Toms4098
Toms4098
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- Toms4098
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Comments
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947769#Comment_3947769
Ambient noise going quiet is rather subtle, and easy to miss over the sound of the generator. It wouldn't make Springtrap garbage to have the audio cue, just consistent with other killers with similar powers.
The generator goes quit as well, literally everything goes quite. You can't miss it if you know about.
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Funnily enough, he does a map wide notification that he teleported. Literally everything in the game goes quite
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@Technature said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3433452#Comment_3433452
So there should be literally no counter to survivor perks, but killer powers being countered are completely ok.
You missed the point.
How often do you see calm spirit? It also counters doctor if you go lockers, should we ban lockers then? Doctor is still viable even when there 4 calm spirits (which never happened)
My point was that sloppy (somewhat meta perk) makes 3 weaker perks completely useless. Meanwhile calm spirit makes 1/3 of doctor's ability less viable (you can still tell if someone is nearby because you get points).
How often do you see calm spirit and how often you see doctor.... Now how often you see sloppy? Every third game or so.
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@Technature said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432985#Comment_3432985
Doctor's abilities are mostly useless on a survivor if they just happen to have calm spirit.
Counters exist. If your build is countered, you take it and try to work with it.
If someone has calm spirit, then you still have a really good power in chase + tier 3 slowdown, you are just having trouble finding them. Also calm spirit, unlike sloppy, is not very popular in the first place. I play doctor from time to time and calm spirit never really bothered me. The problem is that sloppy renders 3 perks literally useless nowdays which bothers me since I'm really enjoying reactive healing + self care combo.
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@Seraphor said:
Aura reading perks are useless if Distortion is in play.
Healing of any kind is useless if Broken, Plague or Legion are in the match.
Deliverance is useless if you get hooked first.
It's almost as if perks are situational and have counters to them.
I don't think your perks should ever get hard countered just because someone bring something. Healing is not completely useless against plague, legion or broken. Broken is for some time, you still want to heal in endgame against legion and against plague you still need to pick people up from the ground... Those 3 weak perks are just doing nothing if hemorrhage is in play which is stupid. Also distortion should get nerfed in my opinion...