Highlights from today's dev Q&A 2020-09-10
Highlights from the dev Q&A this afternoon for the curious:
Bugs
- Fix is coming out next Tuesday for frame and stuttering issues.
- Looking into bugs including killer heartbeats, Switch and some others
- Discussion of what changed with Blight from the PTB version
Questions
- Characters are getting new textures and improved animations as part of the graphical updates.
- There are two teams working simultaneously on both new content and reviewing and reworking old content (so no "old content only" chapter will happen, it will be new plus changes to old each time.)
- There's no date or anything currently to bring Mobile style bots to other platforms but it's definitely possible.
- Killers are receiving new animations as needed, particularly old killer, for general actions. (Not whole new moris but things like moves and attacks and kicking gens.)
- There are some killer changes planned, in particular they are not quite done with Clown yet....
- Unique voices for legendary skins is something they would like to do but aren't planned yet.
- Almost all maps are eventually getting reworked as part of the graphical update.
- Prestige rewards still a little ways off, nothing to share quite yet....
- A bunch of perk adjustments are planned for the next chapter. In general the mid-chapter patches will have more perk changes than the new chapter patches but they are actively working on perks.
- It is a "big, fat maybe" if a new type of item (other than flashlights, maps, keys, etc) will be added to the game. It's possible to add one but nothing firm if or when it could happen
- Pyramid Head is under balance review. In general they have a relative new formal process in place for reviewing and rebalancing new killers after they are released and Pyramid Head is the first to benefit from it. The results of that review and possible changes should be coming "soon (TM)"
- The new MMR system for matchmaking is definitely coming back sooner rather than later. It's still running behind the scenes collecting additional data and we'll see announcements about it eventually.
- The 1 million Bloodpoint Cap is in place to encourage players to actually spend their points on rewards and then play the game to get more points rather than just sit on a massive amount of points and spending it all at once when a new character comes out. (The fact that it made hackers easier to spot was a side benefit.)
- If you've ever wondered why, for example, you see an ultra-rare Red Mori more than a rare Green Mori in your bloodwebs, it's because the web picks the rarity of a slot first then chooses randomly between all objects of that rarity and there are far more Green objects then Red ones. So even though Red objects as a whole show up less frequently, when it rolls for a Red object there is a decent chance it's a Red Mori because there aren't as many other possible outcomes. But when it rolls a Green Mori there are many, many more green objects it could possible be so the odds of it specifically being the Mori out of those is small. (The same for any particular red item coming up more than any particular green item).
- Hatch placement offerings are not secret because they want both sides to be able to make use of the information on where the hatch will be so players can play around it more.
- Graphics and map updates are expected to come out each midchapter and chapter release (barring unforseen issues)
- Experience offerings like they have on Mobile are not going to be added to systems because they don't fit the progression systems there.
- They plan to tweak the number of add-ons for Huntress to be on par with the standard ratios (two Ultra Rares, four Rares, etc). Not something that will be soon though.
- They would like to be able to bring PTB to consoles but it's very complicated so not something that is currently planned.
- The Never Stop Slashing Legion mask will unfortunately not change facial expressions. They really wanted to do it but it couldn't be done due to technical limitations. 😔
- Both Moris and Keys are being changed at an undisclosed point in the future. There is no date yet but there are plans for both items. (And they can't confirm whether or not the changes will be simultaneous or not.)
- There are no immediate plans to remove Bloodlust but they are keeping an open mind on it.
- They do cosmetic sets in part because it gives the art team more flexibility when designing assets since they don't have to worry as much about whether or not a particular piece is going to be mix-and-matched with other pieces.
- All the graphical updates will take at least a year to entirely complete, it's a large project being done in small parts
- An update on hit validation should be coming soon. This will help with "close calls" on hits.
- They are leaving off the ability to switch killers in the campfire lobby since MMR is something that is coming back soon and they don't want to switch it on and off unless necessary since it would require client updates to change (as opposed to MMR which is something that can be turned back on in the backend.) Also keeping people from swapping killers is helping with the ongoing MMR testing.
- Endgame chat for console is not planned for the moment due to technical complexities involving console chat and keyboards, etc. Same for keyboard and mouse on console.
- Cross progression has a lot coming soon. Basically if you have the same character on two platforms it will essentially give you the highest level version of the character that you have both characters and if you have a character on one system it will copy to the other system.
- Cross-play only between consoles is not something that is planned
- Due to technical issues involving console requirements there are no plans to replace the globe icon with something that tells you which specific console the player is on.
Comments
Nurse is still top tier?
Nurse is definitely still top tier, assuming you can hit your blink attacks consistently. She’s the only killer that is theoretically entirely loop proof. (In a chase she’s kind of like a Hag who can just teleport anywhere she wants within range.) I also think she’s the least fun killer to play because staring at your feet for 1/3 of the match and having teleports be blocked by random invisible teleport proof parts of the map is super annoying. She could really use a revamp to make her less annoying to play.
That's just your opinion tho. I enjoy playing nurse and she is my main. Since she is so powerful she can't be made any easier to play.
You have other killers if you don't like the Nurse gameplay. Just let her be.
God save us from Archives with Nurse challenges. Kill all survivor challenge gonna be fun as hell.
I got no problem, remove bloodlust add tireness bar on survs, once reach zero they can only walk. Once get hit bar recharge by half.
Welp here comes the nerf to PH that basically turns him to dust.
Why don't they actually focus on the killers like spirit which are basically broken, instead of decent and bad killers.
PH seems fine ,however if they plan to nerf him ,they most likely send him to bottom.
Note that I said "revamp to make her fun to play", not "buff". I'm not saying Nurse needs to be more powerful, she doesn't. I'm saying that her blink stun mechanic is super annoying and it would be more fun to play her if they revamped it and balanced her out a different way, such as by letting you look around during the blink stun but lengthening the blink timer refresh to compensate.
And yes, I know this is my opinion, that goes without saying.
Can we just forget breakable walls for future map changes...
Ty you are doing the lords work!
That chart is only showing that Nurse has the steepest learning curve. She's by far the hardest killer to play. But she also has the highest potential effectiveness of any killer assuming that you can consistently hit blink attacks since she effectively ignores loops entirely.
Was there any mention of QoL improvements for spectating? I'm watching the BotB VOD and you just can't see anything from Pyramid Head's point of view.
Yea, because the rank 20s that want to play the teleporting killer will absolutely tank her stats.
This game is currently a shitload of bugs, and they say they can handle it.
Ofcourse, if I don't know the bugs or ignore it, everthing is fine.
Play Ps4 and ran into a hacker who lag switched so hard. I dont know the rules here but I even remember his acc name and I have no way of knowing the report even counts for PS4 players as it does for PC players. So I am posting here. He was a cross play name MUD he had no deerstalker equip and down two survivors at the same time without marking as ghost face. Runs into walls and manage to hit two across the map players but the moment everyone is down he finally moves normally? Why doesnt hackers get resolve or do the dev's love to lose customers? Is it possible devaluing encourage cheaters/hackers cause they do nothing.
The part about cross play between consoles and the replacing the globe icons is very disappointing... Experienced lag issues in cross play platforms and submitted Customer Support tickets in regards to it but I feel like I'm getting the same standard response. Would be nice to actually know which platforms players are from :(
With the new map changes like closing doors , removing blood lust is logical. There are some areas in Spring Wood where you cant reach to the next loop because of bloodlust and it has been totally unfair for survivors with closed doors. So with close doors removing blood lust would be a good option and maybe they have planned it in a way where killer could actually break the doors to mind game.
Springwood is an example of why Bloodlust 1 is needed though. The school itself is a hold W zone, with ultra safe pallets.
The hold W areas of the game are dull and all need reworking but that would require changing the Midwich map entirely.
Whether a map, and which map, is "Balanced" is very subjective from person to person (not that I am saying there is no such thing as an Imbalanced map in this game)
NO MMR....
I love how the Devs always repeat themselves... We knew majority this information a while back. Guess that's all they can do is keep repeating themselves, about the only thing they're good at besides breaking the ######### game.