Remove unbreakable

2 matches in a row with 4 guys downed and they keep getting up as soon as i grab somebody. do you wanna know the result? 0/4 and entity displeased with "gg ez" in chat.

seriously, what's the purpose on using these crutch perks for survivors? i'm titled as hell right now. 2 sweaty survivor teams with this ugly perk and two times i get genrushed and teabagged at the exit because people can't accept their defeat so they need these "second chance" perks.

Comments

  • @NuKeD said:

    2 matches in a row with 4 guys downed and they keep getting up as soon as i grab somebody. do you wanna know the result? 0/4 and entity displeased with "gg ez" in chat.

    seriously, what's the purpose on using these crutch perks for survivors? i'm titled as hell right now. 2 sweaty survivor teams with this ugly perk and two times i get genrushed and teabagged at the exit because people can't accept their defeat so they need these "second chance" perks.

    Fight fire with fire, bro. Meet toxic behavior with toxic behavior. Run NOED if you need to in order to catch that dub.

  • Out of curiosity, which killer were you playing? You would not have this problem with certain killers.

  • Unbreakable must to be activate when the killer knock more than 2 survivors ... And repair the genrush ....

  • If you didn't slug, you wouldn't have an issue with unbreakable.

    That one's on you.

  • @zyrems said:

    all these kids saying dont slug do not play killer lmfaoooo u have to slug as a killer for map pressure it is needed in rank1 lmfao u guys r so stupid

    You yalk about rank 1 but you have no idea what they play like never in my life have I seen a rank one killer slug 4 people. Two is max anymore and you just lack control over your survivors.

  • @Koukdw said:

    hook them. That's this easy

    JUST HOOK 4HEAD

  • No, you first. NOED exists as long as Adrenaline exists, it's the only counter to the perk.

  • Untitled Image

    This was my reaction to this rant. I didn't even read because I knew it was a rant just by reading the title and the number of comments.

    Please dude, use paragraphs when writing a lot of text and separate the ideas by using them.


    Thanks.

  • @NuKeD said:

    2 matches in a row with 4 guys downed and they keep getting up as soon as i grab somebody. do you wanna know the result? 0/4 and entity displeased with "gg ez" in chat.

    seriously, what's the purpose on using these crutch perks for survivors? i'm titled as hell right now. 2 sweaty survivor teams with this ugly perk and two times i get genrushed and teabagged at the exit because people can't accept their defeat so they need these "second chance" perks.

    1. Survivors completing gens is their only objective to escape...quit crying about "gen rushing". Imagine survivors complaining about "kill rushing"...sounds stupid huh

    2. So 2 games in a row you got gen rushed and "had" to slug? Seems unlikely to me. Sounds more like you were slugging.

    3. It's very simple to hook and go. And did you seriously say the hooks being too far was a reason to slug? Come on...

    4. Upset they didn't "accept defeat". Give me a break. Why did you not accept defeat?

    5. You don't know who has unbreakable or ds? Easy fix. Hook and go. Someone gets off the hook? Don't tunnel them! Now you will hardly ever have to worry about those "meta second chance crutch" perks again. Amazing...

    6. So 3 gens down and u get 1 guy on the hook and you decide to camp? You lost the match right there. You leave 3 ppl with no pressure to complete 2 gens while you babysit someone on a hook? Genius.

    7. They "didn't give you a chance to patrol"...seriously?

    I'm not going to bother going through anymore of your comments they're too asinine. None of the perks you're complaining about need to be nerfed. You simply need to learn how to play killer outside of slugging and camping. Yes, I'm a killer main.

  • @zyrems said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529805#Comment_1529805

    survivors are actually so bad at the game. its hilarious versing them and watching them jump in lockers with ds and stuff thinking they r gods. ill eat the ds and tunnel i do not care. but if i see a key i bring a ebony and mori off first hook and then say gg ez

    You're so toxic it's pathetic. I always play fair and try not to ruin the fun for the killer, but you're the type of killer I'd bully without remorse. And I solo queue. If I see a Mori, you're being looped, stunned, blinded and tbagged. Stop acting like you're a god.

  • @NuKeD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529655#Comment_1529655

    how to lose in a nutshell, lol. i dare you to try this when there are 2 gens left and you got 0 hooks.

    I can't remember a time where there were 2 gens left and I had not gotten a single hook. At that rate you deserve to lose cuz that match has already gotten away from you. It is not the time to turn into a super douche and play poorly because you were lacking for the 1st 3/4s of the game.

  • 4 guys downed? That's exactly why Unbreakable exists in the first place, to help counter killers that slug for the 4k. Imagine how easy the game would be if you used a slug build with powerful killers such as Nurse and Oni, knowing unbreakable no longer exists. This game would turn into an even bigger slug fest with those kinds of killers and builds.

    Imagine Knockout being meta and you're playing solo survivor with no unbreakables. Would be dreadful.

  • @ Antares2332 said:

    There should be a rule not to allow a build with the use of DS and unbreakable, just like POP and BBQ.

    These combinations of perks in my opinion are OP.

    Since when was bbq and pop broken?🤔

  • @NuKeD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530965#Comment_1530965

    there is no fun either when you get genrushed and when you finally get your well deserved 4k, they get to have a second chance, lol.

    Getting genrushed is you fault lol

  • @NuKeD said:

    half of the guys who commented this must be survivor mains, this explains the butthurt amount in here. why am i not allowed to slug when i get genrushed and i have 0 hooks?

    they literally didn't give me a chance to patrol. they did 3 gens, i get one guy, i camp him and their altruism gets punished, so i must take advantage to reverse the situation to win, but not... they didn't just genrush, but used crutch perks to get a second chance. all of it just to get 0 kills because they had DS and borrowed as well. now prove me wrong about this game not being survivor sided.

    Yey lets been toxic because the survival do your objective

  • this post still gets comments after 1 week and i love how all the survivor mains get triggered and feel bu***urt after reading this thread <3

  • @NuKeD said:

    this post still gets comments after 1 week and i love how all the survivor mains get triggered and feel bu***urt after reading this thread <3

    People are still under the misconception that you can 12 hook everybody and still win the game without slugging. So ya, i'm really not surprised by any of the comments here.

    I agree with you though, Unbreakable needs to go, it would stop the stacking of UB + Soul guard + DS and make survivors a lot less crutch reliant. Either that, or give unbreakable a condition to use it (a strict one).

  • @NuKeD said:

    this post still gets comments after 1 week and i love how all the survivor mains get triggered and feel bu***urt after reading this thread <3

    Imagine posting a thread with the title "Remove DS"

  • I know it may be shocking for you, but: Unbreakable is meant to counter slugged and you slugged. Your logical conclusion is to nerf a perk for doing what it's supposed to do? Wow, killer mains are at a all time low.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1552759#Comment_1552759

    People are still under the misconception that you can 12 hook everybody and still win the game without slugging. So ya, i'm really not surprised by any of the comments here.

    I agree with you though, Unbreakable needs to go, it would stop the stacking of UB + Soul guard + DS and make survivors a lot less crutch reliant. Either that, or give unbreakable a condition to use it (a strict one).

    So what happens when survivors start getting slugged when unbreakable doesnt exist or the requirement is too strict. If the game becomes like that the playerbase for survivors will drop and you wont get any games unbreakable was made to counter slugging.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1552782#Comment_1552782

    So what happens when survivors start getting slugged when unbreakable doesnt exist or the requirement is too strict. If the game becomes like that the playerbase for survivors will drop and you wont get any games unbreakable was made to counter slugging.

    If the killer slugs and it works effectively, the survivors grouped up and had short chases. That is the survivors fault 100%. The killer is not in control and is simply going of the survivors mistakes of grouping up.

    The only killer that unbreakable is actually balanced towards is nurse, but that's because she's mental. Even then if the survivors split up she'll have a much harder time slugging. Every other killer - even oni and billy - are screwed against it.

    Also, if survivors quit because one of their crutches gets removed, then that really shows what type of playerbase we have. IMO though only the ones who crutched off unbreakable would complain, while many others wouldn't. I doubt many survivors would quit.

  • @NuKeD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529655#Comment_1529655

    how to lose in a nutshell, lol. i dare you to try this when there are 2 gens left and you got 0 hooks.

    I've done it. Got my first hook with 2 gens left, from there I snowballed. Ended up with a nice solid 3K.

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1553498#Comment_1553498

    If the killer slugs and it works effectively, the survivors grouped up and had short chases. That is the survivors fault 100%. The killer is not in control and is simply going of the survivors mistakes of grouping up.

    The only killer that unbreakable is actually balanced towards is nurse, but that's because she's mental. Even then if the survivors split up she'll have a much harder time slugging. Every other killer - even oni and billy - are screwed against it.

    Also, if survivors quit because one of their crutches gets removed, then that really shows what type of playerbase we have. IMO though only the ones who crutched off unbreakable would complain, while many others wouldn't. I doubt many survivors would quit.

    Yes its 100% the survivors fault but also we play the game to have fun being slugged is not fun. Slugging isnt healthy from a gameplay pov because you arent doing much of the gameplay. What if you are solo and none of your teammates have it and you run the killer until they bleed out and then you finally go down you think that survivor should lose?

    Unbreakable is balanced against all killers not just nurse. Slugging survivors was meta in 2016 before bill. The devs have already stated how they dont like slugging nor encourage it. That's why they made bill they didnt want to make it bannable so they gave him a perk to stop it.

    So let me ask you if the devs made this perk with the sole responsiblity for it to counter slugging how is it a crutch? Regardless of your skill you will go down at some point if the killers chooses to you will be slugged.

    You are entitled to your opinion even if it's wrong and you are so wrong. People will quit the killer queue times will get longer. Why do you think DS is the only thing *good* killers complain about when it comes to the DS/UB combo?

  • I would like to know how often this occurs. We as humans tend to dwell on small negatives that occurs rarely rather than big positives that occurs often. It is unlikely Unbreakable turns the tide in many games. If it were overpowered and unfairly impacted gameplay like MoM it would be changed. And I don't get why there is such a hostility toward so called second chance perks. Survivors can be removed from the game while killers are guaranteed to make it to the end while other perks would come out 23 survivors later but perks that help facilitate surviving?

  • @NuKeD said:

    gotta admit, i was angry when i made the post, now i'm even angrier, 'cause 70% of the people who voted and answered here, are entitled survivor mains, defending and promoting crutch perks, telling you to "hook people", but genrushing and using second chances perks is okay.

    seriously, everybody expects me to "hook" and let the others go, after a fully coordinated SWF makes you 3 gens while you try to kill one guy, then they expect you to hang the guy and go for the next. it's okay to be genrushed and teabagged at the exit, but if you take advantage for a survivor mistake and slug to reverse the situation, then you have to "get good at this game".

    you gotta love DBD community.

    I gotta say, you're making a lot of sense right now. It's just not the same game when SWFs, or shoot even non-SWFs, get things like ADR,Unbreakable, they just dead hard past you every single chase and heal in between chases, and during all of that you have to eat 2-4 DS'. I've had so many of those. Luckily console players aren't as sweaty as my usual PC elite crowd. I'd be rank 13 going up against rank 1-3s and they'd be decked out like with comms and I uninstalled for a while because of it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529315#Comment_1529315

    While I do respect your opinion (#DeleteLegion!) I don't think that's a great idea. I think you should be able to pick whatever perks you'd like with synergies in mind when making a build. If a given perk combination is too strong, I think the right answer is to nerf/rework one or both of the perks. In this case, I'd rework DS.

    Them how come the devs don't want slow down perks working together?

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1554715#Comment_1554715

    Yes its 100% the survivors fault but also we play the game to have fun being slugged is not fun. Slugging isnt healthy from a gameplay pov because you arent doing much of the gameplay. What if you are solo and none of your teammates have it and you run the killer until they bleed out and then you finally go down you think that survivor should lose?

    Unbreakable is balanced against all killers not just nurse. Slugging survivors was meta in 2016 before bill. The devs have already stated how they dont like slugging nor encourage it. That's why they made bill they didnt want to make it bannable so they gave him a perk to stop it.

    So let me ask you if the devs made this perk with the sole responsiblity for it to counter slugging how is it a crutch? Regardless of your skill you will go down at some point if the killers chooses to you will be slugged.

    You are entitled to your opinion even if it's wrong and you are so wrong. People will quit the killer queue times will get longer. Why do you think DS is the only thing *good* killers complain about when it comes to the DS/UB combo?

    From a gameplay POV, the survivors allow the killer to slug due to grouping up. If you are not grouped up there is not a single reason for the killer to slug at all as they waste too much time. If the killer slugs and there is no one nearby, he's just going to lose at that point. Also we don't balance around solo players, if we did all the top tier killers would be nerfed into the ground. Even then, survivors are still bad even if you solo queue or not.

    Slugging was meta in 2016 because deerstalker was a cheap nurses, sabo existed and survivors simply weren't that good. Slugging was never bannable (i think, correct me if wrong) due to the bleedout timer, unbreakable would've never changed anything.

    It's a crutch because survivors who group up and allow themselves to be slugged rely on unbreakable to save them. If they were just better and didn't group up unbreakable would have no use. If the killer slugs you while no one is around the killer is the one making the mistake.

    With the DS/UB combo though, at least DS is well designed. It's waaaaay overtuned and 60 seconds is way to long, but at least that counters tunneling, something out of the survivors control. Unbreakable counters slugging which is done because the survivors played bad, not because the killer played bad.

    Idk about you but I see just as many complaints about unbreakable as DS. Plus if UB got removed then it would also remove the soul guard combo.

  • @Canas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1533862#Comment_1533862

    No, you first. NOED exists as long as Adrenaline exists, it's the only counter to the perk.

    No it's not a counter as It doesn't counter Adrenaline it allows you to kill people without Adrenaline. You clearly didn't think about your response.

  • If you leave a survivor on the ground long enough to be able to use their unbreakable then that's your fault.

    That perk was made to counter exactly what you're doing.

  • you shouldnt just slug all 4 survivors to win

  • ah, #########, here we go again

    dont slug then, bruh, slugging is as cringe as unbreakable, so, please, stfu

  • @NuKeD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530057#Comment_1530057

    because it's a "crutch perk", it literally punishes the killer when he accomplished his job, it gives a second chance for the survivor when the match should be over already. i can understand if it is used singulary or if a killer is camping a slugged victim, but seriously, win the match and lose it after "winning" it, it's kinda pathetic.

    killer doesnt have to slug

  • @NuKeD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529655#Comment_1529655

    how to lose in a nutshell, lol. i dare you to try this when there are 2 gens left and you got 0 hooks.

    well if you cant play - derank

  • You can remove Unbreakable yourself: stop slugging.

  • You know what gonna say something here..Maybe unbreakable should be in the base kit..You know If they nerf all the "Second chance" perks.

  • @NuKeD said:

    2 matches in a row with 4 guys downed and they keep getting up as soon as i grab somebody. do you wanna know the result? 0/4 and entity displeased with "gg ez" in chat.

    seriously, what's the purpose on using these crutch perks for survivors? i'm titled as hell right now. 2 sweaty survivor teams with this ugly perk and two times i get genrushed and teabagged at the exit because people can't accept their defeat so they need these "second chance" perks.

    @NuKeD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529304#Comment_1529304

    yeah, that's what i did. i hooked the guy who has recovered the most, but they had like 3-4 unbreakables. not much i can do.

    Actually, it is REALLY easy, OP. You just need to hook instead of going after every survivor you see the moment you see them, because you want to match to end asap and get a 4k no matter what. If you have just downed a guy and there is another one injured close to you, then commit to the chase. If not, leave him or hit him once and then hook the first guy. If you expect survivors not to use the "crutches" they have at their disposal, when killers run stuff like NoeD, play broken easy killers, only hit with instadowns even when they could land a normal hit or no hit at all, and tunnel you forever thanks to Bloodlust alone, you are being kinda delusional here.

  • Only one of them will have DS active though lol? That's if they got recently unhooked

  • Unbreakable on its own is a completely fine perk.

    For it to do literally anything requires you to: A: Lose a chase, which you kinda don't want, :B Have the killer not hook you immediately, and C: Have the killer not near you when you stand up so that you actually cause harm to killer tempo rather than instantly going down again at no cost to the killer. In addition, D: it can only be used once per-match.

    For it to proc generally requires a teammate instantly getting in another chase meaning your giving killer more tempo and snowball potential, which is rough because its an anti-snowball perk. If it comes in clutch because the killer downed a bunch of people in a row and literally can't hook fast enough, your probably going to lose despite it. So it is kinda just... not very good...

    *On its own.*

    The problem with unbreakable is that it contributes to a 'critical mass' of 'down negation' effects. Specifically, in combination with DS it creates a period of time where the killer basically can't do anything to you besides a very minor match tempo loss you don't really care about, meaning you can make absurdly risky plays right in the killer's face, which goes against the spirit of both perks. On its own, Unbreakable is nothing but an anti-snowball tool that lets you get one last burst of air into a game that was already choked out. With DS, its probably one of the most toxic and non-thematic perk combos in the game and is solidly S++ tier because it effectively gives the survivor team 4.5 hook states per survivor, rather than 3.

    The problem isn't just this critical recovery mass, where every down-negation perk synergizes and gets more and more effect. It ALSO is because it creates a 'damned if you do, damned if you don't' problem for killers. Killers have two ways to win: efficiently tunnel out a survivor VERY fast to get a tempo lead on survivors before they get to 2 gens to make it so they can pressure survivors faster than they repair by just chasing one, or by effectively pressuring more than one survivor at once via things like slugging, interfering with unhooks, multi-chases, ect.

    The problem is Slugging is easily the best of those options and Unbreakable punishes slugging so hard. So killers can't multi-pressure. But DS also is very strong anti-tunnel, so killers can't eliminate a player fast. So killers have no real option besides winning an extra 2 (in theory 4 but even with DS unbreakable once you get down to 2 survivors even with 1 gen its kinda over) chases as the survivors get an extra life despite not doing anything to earn it.

    So its pretty clear these two perks need to be made either non-compatable (A theoretical 'heroic' tag for perks for example, would make sense, for perks that alter the killer's win condition and provide defense against one of the methods the killer uses to win the game, so you can't stack them at all), or the function of these perks need to change. Together they still have counterplay, but the counterplay is 'be so absurdly good at the game you can win despite needing two entire extra chases.

    The common fan suggestion for changing DS fixes a lot of problems with the perk and makes it better at stopping the unfun thing it is meant to stop while also making it less of an 'offensive tool': Make its timer not reduce in chase or if your down, make its timer instantly hit 0 if you press M1 on anything besides self recovery while down, so that its perfect anti-tunnel but the second you start advancing the game its off. This would mean you can't use it with unbreakable for 1 minute of immunity to do dumb stuff in the killer's face, the killer would have a very good idea if you COULD DS so you can't use the threat of DS to get a free unbreakable, but can still use both perks together to force the killer to chase at least one other person before they get you out of the game.

  • @Koukdw said:

    hook them. That's this easy

    I want you to tell me how he's supposed to track and monitor all 4 slugs at once and insta down them during UB, It's quite possibly one of the hardest things to manage in DBD, you lose so many slugs unrightfully to hatch bc you were too good and downed them all too quick

  • @alaenyia said:

    This guy comes out of the gate saying, "I was playing super toxic and not bothering to perform my own objectives and the survivors used a not even top tier perk and now I am mad my crappy gameplay style backfired."

    Bro, down someone hook them, chase another person, down them hook them, patrol some gens, rinse and repeat. Easy peasy, and Unbreakable will never bother you again.

    ask any killer main content creator who each have thousands of hours, they will tell you, there's basically no way to win without playing top teir everything to not use either slugging, camping or tunneling the latter 2 basically force slugging to not get hit by DS. Scott Jund said this exact thing in one of his videos.

  • @EnderloganYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530133#Comment_1530133

    downing all the survivors is not accomplishing the killers goal. a killers goal is sacrifice/mori all of the survivors.

    Unbreakable is literally about slugging, no matter the reason behind it. having a tough game? slug if you want but don't be surprised when they use the perk for its intended purpose.

    and it does not at all fit the crutch perk definition. a crutch is a perk used to make up for ones own lack of skill. unbreakable isn't made to make up for a lack of skill, it's made to counter a playstyle.

    playstyles should have counters: without them it would almost always be a guaranteed win when done. sure, something that takes skill should be given a benefit, but slugging takes no more skill than playing normally. plus it makes 4/5 players unhappy when done in a match. so a perk should be there to counter it by all means since the majority of the emotions shared by slugging is negative. and since we're talking about emotions, we gotta bring up

    the Negativity bias

    the Negativity Bias is essentially the notion that, even in equal values, negative emotions will have a stronger impact on a person's psychological state. so even if the happy killer players emotions were worth 4 sad survivor players emotions, the survivors should be prioritized in this situation. let me give an example

    Person A will be the killer who just slugged all 4 survivors (and promptly sacrificed them) successfully, and Person B will be one of those unfortunate souls who were slugged in Person A's game

    From A's perspective, this is a moment where they're like "nice" and carry on. very little impact is made, and they'll most likely forget within an hour unless something really cool happened that match.

    From B's perspective, they very well could wonder "why? why do I play this game when it's full of toxic strategies that cause me to hate said game? why do people not acknowledge this anymore on the forums? why is that guys happiness above my own?" they then either carry on, with it influencing their day at least a bit, rant about it on the forums if this pushed them over the edge, or even stop playing the game all together (you've seen it, a post saying someone's leaving DBD because of the toxicity in game will appear every few months. and think of all the people who left without telling the forums!).

    Now imagine B's perspective times 4, since we have to account for Persons C, D, and E as well, who all had similar experiences.

    In short: the survivors experience HEAVILY outweighs the killers in this scenario (not to say it can't be flipped where the killer experiences a negative experience, such as an undeserving DS strike) and Unbreakable is here to prevent this by providing a way out of the negative circumstance. hell even slugged survivors without unbreakable get happier when they see someone get up with unbreakable, since it means they have a chance to be healed up now. and yes, the killer may experience a negative emotion from this, but it won't be nearly as strong as even one survivors negative experience (last I checked having your game plan foiled isn't as bad as losing all your progress and the game before you really should have) and having 1/5 people have a bad experience is much better than having 4/5 bad experiences.

    and again I need a reason it's unbalanced. Technician is a crutch for people who can't hit skill checks, but it's not breaking the game by any means.

    Under the negative bias thing if we put it in reverse where all 4 survivors genrush the killer can loop efficently and have second chance perks to save them in the situation they mess up (like dead hard). Will the 4 survivors still outweigh the killer since its 4v1 and the devs are just like "its fine"? I know a few youtubers that have said yes (true and otz for example) the killer gets 0 kills for example and theres nothing much they can do about it unless they maybe have like noed or something (which is a hex). The 4 survivors had their fun game but the killer got nothing and feels like they wasted their time or that survivors just have most of the power. You can camp as the killer to confirm a kill but then its just boring for the person on the hook and for the killer and its pretty much a one for one in negativity. They genrushed and were toxic (from the killer pov) so you confirm a kill on them. And they just feel like your a toxic killer whos mad cuz bad.

  • Unbreakable might maybe be fine on its own, its all the second chances combined that cause dumb situations where the killer can't realistically do anything. There's a perk for any smart move a killer should be making.

    Hook them - DS

    Slug them - UB/Adrenaline

    Punish an unsafe unhook - BT

    They won't make the loop, down them - DH

    ect.

    You add in these are all usually run in tandem and survivors will purposely put themselves in your way with something like current DS and BT and it just becomes a big lose-lose-lose for the killer in a lot of situations.

    Also like others have said, the survivors pretty much need to allow you to slug by all being grouped up, all going down quickly, and no one picking anyone else up, 4 survivors in a row. That's kinda on them at that point and I don't agree with a perk just undoing multiple misplays on the survivor side by just holding down a button.

    So maybe UB should be looked into on its own, but the second chance combos definitely need to go. I haven't thought about it much before, but I can definitely see the argument for why UB can be a little dumb and just erase survivor misplays. I don't think we need many, if any, perks like that. Yet we full loadouts filled with them.

  • why is this post still getting commments? this is from August 2020.

  • If you know they don't have ds just hook them or if you're going to slug expect someone myn't have it. Unbreakable was designed for survivors to have a counter to slugging so it shouldn't be removed for doing what it's designed to do.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530349#Comment_1530349

    Under the negative bias thing if we put it in reverse where all 4 survivors genrush the killer can loop efficently and have second chance perks to save them in the situation they mess up (like dead hard). Will the 4 survivors still outweigh the killer since its 4v1 and the devs are just like "its fine"? I know a few youtubers that have said yes (true and otz for example) the killer gets 0 kills for example and theres nothing much they can do about it unless they maybe have like noed or something (which is a hex). The 4 survivors had their fun game but the killer got nothing and feels like they wasted their time or that survivors just have most of the power. You can camp as the killer to confirm a kill but then its just boring for the person on the hook and for the killer and its pretty much a one for one in negativity. They genrushed and were toxic (from the killer pov) so you confirm a kill on them. And they just feel like your a toxic killer whos mad cuz bad.

    "even in equal values, negative emotions will have a stronger impact"

    Did you skip this part?

    assuming the amount of negative emotions from a killer player are equal the amount of good emotions for survivors, then yes, the killer should be prioritized. HOWEVER you miss a key part of my original comment (I think, its been half a year lmao). Unbreakable isn't causing these emotions on such a scale. its when its paired with a certain other perk that it causes issues. You see, Unbreakable is a one time use, meaning they get up once and thats that. so when a slugger sees this perk used ingame, I don't think the match is completely ruined for them like it is when survivors are successfully slugged. they just need to down them once more. it happening to all 4 survivors STILL isn't a match completely ruined, since they have a chance (albeit a low one) of doing that again. When survivors are successfully slugged, they cant do anything for the rest of that game but crawl and pray that they find hatch while its open, the killer lets them go, or that one of them has a counter. essentially, they lose the ability to play the game. Unbreakable is supposed to counter that because it gets rid of those negative emotions while keeping the killers negativity relatively low.

    But that brings us to the actual issue. DS. when paired with DS, unbreakable loses its biggest counter: being picked up. when paired with unbreakable, DS loses its biggest "counter" (if you can call it that since it still buys you/your teammates time): being slugged. With this there is really no way to avoid getting the killer player screwed over and no matter the outcome, grants the survivor a retry. Since this only is happening to one survivor, they get positive emotions sure, but the killer likely gets more negative emotions, which you can see the issue with using the negativity bias. the issue with unbreakable doesn't lie with unbreakable, it lies with the DS combo. so we need to fix DS, and then the only actual issue with unbreakable goes away.

    Tl;dr: Unbreakable doesn't cause enough negative killer emotions to be worth nerfing, but when paired with DS it does. So fix DS and unbreakable loses the only issue it really had.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530349#Comment_1530349

    Sorry, but can't it be both? DS both counters a playstyle (tunnelling) and is a second chance perk. Also, in a sense it does make up for a lack of skill as it removes the chances of you dying on that down. You got caught, and now are slugged. Unbreakable removes the pressure given by slugging.

    yes, DS counters a playstyle, but it also counters playing killer by punishing things like downing someone making cocky plays. thats the issue with it. Unbreakable counters a playstyle and thats all. it counters slugging, the playstyle that may as well prevent the survivor from playing, by forcing the killer to down them again to get the desired result. Could it be considered a second chance perk? maybe, but not in my eyes.

    The only time unbreakable can be used is when slugging is happening (either game wide or to go do something else) so a fair bit of time is needed to use the perk. And it makes up for you getting downed by punishing the killer for slugging, which I might have stated why is probably bad for game health in my original comment (its been a half a year, I don't remember it perfectly).

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1529655#Comment_1529655

    Not even top tier?

    Ngl, if it's not too tier why is it seen so often. I'll tell you why. Slugging.

    Slugging is basically an easy win for any killer who knows how to do it effectively. If you don't have unbreakable or no mither then you can't get up by yourself. Nobody likes being slugged, as its an easy loss. It's a top tier perk, because it helps against a strong strategy and even when paired with DS becomes really powerful . To pretend it isn't top tier is plain ignorance.

    my guy its used so often because people get sick of being slugged or when its paired with DS (in which case unbreakable isnt the issue). that doesn't make it top tier.

    Distortion counters Aura reading perks, something a large majority of the killer playbase uses, so why isn't it top tier then huh? by your logic, if it counters something strong it should be top tier.

    Its used to combat against one killer strat that isn't guaranteed to even happen in your match. I'd say thats not very top tier. useful, certainly, but not top.

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