioned we still complain about some unbalanced maps? That needs to be addressed. Doesn't mean bad killers need to be rewarded for their bad gameplay
If you get bloodlust it was a bad chase. Tier 2 it was a REALLY bad chase. If you get Tier 3, you lost the game.
I am in favor of removing Bloodlust when the maps are balanced enough that it is not needed anymore. I simply don't think we are at that point yet.
I'm guessing a skin but what would really be nice is a BP % boost based on how many characters you have prestiged.
Really though, I don't give a ######### what they give. Anything is better than nothing.
i'd rather have the BP boost, their skins are really hit or miss.. even some of the existing P3 skins are completely meh.. BP or Shard multiplier would be ok
As a PH player and someone who likes to face him, I hard disagree with all of this except maybe the last one maybe, if they reduce his recovery.
These changes sound kinda rough for me. Wanting to remove bloodlust, heck, the addition of a hatch spawning offering is insanely powerful with keys in their current state.
To clarify they said they aren’t removing Bloodlust any time soon, but they’re leaving it on the table as something to keep an eye on.
Its not instant, there's a decent hold time before you can fire, also if you want to tunnel someone you don't send them across the map to who knows where and giving up your pressure in the process in most cases. Coming from a PH player and survivor player, he's strong but I don't think a nerf is needed unless you're going to buff other areas :)
Trust me, there's not a particularly long hold time. If you want to tunnel someone it's incredibly easy; you hit them right after they've been hooked and cage them. Either they get saved, and a survivor gets off a gen (ruin exists so rip their progress) or they die. If they get saved, you're notified, and they die.
Coming from a PH main, a nerf is needed in these areas provided he gets buffed elsewhere
If you want a list of my proposed changes, then sure:
Maybe but instant is a stretch by far. I don't care if you're a mAiN, some of these these ideas are bad. You're not going to get them right after they been hooked unless they get saved right in front of you, which they should get punished for, or you were camping, in which case you lose the game if the survivors aren't potatoes because they will slam gens. This also assumes they have torment. You're also assuming that ruin is being used. This also assumes the survivors don't have BT. Saying "oh you get notified and they die" is ignorant. They'll be across the map, if they stay there after, again that's the survivors fault and they should be punished for it. Tunneling with cages is a horrible idea, you'll spend a lot of time looking for that 1 survivor when you could just hook them and know where they are the whole time. If you want to tunnel you hook, you don't cage.
Random locations would be horrible, the cage could appear right in front of you. The notification of where they get rescued is so you can plan around it the same way you do with hooks since sending them to a cage already loses you pressure in most cases, you don't need to be robbed of info that you'd normally get on top. Increasing the width of the POTD would make it borderline undodgeable with its current speed, let alone faster. The size is fine, its just too slow to hit and has way to long recovery.
The only things I could agree with is increasing the delay after he cancels his power to maybe huntress level, but reducing the recovery time substantially and allowing free movement while dragging, torment applying on hit, and making it hit faster. Players fake his power so much because using it is a huge risk, reducing the risk and increasing the delay for canceling would be fine. He's strong, but by no means Op or needing a nerf. The odds should always be in the killers favor when concerning any singular chase or singular player on the team, since there's 4 of them. We need more killers on a similar level but not all the way up to spirit and Freddy, not dragging them down.
Most people are fine with him the way he is, its a very vocal minority who don't like him from what we can tell as of this poll here:
https://forum.deadbydaylight.com/en/discussion/168855/pyramid-head-fun-to-verse-or-unfun-to-verse#latest
Most people are fine with him the way he is, its a very vocal minority who don't like him from what we can tell as of this poll here:
It's actually a "vocal minority" of the vocal minority. Many people who play the game don't have a forum account, and even then it's no guarantee that everyone on the forums has seen and partaken in that poll. Using that as evidence is unreliable because the sample size, for a game as large as DBD is, is actually incredibly tiny.
They're likely removing his exhaustion add-ons and giving him a nice, red bar around his power icon.
She sure is strong against free-weekenders.
Unfortunately that's all we got. But a 60/30 ratio is pretty telling, especially because people are much more likely to speak out about what they are against and dislike rather than what they agree with and do like. As far as we can tell, most people are fine with him the way he is. It might be different, but it is much more likely that this will line up with the bigger playerbase.
This thread alone has way more people not wanting him to be nerfed than those that do.
I actually wanted to ask them " What are some of the biggest requests for a specific licensed chapter or killer they have seen this year?" but never got the chance
there is no way you are a PH main, the torment is there to help around dstrike if they make these changes it would be useless cuz as a killer u really need to use pop, its true that the range addons need to be nerfed but how the torment and addon work is fine as is
Why they want to nerf pyramid head, come on, this killer is not op nor weakness... ;(
What would you want them to change about PH?
Yea, they sink killers.
That's why nurse is still the strongest killer in the game, it's why spirit is still second strongest in the game, and billys changes are barely noticeable
As a PH main, I disagree with all but maybe the last one, and even that is like...maaaaybe a small change.
Torment is perfectly fine imo, especially because most survivors will just walk/crouch over it unless you're actively chasing them and at THAT point you can use it to zone them, unless they are so stubborn that they would rather take a hit over being tormented.
Either way, knowing how pyramid Head works makes him fairly fun to counter. Unless people just decided to complain about him without ever taking the time to learn how he plays first, which is just dumb.
So I don't completely disagree with some of your ideas, but the zoning portion of PH I think is perfectly fair. It has a duration before disappearing, it doesn't injure the survivor, it is fairly easy to avoid, etc. If you use it to make a survivor leave a pallet, I don't think that's unfair, no more than clown tossing a bottle to slow down a loop enough to secure a hit. PH definitely needs a small change to how readily he can hit someone after his great knife is pulled out of the ground from using his power.
Also, to touch on you saying a long chase is more telling of a bad killer than a good survivor, I'd say there is too much nuance to simplify it down to those terms. However, we can obviously agree to disagree :)
Sounds like every Q/A to me lol. I dont even care to watch them anymore.
I didn't even know they had one yesterday
If you could react to his attack, it wouldn't be mindgame, it would be called... a reaction. Its like same complaint people have against spirit, "I can't react to spirit walk", well yeah its mindgame not a reaction.
He was so OP today in that tournament, I mean, a 4k in 5 mins
wait
i get why there is a cap in BP but 1m is nothing. at least gives 5m so we can do fukll Prestigie or something to a character since we need around 5 to 6 m points to go from 0 to level 50 p3... at least gives us that.
you didnt cover anything of what is actually important and survivors want and is getting rid of "hit or hit situation", m2 to m1 should have a tiny cooldown of more than 0.5 around 1.5 to 2 seconds would make it fairer and actually rewarding for a survivor who makes a read so is not a hit or hit situation no matter what you do unless PH mess that up massively. the torment also shouldnt stay there im agree but still, most of what you said are minor changes that no one asked for. there is only one big problem and is the ont you didnt even mention
how about letting us know which console people are playing from
That takes a whole element of the game away I would be strongly against this. There are perks to shoe survivors where totems are...
"Good Pyramid heads never miss a survivor that doesn't dodge* I mean, you are correct, I mean by definition not dodging is getting hit. Its like saying Undefeated killers never lose... well yes you are undefeated if you never lose. Your upset that Pyramid head power does not have clear defined 100% certain full proof strategy to avoid getting hit by him or his power. Is this suppose to be the case? I am not sure how the killer is suppose to win in 4vs1 if your able to 1vs1 the killer for nearly entire match which is what happens to vast majority of low-tier killers. I could make same argument that Killer player is mostly at mercy of the survivors skill and his input on the match is very minimal the better the survivor team is. This does not strengthen or weaken an argument, it only illustrates a problem. Yes pyramid head can contest any loop and as such, he has more impact on the match the better the player is at pyramid head at outplaying his opponent. Its almost as if... his skill matters... who would guessed that? his power has mindgames and it is possible loop him but he is hard killer to loop which is why he is good.
Thank god they are working on cross progression I don't have to buy DLC twice anymore. There is a lot I don't have on PS4
If you're trying to joke about Billy, that's really dated. He needed an update to his power, albiet one that didn't make his power entirely mindless, but that's old news now.
As for Huntress and Pyramid Head's add-ons, there's not much to change drastically IMO
And yet...I am. Weird huh. You saying something didn’t make it true. Huh. Imagine lol
Read number 5. 👍
You know, just because it was Otz doesn’t mean he chose wisely. choosing pyramid head with 4 hexes on Temple of Purgation, using his first cage way too early, with $15k on the line? Really? Expecting a SWF in a tourney to cleanse totems to get value out of that deathslinger hex? Put whispers on, one perk slot......
And yet they are now some of the rarest killers to see in game beyond r20.
Spirit is the only one that had a slight change and it is also the only one where they listened to people for what to change.
The devs said in the Q&A that unfortunately there are technical issues outside their direct control with being able to relay information on exactly which type of console the other players are on which is why they’re using the globes for the foreseeable future.
Same I miss my lore fix
I created a video recap of the Q&A. Am I allowed to share that here? New to the forums. Couldn't find the rules. I'll keep digging around.