Katastrophecy
Katastrophecy
About
- Username
- Katastrophecy
- Joined
- Visits
- 4
- Last Active
Comments
-
@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972986#Comment_972986
"Your data is very far fetched". That was my argument kiddo.
You know that isn't an argument, right? That's an uninformed dismissal of actual counter points. FYI, his statistics of game speed are correct, although at the more extreme end of the spectrum—the points still stand. And remain completely uncontested.
-
@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972986#Comment_972986
I'm sorry but I believe I've replied to several counter points already? It's like you think I don't have a life outside of dead by daylight. I have things to do and people to see.
Another classic deflection! "I'm here to argue and debate and complain about whiny killers, but I won't actually debunk or refute actual points BECAUSE I HAVE A LIFE!"
You haven't refuted anything. You've said killers should focus on the pipping system instead of survivor nerfs (which I don't disagree with in the slightest; the pipping system is ######### atrocious); you've said killers are just not skilled; and you've said, "K" and "agreed" more than anything else.
Still absolutely nothing to say about map, killer, perk balance, gen speeds, tile placement, etc. etc. etc., things that actually affect and skew survivor/killer winrates... you know, the myriad of reasons OTHER than just killer skill.
-
@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/972804#Comment_972804
Uh. Yeah? Balanced Landing was nerfed.
The new maps created by the devs are good
I'm talking about in the Doctor/Ruin patch notes, not previous patch notes. Balanced Landing was a welcomed nerf but didn't cripple the perk. The new maps are fine, but new maps say nothing to the imbalance and survivor-favored nature of more than half of the other older maps in the game.
-
@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972934#Comment_972934
Oh no guys! I don't wanna argue anymore so therefore all my points are wrong. Welp it was a good run cya later.
That's just it. You haven't substantiated any of your own points, and instead of doing so, you're just saying, "Yawn, I don't really FEEL like it." You've also just said, "Killer bad, no skill, git gud, survivor just do objective!" You have refuted literally zero counter points in this thread. You have responded to none of my or any others' claims of map, killer, or perk balance, gen speeds, loop balance, tile spawns, or anything else. You've just said everything falls on the skill of the killer only.
FYI, that is not the singular valid point to hinge the fulcrum of all your arguments on.
-
@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972885#Comment_972885
I'm sorry but what he was doing was pure idiocy. He picked up a survivor under a pallet when there were obviously other survivors nearby and thought he wouldn't get stunned? He also let himself get stunned with pallets several times throughout the chase, which took up time. Yeah... No. He let himself get "gen rushed" (which doesn't even exist).
He said in the video he didn't know there was another person there by the pallet, and I'm 100% sure you didn't know, either. He also got stunned once at the start, which literally shaved off a total of 1 second of his time. It took about a minute and thirty seconds for his chase, and three gens popped in that time. If you think that is fair and balanced and solely on the fault of the killer and not the game (the fault of the GAME, not the survivors), then there is literally no point in having any sort of logical conversation with you in terms of game balance whatsoever. Again, if the killer was able to consistently kill three survivors within the first two minutes of the game, you'd be a singing a completely different tune. But with gens, it's okay because the killer is just trash!
-
@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972882#Comment_972882
Your data is very far fetched.
But I don't have the energy to argue about it.
Classic. "I want to argue that killers are babies and need to stop complaining, but when killer mains bring up valid counter points, I'm just going to say they don't make any sense and that I'm too lazy to refute anything thereafter." 😏👌
-
@Widowmaker8197 said:
https://forum.deadbydaylight.com/en/discussion/comment/972763#Comment_972763
What this post is meant to be: Ruin needed this rework.
What you people are making it into: lol if you are struggling to stay in rank 1 because 1 bad game can take you out of it, then you don't need to be in red ranks.
https://forum.deadbydaylight.com/en/discussion/comment/972772#Comment_972772
If people are holding m1 on gens and escaping easily like that then does that not mean there is something wrong with the skill of the killer?
There have been many games for me where the killer kills the team with ease. Just because you don't get quick fast and easy games doesn't mean other killer don't.
To say the speed of the game judges the skill of the killer is extremely shortsighted. The size of the map and the killer being played play a big part in success. A Clown or Trapper is going to get "gen rushed" a lot more often than a Billy or Freddy on Cow Tree. The strength of the tiles on a given map and how closely they spawn next to other tiles is a factor of success. Not being able to exert pressure on some of the largest maps in the game with some of the strongest tiles in the game as low- or no-mobility killers does not mean the killer is not skilled.
There are a lot of ways this game that can be more fairly balanced for killers, and gutting Ruin is not one of them. Again, if unmitigated, survivors consistently got 4K'd within the first 3-5 minutes of the game, there would be massive survivor outcry. But at higher tiers of play, when lower-tier killers are having games finish at 3-5 minutes from gens being popped so quickly, it's just the killer's skill because they're bad killers, not map size, killer balance, survivor perk loadout... they're just not skilled. 🤔 Have you watched Otzdarva or TrU3 on YouTube? Consistently high red-rank killers who showcase games where survivors turbo-rush gens if map pressure isn't exerted perfectly in the early game. They must not be skilled if they're getting rushed, hm?
-
included in nerf notes: "killers are annoying to play against as survivor!!! killer perks are annoying to play against as survivor!!! skill checks are annoying as a survivor!!! game slowdown is annoying to play against as a survivor!!!"
not included in nerf notes: "survivor perks are annoying to play against as killer....???? maps are annoying to play on as killer.....???,,,, gen speeds...??? ,,is there anything that is annoying to play against as a killer....??? mmmno...,,,,"
-
No killer wants to 4K every single game. Killers want to not have three gens pop within the first three minutes of the game because they've wound up on Rotten Fields as the Clown. Pre-nerf Ruin gives certain killers a chance because some maps are way too large and survivor-favored, and many killers have no mobility in their base kits to traverse these large maps.
You're screaming, "We're SUPPOSED to do gens! It's our OBJECTIVE!" What do you think the objective of the killer is? 🤔🤔🤔 Imagine if the killer could just kill-rush the survivors within the first 5 minutes of the game every single game with barely any mitigation. That's what it's like if certain killers don't run Ruin against high-rank survivors; gens pop like crazy before any serious pressure is exerted, unless, of course, you're playing a killer that already has high base mobility in their kits, like Nurse or Billy or Spirit.
Every survivor who cries that "gen rush doesn't exist" don't realize that, gone unmitigated, games can finish in literal minutes if survivors bumrush gens, have toolboxes, and a killer doesn't have Ruin. Is that supposed to be fun for both survivors and killers? Holding M1 for three minutes straight on a couple gens, then escaping? Ruin is being nerfed, it's still a Hex and can be destroyed within seconds of the game starting, and nothing is being done to address how fast gens can still be finished.
Remember: Survivors need to have all the ease and fun!!!!!!!!!!!!!
-
I've already slowed down my playtime with this game, and I just saw the Hex: Ruin changes. They ruin (pun intended) one of the best slowdown perks in the game and make absolutely no mention of, nor do they acknowledge, gen repair speeds and how fast they go when you DON'T run Ruin. Now Ruin, going from one of the best early game perks in the game, goes to being one of the worst in the game, and it can still be immediately destroyed because it's still a Hex totem.
Playing this game is already painfully difficult at higher levels, especially with lower tier killers, and now it's even more difficult. Playing killer is already a frustratingly annoying and aggravating experience for many games, and they're just making it more aggravating by crippling killers even more, for barely any reason besides, "NEWER PLAYERS!!!!!!!" How about the people already playing the damn game for so long? And what happens to newer players' enjoyment when they finally progress in rank and get shitstomped by high-tier survivors, while their selection of slowdown perks dwindles significantly? People will only stay rank 20-15 for so long. Why don't you balance the game around higher ranks for once? Every balance change is to make it so the game is fun and enjoyable for all the new survivors but frustrating for higher rank killers.
Get it together, BHVR. I'm losing heavy interest in this game. Fast.