This is pathetic. Quit complaining.

This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

Tagged: Trusted

Comments

  • Why is NO ONE mentioning French Toast?

  • @Katastrophecy said:

    https://forum.deadbydaylight.com/en/discussion/comment/972941#Comment_972941

    That's just it. You haven't substantiated any of your own points, and instead of doing so, you're just saying, "Yawn, I don't really FEEL like it." You've also just said, "Killer bad, no skill, git gud, survivor just do objective!" You have refuted literally zero counter points in this thread. You have responded to none of my or any others' claims of map, killer, or perk balance, gen speeds, loop balance, tile spawns, or anything else. You've just said everything falls on the skill of the killer only.

    FYI, that is not the singular valid point to hinge the fulcrum of all your arguments on.

    "Your data is very far fetched". That was my argument kiddo.

  • @Mat_Sella said:

    Why is NO ONE mentioning French Toast?

    French toast is the #########, yo!!

  • @[Deleted User] said:

    +1 too many killers rely on ruin and the outrage today is the proof and just like how killers told survivors when they get nerfed...killers git gud

    I'm sure they won't leave this game. Cause there's no other horror game out there besides last year. But yea sure some will leave. Survivors said these things before like when ds and balance lending got nerfed.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972986#Comment_972986

    I'm sorry but I believe I've replied to several counter points already? It's like you think I don't have a life outside of dead by daylight. I have things to do and people to see.

    Another classic deflection! "I'm here to argue and debate and complain about whiny killers, but I won't actually debunk or refute actual points BECAUSE I HAVE A LIFE!"

    You haven't refuted anything. You've said killers should focus on the pipping system instead of survivor nerfs (which I don't disagree with in the slightest; the pipping system is ######### atrocious); you've said killers are just not skilled; and you've said, "K" and "agreed" more than anything else.

    Still absolutely nothing to say about map, killer, perk balance, gen speeds, tile placement, etc. etc. etc., things that actually affect and skew survivor/killer winrates... you know, the myriad of reasons OTHER than just killer skill.

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972667#Comment_972667

    I'm sure they won't leave this game. Cause there's no other horror game out there besides last year. But yea sure some will leave. Survivors said these things before like when ds and balance lending got nerfed.

    Yeah. When a good killer perks gets nerfed, killers will freak out and threaten to leave.

    When a good survivor perk gets nerfed, survivors will freak out and threaten to leave.

    Pretty balanced if you ask me lol

  • New survivors with few hours have trouble hitting great skill checks... so Ruin is nerfed.

    Killers with many hours struggle against fast gen times. "Git gud, killers!"

    Gee, I can't imagine why players are complaining.


    And yes, survivors are supposed to do their objective, and the more efficiently they can do it the better chance they have. The problem isn't that they're doing their objective; the problem is how fast that objective can be done. If a killer is bothering to play for real instead of memeing around (I don't know why anyone would bother with that at this point, but to each their own, I guess), then the fast gen times can be really frustrating. Killers don't want survivors to stop doing gens: they want gens to be fixed so that three don't pop by the time the first survivor is hooked.

    Also, will killers be able to kick gens if Ruin is up? Because the gen will already be regressing. I know as things currently are I can't kick a gen that's already regressing.

  • Sounds like a you problem. The devs shouldn’t have to change the game because people like you can’t hit skill checks. That’s just pandering and the expense of everyone else.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972986#Comment_972986

    "Your data is very far fetched". That was my argument kiddo.

    You know that isn't an argument, right? That's an uninformed dismissal of actual counter points. FYI, his statistics of game speed are correct, although at the more extreme end of the spectrum—the points still stand. And remain completely uncontested.

  • @Katastrophecy said:

    https://forum.deadbydaylight.com/en/discussion/comment/973007#Comment_973007

    Another classic deflection! "I'm here to argue and debate and complain about whiny killers, but I won't actually debunk or refute actual points BECAUSE I HAVE A LIFE!"

    You haven't refuted anything. You've said killers should focus on the pipping system instead of survivor nerfs (which I don't disagree with in the slightest; the pipping system is ######### atrocious); you've said killers are just not skilled; and you've said, "K" and "agreed" more than anything else.

    Still absolutely nothing to say about map, killer, perk balance, gen speeds, tile placement, etc. etc. etc., things that actually affect and skew survivor/killer winrates... you know, the myriad of reasons OTHER than just killer skill.

    Fine. You wanna hear me thoughts on all of it? Map reworks: yeah some maps could use reworks that would benefit both survivors and killers.

    Some killers could use buffs to be brought up with other killers.

    Most perks seem fine as is.

    I'm a survivor main so gen speed is automatically balanced ;)

    Tile placement? It's... Weird.

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972667#Comment_972667

    I'm sure they won't leave this game. Cause there's no other horror game out there besides last year. But yea sure some will leave. Survivors said these things before like when ds and balance lending got nerfed.

    Also Identity V and Friday the 13th. And I think DBD really needs the competition. And yes with how big some maps are and how strong toolboxes are killers will absolutely leave without ruin. It's already been slowly happening for a while.

  • how about making it easier for console then. 30 fps and 60 fps is a big difference . Ruin was not broken, and didnt need a change. ( at least not on pc where the fps is actually decent lmao ) but this change is a step in the wrong direction. I used to play on console a while back and i do admit, 30 fps ruin checks are not the most fun part of the game. But thats a console based problem. On pc ruin isnt a problem. If you cant hit the skillchecks then maybe you should either

    A) look for totem

    B) take the killers attention so your team can complete gens.

    skillchecks are just a part of the learning the game. over time you get better and you can hit them. These changes are to help the new players. the rank 20-15 players that cant hit them yet. Once you get into higher ranks, ruin is was less powerful than it is in low ranks. There are ways around ruin, i dont think making it a bad perk and keeping it a hex still is a good idea.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/973037#Comment_973037

    Well there is a game like dbd called "identity v" it is very fun and people are overreacted yes ruin make the game relaxing but we still did not test the new ruin yet and peanits said that the new ruin is nasty with surveillance so we will see

    I have played identity V and never really got into it, as it was mobile and the controls felt... Ugh.

    Oooh a ruin + surveillance meta? Sounds interesting.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/973037#Comment_973037

    Yeah. When a good killer perks gets nerfed, killers will freak out and threaten to leave.

    When a good survivor perk gets nerfed, survivors will freak out and threaten to leave.

    Pretty balanced if you ask me lol

    Yep lol

  • Coming from a survivor struggling to stay in rank 1.

    We've heard plenty about how survivors feel from BHVR already. And shouldn't staying in rank 1 be a challenge? Why should it be easy?

    How much do you play killer? Do you play killer at all? Have you played killer in high ranks (or at least green/purple) with and without ruin to know the difference?

    The new ruin changes are needed.

    Sure it needed change, but we also needed an alternative way for killers to be able to slow down the early game. We didn't get that. They did half a job.

    The devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game

    Starting to? The game has literally never been balanced that way, not even close. Have you seen how survivor-sided this game was a couple of years ago?

    Gen rushing doesn't exist.

    It does exist, but not in the way you mean. It's the state of the game right now. Gens go too fast, and most killers are too weak to stop it without help.

    Also, you can't kick a regressing gen. The gens will regress at a HALF of a survivor's repair speed at all times when not being worked on. Again, you can't kick a gen while Ruin is up.


    A lot of maps are way too big for killers with no mobility powers to be able to pressure gens. If a clown spawns on the opposite side of the map from survivors on certain maps, they can repair a gen before the killer even gets there. The new Ruin wouldn't do anything in the situation, as the survivors have no reason to stop working on the gen. They will also likely find Ruin and destroy it before it even matters, much like how Devour Hope often gets found before the survivors even know about it.


    Edit: Apparently default gen regression was even slower than I thought.

  • Devs are just wanting data and depending on the data it will give the outcome to Ruin and other things in the ptb. I am worried for how it will effect certain killers, but it is ptb. It is subject to change nothing is for certain until it goes live. Just play it (Use Ruin) so they can get their data so they can make their adjustments.

  • Too many survivors rely on dead hard, it's a cruch perk. Make it so they can only use it one per match 😂, or make adrenaline give u exposed upon activation

  • Ruin is perfectly fine as it is. From what im seeing, I will say, literally everyone saying otherwise and that the ruin nerf is necessary.. is a survivor main.. And from what it sounds like to me, survivor mains who feel like it's their right to an easy game and to escape every single match.

    Yes, a lot of the time I will say that I don't believe gen-rushing exists, based on my own experiences where I have no idea there are other people doing gens til they pop.. but now, taking notice of fellow survivors I can say that in some senses, such as SWF groups(due to the coordination/knowledge of gens) maybe it does. However, while I agree it's our objective to do gens, the issue is NOT ruin, because the killer stands no chance when things like this happen. And with the screwed up matchmaking, it's becoming more and more common with low rank killers getting smashed by higher rank survivors. The problem is that survivors need second objectives, just as important as the generators. Gen-rushing can have a lot to do with lack of pressure, but that is not the killers fault. All it takes is one mistake for a killer and the game is lost. Survivors have room for multiple mistakes, and this is an imbalance that MUST be recognised and fixed.

    Y'all saying Git Gud to killers? Telling them to quit if they don't like it? Ok. Enjoy your even longer matchmaking times. Why don't you switch to killer for a bit to test it out? Oh wait, no, let me guess, you're a rank 1 red killer who knows how "balanced" it is. If not? Yes, go play killer. If you stop, feel free to tell me why you aren't enjoying it. Getting gen-rushed? Guess you gotta Git Gud. Toxic Survivors? Git Gud. Stop complaining. Tell me how you find the emblem system. Play just as relaxed as you would as a survivor. How far will you get?

    You shouldn't use killers having to get 3/4k kills per match as "balanced" to justify getting rid of ruin. The killers know this isn't fair either but they have to work their ######### asses off if they want to keep their ranks. This is a breeze for Survivors, because they can still double pip even if they die(self healing gives survival points). Like, you are complaining that killers get 3/4k per game but when they get gen-rushed or bring in ruin they aren't skilled and need to git gud? Nah dude. What, Ruin is a "clutch" perk? Sure. Fine, once again, be my guest and play without ruin. Sure, it's possible but Ruin helps balance a game out, because the other option is to just use the few killers that could cope without it. Then What? Y'all come back to the forums and talk about how these few useable killers need a nerf?

    You shouldn't go ahead and bless the ruin nerf without looking at the underlying problems. Why is there such a high percentage using it? Even in red ranks? Y'all are about to tell all the killers to git gud for using Ruin, tell it to the new survivors too, who the nerf is apparently being catered for.

  • Enjoy 50% of killer online decrease, genrusher surv mains. Patch that you deserve.

  • Ok Survivor main. At least you qualify for a job at BHVR game design.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/973037#Comment_973037

    Yeah. When a good killer perks gets nerfed, killers will freak out and threaten to leave.

    When a good survivor perk gets nerfed, survivors will freak out and threaten to leave.

    Pretty balanced if you ask me lol

    Even though that's greatly untrue. When Balanced Landing got nerfed people didn't threaten to leave. Because the majority of the players knew that Balanced Landing created awful infinite loops, and they still had Dead Hard which was far superior. It was a fair balance move. At the same time, both these perks the survivor doesn't require to do well - it only allows players to ignore a mistake till exhaustion runs out.

    Killers on the other hand - depending on the killer have perks that they require to take in order to even have a fair game against a survivor of equal skill. Ruin being one of them that many killers have to rely on simply to balance the awful gen repair speed.

    You're digging yourself a hole.

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    You definetly dont play killer at rank 1.

  • @DeathBeam said:

    If we can't slow the game down, we'll just resort using the same 3 killers over and over, or just resort to slugging and tunneling.

    You act like this isn't already what's happening now lol all I do is run into Sluggers and campers and the same handful of killers running the same exact perks.

  • This content has been removed.
  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    This. Yea the killer mains needed this nerf to their ego's as well, but PopGTW is about to be the new OP perk because I'm willing to bet killers still won't go around kicking gens because it's "too hard" for them.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972763#Comment_972763

    What this post is meant to be: Ruin needed this rework.

    What you people are making it into: lol if you are struggling to stay in rank 1 because 1 bad game can take you out of it, then you don't need to be in red ranks.

    https://forum.deadbydaylight.com/en/discussion/comment/972772#Comment_972772

    If people are holding m1 on gens and escaping easily like that then does that not mean there is something wrong with the skill of the killer?

    There have been many games for me where the killer kills the team with ease. Just because you don't get quick fast and easy games doesn't mean other killer don't.

    "If people are holding m1 on gens and escaping easily like that then does that not mean there is something wrong with the skill of the killer?"

    If people can't hit great skill checks is that not something wrong with the skill of the survivor?

  • Generator regress fast already? currently generator regresses 10% EVERY 40 seconds. Is this fast to you?

  • @BrendanLeeT said:

    https://forum.deadbydaylight.com/en/discussion/comment/972810#Comment_972810

    "If people are holding m1 on gens and escaping easily like that then does that not mean there is something wrong with the skill of the killer?"

    If people can't hit great skill checks is that not something wrong with the skill of the survivor?

    Who judges the skill of a survivor based on the amount of Greats they hit?

  • I am not going to complain about the change before I can see it in action. If it does end up killing ruin then i will find another perk, no big deal.

    I am just puzzled as to why they would do this out of the blue. There seems to be a lack of killers atm, and this just seems like something that will only make that worse.

    FYI I play both sides on ps4, killer queues are instant, 3 to 5 minute waits for survivor. Also it is typically rank 2 to 4 survivors vs rank 8 to 10 killer. That is why I think there is a killer shortage.

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/972667#Comment_972667

    Except the devs said the change is to help survivors hit skill checks. So who really needs to git good?

    Yeah, because their mind is balancing around rank 15s not red ranks. Did you not see how the post was worded?

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    Imagine struggling to stay in rank 1 on the survivor side

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    Ruin is HAGs perk

    Maybe changes are needed, but not if its useless for Hag and Trapper then whats the point of Ruin

    Ruin is supposed to slow down early game and give time for preparation, new ruin doesnt do that in any way.

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    What about survivors nerfs, makes a real long time that they don't have any. Only killers get nerfed now days. They are blind and don't see this

  • @ASAPTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/972683#Comment_972683

    Yeah, because their mind is balancing around rank 15s not red ranks. Did you not see how the post was worded?

    I read it. I'm well aware of who they are balancing for

  • People forgetting that everyone has the right to voice their opinion...

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/972842#Comment_972842

    Are you begging for attention or something? I don't get it. But yeah. You do you. Be a trendsetter.

    Clearly they're saying that if you're slugged you cannot do gens. Stop acting like this is killer mains Vs survivor mains when it's clearly killers Vs game balance in favour of survivor being made easier.

  • I like white chocolate

  • German chocolate cake. Yum. Thanks guys for making me hungry

  • @Widowmaker8197 said:

    This is coming from a survivor struggling to stay in rank 1. Stop it. The new ruin changes are needed. Almost every game I play the killer gets 2 or more kills. But no, the killer mains are gonna complain because the devs are starting to realize the game shouldn't be balanced around the killer getting 4 kills every single game. It should be balanced around 2 kills/escaping half your games.

    Gen rushing doesn't exist. The survivors are supposed to want to get the gens done as fast as possible it's our OBJECTIVE ffs. The gens already regress pretty fast if they've been kicked but with the new ruin they're going to regress automatically as if they have been kicked. It's like all generators are automatically kicked with the new ruin. Oh, and I haven't even mentioned what it's going to be like if the killer kicks the gens and ruin is up? It probably will regress as fast as one survivor's base repair speed.

    TL;DR: We haven't experienced the new ruin in game yet so we shouldn't be complaining right now. Also, gen rushing doesn't exist. Survivors are supposed to want to get the gens done as fast as possible.

    I agree. The games been so killer sided and they’ve had it easy getting quick 4ks and not really having to learn any skills.

  • Soo....Let's put it this way, Ruin is still a Hex Totem, so it can be destroyed within 30 seconds, STILL. Secondly ruin is used on killers who's weaknesses is gen pressure. I want you to run Hag, without Ruin for one high red rank game. By the time traps are set you've lost a generator, repeat this playing as trapper, repeat this playing as any killer who has to rely on early game slow downs to even have a chance.


    And yes I do run corrupt on my hag, and my trapper. But you waste the first 30 ish seconds of corrupt just setting down traps applying 0 pressure and leave yourself with just about a minute to actually apply a pressure and keep a momentum, which can also be easily lost by DS, or one of the many pallet or god loops. Or as some maps stand some of the still current INFINITE LOOPS that require you to break a pallet. But Ruin is unfair.


    And let me teach you a fun fact as killer, if there are two people on a gen you can only chase one. Effectively making the said "great totem" useless.


    And insidious camping doesn't exist, you just can't hear the heartbeat anymore cause the killer walked away.

  • @Fleece said:

    Joke post

    Nah. YOU are the joke my friend.

    @Monika said:

    Soo....Let's put it this way, Ruin is still a Hex Totem, so it can be destroyed within 30 seconds, STILL. Secondly ruin is used on killers who's weaknesses is gen pressure. I want you to run Hag, without Ruin for one high red rank game. By the time traps are set you've lost a generator, repeat this playing as trapper, repeat this playing as any killer who has to rely on early game slow downs to even have a chance.

    And yes I do run corrupt on my hag, and my trapper. But you waste the first 30 ish seconds of corrupt just setting down traps applying 0 pressure and leave yourself with just about a minute to actually apply a pressure and keep a momentum, which can also be easily lost by DS, or one of the many pallet or god loops. Or as some maps stand some of the still current INFINITE LOOPS that require you to break a pallet. But Ruin is unfair.

    And let me teach you a fun fact as killer, if there are two people on a gen you can only chase one. Effectively making the said "great totem" useless.

    And insidious camping doesn't exist, you just can't hear the heartbeat anymore cause the killer walked away.

    Don't wanna get looped with vaults? Bring bamboozle. Don't wanna get looped with pallets? There's a limited number of them on the map + bring brutal strength. Once there's 2 or 1 gens left to do it will be harder for survivors to do gens because your patrol route will be shorter, which will apply enough pressure to chase survivors and get those hooks. By the time there's 2 gens left, there should be minimal pallets left on the map for survivors to use.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/975256#Comment_975256

    Nah. YOU are the joke my friend.

    https://forum.deadbydaylight.com/en/discussion/comment/976157#Comment_976157

    Don't wanna get looped with vaults? Bring bamboozle. Don't wanna get looped with pallets? There's a limited number of them on the map + bring brutal strength. Once there's 2 or 1 gens left to do it will be harder for survivors to do gens because your patrol route will be shorter, which will apply enough pressure to chase survivors and get those hooks. By the time there's 2 gens left, there should be minimal pallets left on the map for survivors to use.

    You don't even know me how very rude and immature

  • Hope you don't mind going up against top tier killers then. Remember the fun diversity? It's gone. Don't blame the killers, blame the devs.

  • @Widowmaker8197 said:

    https://forum.deadbydaylight.com/en/discussion/comment/975256#Comment_975256

    Nah. YOU are the joke my friend.

    https://forum.deadbydaylight.com/en/discussion/comment/976157#Comment_976157

    Don't wanna get looped with vaults? Bring bamboozle. Don't wanna get looped with pallets? There's a limited number of them on the map + bring brutal strength. Once there's 2 or 1 gens left to do it will be harder for survivors to do gens because your patrol route will be shorter, which will apply enough pressure to chase survivors and get those hooks. By the time there's 2 gens left, there should be minimal pallets left on the map for survivors to use.

    Oh man but remember when the killers told survivors to use Iron will if they don't like going against Spirit? They were flamed saying why should they bring a perk when it might not even be against a Spirit?

    Oh the irony, I hate it when people say to killers "just use X perk to counter" (bandaid) but when the killers tell survivors to use perks to counter they are just met with "You can't use a perk to counter an issue LUL"

  • ruin is required though on some maps since on maps like red forest it literally takes you half a gen on most killers just to get to the other side of the map also just because gen rushing doesn't exist doesn't mean gens aren't fast af. Also don't get me wrong i hate ruin i hate runing it i would much rather run something else but in some situations your forced to run it or lose

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/972667#Comment_972667

    Except the devs said the change is to help survivors hit skill checks. So who really needs to git good?

    Inexperienced survivors. Learn how to win without ruin

  • If they would listen and form a response, and say what their plans are to address the other side's concerns....then it would all stop immediately.

    People get the ruin nerf to a degree, but the fact that it still has the same huge problem it did before on top of being nerfed is what is annoying; feels like they solved all the survivor side problems and ignored any killer side complaints. Feels one sided.

  • @[Deleted User] said:

    +1 too many killers rely on ruin and the outrage today is the proof and just like how killers told survivors when they get nerfed...killers git gud

    killers rely on ruin because they have no time to breathe and even move around the map without a generator being completed.

    A ruin change is welcome, but its currently too early for one. If it was changed within the same update that the early game was updated to reflect on the change killer mains would be happy.

    Killers hate using ruin as much as survivors hate going against it, its a perk we shouldnt need but we have to use it to balance out the early gens going too fast.

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