boogieman976
boogieman976
About
- Username
- boogieman976
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Comments
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Blight needs some nerfs, or at least that damn hug tech needs to truly be eliminated. Alchemist's Ring and some other addons gotta go.
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Personally, I think DS is fine as is. Gen tapping is a whole other issue. I think that its unrealistic that we can just go tap a gen to instantly fix the damage that caused it to regress to begin with. I'm all for a change to the gen mechanic that would require us to repair the gen for 5-10 seconds in order to prevent further regression.
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@Crypticghoul said:
I think the DS changes are great but I also think that tunneling fundamentally needs to be looked at by the devs and that you shouldn't have to bring an insurance perk to prevent being removed from the game quickly in the first place.
What can they really do about it though? I'm not trying to be a smart-alec, I just haven't read any decent ideas. Removing points is a joke and won't stop it. Making a survivor invincible is ridiculously OP. There's just not much they could do to stop it. Also, its not always intentional. For example, say I go across the map, hook someone else, and then come back to where you were unhooked. I look around for the person who unhooked you, but they urban evaded off somewhere and you're the only person I find. I'm sorry, but you can't expect me to just leave you alone. I already wasted time looking for the other person and can't afford to walk away and waste more.
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@[Deleted User] said:
I like OoO.
I also like DS, but am unsure what they mean by "Healing". Will it deactivate if your teammate begins to heal you? Or only if you heal another person? Or if you get Healed?
Judging by a tweet from Peanits, you can be healed by others, you just can't be the one doing the healing action.
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I love the direction these are going. I will say that the description of healing in the DS text needs to clarify that you can be healed by others, you just can't be the one doing the healing. Speaking of this, does recovering from dying through the use of Unbreakable/No Mither count as a "healing" action in this specific case? Kinda think it should so that it eliminates the cocky invincible plays.
As far as the proposed OoO changes, I love it as is.
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@raquelambersantiago said:
THey need to fire whoever thought of this. Once again a major game mechanic changed after purchase. Might as well call it Survive by daylight
Players have been begging for this for years.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1804119#Comment_1804119
I actually never wanted Mori's to be nerfed like this. I would rather they be taken out of the game as they serve no purpose now. I mean the animations are cool but in a competitive environment very few people are going to use them.
Still seeing them used this evening and for once it didn't feel cheap. The killer earned them.
There are a ton of us players who couldn't care less about being competitive. We play to destress, not add more stress.
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I'm 100% killer main and I have never tunneled a survivor due to cosmetic choices. I only tunnel and mori people with keys.
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Sound alert to let survivors know he is near needs to go.
Terror radius and stain should always disappear when crouched.
Survivors should not be able to cancel his power at all.
Then, you might have a mid-tier killer.
There is no fear of him becoming OP. It would be best for the devs to at least try releasing a strong killer and then modify if needed than to release a useless killer and try to make up for it later. Once people have heard a killer sucks, many less will buy it and it will be a lot harder to convince them to give up their money later.
I've never seen a community as disappointed as today. Please, BHVR, buff the hell out of this guy, we all deserve some fun.
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It would only be effective then if you ran it with another Hex like Ruin. By itself it would be garbage because they would know not to cleanse the second one once they oofed on the first. You would pretty much have to run it with Ruin or maybe Devour Hope or NOED because no one worries about Thrill of the Hunt or Third Seal. And honestly, if you have to rely on two exposed perks like Haunted Ground and NOED together, maybe you should switch it up and play Civilization or something for a while. ;)
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@The_Crusader said:
A lot I can put up with and think it's business as usual for this game but the leaked perk really hurts. It feels like they learned nothing from DS.
On top of that infinite loading is still a thing. That was the number 1 problem with the game.
Then you have bugged scratchmarks still, entity blocker not working etc
All these bug fixes and the worst still remain.
New perk compared to DS? I'm assuming you are talking about Flip Flop? It's nowhere near as strong. I very rarely see people slugged long enough for it to make a difference. I'm a killer main and have no issue with it at all. DS, on the other hand, still not nerfed enough.
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I also like this idea. I think other future perks could be used for this purpose too. For example, a perk that prevents totems from being cleansed until a certain time has passed or number of gens is done. Or, one that randomizes the lighting of the totems. That is, the active totems will switch every 45 seconds.
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Ruin can be worked through by most. If someone is really bad at working through it, then they should be the scout that goes out looking for totems. As mentioned above, Small Game is great for this.
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I agree 100%
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I actually like the idea of crows making you moriable
Or, if a final survivor gets 3 crows, the hatch closes for 60 seconds.