General Discussions
Open discussions on various topics
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I know we tend to be more motivated by negative things rather than positive ones, so I thought we could discuss something fun. As the title implies, who are the most common friendly killers you encounter? For me it's Ghostface. I encounter so many friendly ones that I just assume they are friendly until proven otherwise. This sometimes gets me killed, but it's so infrequent that it doesn't matt12 comments 582 views last activity
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without crossplay it takes 30 min to find a game - both teams surv and killer with crossplay games are laggy as f my 1-10 ping goes for more like 100-200 grab's are impossible and lag is so bad that survs are living in a future basically I'm getting teleported backwards slighty with every step yea good game I'm being forced to play with lags or wait 30 min2 comments 81 views last activity
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The solution isn’t “just run these perks, or play S tier killers” 2 days of every game feeling like a SWF sweat squad. I’m out.11 comments 431 views last activity
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I hadn't hit this far into the MMR ladder and I can't help but notice that there are more players fooling around and ignoring the objective or being more malicious(not healing or flashing people, Bills exploding gens).3 comments 111 views last activity
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Just had a match where Nemesis wanted to kick gen with Overcharge + Eruption combo, but he also had Deadlock. Well what happend made me laugh hard :DDDD. I was about to finish a Gen and I can see that Nemesis is going to kick a different gen, but he got blast minded and like second after I finished the Gen and Deadlocked block it in front of his face xDDDD. Funny.1 comments 91 views last activity
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This was originally going to be solely a request for tips for a stealthy survivor playstyle, but it occurred to me that a lot of people probably associate a stealthy survivor with hiding in a corner or locker and just waiting for the team to die off so they can get the hatch or open the exit gates quickly with a Sole Survivor + Wake Up combination. So I guess my first question is: what is every9 comments 261 views last activity
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I’ve played killer for the last 7 hours straight and nearly every match has been a real struggle to maintain any form of pressure. to back this up the killer role is awarding bonus 100% BP. Usually the game is short on survivors and not killers?28 comments 753 views last activity
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Congratulations Coal Tower, Dead Dawg Saloon, and Mount Ormond Resort! Those maps will be boosted! What do you know? That was my initial thought and then I go in and those 3 maps are in the lead for the Map Boosts. I know Coal Tower and Dead Dawg are fairly balanced I just don't like it. However whenever I see Ormond on that survey and see how much it's w12 comments 831 views last activity
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Where are the changes that make bottom 2/3rds of killers equivalent to Nurse and Blight. It's only fair, right?15 comments 351 views last activity
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Not to increase them, but ever since the changes, 90 seconds simply is too much for a solo gen(read, done fully alone, no other gens being worked on), and it doesnt solve issues with SWF. So I urge you to reduce it back to 80 seconds and instead implement this rule: For each additional generator(more than 1) being worked on, decrease charges per second by 0.1 for all survivors on gens. This shou4 comments 311 views last activity
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Mine is when an uninjured survivor drops G od pallet--especially at the start of the match--especially when they hide and wait to drop it on the Killer who didn't even know they were hiding and waiting.29 comments 452 views last activity
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SEA Server. Top MMR Blight main. Every game it's 3-4 dead hards guaranteed. Since that MMR, Obviously all of them know how to use it correctly, especially against a telegraphed hit like blight(I bait it when I can, as blight you can't do that always and u have to commit for a swing, since I play against very skilled survivors it's not easy to bait it out from them too.) I had a streak of 6 g37 comments 1,062 views last activity
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Seemingly randomly there's green circles that show up on the map when playing as knight. Just wondering what they were.6 comments 521 views last activity
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for example survivors can now see the gen they work on? or survivors can now see the progression on all objectives such as exit gate, totems, chests, etc?5 comments 131 views last activity
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1000 seems a bit too high for the player, teammates, or opponents to get good gameplay. Strangely no hint in the lobby of high ping. https://www.youtube.com/watch?v=m9xnWepXPgU6 comments 92 views last activity
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When you made a mistake and it just so happened to work out anyway, in some ways better than if you did it exactly as you planned. Mine was yesterday playing blight: https://www.youtube.com/watch?v=sInoDJiUeTs6 comments 101 views last activity
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Yall think the DC penalties should be more severe it's too easy to just leave a bad games immediately and go next it's 1 minute :/ meanwhile 3 of us are stuck with 5 gens and basically in most case an unwinnable game that we can either play to no avail, get a mercy win, or just afk till we die. the last 5 games i've had 2 of them had insta DC's cause they had lethal, found them, down them w7 comments 692 views last activity
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Could there be a more contentious topic? Yeah there probably is. In any case I'd like to see what wild variables the community has to offer on the subject. For survivors there is always the desire to see much longer core chases with the opposition of killer needing shorter times to cope with gen progression. 1: Your thoughts on catching up when starting a chase at max distance; is it enough11 comments 931 views last activity
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BHVR how do you expect Survivors to make rescues against Knight? Did you somehow forgot he can summon Guards on top of Hooks and still be there himself? This is the kind of thing that makes me and anyone who's sane question WHO COMES UP WITH THESE KILLERS AND WHO THE HELL TESTS THIS BEFORE COMING TO LIVE SERVERS. VS a SWF i can see how you coordinate a rescue but for Solos!? The best you can do25 comments 591 views last activity
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https://www.youtube.com/watch?v=qGej_ZOGmaE Forget strong 3-gens, it's starting to spawn 5-gens on the "good" RPD. When is BHVR gonna fix the gen spawn logic on this map?1 comments 141 views last activity
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What's the point of it? Since the map can't actually track the hatch before it appears there is literally no point to using this ability because if you get close enough to track hatch, you'll hear it. Since hatch spawn is decided at the start of a match so I reckon the map should track the hatch if you happen to walk by where it will spawn. And then reveal it only once the hatch is open. Espec7 comments 1,331 views last activity
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but wait.. this is on mobile, right? maybe that's who they're catering to.2 comments 141 views last activity
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i feel like the playerbase is heavily split between players that want to capture the horror essence and make the game feel scary; as in, survivors are supposed to feel weak, at risk, 'afraid', killers are supposed to feel like a veritable threat. the game should feel like every time you escape from a chase, it's almost by chance, by luck mixed with improvisation. chases are supposed to feel wild0 comments 161 views last activity
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So I know prestiging a character will cause grant the perks to all characters. And I have prestiged Demo, but I know his perks were added to the web normally. So does that mean I get nothing for prestiging him the first 3 times?1 comments 91 views last activity
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Wanted to post this to the forum again to see the reactions from now and 2 years ago give me ur opinion7 comments 202 views last activity
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I play killer mainly, and I just don't understand when survivors get mad when i'll slug. I only really slug when I need to, being when a survivor is waiting with a flashlight or there are no hooks around. i'd like to hook survivors but sometimes its just real hard. I don't want to pick up a survivor just for them to wiggle out. But I just don't understand why people get so upset that I don't let1 comments 91 views last activity
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Moved: Do you feel the constant release of new aura perks is ruining the hide & seek ambience o…This discussion has been moved .0 comments 1 views last activity
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This one's about how evil the killers are, I saw somebody post a list like this a while ago and I decided to make my own. I accidently put Ghostface higher than blight, which was a mistake but I'm way too lazy to change it.10 comments 161 views last activity
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Killer immediately went to a 3 Gen on the map, the 3 gens were extremely close to each other. His build was setup for it and he's a speedy killer so getting any progress on the gens was basically hopeless. We pop the 4 gens that we could, he wasn't chasing anyone and not once left the area at all. we attempted at first to try and all rotate gens while he smacked us off, but we were unable to m18 comments 441 views last activity
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Now I don't mean having a hard time of killing a certain group of players that play the game good and just loop me around,I mean having a hard time killing the actual survivor they are playing. Let me explain. I am a resident evil fan and Rebbeca has been one of my fav character and also a comfort character for many years. Even now whenever I want to play dbd and relax I specifically play as her6 comments 111 views last activity
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I don't think I have seen this perk on like forever. With a lot of gen kicking perks you think dragons grip a perk that has a pretty decent effect would be use more25 comments 661 views last activity
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Recently, a lot of changes got pushed through with the intent of removing unfun occurences. The most obvious one is the baseline BT. The annoyance of getting farmed by soloQ teamamtes not running the perk and still choosing to unhook you in the face of the killer died down in an instant. I think everybody agrees that this was a necessary and healthy change. Unsurprisingly, it has lead to oth0 comments 61 views last activity
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I came to this take after playing a few lower tier killers without meta builds. And figured that if it's not a 100% down under 30 seconds, do not chase.2 comments 91 views last activity
