Feedback and Suggestions

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  • With all the nerf to the number of pallet in each map,this combo is sick. Nerf the first or the second perk
    31 comments 542 views last activity
  • I know after Hag and Trapper Freddy and Wraith are probably next on the buff table after which I think Amanda should get some love and here's some suggestions. Crouch/Ambush 1) increase Amanda's crouching movement speed to 100% to help her not lose a huge amount of pressure due moving slower than nurse. 2) Remove the the insidious screech and delay her Roar/ yell to near the end of the ambush ch
    8 comments 111 views last activity
  • Idea for these hex totem spawns: Hex: Ruin= the hex totem will become active and start to glow when the first generator skill check occurs Hex: Huntress Lullaby= the hex totem will become active and start to glow when the first survivor is hooked Hex: Devour Hope= the hex totem will become active and start to glow when the first two tokens are achieved Hex: The Third Seal= the hex totem will
    3 comments 32 views last activity
  • Hello, Before going further, i will just explain a few things. I play both side and i am fine with actual version of noed as it encourage survivors to do a second objective in order to not be punish later and it can be easily outpass. I make this proposition more like an idea if at some point the perk get unbalance in regard of the gamecore or to give maybe an idea for another perk. Change :
    18 comments 102 views last activity
  • the new matchmaking system sucks as killer. i getting lobbys with survivor very fast but the most of survivors coming from korea and there ping is like +366. So the Survivors quitting the lobby bc my ping is too on +360 SO NOW I GOT NO LOBBY PLS DELETE THIS ######### MATCHMAKING SYSTEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NOW!!!!!!!!! WAIT TIME OVER 24242 HOURS
    1 comments 42 views last activity
  • Hello everyone I'm a bit new to the forms but not to the game. I have a few ideas for some hex perks for a killer. Hex shuffle - once every 120/90/60 you as the killer have the ability to shuffle your hex todems. Meaning they will respawn to a unlit totem if avable. Repair todem - as the killer 1/2/3 times per match you can repair broken todems that take 15/10/5 seconds of your time. Place per
    0 comments 12 views last activity
  • Toolbox Add-On Machine Lubricant (Very Rare) allows for any Toolbox to repair a generator without suffering the effects of hex totems (Hex Ruin).
    6 comments 72 views last activity
  • I think that this would be something great to introduce. Most games are a bit hesitant to add this, as in shooters it can give players with keyboard and mouse an unfair advantage. I don’t think this would be the case in DbD. I would argue that survivor is easier on a controller, whereas killer is easier with keyboard and mouse. It would be amazing to have the option!
    1 comments 432 views last activity
  • It's just toxic swf over and over again. Many smurfing to face low ranks. We're talking people with 2000+ hours. They bring all their most broken stuff, tbag after every pallet, just try to do as much as they can to wind up the killer, they have no interest in playing normally, and in the event that its not a 4 man then god help the solo that gets put with them. tbag, tbag, tbag, disconnect. Of
    6 comments 642 views last activity
  • The Entity hears your pleas for blood, and admires your love for breaking the will of survivors. Upon beginning a match, The Entity blocks all totems from cleansing until 1/2/3 generators have been completed. Alternatively, totems are blocked for 2/3/4 minutes.
    0 comments 12 views last activity
  • So. Whynot a miner killer (trapper gas mask is similar). Mining pick as weapon. Throws grenades to explode the coal in the mine or similar mechanic. Fumes in some areas of the mine cause status effects or exhaustion if activated. Map is a mine, lots of passages, cave in's instead of pallets (function the same way). Nurse can blink around it like Lery's. Light if from torches on the walls
    2 comments 32 views last activity
  • As title: why not limit to 1 aura reading perk for player? I see a lot of player that just run aura reading perks as killer to know in every moment where survivor are, just no fun to play as survivor in that cases. (and I say that a 50/50 player) Same rule for survivor, maybe in future we will get good aura reading so let's be forewarned!
    11 comments 123 views last activity
  • So we all know how the BP count is maxed at 1,000,000 and that if you own perks that are in the current shrine you can either get 150,000 or 250,000 BP depending on the perk. So my proposal is that if you buy a perk from the shrine and you have points that are above 850,000 BP then your BP cap will go over 1 million so that you get the total amount of points you paid for. You still wouldn't be ab
    0 comments 32 views last activity
  • Hey everyone, First and foremost, if there was any topics that have been made already, I apologize for making another thread. Creating something for the killers when they land from falling, they should also receive stagger as well. Especially if they fall from any high places with an survivor on their shoulder. Point of this thread is that most of the killers move faster than the survivors
    19 comments 1,042 views last activity
  • I think that there should be an additional ranking system for SWF games so killers have 2 matchmaking pools to pull from when searching for a game. 1 for normal matchmaking and 1 for SWF games. So then good SWF survivors get matched up with killers more able to deal with SWF advantages and killers who do poorly against SWF can get games that they can actually win.
    0 comments 12 views last activity
  • What I mean is, expand Daily Rituals to the following: Hourly Rituals - medium difficulty - reward: blood points Daily Rituals - medium difficulty - reward: blood points Weekly Rituals - hard difficulty - reward: blood points + iridescent shards Monthly Rituals - community based where all players contribute to progress - reward: iridescent shards Here's hoping that something like this get
    8 comments 62 views last activity
  • I prefer to play survivor over killer, but in the last 6 daily rituals i've had, i've had nothing but killer dailies and it's kind of annoying. I feel like players should have the option to select a preference to either get more killer dailies or more survivor dailies, or to have no preference. This wouldnt guarantee a survivor/killer daily, but would increase the chance of it being killer/surviv
    9 comments 482 views last activity
  • The survivors wont get a bonus after hitting it,but if they miss it will be regressed and alert the killer,also would apply on dull ones so cleansing it would be harder, since the devs cant make the totems harder to find why dont they just make it harder to cleanse :/
    1 comments 42 views last activity
  • Hello. I wanted to propose some changes (nerf and buff) in order to make it more enjoyable for both side. I prefer to give some informations first : i am not a legion main, i play him for ritual as others killer and i sometimes verse him (but not always of course). I have two ideas and this is the first one, based on what i experiment with the plague on the ptb. Main change : the kill
    5 comments 112 views last activity
  • I think that survivors earn a little bit less bloodpoints then killers. So I thought it would be a nice idea to increase bloodpoints by escaping the trial by 1K + it would be easier for survivors to fill the Survival category to MAX. All other categories are fine. It's just hard to earn maximum amount of bps in this category + escaping via the hatch would give you 2K in Survival category, not Ob
    4 comments 32 views last activity
  • That would just be amazing! A terrifying half woman half bird cosmetic would just be rad!
    0 comments 12 views last activity
  • How op would that be? This idea occurred to me when creating my fan chapter of a pirate killer And the killer would work as huntress and hit the survivor and pull towards him, and had 1 or 2 charges, and could recharge them somehow Or maybe it would work as legion+huntress where you got to hit the survivor multiple time to finnaly pull him towards you
    4 comments 32 views last activity
  • The killer is pretty self explanatory. The archetypical crazy child killer. Play with me has 2 powers. Passive: If The Child has not been in a chase for (30) seconds then generators being worked on will fail all skill checks automatically. But will not alert the killer. While this is active, an icon of an angry child will appear on survivors screens. Active: Activating Play with me creat
    8 comments 51 views last activity
  • After an exciting Thana buff announcement to 6/12/18/24% at Tier 3, the change has since been "reverted" according to the devs. But it was not "reverted", they actually nerfed it. The new Thanatophobia for patch 2.6 is now 4/8/12/16% at Tier 3, down from 6/9/12/15% at Tier 3 in patch 2.5. I don't understand the concept of nerfing what was already a bad perk. You made it 1% higher if all four su
    36 comments 312 views last activity
  • With gameplay, how she works, etc. This killer will literally break everything about this game. The killer is allowed to cause sickens at any time including unless changed, while a player is hooked to inflict sickness. On top of that, she gets to buff herself because survivors have to cleanse themselves to get rid of the sickness. I have seen from gameplay of people who use her that she can and
    12 comments 542 views last activity
  • In the battle to slow a gen rush, some killers have very few tools. The only strong general purpose option, Hex: Ruin, is reviled by the community and makes people call you mean names in post-match chat. Theoretically, driving clusters of survivors off of a generator, kicking it, and chasing them for as long as they remain stubborn about completing that gen, should be a practical strategy. In
    5 comments 142 views last activity
  • Wigglig is the most useless feature of the game. I haven't wiggled out for more than a month and I play survivor every day. Hooks are everywhere. It takes too much time to wiggle out. Sabo got nerfed to the ground and is absolutely useless. Most of the times when you are downed, the killer has to make literally 2 steps to hook you. Unless you play in a 4 man SWF and every survivor take a hit a
    10 comments 192 views last activity
  • We all know that Bloodlust increases the killer's movement speed in tiers; however, I think Vaulting speed, missed attack cooldown, and break animations should ALSO be increased as well. The higher the tier, the faster the speed of all Note that after the pallet is broken, even though it will be faster, will revert the Bloodlust down to original speed Perks such as Brutal Strength, Bamboozle,
    4 comments 52 views last activity
  • Not sure if it's the new system, or if it's just the time of day, but there is no reason this should be happening. The SWF was a 3 man group, me at 15, the 11, and the 10. The rank 3 survivor was a random person. There is absolutely NO reason our SWF should have been paired with a rank 3 killer. Earlier tonight, I had another game with a rank 6 kil
    0 comments 32 views last activity
  • Looking in my character's add-ons, items, and offerings, I notice A LOT of items that I, not only do not use in place of other items, but would prefer to have a bare game than use at all. My idea is that "A Bloodbank" or "Shrine Shop" could be implemented to where you could buy and sell add-ons, items, and offerings This could add a new kind of currency to game altogether (Blood Bits), or restr
    3 comments 42 views last activity
  • Is it possible to swap the wiggle control on ps4? I think spinning the analog is kinda damagging for the controller and my controller is already a little damaged because of this. I think it would be cool if it was on the L1 and R1 or L2 and R2, can you make it at least an option on the settings? Thanks
    3 comments 102 views last activity
  • Plz don't listen to complaning survivors. I'm afraid that your making killers weak every time you give in to complaning survivors. one reason I think this is that before killers could camp near hooks but now we get punished for it and now we're getting more punished for it. And if that is the case at least make it even so if we can't camp near the hook. Then survivors can't do gens fast which mea
    5 comments 52 views last activity
  • 1- I want the game to have a single player offline content like chapter stories or something that expands the characters and lore of the game outside of reading bios. 2- I want killers and survivors to have better looking cosmetics like hillbilly 99% of his suck 3- I want Kill Your Friends to be rebranded....idk why lol 4- I want Jason in the game
    3 comments 42 views last activity
  • Hi everyone! I think it would be a great addition to add Hungarian translation in the game, because there are many players out here in Hungary, who would like to enjoy the game in their language. If there is interest, I could help in translating the game, I have done several smaller translations already. Best regards, barcasl3
    0 comments 12 views last activity
  • It's ridiculous, he chainsaw survivors through car tires and wall corners.
    21 comments 192 views last activity
  • After levelling up a number of killers and survivors to 50 I've noticed how little I'm actually getting what I need. You basically have to level far past 50 to get the build perks you need. When Pig was released it wasn't really that bad but now its just turned into such a grind. It would be nice if all of the non-character specific perks started out at level 1 on all characters OR the first 20
    8 comments 202 views last activity
  • Current state: The Survivor is near the edge of the exit (teabagging, healing, just standing, etc.). A hit from the Killer will pretty much kick the Survivor out, while the Entity is blocking the exit for the Killer. The Change: If the Killer is near the exit and the Entity is blocking the exit, the Survivor cannot leave. If he gets downed, he cannot crawl out, since he will no longer fall o
    8 comments 1,092 views last activity
  • With the buffs to Hag, I am finding her ability to change the direction I am looking/running to be OP. A Hag can easily line my hooked area with 30 traps, and if one pops, I am no longer running away, I am running towards her. Yeah, it is a fraction of a second, but when she has 8 traps near me, it can end up sucking, or ######### me over at a pallet. The traps are fair except for the ability to
    8 comments 42 views last activity
  • I got 3 game the other survivors DC in a row, and lost dot every game of them. And there don’t have any compensations to me. here is an example: one survivors DC, killer hang other two who left first then there save each other, then what happens I will show you by picture because my English is bad bad.
    6 comments 52 views last activity
  • A new way where there is decapitation, mutilation and a lot more blood. New mori animations? :-)
    7 comments 82 views last activity
  • Quicker uncloak, moving through the obstacles and more "invisibility" is what he needs to be good.
    7 comments 42 views last activity
  • 4k, 3k, 4k, 3k. 0 gens fixed, 1 gen fixed, 0 gens fixed. Killer mains: we still pip most of the games as survivors! DEVs: we did a pretty good job so far, need to nerf survivors even more!
    4 comments 102 views last activity
  • Quentin Smith Perk:Vigil You look over your friends even in dire situations. You and your Allies within 8 metres of range recover from Exhaustion , Hemorrhage , Mangled , Hindered and Blindness Status Effects 10 / 15 / 20 % faster. Once out of range, this effect persists for 15 seconds . Upgrade Perk Vigil. Survivors can only be aff
    0 comments 22 views last activity
  • Blindness: Removes the red stain, delays/disables HUD. Reverse DW: Once healing is finished, a green timer will appear similar to DW, once its finished the survivor will be healed. Will slow while running or in a chase and the bar is only visible to survivors. Hemorrhage: Increases sounds of injured survivors.
    6 comments 52 views last activity
  • Once they get all the perks unlocked, survivors are all the same (aside from how they look). The current season ranking system makes sense for them. Killers though, each one is different. As such, I think each one should have its own season rank. Most players have a favorite one or two killers they like to use. But every now and then they need to play something different for a daily ritual or j
    16 comments 72 views last activity
  • There are so many posts i want to down up
    0 comments 12 views last activity
  • This isn't even a complex idea, but can we please take ragequitters and disconnectors more seriously? Reporting them does nothing. They are so ######### common that they clearly feel they can do it without any penalty besides a rank that doesn't really matter. In my last five survivor games, TWO didn't have someone who disconnected. As a killer, it is slightly better, but I am still denied BBQ an
    11 comments 102 views last activity
  • Introduction The Legion's main problem is its ineffectiveness to get down both single surivor and groups when the current Deep Wound is nothing more than a time waster for both the Killer and the Surivors. Another problem, this Killer was intented to being fast, "omnipresent", and so running a lot. However it is not the case : this killer loses its power gauge too quicky because it cannot hit ma
    1 comments 214 views last activity
  • I think it might be cool if each survivor had a very (very very) minor buff in some way, maybe a slightly better buff with a debuff to accompany it. This would make it so we are not just picking our appearance, but it would make it similar to killer where we pick for playstyle.
    4 comments 52 views last activity
  • Saboteur: Since Saboteur no longer has additional efficiency for toolboxes, it's not really worth using as a Saboteur any more. It's too slow to be used on its own and the 30 additional seconds are too meaningless if you're bringing a toolbox. Suggestion: Add a Totem Counter to the Saboteur perk, similar to Thrill of the Hunt but for survivors. If you are not familiar with TotH, it shows a numbe
    0 comments 34 views last activity