Feedback and Suggestions

Our team will be happy to read these!
  • I just had the most brilliant idea for the game mechanics in this thing When a survivor gets two hook state progressions without being rescued, +1 point When a survivor is killed, +1 point When a survivor d/cs for any reason, +2/1.5 points When a survivor gains substantial AFK status, +0.5/1/1.5 points When there are 3 (or 4 maybe) points in a single game, the killer is then allowed to open
    1 comments 11 views last activity
  • In the current state of Dead by Daylight, perks and add-ons that currently cause regression can stack. This is an unhealthy part of the game that can lead to games lasting far longer than they need to be and limits Perk variety and potential. For those that need examples, regression stacking is either of the following: Call of Brine and Overcharge can combine to go up to 155% gradual regressi
    16 comments 942 views last activity
  • Hi! Is there any chance DBD would consider adding an FOV slider to the game? A lot of base games have it and it would be a great addition to this game. I feel like killers shouldn't have to run Shadowborn just to ease some comfort. It takes away the use of 1 perk slot. I also just mention this because I've been seeing this trend on twitter and such.
    0 comments 21 views last activity
  • They didn't say nothing about rotation (or discounts) for the Shrine of Secrets during anniversary event so I was wondering if they forgot or just don't have plans to do it again this year. There's still less than a month for an announcement for this so... (Hope any moderator or team/staff member could solve this doubt 🙇‍♂️ )
    0 comments 61 views last activity
  • I mean think about it, with dbd's ever expanding roster of Killers that consist of both original and licensed, along with the many different maps to use for stages, the idea just writes itself really. It honestly just feels like a no-brainer of an idea and with the inclusion of licensed characters in it as well, it might even be possible to also pull off what the game "Terrordrome: Rise of the B
    2 comments 51 views last activity
  • I want to keep this brief; how about you design a perk for Killers to automatically hook survivors without having to pick them up? You start the trial with 4 tokens, spend a token on each new downed survivor to automatically summon the entity to hook the downed survivor. The perk cannot be used when a survivor has already been hooked at least once. The survivor will be hooked away from
    6 comments 101 views last activity
  • As far as I've understood, there are basically two matching making pools. Beginners and everyone else, due to soft cap. Wouldn't it make sense to have something in between? When I started playing this game it was the most fun game I've played for years. However, once I got better at it, I noticed that I keep getting matched with players who are on their second game ever and have no idea what to
    3 comments 41 views last activity
  • Hello, I have a tiiny bit of a concern about the upcoming anniversary event, about the Masks' obtention conditions, so i though i'd share it in case someone out there is listening. I rewatched the part of the live that talked about it to make sure I didn't misunderstand it, and the first host starts by talking about last's year event by saying this: "Getting your hands on [the masks] was a litt
    3 comments 71 views last activity
  • Is it possible to get addon quantities added as a QoL update while hovering over them in the bloodweb so you can actively check item counts while going through?
    0 comments 11 views last activity
  • tell me, how can I tell my team mates to stop what they are doing. I can't in solo and it make team play a pipedream at best, gift us local voice chat or local voice command. The game have soon 7 years and the most basic team play mechanic has not been in this game ever, we have gotten other more complex game mechanic. But not this mechanic, the one mechanic that make everyone say that DBD is st
    22 comments 331 views last activity
  • I've seen a lot of people putting Dredge in low B tier, why? He can TP, he has solid anti loop, why would he be high B or low A? What's stopping him?
    6 comments 101 views last activity
  • There are currently 3 perks that are getting countered by Hemorrhage. Solidarity (useless if H. is in play) Reactive healing (you must be healing at the time you get progress) Resurgence (it looses half of the value even if you start healing after unhook) I've tried self care + reactive healing combo and it worked nicely until I got knight with sloppy, a really common perk nowdays that I see
    14 comments 231 views last activity
  • when the artist was released she cam with 3 gen slow perks scourge hook: Pain Resonance hex: Pentimento Grim Embrace two of those perks found there place in the game instantly, pain resonance became meta and pentimento settled in nicely with hex: plaything becoming a strong perk combo. however grim embrace was immediately dismissed by the community most players I have asked what they know
    3 comments 161 views last activity
  • The infamous Incapacitated status effect, something that everyone is probably well aware of because of the previous version of Eruption. And now there's almost nothing that even uses the damn status effect aside from an add-on and a Power ability. And in one of those situations, the add-on's effect is completely useless. So the entire effect needs a rework to not only be more usable, but health
    9 comments 131 views last activity
  • Bubba, hillbilly, oni, plague, huntress (particularly with cooldown addons or iri head), trickster, pyramid head, stbfl, myers, pinky finger, original pain, etc. All these killers/tools allow killers to pretty much guarantee or near guarantee a kill for free just by camping someone on the hook. I can understand the anti-camp system being disabled in endgame being more fair for the average killer
    92 comments 2,365 views last activity
  • One of my biggest complaints when playing killer are: 1. Maps (thankfully they're slowly getting looked into) 2. Spawn locations Because of the RNG of spawn locations you can load into a small map and go straight ahead where everyone spawned and pressure all 4 survivors or you can load in the middle of Azarov's resting place where all 4 survivors spawn separately and by the time you finish one
    11 comments 191 views last activity
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  • We need more lockers next to windows. It's a great choice of design and I would like to have as many as possible. Next to pallets would be a great change to the meta to spice the game a little bit more. Sincerely.
    1 comments 31 views last activity
  • So, yesterday I had the same scenario a few times and it's absolutely stupid. I am playing a bloodpoint build because I want to hit the 2 Millionen Mark before the new Bloodweb Update goes life. So I bring Decisive Strike, Deliverance, Prove Thyself and Kindred The gens where completed pretty quickly since the killer chased one survivor for the whole match. So the end game starts and the survi
    105 comments 3,713 views last activity
  • Yes→You don't have to do anything. No → Get MMR working ASAP and display ratings that only the players themselves can see so they can trust us. Who benefits now that MMR is not working? Novice players get bullied and skilled players get bored. Has anyone ever won 1,000 games in a row in Bright? I only know DBD as a fighting game that allows such a thing. At least that wouldn't happen if MMR was
    2 comments 21 views last activity
  • I'm pretty sure by this point Netflix is basically ignoring BHVR, so I wanted to suggest something. What if you reskinned and edited Demo's skin and perks, making them look nothing like the Demogorgan, and instead turn the killer into an original killer, just with the same abilities used earlier? One suggestion would be turning the Demogorgan into a Werewolf, and with the mechanics remaining
    0 comments 21 views last activity
  • Suggestion for a rework of the map offering system to make it more balanced between survivor and killer roles. Currently each offering is effectively 100% realm selection, given the 1 vs 4 nature of the game, SWFs, killer power balance, and the lack of general map balance provides a significant advantage when a map offering is in place, a general survivor advantage (4 potential offerings vs 1 m
    1 comments 21 views last activity
  • I would be throwing my money at the screen if we could get diff mori animations for x amount of auric cells or shards. PLEASE make this a thing. I've heard it's a thing on dbd mobile but why is it not on the rest of the dbd games?
    0 comments 22 views last activity
  • Dear Behaviour, Could we add killers from the resident evil biohazard series? I believe they would make a nice addition to the game.
    1 comments 21 views last activity
  • I think some aura reading perks could be buffed to show more uses in matches and gain more power so they don't get overshadowed by other perks. Bubbles that appear should not hide auras. Empathy: Now lets you see survivors who are being carried by the killer. The effect also persists for 10s when a survivor in any way get healed. Better together/Situational awareness, the effect of seeing othe
    1 comments 61 views last activity
  • Your capabilities increase when necessary, making you ignore the obstacles in front of you. Press your Active Ability button while sprinting towards a breakable wall to run through it, breaking the wall in the process. After successfully breaking the wall, break into a sprint of 150% of your normal Running Movement Speed for a maximum of 3 seconds. Brute Force causes the E xhausted
    5 comments 81 views last activity
  • I've always wondered if DBD would ever have a more natural looking ground for their maps. A ground that's more in-depth instead of dead flat. I'm probably the first to ask this hahaha. I've played the game for 4k hours and I've always thought about this. Figured I'd share it. Maybe others have thought about it too.
    3 comments 41 views last activity
  • Could urgently change this power of freddy, I am one of the few main freddy that exists, the only freddy that made sense was the one that you manually put the survivors in the world of dreams, if you kept the teleport it would be a great help, the freddy's power had to work just like pinhead's passive power, forcing the survivors to leave the dream world, if they kept it in the dream world they w
    13 comments 313 views last activity
  • Hope I don’t sound whiny or whatever but I do all (Or most) of the challenges and like completing rifts up to 85 but it can sometimes feel like a grind if you’re just wanting to play one or two matches a day. I realise this is a monetised thing since you can buy levels with auric cells but I think it’d help the overall game experience. Alternatively maybe Daily Rituals could give 5 rift shards
    0 comments 21 views last activity
  • Apologies if this has already been posted as a topic and I missed it. The accessibility improvements for survivors with respect to hearing issues was great. Will killers get similar accessibility improvements? Something like basekit killer instinct within a certain distance equal to the distance at which you should be able to hear them?
    51 comments 1,641 views last activity
  • Recently I have seen many survivors using Boil Over in maps in which the main building has two floors, which they abuse so that they cannot be hooked. My most recent experience involves a premade with a swf group consisting of 4 survivors using BO, then two had sabo and No Mither (with the other two having unbreakable instead). I had to leave them in the dying state and make sure they didn't pick
    11 comments 232 views last activity
  • Reassurance does not have enough range when a survivor is in the basement. Increase the range!
    1 comments 71 views last activity
  • Please don't. Both exposed mechanics and bloodlust are fairly controversial already. Making it possible to expose a survivor based on bloodlust, even if only during the event with the "invitation", is going to make the event insufferable. Everyone is going to use it, because why not? You only need 12 invites still filled to get the event cosmetics, after that you can just use the invites to ma
    27 comments 991 views last activity
  • Hi! Just wanted to say it would be awesome to see the xenomorph from Alien in the game, or maybe the terminator if you could balance it. An alien map on a spaceship would certainly be well received by the community. Another suggestion which most people don't think of is the wendigo from the horror game 'until dawn'. That thing is super creepy! It hops around on all fours in short bursts and makes
    0 comments 21 views last activity
  • I was losing in a match and based off how well every survivor in the trial was able to run me I was clearly outmatched. When there were only a few gens remaining I went idle at the exit gate to let them finish and escape, but they refused to leave after I opened the gate, and died to the Entity Spikes. The devs said the SBMM system will penalize the player less if they are outmatched and lose. T
    0 comments 31 views last activity
  • ok. i didn't want to say it but i think it is completely plain bhvr just doesn't pay attention any more. rework fractured cowshed. finally. good job bhvr. you have identified a horrible map. but there is nothing wrong with rancid abattoir. it's not a problem. you say two maps that are obviously horrible? i have never even heard one person complain about rancid. what abut beham? the map from hell.
    27 comments 431 views last activity
  • I have spent most of my time playing on Xbox and pc, most of my dlcs are on pc, and due to unforeseen actions that occurred a few winters ago I no longer own my “pc” I think you guys have tried to green light this through Sony but I think it would be better if you guys implied to them that there can only be one way transferring, ie console to prefered console or pc to prefered console, thank you
    1 comments 21 views last activity
  • I love the idea of the map repeat prevention feature, to keep the game fresh and from being too repetitive. Would it be possible to extend this feature to killers you face? Normally I wouldn't care, but getting 4 of the same killer in a row gets tiring (even if it's a fun killer). I know this isn't as easy as the map thing, and know it probably won't happen, but just food for thought.
    1 comments 21 views last activity
  • Can you give me a better way to communicate with other solo que teammates than just hand gestures?
    0 comments 21 views last activity
  • As the title says. When there's a hook with a Survivor hanging near a Fixing Gen, give the Killer a reason to stay away from it when he's looking to annihilate him. Killer, aiming for 4k or 3k, is aiming to prevent 5 Gens from being fixed, reduce the number of survivors, and slow down the pace of the fix. Regarding the function that will be implemented in a future update to receive a penalt
    0 comments 21 views last activity
  • As a newer player, us noobies have missed out on tons of charm opportunities. I would love to see a charm store for iridescent shard. Common to uncommon rarity is fine. Maybe like 2k-4k shards for each charm depending on rarity of course. Maybe some old charms can come back with unique variants so the og players don't lose their one of a kind Charms.
    0 comments 31 views last activity
  • I'd imagine that there are similar posts out there to this. If so, feel free to call me out for this post. But here goes. As we all know, Skull Merchant has quite a few issues, namely from a lack of focus on one specific thing. she can expose people through floors without line of sight, she has stealth, she has a stacking haste effect, she has information (lots of it mind you), and she has palle
    10 comments 141 views last activity
  • Gameplay synopsis: Hide and Seek. When the Seeker finds a Hider, they join the Seeker's side. Queue Single queue. No Survivor/Killer queue. Five players. Map Autohaven Wreckers - Gas Haven Objectives No Generators. No Hooks. Few Pallets. Accelerated bleedout timer. Hide or die. Killer One of the five players is randomly selected, prioritizing players that haven't been the Ki
    0 comments 21 views last activity
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  • Hey all, is there any plans to fix the issue where survivors can prevent killers from vaulting/kicking pallets by spam vaulting the object. This is something extremely strong vs wraith and completely kills 25%of wraiths addons. This makes already strong pallets a massive timeloss for a relatively weak killer, and makes the game really frustrating when half of your build becomes useless!! My sugg
    0 comments 52 views last activity
  • I have been trying to play DBD for a few days now and every time I get on it tells me to check my internet which I do but it's fine then it says something about that the game will not be able to save you progress if you continue, to fix this problem restart. I go and restart the game and then the same problems start over again starting with network connection then to not saving any progress. I ju
    2 comments 11 views last activity
  • Fix it please. 10% of the time I get good teammates and the other 90 they suck. Dcing, not doing anything at all, and you're always going to have people learning the game. It's unfortunate how little fun a game can be.
    4 comments 71 views last activity
  • Freddy K. is, in my opinion, one of the most boring Killers in the game because their power is fundamentally barebones and other Killers do what they do but significantly better. After Freddy's buff, they saw a surge in killrates that promptly forced them to get significantly nerfed, and now we are stuck with a boring and hollow shell of what was there before, but even then, Freddy was and still
    12 comments 251 views last activity
  • If you play in a map that has vehicles you should be able to hide in them as long as the survivor doesn’t make a sound it would be limited obviously but just an idea
    1 comments 31 views last activity
  • Go into games with a Random Perk button that assigns you four perks (or less, if you haven't reached level 15) with a 50% BP bonus. This can encourage games to feel different and potentially find sleeper perks, potentially strong perks people may have looked over. Survivors can know what their perks are in the lobby but would be unable to change them, so people could tell their teammates what t
    2 comments 31 views last activity
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